mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-02 23:49:40 +00:00
837ca0683e
svn-id: r38818
1940 lines
48 KiB
C++
1940 lines
48 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/lol.h"
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#include "kyra/screen_lol.h"
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#include "kyra/resource.h"
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#include "kyra/timer.h"
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#include "kyra/sound.h"
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#include "common/endian.h"
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namespace Kyra {
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void LoLEngine::loadLevel(int index) {
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_unkFlag |= 0x800;
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setMouseCursorToIcon(0x85);
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_nextScriptFunc = 0;
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snd_stopMusic();
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updatePortraits();
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for (int i = 0; i < 400; i++) {
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delete[] _levelShapes[i];
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_levelShapes[i] = 0;
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}
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_emc->unload(&_scriptData);
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resetItems(1);
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resetLvlBuffer();
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resetBlockProperties();
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releaseMonsterShapes(0);
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releaseMonsterShapes(1);
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for (int i = 0x50; i < 0x53; i++)
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_timer->disable(i);
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_currentLevel = index;
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_updateFlags = 0;
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restoreDefaultGui();
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loadTalkFile(index);
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loadLevelWLL(index, true);
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_loadLevelFlag = 1;
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char filename[13];
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snprintf(filename, sizeof(filename), "LEVEL%d.INI", index);
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int f = _levelFlagUnk & (1 << ((index + 0xff) & 0xff));
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runInitScript(filename, f ? 0 : 1);
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if (f)
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loadLevelCmzFile(index);
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snprintf(filename, sizeof(filename), "LEVEL%d.INF", index);
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runInfScript(filename);
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addLevelItems();
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initCmzWithScript(_currentBlock);
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_screen->generateGrayOverlay(_screen->_currentPalette, _screen->_grayOverlay,32, 16, 0, 0, 128, true);
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_sceneDefaultUpdate = 0;
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if (_screen->_fadeFlag == 3)
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_screen->fadeToBlack(10);
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gui_drawPlayField();
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_screen->setPaletteBrightness(_screen->_currentPalette, _brightness, _lampOilStatus);
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setMouseCursorToItemInHand();
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snd_playTrack(_curMusicTheme);
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}
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void LoLEngine::addLevelItems() {
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for (int i = 0; i < 400; i++) {
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if (_itemsInPlay[i].level != _currentLevel)
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continue;
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moveItemToBlock(&_levelBlockProperties[_itemsInPlay[i].blockPropertyIndex].itemIndex, i);
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_levelBlockProperties[_itemsInPlay[i].blockPropertyIndex].field_8 = 5;
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_itemsInPlay[i].unk2 = 0;
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}
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}
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int LoLEngine::initCmzWithScript(int block) {
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int i = _levelBlockProperties[block].itemIndex;
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int cnt = 0;
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MonsterInPlay *t = 0;
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while (i) {
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t = findItem(i);
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i = t->itemIndexUnk;
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if (!(i & 0x8000))
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continue;
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i &= 0x7fff;
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t = &_monsters[i];
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cnt++;
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initCMZ1(t, 14);
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checkScriptUnk(t->blockPropertyIndex);
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initCMZ2(t, 0, 0);
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}
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return cnt;
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}
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void LoLEngine::initCMZ1(MonsterInPlay *l, int a) {
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if (l->field_14 == 13 && a != 14)
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return;
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if (a == 7) {
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l->itemPosX = _partyPosX;
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l->itemPosY = _partyPosX;
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}
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if (l->field_14 == 1 && a == 7) {
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for (int i = 0; i < 30; i++) {
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if (l->field_14 != 1)
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continue;
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l->field_14 = a;
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l->field_15 = 0;
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l->itemPosX = _partyPosX;
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l->itemPosY = _partyPosY;
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cmzS2(l, cmzS1(l->x, l->y, l->itemPosX, l->itemPosY));
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}
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} else {
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l->field_14 = a;
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l->field_15 = 0;
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if (a == 14)
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l->monsterMight = 0;
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if (a == 13 && (l->field_19 & 0x20)) {
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l->field_14 = 0;
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cmzS3(l);
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if (_currentLevel != 29)
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initCMZ1(l, 14);
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runLevelScriptCustom(0x404, -1, l->field_16, l->field_16, 0, 0);
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checkScriptUnk(l->blockPropertyIndex);
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if (l->field_14 == 14)
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initCMZ2(l, 0, 0);
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}
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}
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}
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void LoLEngine::initCMZ2(MonsterInPlay *l, uint16 a, uint16 b) {
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bool cont = true;
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int t = l->blockPropertyIndex;
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if (l->blockPropertyIndex) {
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cmzS4(_levelBlockProperties[l->blockPropertyIndex].itemIndex, ((uint16)l->field_16) | 0x8000);
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_levelBlockProperties[l->blockPropertyIndex].field_8 = 5;
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checkScriptUnk(l->blockPropertyIndex);
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} else {
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cont = false;
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}
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l->blockPropertyIndex = cmzS5(a, b);
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if (l->x != a || l->y != b) {
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l->x = a;
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l->y = b;
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l->anon9 = (++l->anon9) & 3;
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}
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if (l->blockPropertyIndex == 0)
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return;
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cmzS6(_levelBlockProperties[l->blockPropertyIndex].itemIndex, ((uint16)l->field_16) | 0x8000);
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_levelBlockProperties[l->blockPropertyIndex].field_8 = 5;
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checkScriptUnk(l->blockPropertyIndex);
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if (l->properties->unk8[0] == 0 || cont == false)
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return;
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if ((!(l->properties->unk5[0] & 0x100) || ((l->anon9 & 1) == 0)) && l->blockPropertyIndex == t)
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return;
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if (l->blockPropertyIndex != t)
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runLevelScriptCustom(l->blockPropertyIndex, 0x800, -1, l->field_16, 0, 0);
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if (_updateFlags & 1)
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return;
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cmzS7(l->properties->unk3[5], l->blockPropertyIndex);
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}
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int LoLEngine::cmzS1(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
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int16 r = 0;
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int16 t1 = y1 - y2;
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if (t1 < 0) {
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r++;
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t1 = -t1;
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}
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r <<= 1;
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int16 t2 = x2 - x1;
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if (t2 < 0) {
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r++;
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t2 = -t2;
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}
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uint8 f = 0;
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if (t2 >= t1) {
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if (t2 > t1)
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f = 1;
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SWAP(t1, t2);
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}
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r = (r << 1) | f;
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t1 = (t1 + 1) >> 1;
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f = 0;
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f = (t2 > t1) ? 1 : 0;
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r = (r << 1) | f;
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static const uint8 Retv[] = { 1, 2, 1, 0, 7, 6, 7, 0, 3, 2, 3, 4, 5, 6, 5, 4};
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return Retv[r];
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}
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void LoLEngine::cmzS2(MonsterInPlay *l, int a) {
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// TODO
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}
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void LoLEngine::cmzS3(MonsterInPlay *l) {
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// TODO
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}
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void LoLEngine::cmzS4(uint16 &itemIndex, int a) {
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// TODO
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}
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int LoLEngine::cmzS5(uint16 a, uint16 b) {
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// TODO
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return 0;
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}
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void LoLEngine::cmzS6(uint16 &itemIndex, int a) {
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// TODO
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}
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void LoLEngine::cmzS7(int a, int block) {
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if (!(_unkGameFlag & 1))
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return;
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// TODO
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}
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void LoLEngine::moveItemToBlock(uint16 *cmzItemIndex, uint16 item) {
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MonsterInPlay *tmp = 0;
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while (*cmzItemIndex & 0x8000) {
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tmp = findItem(*cmzItemIndex);
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cmzItemIndex = &tmp->itemIndexUnk;
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}
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tmp = findItem(item);
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tmp->level = -1;
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uint16 ix = *cmzItemIndex;
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if (ix == item)
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return;
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*cmzItemIndex = item;
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cmzItemIndex = &tmp->itemIndexUnk;
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while (*cmzItemIndex) {
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tmp = findItem(*cmzItemIndex);
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cmzItemIndex = &tmp->itemIndexUnk;
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}
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*cmzItemIndex = ix;
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}
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void LoLEngine::loadLevelWLL(int index, bool mapShapes) {
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char filename[13];
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snprintf(filename, sizeof(filename), "LEVEL%d.WLL", index);
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uint32 size;
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uint8 *file = _res->fileData(filename, &size);
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uint16 c = READ_LE_UINT16(file);
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loadLevelShpDat(_levelShpList[c], _levelDatList[c], false);
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uint8 *d = file + 2;
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size = (size - 2) / 12;
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for (uint32 i = 0; i < size; i++) {
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c = READ_LE_UINT16(d);
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d += 2;
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_wllVmpMap[c] = *d;
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d += 2;
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if (mapShapes) {
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int16 sh = (int16) READ_LE_UINT16(d);
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if (sh > 0)
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_wllShapeMap[c] = assignLevelShapes(sh);
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else
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_wllShapeMap[c] = *d;
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}
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d += 2;
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_wllBuffer3[c] = *d;
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d += 2;
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_wllWallFlags[c] = *d;
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d += 2;
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_wllBuffer4[c] = *d;
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d += 2;
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}
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delete[] file;
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delete _lvlShpFileHandle;
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_lvlShpFileHandle = 0;
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}
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int LoLEngine::assignLevelShapes(int index) {
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uint16 *p1 = (uint16 *) _tempBuffer5120;
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uint16 *p2 = (uint16 *) (_tempBuffer5120 + 4000);
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uint16 r = p2[index];
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if (r)
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return r;
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uint16 o = _lvlBlockIndex++;
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memcpy(&_levelShapeProperties[o], &_levelFileData[index], sizeof(LevelShapeProperty));
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for (int i = 0; i < 10; i++) {
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uint16 t = _levelShapeProperties[o].shapeIndex[i];
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if (t == 0xffff)
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continue;
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uint16 pv = p1[t];
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if (pv) {
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_levelShapeProperties[o].shapeIndex[i] = pv;
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} else {
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_levelShapes[_lvlShapeIndex] = getLevelShapes(t);
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p1[t] = _lvlShapeIndex;
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_levelShapeProperties[o].shapeIndex[i] = _lvlShapeIndex++;
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}
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}
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p2[index] = o;
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if (_levelShapeProperties[o].next)
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_levelShapeProperties[o].next = assignLevelShapes(_levelShapeProperties[o].next);
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return o;
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}
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uint8 *LoLEngine::getLevelShapes(int shapeIndex) {
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if (_lvlShpNum <= shapeIndex)
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return 0;
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_lvlShpFileHandle->seek(shapeIndex * 4 + 2, SEEK_SET);
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uint32 offs = _lvlShpFileHandle->readUint32LE() + 2;
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_lvlShpFileHandle->seek(offs, SEEK_SET);
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uint8 tmp[16];
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_lvlShpFileHandle->read(tmp, 16);
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uint16 size = _screen->getShapeSize(tmp);
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_lvlShpFileHandle->seek(offs, SEEK_SET);
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uint8 *res = new uint8[size];
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_lvlShpFileHandle->read(res, size);
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return res;
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}
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void LoLEngine::loadLevelCmzFile(int index) {
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//char filename[13];
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//snprintf(filename, sizeof(filename), "_LEVEL%d.TMP", index);
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// TODO ???
