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he
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Fix overflow in convertFilePath().
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2009-08-16 00:53:55 +00:00 |
imuse
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
imuse_digi
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Added some more information to the "Compressed sound ... invalid" error. Maybe
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2009-08-01 15:42:42 +00:00 |
insane
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SCUMM: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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2009-03-30 12:10:10 +00:00 |
smush
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Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
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2009-07-03 10:40:49 +00:00 |
actor.cpp
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Add patch #2816140 - MM C64 Costume Animation.
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2009-07-25 05:39:57 +00:00 |
actor.h
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Add patch #2816140 - MM C64 Costume Animation.
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2009-07-25 05:39:57 +00:00 |
akos.cpp
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Fix possible regression in HE games re-releases.
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2009-04-04 06:03:09 +00:00 |
akos.h
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Use slow palette color match, for 16bit color HE games for now.
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2009-01-04 00:58:45 +00:00 |
base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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Correct error in revision 26678.
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2009-07-23 07:49:28 +00:00 |
boxes.h
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camera.cpp
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
charset-fontdata.cpp
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Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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2008-11-14 14:03:08 +00:00 |
charset.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
charset.h
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Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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2008-11-14 14:03:08 +00:00 |
costume.cpp
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Whitespace fixes
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2009-07-25 09:36:16 +00:00 |
costume.h
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Whitespace fixes
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2009-07-25 09:36:16 +00:00 |
cursor.cpp
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
debugger.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
debugger.h
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detection_tables.h
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Add support for Italian MM NES
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2009-08-10 19:31:08 +00:00 |
detection.cpp
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SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos
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2009-07-30 21:56:04 +00:00 |
detection.h
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Add support for GUI options to SCUMM engine
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2009-06-06 17:59:54 +00:00 |
dialogs.cpp
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Simplify the code to check whether loading or saving a game is possible.
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2009-07-23 05:48:20 +00:00 |
dialogs.h
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Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".
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2009-07-22 19:25:53 +00:00 |
file_nes.cpp
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Add support for Italian MM NES
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2009-08-10 19:31:08 +00:00 |
file_nes.h
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Add support for Italian MM NES
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2009-08-10 19:31:08 +00:00 |
file.cpp
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Make ScummFile::eos() consistent with Stream::eos().
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2009-07-20 20:55:28 +00:00 |
file.h
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Make ScummFile::eos() consistent with Stream::eos().
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2009-07-20 20:55:28 +00:00 |
gfx.cpp
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code formatting fixes
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2009-08-11 10:51:49 +00:00 |
gfx.h
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Compile fix for 34006
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2008-08-18 20:43:44 +00:00 |
gfxARM.s
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Updates to the scummvm blitting code as discussed on the mailing list.
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2008-08-18 20:04:15 +00:00 |
help.cpp
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help.h
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input.cpp
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Fix using the backspace key on Mac OS X in HE games.
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2009-08-16 01:43:18 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
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2009-06-06 18:21:49 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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Fixed GCC warnings.
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2009-07-25 06:55:28 +00:00 |
object.h
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palette.cpp
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Fixed some more warnings observed on buildbot
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2009-07-01 20:51:34 +00:00 |
player_mod.cpp
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Add patch from Quietust - Correct music speed in Amiga V2/V3 games.
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2008-10-11 02:25:55 +00:00 |
player_mod.h
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player_nes.cpp
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player_nes.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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Replaced char usage by int8, since char is unsigned on Linux/PPC by default.
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2009-07-14 19:32:25 +00:00 |
player_v2a.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
player_v2a.h
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player_v2cms.cpp
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Flag what looks like a bug in the CMS player code -- somebody should verify and fix this properly
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2009-07-01 20:51:47 +00:00 |
player_v3a.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
player_v3a.h
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proc3ARM.s
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Set svn:keywords on asm files
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2009-03-20 16:35:34 +00:00 |
resource_v2.cpp
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Removed last traces of clearIOFailed. Yay :)
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2009-07-29 21:39:00 +00:00 |
resource_v3.cpp
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Removed last traces of clearIOFailed. Yay :)
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2009-07-29 21:39:00 +00:00 |
resource_v4.cpp
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Make ScummFile::eos() consistent with Stream::eos().
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2009-07-20 20:55:28 +00:00 |
resource.cpp
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Fix format string issues (and compiler warnings).
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2009-07-27 16:04:35 +00:00 |
resource.h
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room.cpp
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
saveload.cpp
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Fix regression, which prevented saving in COMI.
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2009-07-29 19:39:03 +00:00 |
saveload.h
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SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.
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2009-07-28 23:19:33 +00:00 |
script_v0.cpp
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Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.
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2009-07-25 06:27:41 +00:00 |
script_v2.cpp
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Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.
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2009-05-26 01:25:44 +00:00 |
script_v3.cpp
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SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags
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2009-04-19 01:00:31 +00:00 |
script_v4.cpp
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Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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2009-05-29 14:38:22 +00:00 |
script_v5.cpp
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add "-IQ" suffix test to SO_LOAD_STRING (same as SO_SAVE_STRING) ; fixes french version of atlantis
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2009-07-18 21:26:44 +00:00 |
script_v6.cpp
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Adjust workaround for bug #2826144, to use hard coded offset, that should be safe in all language versions.
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2009-07-24 13:30:26 +00:00 |
script_v8.cpp
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SCUMM: Got rid of o6_invalid
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2009-04-16 09:27:02 +00:00 |
script.cpp
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SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be used to trigger a verb/sentence)
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2009-07-29 20:35:50 +00:00 |
script.h
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SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
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2009-04-16 09:26:37 +00:00 |
scumm_v0.h
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Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.
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2009-07-25 06:27:41 +00:00 |
scumm_v2.h
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SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.
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2009-07-28 23:19:33 +00:00 |
scumm_v3.h
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SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
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2009-04-19 01:01:54 +00:00 |
scumm_v4.h
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SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
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2009-04-19 01:01:54 +00:00 |
scumm_v5.h
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SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
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2009-04-20 12:35:17 +00:00 |
scumm_v6.h
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Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
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2009-07-15 02:06:26 +00:00 |
scumm_v7.h
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Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
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2009-07-15 02:06:26 +00:00 |
scumm_v8.h
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SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
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2009-04-16 09:26:37 +00:00 |
scumm-md5.h
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Add support for Italian MM NES
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2009-08-10 19:31:08 +00:00 |
scumm.cpp
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SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be used to trigger a verb/sentence)
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2009-07-29 20:35:50 +00:00 |
scumm.h
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SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be used to trigger a verb/sentence)
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2009-07-29 20:35:50 +00:00 |
sound.cpp
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Provide a better detection method for Indy3 Mac sound effects. This fixes sounds such as the music that plays when Indy uses the whip on the hook in the giant cork. This also is a proper fix for bug #1852635 -- Sound 54 is actually not a sound effect.
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2009-08-10 23:01:11 +00:00 |
sound.h
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string.cpp
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Fix cursor position, when entering a save game name in HE games.
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2009-07-24 05:20:44 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.
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2009-07-25 06:27:41 +00:00 |
verbs.cpp
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SCUMM: cleanup
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2009-07-29 08:55:04 +00:00 |
verbs.h
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