scummvm/engines/ags/engine/gui
Walter Agazzi f9de999bbe AGS: Engine: Update cursor and dependent "logic" in special game states
Because some things were previously updated during the
render, we also need to explicitly run these whenever we do
not update whole game, but need to keep cursor updated:
* Dialog options;
* blocking Display command
* built-in gui dialogs

From upstream e236f3ee05bb7e1e748fb050c99ba1afa564ec65
2023-04-29 13:11:41 +02:00
..
animating_gui_button.cpp
animating_gui_button.h
csci_dialog.cpp AGS: Engine: in built-in dialogs exceed all the keypress buffer at once 2022-12-17 22:10:55 +01:00
csci_dialog.h
gui_dialog_defines.h
gui_dialog_internal_defs.h
gui_dialog.cpp AGS: Engine: Update cursor and dependent "logic" in special game states 2023-04-29 13:11:41 +02:00
gui_dialog.h
gui_engine.cpp
my_controls.h
my_label.cpp
my_label.h
my_listbox.cpp AGS: Engine: move cursor and cursor-over-gui updates to the game update fn 2023-04-29 13:11:41 +02:00
my_listbox.h
my_push_button.cpp AGS: Engine: move cursor and cursor-over-gui updates to the game update fn 2023-04-29 13:11:41 +02:00
my_push_button.h
my_textbox.cpp
my_textbox.h
new_control.cpp AGS: Engine: move cursor and cursor-over-gui updates to the game update fn 2023-04-29 13:11:41 +02:00
new_control.h