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memset(_tempBuffer5120, 0, 5120);
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uint16 tmpLvlVal = 0;
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char filename[13];
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snprintf(filename, sizeof(filename), "LEVEL%d.CMZ", index);
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_screen->loadBitmap(filename, 3, 3, 0);
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const uint8 *p = _screen->getCPagePtr(2);
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uint16 len = READ_LE_UINT16(p + 4);
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uint8 *cmzdata = new uint8[0x1000];
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for (int i = 0; i < 1024; i++)
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memcpy(&cmzdata[i << 2], &p[i * len + 6], 4);
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memset(_levelBlockProperties, 0, 1024 * sizeof(LevelBlockProperty));
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uint8 *c = cmzdata;
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uint8 *t = _tempBuffer5120;
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for (int i = 0; i < 1024; i++) {
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for (int ii = 0; ii < 4; ii++)
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_levelBlockProperties[i].walls[ii] = *c++ ^ *t++;
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}
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for (int i = 0; i < 1024; i++)
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_levelBlockProperties[i].flags = *t++;
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for (int i = 0; i < 30; i++) {
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if (_monsters[i].blockPropertyIndex) {
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_monsters[i].blockPropertyIndex = 0;
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_monsters[i].properties = &_monsterProperties[_monsters[i].type];
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initCMZ2(&_monsters[i], _monsters[i].x, _monsters[i].y);
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}
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}
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loadCMZ_Sub(tmpLvlVal, (_unkGameFlag & 0x30) >> 4);
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delete[] cmzdata;
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}
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void LoLEngine::loadCMZ_Sub(int index1, int index2) {
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static const int table[] = { 0x66, 0x100, 0x180, 0x100, 0x100, 0xC0, 0x140, 0x100, 0x80, 0x80, 0x100, 0x100 };
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int val = (table[index2] << 8) / table[index1];
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//int r = 0;
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for (int i = 0; i < 30; i++) {
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if (_monsters[i].field_14 >= 14 || _monsters[i].blockPropertyIndex == 0 || _monsters[i].monsterMight <= 0)
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continue;
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int t = (val * _monsters[i].monsterMight) >> 8;
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_monsters[i].monsterMight = t;
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if (index2 < index1)
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_monsters[i].monsterMight++;
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if (_monsters[i].monsterMight == 0)
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_monsters[i].monsterMight = 1;
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}
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}
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void LoLEngine::loadCmzFile(const char *file) {
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memset(_levelBlockProperties, 0, 1024 * sizeof(LevelBlockProperty));
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_screen->loadBitmap(file, 2, 2, 0);
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const uint8 *h = _screen->getCPagePtr(2);
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uint16 len = READ_LE_UINT16(&h[4]);
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const uint8 *p = h + 6;
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for (int i = 0; i < 1024; i++) {
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for (int ii = 0; ii < 4; ii++)
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_levelBlockProperties[i].walls[ii] = p[i * len + ii];
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_levelBlockProperties[i].field_8 = 5;
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if (_wllBuffer4[_levelBlockProperties[i].walls[0]] == 17) {
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_levelBlockProperties[i].flags &= 0xef;
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_levelBlockProperties[i].flags |= 0x20;
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}
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}
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}
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void LoLEngine::loadMonsterShapes(const char *file, int monsterIndex, int b) {
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releaseMonsterShapes(monsterIndex);
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_screen->loadBitmap(file, 3, 3, 0);
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const uint8 *p = _screen->getCPagePtr(2);
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const uint8 *ts[16];
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for (int i = 0; i < 16; i++) {
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ts[i] = _screen->getPtrToShape(p, i);
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bool replaced = false;
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int pos = monsterIndex << 4;
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for (int ii = 0; ii < i; ii++) {
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if (ts[i] != ts[ii])
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continue;
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_monsterShapes[pos + i] = _monsterShapes[pos + ii];
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replaced = true;
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break;
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}
