scummvm/engines/cge/events.cpp
Tomasz Długosz eaab877d66 JANITORIAL: fix the name of original author of cge and cge2
The first name is Janusz, not Janus.
The correct name was used in AUTHORS and credits.
In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
2020-04-18 20:59:57 +02:00

321 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
*/
#include "gui/saveload.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "engines/advancedDetector.h"
#include "cge/events.h"
#include "cge/events.h"
#include "cge/text.h"
#include "cge/cge_main.h"
namespace CGE {
/*----------------- KEYBOARD interface -----------------*/
Keyboard::Keyboard(CGEEngine *vm) : _client(NULL), _vm(vm) {
_keyAlt = false;
}
Keyboard::~Keyboard() {
}
Sprite *Keyboard::setClient(Sprite *spr) {
SWAP(_client, spr);
return spr;
}
bool Keyboard::getKey(Common::Event &event) {
Common::KeyCode keycode = event.kbd.keycode;
if (((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT)) && event.type == Common::EVENT_KEYDOWN)
_keyAlt = true;
else
_keyAlt = false;
switch (keycode) {
case Common::KEYCODE_F1:
if (event.type == Common::EVENT_KEYUP)
return false;
// Display ScummVM version and translation strings
for (int i = 0; i < 5; i++)
_vm->_commandHandler->addCommand(kCmdInf, 1, kShowScummVMVersion + i, NULL);
return false;
case Common::KEYCODE_F5:
_vm->saveGameDialog();
return false;
case Common::KEYCODE_F7:
_vm->loadGameDialog();
return false;
case Common::KEYCODE_x:
if (event.kbd.flags & Common::KBD_ALT) {
_vm->quit();
return false;
}
break;
case Common::KEYCODE_0:
case Common::KEYCODE_1:
case Common::KEYCODE_2:
case Common::KEYCODE_3:
case Common::KEYCODE_4:
if (event.kbd.flags & Common::KBD_ALT) {
_vm->_commandHandler->addCommand(kCmdLevel, -1, keycode - Common::KEYCODE_0, NULL);
return false;
}
// fall through
case Common::KEYCODE_5:
case Common::KEYCODE_6:
case Common::KEYCODE_7:
case Common::KEYCODE_8:
if (event.type == Common::EVENT_KEYDOWN && !(event.kbd.flags & Common::KBD_ALT) && keycode != Common::KEYCODE_0) {
_vm->selectPocket(keycode - Common::KEYCODE_1);
return false;
}
break;
default:
break;
}
return true;
}
void Keyboard::newKeyboard(Common::Event &event) {
if (!getKey(event))
return;
if ((event.type == Common::EVENT_KEYDOWN) && (_client)) {
CGEEvent &evt = _vm->_eventManager->getNextEvent();
evt._x = 0;
evt._y = 0;
evt._keyCode = event.kbd.keycode; // Keycode
evt._mask = kEventKeyb; // Event mask
evt._spritePtr = _client; // Sprite pointer
}
}
/*----------------- MOUSE interface -----------------*/
Mouse::Mouse(CGEEngine *vm) : Sprite(vm, NULL), _busy(NULL), _hold(NULL), _hx(0), _vm(vm) {
_hold = NULL;
_hx = 0;
_hy = 0;
_exist = true;
_buttons = 0;
_busy = NULL;
_active = false;
_flags._kill = false;
const Seq ms[] = {
{ 0, 0, 0, 0, 1 },
{ 1, 1, 0, 0, 1 }
};
Seq *seq = (Seq *)malloc(2 * sizeof(Seq));
Common::copy(ms, ms + 2, seq);
setSeq(seq);
BitmapPtr *MC = new BitmapPtr[3];
MC[0] = new Bitmap(_vm, "MOUSE");
MC[1] = new Bitmap(_vm, "DUMMY");
MC[2] = NULL;
setShapeList(MC);
gotoxy(kScrWidth / 2, kScrHeight / 2);
_z = 127;
step(1);
}
Mouse::~Mouse() {
off();
}
void Mouse::on() {
if (_seqPtr && _exist) {
_active = true;
step(0);
if (_busy)
_busy->step(0);
}
}
void Mouse::off() {
if (_seqPtr == 0) {
if (_exist) {
_active = false;
}
step(1);
if (_busy)
_busy->step(1);
}
}
void Mouse::newMouse(Common::Event &event) {
