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Because some things were previously updated during the render, we also need to explicitly run these whenever we do not update whole game, but need to keep cursor updated: * Dialog options; * blocking Display command * built-in gui dialogs From upstream e236f3ee05bb7e1e748fb050c99ba1afa564ec65 |
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animating_gui_button.cpp | ||
animating_gui_button.h | ||
csci_dialog.cpp | ||
csci_dialog.h | ||
gui_dialog_defines.h | ||
gui_dialog_internal_defs.h | ||
gui_dialog.cpp | ||
gui_dialog.h | ||
gui_engine.cpp | ||
my_controls.h | ||
my_label.cpp | ||
my_label.h | ||
my_listbox.cpp | ||
my_listbox.h | ||
my_push_button.cpp | ||
my_push_button.h | ||
my_textbox.cpp | ||
my_textbox.h | ||
new_control.cpp | ||
new_control.h |