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if (!replaced)
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_monsterShapes[pos + i] = _screen->makeShapeCopy(p, i);
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int size = _screen->getShapePaletteSize(_monsterShapes[pos + i]) << 3;
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_monsterPalettes[pos + i] = new uint8[size];
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memset(_monsterPalettes[pos + i], 0, size);
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}
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for (int i = 0; i < 4; i++) {
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for (int ii = 0; ii < 16; ii++) {
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uint8 **of = &_buf4[(monsterIndex << 7) + (i << 5) + (ii << 1)];
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int s = (i << 4) + ii + 17;
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*of = _screen->makeShapeCopy(p, s);
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////TODO
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}
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}
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_monsterUnk[monsterIndex] = b & 0xff;
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uint8 *tsh = _screen->makeShapeCopy(p, 16);
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_screen->clearPage(3);
|
|
_screen->drawShape(2, tsh, 0, 0, 0, 0);
|
|
|
|
uint8 *tmpPal1 = new uint8[64];
|
|
uint8 *tmpPal2 = new uint8[256];
|
|
uint16 *tmpPal3 = new uint16[256];
|
|
memset (tmpPal1, 0, 64);
|
|
memset (tmpPal2, 0, 256);
|
|
memset (tmpPal3, 0xff, 512);
|
|
|
|
for (int i = 0; i < 64; i++) {
|
|
tmpPal1[i] = *p;
|
|
p += 320;
|
|
}
|
|
|
|
p = _screen->getCPagePtr(2);
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
int pos = (monsterIndex << 4) + i;
|
|
memcpy(tmpPal2, _monsterShapes[pos] + 10, 256);
|
|
uint8 numCol = *tmpPal2;
|
|
|
|
for (int ii = 0; ii < numCol; ii++) {
|
|
uint8 *cl = (uint8*)memchr(tmpPal1, tmpPal2[1 + ii], 64);
|
|
if (!cl)
|
|
continue;
|
|
tmpPal3[ii] = (uint16) (cl - tmpPal1);
|
|
}
|
|
|
|
for (int ii = 0; ii < 8; ii++) {
|
|
memcpy(tmpPal2, _monsterShapes[pos] + 10, 256);
|
|
for (int iii = 0; iii < numCol; iii++) {
|
|
if (tmpPal3[iii] == 0xffff)
|
|
continue;
|
|
if (p[tmpPal3[iii] * 320 + ii + 1])
|
|
tmpPal2[1 + iii] = p[tmpPal3[iii] * 320 + ii + 1];
|
|
}
|
|
memcpy(_monsterPalettes[pos] + ii * numCol, &tmpPal2[1], numCol);
|
|
}
|
|
}
|
|
|
|
delete[] tmpPal1;
|
|
delete[] tmpPal2;
|
|
delete[] tmpPal3;
|
|
delete[] tsh;
|
|
}
|
|
|
|
void LoLEngine::releaseMonsterShapes(int monsterIndex) {
|
|
for (int i = 0; i < 16; i++) {
|
|
int pos = (monsterIndex << 4) + i;
|
|
if (_monsterShapes[pos]) {
|
|
delete[] _monsterShapes[pos];
|
|
_monsterShapes[pos] = 0;
|
|
}
|
|
|
|
if (_monsterPalettes[pos]) {
|
|
delete[] _monsterPalettes[pos];
|
|
_monsterPalettes[pos] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoLEngine::loadLevelShpDat(const char *shpFile, const char *datFile, bool flag) {
|
|
memset(_tempBuffer5120, 0, 5120);
|
|
|
|
_lvlShpFileHandle = _res->createReadStream(shpFile);
|
|
_lvlShpNum = _lvlShpFileHandle->readUint16LE();
|
|
|
|
Common::SeekableReadStream *s = _res->createReadStream(datFile);
|
|
|
|
_levelFileDataSize = s->readUint16LE();
|
|
delete[] _levelFileData;
|
|
_levelFileData = new LevelShapeProperty[_levelFileDataSize];
|
|
for (int i = 0; i < _levelFileDataSize; i++) {
|
|
LevelShapeProperty * l = &_levelFileData[i];
|
|
for (int ii = 0; ii < 10; ii++)
|
|
l->shapeIndex[ii] = s->readUint16LE();
|
|
for (int ii = 0; ii < 10; ii++)
|
|
l->scaleFlag[ii] = s->readByte();
|
|
for (int ii = 0; ii < 10; ii++)
|
|
l->shapeX[ii] = s->readUint16LE();
|
|
for (int ii = 0; ii < 10; ii++)
|
|
l->shapeY[ii] = s->readUint16LE();
|
|
l->next = s->readByte();
|
|
l->flags = s->readByte();
|
|
}
|
|
|
|
delete s;
|
|
|
|
if (!flag) {
|
|
_lvlBlockIndex = 1;
|
|
_lvlShapeIndex = 1;
|
|
}
|
|
}
|
|
|
|
void LoLEngine::loadLevelGraphics(const char *file, int specialColor, int weight, int vcnLen, int vmpLen, const char *palFile) {
|
|
if (file) {
|
|
_lastSpecialColor = specialColor;
|
|
_lastSpecialColorWeight = weight;
|
|
strcpy(_lastSuppFile, file);
|
|
if (palFile) {
|
|
strcpy(_lastOverridePalFile, palFile);
|
|
_lastOverridePalFilePtr = _lastOverridePalFile;
|
|
} else {
|
|
_lastOverridePalFilePtr = 0;
|
|
}
|
|
}
|
|
|
|
char fname[13];
|
|
snprintf(fname, sizeof(fname), "%s.VCN", _lastSuppFile);
|
|
|
|
_screen->loadBitmap(fname, 3, 3, 0);
|
|
const uint8 *v = _screen->getCPagePtr(2);
|
|
int tlen = READ_LE_UINT16(v);
|
|
v += 2;
|
|
|
|
if (vcnLen == -1)
|
|
vcnLen = tlen << 5;
|
|
|
|
if (_vcnBlocks)
|
|
delete[] _vcnBlocks;
|
|
_vcnBlocks = new uint8[vcnLen];
|
|
|
|
if (_vcnShift)
|
|
delete[] _vcnShift;
|
|
_vcnShift = new uint8[tlen];
|
|
|
|
memcpy(_vcnShift, v, tlen);
|
|
v += tlen;
|
|
|
|
memcpy(_vcnExpTable, v, 128);
|
|
v += 128;
|
|
|
|
if (_lastOverridePalFilePtr) {
|
|
uint8 *tpal = _res->fileData(_lastOverridePalFilePtr, 0);
|
|
memcpy(_screen->_currentPalette, tpal, 384);
|
|
delete[] tpal;
|
|
} else {
|
|
memcpy(_screen->_currentPalette, v, 384);
|
|
}
|
|
|
|
v += 384;
|
|
/*uint8 tmpPal = new uint8[384];
|
|
memcpy(tmpPal, _screen->_currentPalette + 384, 384);
|
|
memset(_screen->_currentPalette + 384, 0xff, 384);
|
|
memcpy(_screen->_currentPalette + 384, tmpPal, 384);*/
|
|
|
|
//loadSwampIceCol();
|
|
|
|
memcpy(_vcnBlocks, v, vcnLen);
|
|
v += vcnLen;
|
|
|
|
snprintf(fname, sizeof(fname), "%s.VMP", _lastSuppFile);
|
|
_screen->loadBitmap(fname, 3, 3, 0);
|
|
v = _screen->getCPagePtr(2);
|
|
|
|
if (vmpLen == -1)
|
|
vmpLen = READ_LE_UINT16(v);
|
|
v += 2;
|
|
|
|
if (_vmpPtr)
|
|
delete[] _vmpPtr;
|
|
_vmpPtr = new uint16[vmpLen];
|
|
|
|
for (int i = 0; i < vmpLen; i++)
|
|
_vmpPtr[i] = READ_LE_UINT16(&v[i << 1]);
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
weight = 100 - (i * _lastSpecialColorWeight);
|
|
weight = (weight > 0) ? (weight * 255) / 100 : 0;
|
|
_screen->generateLevelOverlay(_screen->_currentPalette, _screen->getLevelOverlay(i), _lastSpecialColor, weight);
|
|
|
|
for (int ii = 0; ii < 128; ii++) {
|
|
if (_screen->getLevelOverlay(i)[ii] == 255)
|
|
_screen->getLevelOverlay(i)[ii] = 0;
|
|
}
|
|
|
|
for (int ii = 128; ii < 256; ii++)
|
|
_screen->getLevelOverlay(i)[ii] = ii & 0xff;
|
|
}
|
|
|
|
for (int i = 0; i < 256; i++)
|
|
_screen->getLevelOverlay(7)[i] = i & 0xff;
|
|
|
|
_loadSuppFilesFlag = 0;
|
|
_screen->generateBrightnessPalette(_screen->_currentPalette, _screen->getPalette(1), _brightness, _lampOilStatus);
