scummvm/engines/sludge/detection.cpp
2023-11-23 22:54:41 +01:00

164 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "engines/advancedDetector.h"
#include "sludge/detection.h"
#include "sludge/sludge.h"
static const DebugChannelDef debugFlagList[] = {
{Sludge::kSludgeDebugFatal, "script", "Script debug level"},
{Sludge::kSludgeDebugDataLoad, "loading", "Data loading debug level"},
{Sludge::kSludgeDebugStackMachine, "stack", "Stack Machine debug level"},
{Sludge::kSludgeDebugBuiltin, "builtin", "Built-in debug level"},
{Sludge::kSludgeDebugGraphics, "graphics", "Graphics debug level"},
{Sludge::kSludgeDebugZBuffer, "zBuffer", "ZBuffer debug level"},
{Sludge::kSludgeDebugSound, "sound", "Sound debug level"},
DEBUG_CHANNEL_END
};
static const PlainGameDescriptor sludgeGames[] = {
{ "sludge", "Sludge Game" },
{ "welcome", "Welcome Example" },
{ "verbcoin", "Verb Coin" },
{ "parallax", "Parallax Demo" },
{ "robinsrescue", "Robin's Rescue" },
{ "outoforder", "Out Of Order" },
{ "frasse", "Frasse and the Peas of Kejick" },
{ "interview", "The Interview" },
{ "life", "Life Flashes By" },
{ "tgttpoacs", "The Game That Takes Place on a Cruise Ship" },
{ "mandy", "Mandy Christmas Adventure" },
{ "cubert", "Cubert Badbone, P.I." },
{ "gjgagsas", "The Game Jam Game About Games, Secrets and Stuff" },
{ "tsotc", "The Secret of Tremendous Corporation" },
{ "nsc", "Nathan's Second Chance" },
{ "atw", "Above The Waves" },
{ "leptonsquest", "Lepton's Quest" },
{ 0, 0 }
};
#include "sludge/detection_tables.h"
static Sludge::SludgeGameDescription s_fallbackDesc =
{
{
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOMIDI)
},
0
};
static char s_fallbackFileNameBuffer[51];
class SludgeMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
SludgeMetaEngineDetection() : AdvancedMetaEngineDetection(Sludge::gameDescriptions, sizeof(Sludge::SludgeGameDescription), sludgeGames) {
_maxScanDepth = 1;
}
const char *getName() const override {
return "sludge";
}
const char *getEngineName() const override {
return "Sludge";
}
const char *getOriginalCopyright() const override {
return "Sludge (C) 2000-2014 Hungry Software and contributors";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
// for fall back detection
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
};
ADDetectedGame SludgeMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
// reset fallback description
s_fallbackDesc.desc.gameId = "sludge";
s_fallbackDesc.desc.extra = "";
s_fallbackDesc.desc.language = Common::EN_ANY;
s_fallbackDesc.desc.flags = ADGF_UNSTABLE;
s_fallbackDesc.desc.platform = Common::kPlatformUnknown;
s_fallbackDesc.desc.guiOptions = GUIO1(GUIO_NOMIDI);
s_fallbackDesc.languageID = 0;
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory())
continue;
Common::String fileName = file->getName();
fileName.toLowercase();
if (!(fileName.hasSuffix(".slg") || fileName == "gamedata"))
continue;
Common::File f;
if (!f.open(*file))
continue;
bool headerBad = false;
if (f.readByte() != 'S')
headerBad = true;
if (f.readByte() != 'L')
headerBad = true;
if (f.readByte() != 'U')
headerBad = true;
if (f.readByte() != 'D')
headerBad = true;
if (f.readByte() != 'G')
headerBad = true;
if (f.readByte() != 'E')
headerBad = true;
if (headerBad) {
continue;
}
strncpy(s_fallbackFileNameBuffer, fileName.c_str(), 50);
s_fallbackFileNameBuffer[50] = '\0';
s_fallbackDesc.desc.filesDescriptions[0].fileName = s_fallbackFileNameBuffer;
ADDetectedGame game;
game.desc = &s_fallbackDesc.desc;
FileProperties tmp;
if (getFileProperties(allFiles, kMD5Head, fileName, tmp)) {
game.hasUnknownFiles = true;
game.matchedFiles[fileName] = tmp;
}
return game;
}
return ADDetectedGame();
}
REGISTER_PLUGIN_STATIC(SLUDGE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SludgeMetaEngineDetection);