if (!_active)
return;
CGEEvent &evt = _vm->_eventManager->getNextEvent();
evt._x = event.mouse.x;
evt._y = event.mouse.y;
evt._keyCode = Common::KEYCODE_INVALID;
evt._spritePtr = _vm->spriteAt(evt._x, evt._y);
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
evt._mask = kMouseRoll;
break;
case Common::EVENT_LBUTTONDOWN:
evt._mask = kMouseLeftDown;
_buttons |= 1;
break;
case Common::EVENT_LBUTTONUP:
evt._mask = kMouseLeftUp;
_buttons &= ~1;
break;
case Common::EVENT_RBUTTONDOWN:
evt._mask = kMouseRightDown;
_buttons |= 2;
break;
case Common::EVENT_RBUTTONUP:
evt._mask = kMouseRightUp;
_buttons &= ~2;
break;
default:
break;
}
}
/*----------------- EventManager interface -----------------*/
EventManager::EventManager(CGEEngine *vm) : _vm(vm){
_eventQueueHead = 0;
_eventQueueTail = 0;
for (uint16 k = 0; k < kEventMax; k++) {
_eventQueue[k]._mask = 0;
_eventQueue[k]._x = 0;
_eventQueue[k]._y = 0;
_eventQueue[k]._spritePtr = nullptr;
}
_event.joystick.axis = 0;
_event.joystick.position = 0;
_event.joystick.button = 0;
}
void EventManager::poll() {
while (g_system->getEventManager()->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_KEYDOWN:
case Common::EVENT_KEYUP:
// Handle keyboard events
_vm->_keyboard->newKeyboard(_event);
handleEvents();
break;
case Common::EVENT_MOUSEMOVE:
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_RBUTTONUP:
// Handle mouse events
_vm->_mouse->newMouse(_event);
handleEvents();
break;
default:
break;
}
}
}
void EventManager::handleEvents() {
while (_eventQueueTail != _eventQueueHead) {
CGEEvent e = _eventQueue[_eventQueueTail];
if (e._mask) {
if (_vm->_mouse->_hold && e._spritePtr != _vm->_mouse->_hold)
_vm->_mouse->_hold->touch(e._mask | kEventAttn, e._x - _vm->_mouse->_hold->_x, e._y - _vm->_mouse->_hold->_y, e._keyCode);
// update mouse cursor position
if (e._mask & kMouseRoll)
_vm->_mouse->gotoxy(e._x, e._y);
// activate current touched SPRITE
if (e._spritePtr) {
if (e._mask & kEventKeyb)
e._spritePtr->touch(e._mask, e._x, e._y, e._keyCode);
else
e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y, e._keyCode);
} else if (_vm->_sys)
_vm->_sys->touch(e._mask, e._x, e._y, e._keyCode);
if (e._mask & kMouseLeftDown) {
_vm->_mouse->_hold = e._spritePtr;
if (_vm->_mouse->_hold) {
_vm->_mouse->_hold->_flags._hold = true;
if (_vm->_mouse->_hold->_flags._drag) {
_vm->_mouse->_hx = e._x - _vm->_mouse->_hold->_x;
_vm->_mouse->_hy = e._y - _vm->_mouse->_hold->_y;
}
}
}
if (e._mask & kMouseLeftUp) {
if (_vm->_mouse->_hold) {
_vm->_mouse->_hold->_flags._hold = false;
_vm->_mouse->_hold = NULL;
}
}
///Touched = e.Ptr;
// discard Text if button released
if (e._mask & (kMouseLeftUp | kMouseRightUp))
_vm->killText();
}
_eventQueueTail = (_eventQueueTail + 1) % kEventMax;
}
if (_vm->_mouse->_hold) {
if (_vm->_mouse->_hold->_flags._drag)
_vm->_mouse->_hold->gotoxy(_vm->_mouse->_x - _vm->_mouse->_hx, _vm->_mouse->_y - _vm->_mouse->_hy);
}
}
void EventManager::clearEvent(Sprite *spr) {
if (spr) {
for (uint16 e = _eventQueueTail; e != _eventQueueHead; e = (e + 1) % kEventMax)
if (_eventQueue[e]._spritePtr == spr)
_eventQueue[e]._mask = 0;
} else
_eventQueueTail = _eventQueueHead;
}
CGEEvent &EventManager::getNextEvent() {
CGEEvent &evt = _eventQueue[_eventQueueHead];
_eventQueueHead = (_eventQueueHead + 1) % kEventMax;
return evt;
}
} // End of namespace CGE