|
|
|
|
char tname[13];
|
|
snprintf(tname, sizeof(tname), "LEVEL%.02d.TLC", _currentLevel);
|
|
Common::SeekableReadStream *s = _res->createReadStream(tname);
|
|
s->read(_trueLightTable1, 256);
|
|
s->read(_trueLightTable2, 5120);
|
|
delete s;
|
|
|
|
_loadSuppFilesFlag = 1;
|
|
}
|
|
|
|
void LoLEngine::resetItems(int flag) {
|
|
for (int i = 0; i < 1024; i++) {
|
|
_levelBlockProperties[i].field_8 = 5;
|
|
uint16 id = _levelBlockProperties[i].itemIndex;
|
|
MonsterInPlay *r = 0;
|
|
|
|
while (id & 0x8000) {
|
|
r = (MonsterInPlay*)findItem(id);
|
|
assert(r);
|
|
id = r->itemIndexUnk;
|
|
}
|
|
|
|
if (!id)
|
|
continue;
|
|
|
|
ItemInPlay *it = &_itemsInPlay[id];
|
|
it->level = _currentLevel;
|
|
it->blockPropertyIndex = i;
|
|
r->itemIndexUnk = 0;
|
|
}
|
|
|
|
if (flag)
|
|
memset(_tmpData136, 0, 136);
|
|
}
|
|
|
|
void LoLEngine::resetLvlBuffer() {
|
|
memset(_monsters, 0, 30 * sizeof(MonsterInPlay));
|
|
for (int i = 0; i < 30; i++)
|
|
_monsters[i].field_14 = 0x10;
|
|
}
|
|
|
|
void LoLEngine::resetBlockProperties() {
|
|
for (int i = 0; i < 1024; i++) {
|
|
LevelBlockProperty *l = &_levelBlockProperties[i];
|
|
if (l->flags & 0x10) {
|
|
l->flags &= 0xef;
|
|
if (testWallInvisibility(i, 0) && testWallInvisibility(i, 1))
|
|
l->flags |= 0x40;
|
|
} else {
|
|
if (l->flags & 0x40)
|
|
l->flags &= 0xbf;
|
|
else if (l->flags & 0x80)
|
|
l->flags &= 0x7f;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool LoLEngine::testWallFlag(int block, int direction, int flag) {
|
|
if (_levelBlockProperties[block].flags & 0x10)
|
|
return true;
|
|
|
|
if (direction != -1)
|
|
return (_wllWallFlags[_levelBlockProperties[block].walls[direction ^ 2]] & flag) ? true : false;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (_wllWallFlags[_levelBlockProperties[block].walls[i]] & flag)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool LoLEngine::testWallInvisibility(int block, int direction) {
|
|
uint8 w = _levelBlockProperties[block].walls[direction];
|
|
if (_wllVmpMap[w] || _wllShapeMap[w] || _levelBlockProperties[block].flags & 0x80)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void LoLEngine::resetLampStatus() {
|
|
_screen->_drawGuiFlag |= 0x400;
|
|
_lampOilStatus = 255;
|
|
updateLampStatus();
|
|
}
|
|
|
|
void LoLEngine::setLampMode(bool lampOn) {
|
|
_screen->_drawGuiFlag &= 0xFBFF;
|
|
if (!(_screen->_drawGuiFlag & 0x800) || !lampOn)
|
|
return;
|
|
|
|
_screen->drawShape(0, _gameShapes[43], 291, 56, 0, 0);
|
|
_lampOilStatus = 8;
|
|
}
|
|
|
|
void LoLEngine::updateLampStatus() {
|
|
uint8 newLampOilStatus = 0;
|
|
uint8 tmp2 = 0;
|
|
|
|
if ((_updateFlags & 4) || !(_screen->_drawGuiFlag & 0x800))
|
|
return;
|
|
|
|
if (!_brightness || !_lampStatusUnk) {
|
|
newLampOilStatus = 8;
|
|
if (newLampOilStatus != _lampOilStatus && _screen->_fadeFlag == 0)
|
|
_screen->setPaletteBrightness(_screen->_currentPalette, _lampOilStatus, newLampOilStatus);
|
|
} else {
|
|
tmp2 = (_lampStatusUnk < 100) ? _lampStatusUnk : 100;
|
|
newLampOilStatus = (3 - (tmp2 - 1) / 25) << 1;
|
|
|
|
if (_lampOilStatus == 255) {
|
|
if (_screen->_fadeFlag == 0)
|
|
_screen->setPaletteBrightness(_screen->_currentPalette, _brightness, newLampOilStatus);
|
|
_lampStatusTimer = _system->getMillis() + (10 + _rnd.getRandomNumberRng(1, 30)) * _tickLength;
|
|
} else {
|
|
if ((_lampOilStatus & 0xfe) == (newLampOilStatus & 0xfe)) {
|
|
if (_system->getMillis() <= _lampStatusTimer) {
|
|
newLampOilStatus = _lampOilStatus;
|
|
} else {
|
|
newLampOilStatus = _lampOilStatus ^ 1;
|
|
_lampStatusTimer = _system->getMillis() + (10 + _rnd.getRandomNumberRng(1, 30)) * _tickLength;
|
|
}
|
|
} else {
|
|
if (_screen->_fadeFlag == 0)
|
|
_screen->setPaletteBrightness(_screen->_currentPalette, _lampOilStatus, newLampOilStatus);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (newLampOilStatus == _lampOilStatus)
|
|
return;
|
|
|
|
_screen->hideMouse();
|
|
|
|
_screen->drawShape(_screen->_curPage, _gameShapes[35 + newLampOilStatus], 291, 56, 0, 0);
|
|
_screen->showMouse();
|
|
|
|
_lampOilStatus = newLampOilStatus;
|
|
}
|
|
|
|
void LoLEngine::updateCompass() {
|
|
|
|
}
|
|
|
|
void LoLEngine::moveParty(uint16 direction, int unk1, int unk2, int buttonShape) {
|
|
if (buttonShape)
|
|
gui_toggleButtonDisplayMode(buttonShape, 1);
|
|
|
|
uint16 opos = _currentBlock;
|
|
uint16 npos = calcNewBlockPosition(_currentBlock, direction);
|
|
|
|
if (!checkBlockPassability(npos, direction)) {
|
|
notifyBlockNotPassable(unk2 ? 0 : 1);
|
|
gui_toggleButtonDisplayMode(buttonShape, 0);
|
|
return;
|
|
}
|
|
|
|
_scriptDirection = direction;
|
|
_currentBlock = npos;
|
|
_sceneDefaultUpdate = 1;
|
|
|
|
calcCoordinates(_partyPosX, _partyPosY, _currentBlock, 0x80, 0x80);
|
|
_unkFlag &= 0xfdff;
|
|
|
|
runLevelScript(opos, 4);
|
|
runLevelScript(npos, 1);
|
|
|
|
if (!(_unkFlag & 0x200)) {
|
|
initTextFading(2, 0);
|
|
|
|
if (_sceneDefaultUpdate) {
|
|
switch (unk2) {
|
|
case 0:
|
|
movePartySmoothScrollUp(2);
|
|
break;
|
|
case 1:
|
|
movePartySmoothScrollDown(2);
|
|
break;
|
|
case 2:
|
|
movePartySmoothScrollLeft(1);
|
|
break;
|
|
case 3:
|
|
movePartySmoothScrollRight(1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
gui_drawScene(0);
|
|
}
|
|
|
|
gui_toggleButtonDisplayMode(buttonShape, 0);
|
|
|
|
if (npos == _currentBlock) {
|
|
runLevelScript(opos, 8);
|
|
runLevelScript(npos, 2);
|
|
|
|
if (_levelBlockProperties[npos].walls[0] == 0x1a)
|
|
memset(_levelBlockProperties[npos].walls, 0, 4);
|
|
}
|
|
}
|
|
|
|
setLF2(_currentBlock);
|
|
}
|
|
|
|
uint16 LoLEngine::calcNewBlockPosition(uint16 curBlock, uint16 direction) {
|
|
static const int16 blockPosTable[] = { -32, 1, 32, -1, 1, -1, 3, 2, -1, 0, -1, 0, 1, -32, 0, 32 };
|
|
return (curBlock + blockPosTable[direction]) & 0x3ff;
|
|
}
|
|
|
|
bool LoLEngine::checkBlockPassability(uint16 block, uint16 direction) {
|
|
if (testWallFlag(block, direction, 1))
|
|
return false;
|
|
|
|
uint16 d = _levelBlockProperties[block].itemIndex;
|
|
|
|
while (d) {
|
|
if (d & 0x8000)
|
|
return false;
|
|
d = findItem(d)->itemIndexUnk;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void LoLEngine::notifyBlockNotPassable(int scrollFlag) {
|
|
if (scrollFlag)
|
|
movePartySmoothScrollBlocked(2);
|
|
|
|
snd_stopSpeech(true);
|
|
_txt->printMessage(0x8002, getLangString(0x403f));
|
|
snd_playSoundEffect(19, -1);
|
|
}
|
|
|
|
int LoLEngine::clickedDecoration(uint16 block, uint16 direction) {
|
|
uint8 v = _wllShapeMap[_levelBlockProperties[block].walls[direction]];
|
|
if (!clickedShape(v))
|
|
return 0;
|
|
|
|
snd_stopSpeech(true);
|
|
runLevelScript(block, 0x40);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::switchOpenDoor(uint16 block, uint16 direction) {
|
|
uint8 v = _wllShapeMap[_levelBlockProperties[block].walls[direction]];
|
|
if (!clickedShape(v))
|
|
return 0;
|
|
|
|
snd_playSoundEffect(78, -1);
|
|
_emcDoorState = 0;
|
|
runLevelScript(block, 0x40);
|
|
|
|
if (!_emcDoorState) {
|
|
delay(15 * _tickLength);
|
|
openDoorSub1(block, 0);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
bool LoLEngine::clickedShape(int shapeIndex) {
|
|
while (shapeIndex) {
|
|
uint16 s = _levelShapeProperties[shapeIndex].shapeIndex[1];
|
|
|
|
if (s == 0xffff)
|
|
continue;
|
|
|
|
int w = _levelShapes[s][3];
|
|
int h = _levelShapes[s][2];
|
|
int x = _levelShapeProperties[shapeIndex].shapeX[1] + 136;
|
|
int y = _levelShapeProperties[shapeIndex].shapeY[1] + 8;
|
|
|
|
if (_levelShapeProperties[shapeIndex].flags & 1)
|
|
w <<= 1;
|
|
|
|
if (posWithinRect(_mouseX, _mouseY, x - 4, y - 4, x + w + 8, y + h + 8))
|
|
return true;
|
|
|
|
shapeIndex = _levelShapeProperties[shapeIndex].next;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void LoLEngine::openDoorSub1(uint16 block, int unk) {
|
|
|
|
}
|
|
|
|
void LoLEngine::openDoorSub2(uint16 block, int unk) {
|
|
|
|
}
|
|
|
|
void LoLEngine::movePartySmoothScrollBlocked(int speed) {
|
|
if (!(_unkGameFlag & 8) || ((_unkGameFlag & 8) && _hideInventory))
|
|
return;
|
|
|
|
_screen->backupSceneWindow(_sceneDrawPage2 == 2 ? 2 : 6, 6);
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollZoomStepTop(6, 2, _scrollXTop[i], _scrollYTop[i]);
|
|
_screen->smoothScrollZoomStepBottom(6, 2, _scrollXBottom[i], _scrollYBottom[i]);
|
|
_screen->restoreSceneWindow(2, 0);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
if (!_smoothScrollModeNormal)
|
|
i++;
|
|
}
|
|
|
|
for (int i = 2; i; i--) {
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollZoomStepTop(6, 2, _scrollXTop[i], _scrollYTop[i]);
|
|
_screen->smoothScrollZoomStepBottom(6, 2, _scrollXBottom[i], _scrollYBottom[i]);
|
|
_screen->restoreSceneWindow(2, 0);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
if (!_smoothScrollModeNormal)
|
|
i++;
|
|
}
|
|
|
|
if (_sceneDefaultUpdate != 2) {
|
|
_screen->restoreSceneWindow(6, 0);
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
updateSceneWindow();
|
|
}
|
|
|
|
void LoLEngine::movePartySmoothScrollUp(int speed) {
|
|
if (!(_unkGameFlag & 8) || ((_unkGameFlag & 8) && _hideInventory))
|
|
return;
|
|
|
|
int d = 0;
|
|
|
|
if (_sceneDrawPage2 == 2) {
|
|
d = smoothScrollDrawSpecialShape(6);
|
|
gui_drawScene(6);
|
|
_screen->copyRegionToBuffer(6, 112, 0, 176, 120, _scrollSceneBuffer);
|
|
_screen->backupSceneWindow(2, 6);
|
|
} else {
|
|
d = smoothScrollDrawSpecialShape(2);
|
|
gui_drawScene(2);
|
|
_screen->copyRegionToBuffer(2, 112, 0, 176, 120, _scrollSceneBuffer);
|
|
_screen->backupSceneWindow(6, 6);
|
|
}
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollZoomStepTop(6, 2, _scrollXTop[i], _scrollYTop[i]);
|
|
_screen->smoothScrollZoomStepBottom(6, 2, _scrollXBottom[i], _scrollYBottom[i]);
|
|
|
|
//if (d)
|
|
// unk(_tempBuffer5120, page2);
|
|
|
|
_screen->restoreSceneWindow(2, 0);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
if (!_smoothScrollModeNormal)
|
|
i++;
|
|
}
|
|
|
|
//if (d)
|
|
// unk(_tempBuffer5120, _scrollSceneBuffer);
|
|
|
|
if (_sceneDefaultUpdate != 2) {
|
|
_screen->copyBlockToPage(0, 112, 0, 176, 120, _scrollSceneBuffer);
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
updateSceneWindow();
|
|
}
|
|
|
|
void LoLEngine::movePartySmoothScrollDown(int speed) {
|
|
if (!(_unkGameFlag & 8))
|
|
return;
|
|
|
|
//int d = smoothScrollDrawSpecialShape(2);
|
|
gui_drawScene(2);
|
|
_screen->backupSceneWindow(2, 6);
|
|
|
|
for (int i = 4; i >= 0; i--) {
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollZoomStepTop(6, 2, _scrollXTop[i], _scrollYTop[i]);
|
|
_screen->smoothScrollZoomStepBottom(6, 2, _scrollXBottom[i], _scrollYBottom[i]);
|
|
|
|
//if (d)
|
|
// unk(_tempBuffer5120, page2);
|
|
|
|
_screen->restoreSceneWindow(2, 0);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
if (!_smoothScrollModeNormal)
|
|
i++;
|
|
}
|
|
|
|
//if (d)
|
|
// unk(_tempBuffer5120, _scrollSceneBuffer);
|
|
|
|
if (_sceneDefaultUpdate != 2) {
|
|
_screen->restoreSceneWindow(6, 0);
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
updateSceneWindow();
|
|
}
|
|
|
|
void LoLEngine::movePartySmoothScrollLeft(int speed) {
|
|
if (!(_unkGameFlag & 8))
|
|
return;
|
|
|
|
speed <<= 1;
|
|
|
|
gui_drawScene(_sceneDrawPage1);
|
|
|
|
for (int i = 88, d = 88; i > 22; i -= 22, d += 22) {
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollHorizontalStep(_sceneDrawPage2, 66, d, i);
|
|
_screen->copyRegion(112 + i, 0, 112, 0, d, 120, _sceneDrawPage1, _sceneDrawPage2, Screen::CR_NO_P_CHECK);
|
|
_screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
}
|
|
|
|
if (_sceneDefaultUpdate != 2) {
|
|
_screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
SWAP(_sceneDrawPage1, _sceneDrawPage2);
|
|
}
|
|
|
|
void LoLEngine::movePartySmoothScrollRight(int speed) {
|
|
if (!(_unkGameFlag & 8))
|
|
return;
|
|
|
|
speed <<= 1;
|
|
|
|
gui_drawScene(_sceneDrawPage1);
|
|
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->copyRegion(112, 0, 222, 0, 66, 120, _sceneDrawPage1, _sceneDrawPage2, Screen::CR_NO_P_CHECK);
|
|
_screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollHorizontalStep(_sceneDrawPage2, 22, 0, 66);
|
|
_screen->copyRegion(112, 0, 200, 0, 88, 120, _sceneDrawPage1, _sceneDrawPage2, Screen::CR_NO_P_CHECK);
|
|
_screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollHorizontalStep(_sceneDrawPage2, 44, 0, 22);
|
|
_screen->copyRegion(112, 0, 178, 0, 110, 120, _sceneDrawPage1, _sceneDrawPage2, Screen::CR_NO_P_CHECK);
|
|
_screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
|
|
if (_sceneDefaultUpdate != 2) {
|
|
_screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
SWAP(_sceneDrawPage1, _sceneDrawPage2);
|
|
}
|
|
|
|
void LoLEngine::movePartySmoothScrollTurnLeft(int speed) {
|
|
if (!(_unkGameFlag & 8))
|
|
return;
|
|
|
|
speed <<= 1;
|
|
|
|
//int d = smoothScrollDrawSpecialShape(_sceneDrawPage1);
|
|
gui_drawScene(_sceneDrawPage1);
|
|
int dp = _sceneDrawPage2 == 2 ? _sceneDrawPage2 : _sceneDrawPage1;
|
|
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollTurnStep1(_sceneDrawPage1, _sceneDrawPage2, dp);
|
|
//if (d)
|
|
// unk(_tempBuffer5120, _scrollSceneBuffer);
|
|
_screen->restoreSceneWindow(dp, 0);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollTurnStep2(_sceneDrawPage1, _sceneDrawPage2, dp);
|
|
//if (d)
|
|
// unk(_tempBuffer5120, _scrollSceneBuffer);
|
|
_screen->restoreSceneWindow(dp, 0);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollTurnStep3(_sceneDrawPage1, _sceneDrawPage2, dp);
|
|
//if (d)
|
|
// unk(_tempBuffer5120, _scrollSceneBuffer);
|
|
_screen->restoreSceneWindow(dp, 0);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
|
|
if (_sceneDefaultUpdate != 2) {
|
|
drawScriptShapes(_sceneDrawPage1);
|
|
_screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
}
|
|
}
|
|
|
|
void LoLEngine::movePartySmoothScrollTurnRight(int speed) {
|
|
if (!(_unkGameFlag & 8))
|
|
return;
|
|
|
|
speed <<= 1;
|
|
|
|
//int d = smoothScrollDrawSpecialShape(_sceneDrawPage1);
|
|
gui_drawScene(_sceneDrawPage1);
|
|
int dp = _sceneDrawPage2 == 2 ? _sceneDrawPage2 : _sceneDrawPage1;
|
|
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollTurnStep3(_sceneDrawPage2, _sceneDrawPage1, dp);
|
|
//if (d)
|
|
// unk(_tempBuffer5120, _scrollSceneBuffer);
|
|
_screen->restoreSceneWindow(dp, 0);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollTurnStep2(_sceneDrawPage2, _sceneDrawPage1, dp);
|
|
//if (d)
|
|
// unk(_tempBuffer5120, _scrollSceneBuffer);
|
|
_screen->restoreSceneWindow(dp, 0);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
|
|
_smoothScrollTimer = _system->getMillis() + speed * _tickLength;
|
|
_screen->smoothScrollTurnStep1(_sceneDrawPage2, _sceneDrawPage1, dp);
|
|
//if (d)
|
|
// unk(_tempBuffer5120, _scrollSceneBuffer);
|
|
_screen->restoreSceneWindow(dp, 0);
|
|
_screen->updateScreen();
|
|
fadeText();
|
|
delayUntil(_smoothScrollTimer);
|
|
|
|
if (_sceneDefaultUpdate != 2) {
|
|
drawScriptShapes(_sceneDrawPage1);
|
|
_screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
}
|
|
}
|
|
|
|
int LoLEngine::smoothScrollDrawSpecialShape(int pageNum) {
|
|
// TODO
|
|
if(!_scriptAssignedLevelShape)
|
|
return 0;
|
|
return 0;
|
|
}
|
|
|
|
void LoLEngine::setLF2(int block) {
|
|
if (!(_screen->_drawGuiFlag & 0x1000))
|
|
return;
|
|
_levelBlockProperties[block].flags |= 7;
|
|
// TODO
|
|
}
|
|
|
|
void LoLEngine::drawScene(int pageNum) {
|
|
if (pageNum && pageNum != _sceneDrawPage1) {
|
|
SWAP(_sceneDrawPage1, _sceneDrawPage2);
|
|
updateSceneWindow();
|
|
}
|
|
|
|
if (pageNum && pageNum != _sceneDrawPage1) {
|
|
SWAP(_sceneDrawPage1, _sceneDrawPage2);
|
|
updateSceneWindow();
|
|
}
|
|
|
|
generateBlockDrawingBuffer(_currentBlock, _currentDirection);
|
|
drawVcnBlocks(_vcnBlocks, _blockDrawingBuffer, _vcnShift, _sceneDrawPage1);
|
|
drawSceneShapes();
|
|
|
|
if (!pageNum) {
|
|
drawScriptShapes(_sceneDrawPage1);
|
|
_screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, _sceneDrawPage2, Screen::CR_NO_P_CHECK);
|
|
_screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, 0, Screen::CR_NO_P_CHECK);
|
|
SWAP(_sceneDrawPage1, _sceneDrawPage2);
|
|
}
|
|
|
|
runLoopSub4(0);
|
|
gui_drawCompass();
|
|
|
|
_sceneUpdateRequired = false;
|
|
}
|
|
|
|
void LoLEngine::updateSceneWindow() {
|
|
_screen->hideMouse();
|
|
_screen->copyRegion(112, 0, 112, 0, 176, 120, 0, _sceneDrawPage2, Screen::CR_NO_P_CHECK);
|
|
_screen->showMouse();
|
|
}
|
|
|
|
void LoLEngine::setSequenceGui(int x, int y, int w, int h, int enableFlags) {
|
|
gui_enableSequenceButtons(x, y, w, h, enableFlags);
|
|
int offs = _itemInHand ? 10 : 0;
|
|
_screen->setMouseCursor(offs, offs, getItemIconShapePtr(_itemInHand));
|
|
setLampMode(0);
|
|
_lampStatusSuspended = true;
|
|
}
|
|
|
|
void LoLEngine::restoreDefaultGui() {
|
|
gui_enableDefaultPlayfieldButtons();
|
|
if (_lampStatusSuspended)
|
|
resetLampStatus();
|
|
_lampStatusSuspended = false;
|
|
}
|
|
|
|
void LoLEngine::generateBlockDrawingBuffer(int block, int direction) {
|
|
_sceneDrawVar1 = _dscBlockMap[_currentDirection];
|
|
_sceneDrawVar2 = _dscBlockMap[_currentDirection + 4];
|
|
_sceneDrawVar3 = _dscBlockMap[_currentDirection + 8];
|
|
|
|
memset(_blockDrawingBuffer, 0, 660 * sizeof(uint16));
|
|
|
|
_wllProcessFlag = ((block >> 5) + (block & 0x1f) + _currentDirection) & 1;
|
|
|
|
if (_wllProcessFlag) // floor and ceiling
|
|
generateBlockDrawingBufferF1(0, 15, 1, -330, 22, 15);
|
|
else
|
|
generateBlockDrawingBufferF0(0, 15, 1, -330, 22, 15);
|
|
|
|
assignBlockCaps(block, direction);
|
|
|
|
uint8 t = _curBlockCaps[0]->walls[_sceneDrawVar2];
|
|
if (t)
|
|
generateBlockDrawingBufferF0(-2, 3, t, 102, 3, 5);
|
|
|
|
t = _curBlockCaps[6]->walls[_sceneDrawVar3];
|
|
if (t)
|
|
generateBlockDrawingBufferF1(21, 3, t, 102, 3, 5);
|
|
|
|
t = _curBlockCaps[1]->walls[_sceneDrawVar2];
|
|
uint8 t2 = _curBlockCaps[2]->walls[_sceneDrawVar1];
|
|
|
|
if (hasWall(t) && !(_wllWallFlags[t2] & 8))
|
|
generateBlockDrawingBufferF0(2, 3, t, 102, 3, 5);
|
|
else if (t && (_wllWallFlags[t2] & 8))
|
|
generateBlockDrawingBufferF0(2, 3, t2, 102, 3, 5);
|
|
|
|
t = _curBlockCaps[5]->walls[_sceneDrawVar3];
|
|
t2 = _curBlockCaps[4]->walls[_sceneDrawVar1];
|
|
|
|
if (hasWall(t) && !(_wllWallFlags[t2] & 8))
|
|
generateBlockDrawingBufferF1(17, 3, t, 102, 3, 5);
|
|
else if (t && (_wllWallFlags[t2] & 8))
|
|
generateBlockDrawingBufferF1(17, 3, t2, 102, 3, 5);
|
|
|
|
t = _curBlockCaps[2]->walls[_sceneDrawVar2];
|
|
if (t)
|
|
generateBlockDrawingBufferF0(8, 3, t, 97, 1, 5);
|
|
|
|
t = _curBlockCaps[4]->walls[_sceneDrawVar3];
|
|
if (t)
|
|
generateBlockDrawingBufferF1(13, 3, t, 97, 1, 5);
|
|
|
|
t = _curBlockCaps[1]->walls[_sceneDrawVar1];
|
|
if (hasWall(t))
|
|
generateBlockDrawingBufferF0(-4, 3, t, 129, 6, 5);
|
|
|
|
t = _curBlockCaps[5]->walls[_sceneDrawVar1];
|
|
if (hasWall(t))
|
|
generateBlockDrawingBufferF0(20, 3, t, 129, 6, 5);
|
|
|
|
t = _curBlockCaps[2]->walls[_sceneDrawVar1];
|
|
if (hasWall(t))
|
|
generateBlockDrawingBufferF0(2, 3, t, 129, 6, 5);
|
|
|
|
t = _curBlockCaps[4]->walls[_sceneDrawVar1];
|
|
if (hasWall(t))
|
|
generateBlockDrawingBufferF0(14, 3, t, 129, 6, 5);
|
|
|
|
t = _curBlockCaps[3]->walls[_sceneDrawVar1];
|
|
if (t)
|
|
generateBlockDrawingBufferF0(8, 3, t, 129, 6, 5);
|
|
|
|
t = _curBlockCaps[7]->walls[_sceneDrawVar2];
|
|
if (t)
|
|
generateBlockDrawingBufferF0(0, 3, t, 117, 2, 6);
|
|
|
|
t = _curBlockCaps[11]->walls[_sceneDrawVar3];
|
|
if (t)
|
|
generateBlockDrawingBufferF1(20, 3, t, 117, 2, 6);
|
|
|
|
t = _curBlockCaps[8]->walls[_sceneDrawVar2];
|
|
if (t)
|
|
generateBlockDrawingBufferF0(6, 2, t, 81, 2, 8);
|
|
|
|
t = _curBlockCaps[10]->walls[_sceneDrawVar3];
|
|
if (t)
|
|
generateBlockDrawingBufferF1(14, 2, t, 81, 2, 8);
|
|
|
|
t = _curBlockCaps[8]->walls[_sceneDrawVar1];
|
|
if (hasWall(t))
|
|
generateBlockDrawingBufferF0(-4, 2, t, 159, 10, 8);
|
|
|
|
t = _curBlockCaps[10]->walls[_sceneDrawVar1];
|
|
if (hasWall(t))
|
|
generateBlockDrawingBufferF0(16, 2, t, 159, 10, 8);
|
|
|
|
t = _curBlockCaps[9]->walls[_sceneDrawVar1];
|
|
if (t)
|
|
generateBlockDrawingBufferF0(6, 2, t, 159, 10, 8);
|
|
|
|
t = _curBlockCaps[12]->walls[_sceneDrawVar2];
|
|
if (t)
|
|
generateBlockDrawingBufferF0(3, 1, t, 45, 3, 12);
|
|
|
|
t = _curBlockCaps[14]->walls[_sceneDrawVar3];
|
|
if (t)
|
|
generateBlockDrawingBufferF1(16, 1, t, 45, 3, 12);
|
|
|
|
t = _curBlockCaps[12]->walls[_sceneDrawVar1];
|
|
if (!(_wllWallFlags[t] & 8))
|
|
generateBlockDrawingBufferF0(-13, 1, t, 239, 16, 12);
|
|
|
|
t = _curBlockCaps[14]->walls[_sceneDrawVar1];
|
|
if (!(_wllWallFlags[t] & 8))
|
|
generateBlockDrawingBufferF0(19, 1, t, 239, 16, 12);
|
|
|
|
t = _curBlockCaps[13]->walls[_sceneDrawVar1];
|
|
if (t)
|
|
generateBlockDrawingBufferF0(3, 1, t, 239, 16, 12);
|
|
|
|
t = _curBlockCaps[15]->walls[_sceneDrawVar2];
|
|
t2 = _curBlockCaps[17]->walls[_sceneDrawVar3];
|
|
if (t) // wall to the immediate left
|
|
generateBlockDrawingBufferF0(0, 0, t, 0, 3, 15);
|
|
if (t2) // wall to the immediate right
|
|
generateBlockDrawingBufferF1(19, 0, t2, 0, 3, 15);
|
|
}
|
|
|
|
void LoLEngine::generateBlockDrawingBufferF0(int16 wllOffset, uint8 wllIndex, uint8 wllVmpIndex, int16 vmpOffset, uint8 len, uint8 numEntries) {
|
|
if (!_wllVmpMap[wllVmpIndex])
|
|
return;
|
|
|
|
uint16 *vmp = &_vmpPtr[(_wllVmpMap[wllVmpIndex] - 1) * 431 + vmpOffset + 330];
|
|
|
|
for (int i = 0; i < numEntries; i++) {
|
|
uint16 *bl = &_blockDrawingBuffer[(wllIndex + i) * 22 + wllOffset];
|
|
for (int ii = 0; ii < len; ii++) {
|
|
if ((wllOffset + ii >= 0) && (wllOffset + ii < 22) && *vmp)
|
|
*bl = *vmp;
|
|
bl++;
|
|
vmp++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoLEngine::generateBlockDrawingBufferF1(int16 wllOffset, uint8 wllIndex, uint8 wllVmpIndex, int16 vmpOffset, uint8 len, uint8 numEntries) {
|
|
if (!_wllVmpMap[wllVmpIndex])
|
|
return;
|
|
|
|
uint16 *vmp = &_vmpPtr[(_wllVmpMap[wllVmpIndex] - 1) * 431 + vmpOffset + 330];
|
|
|
|
for (int i = 0; i < numEntries; i++) {
|
|
for (int ii = 0; ii < len; ii++) {
|
|
if ((wllOffset + ii) < 0 || (wllOffset + ii) > 21)
|
|
continue;
|
|
|
|
uint16 v = vmp[i * len + (len - 1 - ii)];
|
|
if (!v)
|
|
continue;
|
|
|
|
if (v & 0x4000)
|
|
v -= 0x4000;
|
|
else
|
|
v |= 0x4000;
|
|
|
|
_blockDrawingBuffer[(wllIndex + i) * 22 + wllOffset + ii] = v;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool LoLEngine::hasWall(int index) {
|
|
if (!index || (_wllWallFlags[index] & 8))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void LoLEngine::assignBlockCaps(int block, int direction) {
|
|
for (int i = 0; i < 18; i++) {
|
|
uint16 t = (block + _dscBlockIndex[direction * 18 + i]) & 0x3ff;
|
|
_currentBlockPropertyIndex[i] = t;
|
|
|
|
_curBlockCaps[i] = &_levelBlockProperties[t];
|
|
_lvlShapeLeftRight[i] = _lvlShapeLeftRight[18 + i] = -1;
|
|
}
|
|
}
|
|
|
|
void LoLEngine::drawVcnBlocks(uint8 *vcnBlocks, uint16 *blockDrawingBuffer, uint8 *vcnShift, int pageNum) {
|
|
uint8 *d = _sceneWindowBuffer;
|
|
|
|
for (int y = 0; y < 15; y++) {
|
|
for (int x = 0; x < 22; x++) {
|
|
bool flag = false;
|
|
int remainder = 0;
|
|
|
|
uint16 vcnOffset = *blockDrawingBuffer++;
|
|
|
|
if (vcnOffset & 0x8000) {
|
|
remainder = vcnOffset - 0x8000;
|
|
vcnOffset = 0;
|
|
}
|
|
|
|
if (vcnOffset & 0x4000) {
|
|
flag = true;
|
|
vcnOffset &= 0x3fff;
|
|
}
|
|
|
|
if (!vcnOffset) {
|
|
vcnOffset = blockDrawingBuffer[329];
|
|
if (vcnOffset & 0x4000) {
|
|
flag = true;
|
|
vcnOffset &= 0x3fff;
|
|
}
|
|
}
|
|
|
|
uint8 shift = vcnShift[vcnOffset];
|
|
uint8 *src = &vcnBlocks[vcnOffset << 5];
|
|
|
|
if (flag) {
|
|
for (int blockY = 0; blockY < 8; blockY++) {
|
|
src += 3;
|
|
for (int blockX = 0; blockX < 4; blockX++) {
|
|
uint8 t = *src--;
|
|
*d++ = _vcnExpTable[(t & 0x0f) | shift];
|
|
*d++ = _vcnExpTable[(t >> 4) | shift];
|
|
}
|
|
src += 5;
|
|
d += 168;
|
|
}
|
|
} else {
|
|
for (int blockY = 0; blockY < 8; blockY++) {
|
|
for (int blockX = 0; blockX < 4; blockX++) {
|
|
uint8 t = *src++;
|
|
*d++ = _vcnExpTable[(t >> 4) | shift];
|
|
*d++ = _vcnExpTable[(t & 0x0f) | shift];
|
|
}
|
|
d += 168;
|
|
}
|
|
}
|
|
d -= 1400;
|
|
|
|
if (remainder) {
|
|
d -= 8;
|
|
flag = false;
|
|
|
|
if (remainder & 0x4000) {
|
|
remainder &= 0x3fff;
|
|
flag = true;
|
|
}
|
|
|
|
shift = vcnShift[remainder];
|
|
src = &vcnBlocks[remainder << 5];
|
|
|
|
if (flag) {
|
|
for (int blockY = 0; blockY < 8; blockY++) {
|
|
src += 3;
|
|
for (int blockX = 0; blockX < 4; blockX++) {
|
|
uint8 t = *src--;
|
|
uint8 h = _vcnExpTable[(t & 0x0f) | shift];
|
|
uint8 l = _vcnExpTable[(t >> 4) | shift];
|
|
if (h)
|
|
*d = h;
|
|
d++;
|
|
if (l)
|
|
*d = l;
|
|
d++;
|
|
}
|
|
src += 5;
|
|
d += 168;
|
|
}
|
|
} else {
|
|
for (int blockY = 0; blockY < 8; blockY++) {
|
|
for (int blockX = 0; blockX < 4; blockX++) {
|
|
uint8 t = *src++;
|
|
uint8 h = _vcnExpTable[(t >> 4) | shift];
|
|
uint8 l = _vcnExpTable[(t & 0x0f) | shift];
|
|
if (h)
|
|
*d = h;
|
|
d++;
|
|
if (l)
|
|
*d = l;
|
|
d++;
|
|
}
|
|
d += 168;
|
|
}
|
|
}
|
|
d -= 1400;
|
|
}
|
|
}
|
|
d += 1232;
|
|
}
|
|
|
|
_screen->copyBlockToPage(pageNum, 112, 0, 176, 120, _sceneWindowBuffer);
|
|
}
|
|
|
|
void LoLEngine::drawSceneShapes() {
|
|
for (int i = 0; i < 18; i++) {
|
|
uint8 t = _dscTileIndex[i];
|
|
uint8 s = _curBlockCaps[t]->walls[_sceneDrawVar1];
|
|
|
|
int16 x1 = 0;
|
|
int16 x2 = 0;
|
|
|
|
int16 dimY1 = 0;
|
|
int16 dimY2 = 0;
|
|
|
|
setLevelShapesDim(t, x1, x2, 13);
|
|
|
|
if (x2 <= x1)
|
|
continue;
|
|
|
|
drawDecorations(t);
|
|
|
|
uint16 w = _wllWallFlags[s];
|
|
|
|
if (i == 16)
|
|
w |= 0x80;
|
|
|
|
drawIceShapes(t, 0);
|
|
|
|
if (_curBlockCaps[t]->itemIndex && (w & 0x80))
|
|
drawMonstersAndItems(t);
|
|
|
|
drawIceShapes(t, 1);
|
|
|
|
if (!(w & 8))
|
|
continue;
|
|
|
|
uint16 v = 20 * (s - _dscUnk2[s]);
|
|
|
|
scaleLevelShapesDim(t, dimY1, dimY2, 13);
|
|
drawDoor(_doorShapes[_dscDoorShpIndex[s]], 0, t, 10, 0, -v, 2);
|
|
setLevelShapesDim(t, dimY1, dimY2, 13);
|
|
}
|
|
}
|
|
|
|
void LoLEngine::setLevelShapesDim(int index, int16 &x1, int16 &x2, int dim) {
|
|
if (_lvlShapeLeftRight[index << 1] == -1) {
|
|
x1 = 0;
|
|
x2 = 22;
|
|
|
|
int16 y1 = 0;
|
|
int16 y2 = 120;
|
|
|
|
int m = index * 18;
|
|
|
|
for (int i = 0; i < 18; i++) {
|
|
uint8 d = _curBlockCaps[i]->walls[_sceneDrawVar1];
|
|
uint8 a = _wllWallFlags[d];
|
|
|
|
if (a & 8) {
|
|
int t = _dscDim2[(m + i) << 1];
|
|
|
|
if (t > x1) {
|
|
x1 = t;
|
|
if (!(a & 0x10))
|
|
scaleLevelShapesDim(index, y1, y2, -1);
|
|
}
|
|
|
|
t = _dscDim2[((m + i) << 1) + 1];
|
|
|
|
if (t < x2) {
|
|
x2 = t;
|
|
if (!(a & 0x10))
|
|
scaleLevelShapesDim(index, y1, y2, -1);
|
|
}
|
|
} else {
|
|
int t = _dscDim1[m + i];
|
|
|
|
if (!_wllVmpMap[d] || t == -40)
|
|
continue;
|
|
|
|
if (t == -41) {
|
|
x1 = 22;
|
|
x2 = 0;
|
|
break;
|
|
}
|
|
|
|
if (t > 0 && x2 > t)
|
|
x2 = t;
|
|
|
|
if (t < 0 && x1 < -t)
|
|
x1 = -t;
|
|
}
|
|
|
|
if (x2 < x1)
|
|
break;
|
|
}
|
|
|
|
x1 += 14;
|
|
x2 += 14;
|
|
|
|
_lvlShapeTop[index] = y1;
|
|
_lvlShapeBottom[index] = y2;
|
|
_lvlShapeLeftRight[index << 1] = x1;
|
|
_lvlShapeLeftRight[(index << 1) + 1] = x2;
|
|
} else {
|
|
x1 = _lvlShapeLeftRight[index << 1];
|
|
x2 = _lvlShapeLeftRight[(index << 1) + 1];
|
|
}
|
|
|
|
drawLevelModifyScreenDim(dim, x1, 0, x2, 15);
|
|
}
|
|
|
|
void LoLEngine::scaleLevelShapesDim(int index, int16 &y1, int16 &y2, int dim) {
|
|
static const int8 dscY1[] = { 0x1E, 0x18, 0x10, 0x00 };
|
|
static const int8 dscY2[] = { 0x3B, 0x47, 0x56, 0x78 };
|
|
|
|
uint8 a = _dscDimMap[index];
|
|
|
|
if (dim == -1 && a != 3)
|
|
a++;
|
|
|
|
y1 = dscY1[a];
|
|
y2 = dscY2[a];
|
|
|
|
if (dim == -1)
|
|
return;
|
|
|
|
const ScreenDim *cDim = _screen->getScreenDim(dim);
|
|
|
|
_screen->modifyScreenDim(dim, cDim->sx, y1, cDim->w, y2 - y1);
|
|
}
|
|
|
|
void LoLEngine::drawLevelModifyScreenDim(int dim, int16 x1, int16 y1, int16 x2, int16 y2) {
|
|
_screen->modifyScreenDim(dim, x1, y1 << 3, x2 - x1, (y2 - y1) << 3);
|
|
}
|
|
|
|
void LoLEngine::drawDecorations(int index) {
|
|
for (int i = 1; i >= 0; i--) {
|
|
int s = index * 2 + i;
|
|
uint16 scaleW = _dscShapeScaleW[s];
|
|
uint16 scaleH = _dscShapeScaleH[s];
|
|
int8 ix = _dscShapeIndex[s];
|
|
uint8 shpIx = ABS(ix);
|
|
uint8 ovlIndex = _dscShapeOvlIndex[4 + _dscDimMap[index] * 5] + 2;
|
|
if (ovlIndex > 7)
|
|
ovlIndex = 7;
|
|
|
|
if (!scaleW || !scaleH)
|
|
continue;
|
|
|
|
uint8 d = (_currentDirection + _dscUnk1[s]) & 3;
|
|
int8 l = _wllShapeMap[_curBlockCaps[index]->walls[d]];
|
|
|
|
uint8 *shapeData = 0;
|
|
|
|
int x = 0;
|
|
int y = 0;
|
|
int flags = 0;
|
|
|
|
while (l > 0) {
|
|
if ((_levelShapeProperties[l].flags & 8) && index != 3 && index != 9 && index != 13) {
|
|
l = _levelShapeProperties[l].next;
|
|
continue;
|
|
}
|
|
|
|
if (_dscOvlMap[shpIx] == 1 && ((_levelShapeProperties[l].flags & 2) || ((_levelShapeProperties[l].flags & 4) && _wllProcessFlag)))
|
|
ix = -ix;
|
|
|
|
int xOffs = 0;
|
|
int yOffs = 0;
|
|
uint8 *ovl = 0;
|
|
|
|
if (_levelShapeProperties[l].scaleFlag[shpIx] & 1) {
|
|
xOffs = _levelShapeProperties[l].shapeX[shpIx];
|
|
yOffs = _levelShapeProperties[l].shapeY[shpIx];
|
|
shpIx = _dscOvlMap[shpIx];
|
|
ovl = _screen->getLevelOverlay(ovlIndex);
|
|
} else if (_levelShapeProperties[l].shapeIndex[shpIx] != 0xffff) {
|
|
scaleW = scaleH = 0x100;
|
|
ovl = _screen->getLevelOverlay(7);
|
|
}
|
|
|
|
if (_levelShapeProperties[l].shapeIndex[shpIx] != 0xffff) {
|
|
shapeData = _levelShapes[_levelShapeProperties[l].shapeIndex[shpIx]];
|
|
if (shapeData) {
|
|
if (ix < 0) {
|
|
x = _dscShapeX[s] + xOffs + ((_levelShapeProperties[l].shapeX[shpIx] * scaleW) >> 8);
|
|
if (ix == _dscShapeIndex[s]) {
|
|
x = _dscShapeX[s] - ((_levelShapeProperties[l].shapeX[shpIx] * scaleW) >> 8) -
|
|
_screen->getShapeScaledWidth(shapeData, scaleW) - xOffs;
|
|
}
|
|
flags = 0x105;
|
|
} else {
|
|
x = _dscShapeX[s] + xOffs + ((_levelShapeProperties[l].shapeX[shpIx] * scaleW) >> 8);
|
|
flags = 0x104;
|
|
}
|
|
|
|
y = _dscShapeY[s] + yOffs + ((_levelShapeProperties[l].shapeY[shpIx] * scaleH) >> 8);
|
|
_screen->drawShape(_sceneDrawPage1, shapeData, x + 112, y, 13, flags, ovl, 1, scaleW, scaleH);
|
|
|
|
if ((_levelShapeProperties[l].flags & 1) && shpIx < 4) {
|
|
//draw shadow
|
|
x += (_screen->getShapeScaledWidth(shapeData, scaleW));
|
|
flags ^= 1;
|
|
_screen->drawShape(_sceneDrawPage1, shapeData, x + 112, y, 13, flags, ovl, 1, scaleW, scaleH);
|
|
}
|
|
}
|
|
}
|
|
|
|
l = _levelShapeProperties[l].next;
|
|
shpIx = (_dscShapeIndex[s] < 0) ? -_dscShapeIndex[s] : _dscShapeIndex[s];
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoLEngine::drawIceShapes(int index, int iceShapeIndex) {
|
|
uint8 f = _curBlockCaps[index]->flags;
|
|
if (!(f & 0xf0))
|
|
return;
|
|
}
|
|
|
|
void LoLEngine::drawMonstersAndItems(int block) {
|
|
|
|
|
|
}
|
|
|
|
void LoLEngine::drawDoor(uint8 *shape, uint8 *table, int index, int unk2, int w, int h, int flags) {
|
|
uint8 c = _dscDoor1[(_currentDirection << 5) + unk2];
|
|
int r = (c / 5) + 5 * _dscDimMap[index];
|
|
uint16 d = _dscShapeOvlIndex[r];
|
|
uint16 t = (index << 5) + c;
|
|
|
|
_shpDmY = _dscDoorMonsterY[t] + 120;
|
|
|
|
if (flags & 1) {
|
|
// TODO
|
|
}
|
|
|
|
int u = 0;
|
|
|
|
if (flags & 2) {
|
|
uint8 dimW = _dscDimMap[index];
|
|
_dmScaleW = _dscDoorMonsterScaleTable[dimW << 1];
|
|
_dmScaleH = _dscDoorMonsterScaleTable[(dimW << 1) + 1];
|
|
u = _dscDoor4[dimW];
|
|
}
|
|
|
|
d += 2;
|
|
|
|
if (!_dmScaleW || !_dmScaleH)
|
|
return;
|
|
|
|
int s = _screen->getShapeScaledHeight(shape, _dmScaleH) >> 1;
|
|
|
|
if (w)
|
|
w = (w * _dmScaleW) >> 8;
|
|
|
|
if (h)
|
|
h = (h * _dmScaleH) >> 8;
|
|
|
|
_shpDmX = _dscDoorMonsterX[t] + w + 200;
|
|
_shpDmY = _shpDmY + 4 - s + h - u;
|
|
|
|
if (d > 7)
|
|
d = 7;
|
|
|
|
uint8 *ovl = _screen->getLevelOverlay(d);
|
|
int doorScaledWitdh = _screen->getShapeScaledWidth(shape, _dmScaleW);
|
|
|
|
_shpDmX -= (doorScaledWitdh >> 1);
|
|
_shpDmY -= s;
|
|
|
|
drawDoorOrMonsterShape(shape, table, _shpDmX, _shpDmY, flags, ovl);
|
|
}
|
|
|
|
void LoLEngine::drawDoorOrMonsterShape(uint8 *shape, uint8 *table, int x, int y, int flags, const uint8 *ovl) {
|
|
int flg = 0;
|
|
|
|
if (flags & 0x10)
|
|
flg |= 1;
|
|
|
|
if (flags & 0x20)
|
|
flg |= 0x1000;
|
|
|
|
if (flags & 0x40)
|
|
flg |= 2;
|
|
|
|
if (flg & 0x1000) {
|
|
if (table)
|
|
_screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x9104, table, ovl, 1, _trueLightTable1, _trueLightTable2, _dmScaleW, _dmScaleH);
|
|
else
|
|
_screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x1104, ovl, 1, _trueLightTable1, _trueLightTable2, _dmScaleW, _dmScaleH);
|
|
} else {
|
|
if (table)
|
|
_screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x8104, table, ovl, 1, _dmScaleW, _dmScaleH);
|
|
else
|
|
_screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x104, ovl, 1, _dmScaleW, _dmScaleH);
|
|
}
|
|
}
|
|
|
|
void LoLEngine::drawSceneItem(uint8 *shape, uint8 *ovl, int x, int y, int w, int h, int flags, int unk1, int unk2) {
|
|
|
|
}
|
|
|
|
void LoLEngine::drawScriptShapes(int pageNum) {
|
|
if (!_scriptAssignedLevelShape)
|
|
return;
|
|
}
|
|
|
|
} // end of namespace Kyra
|
|
|