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164 lines
5.0 KiB
C++
164 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "engines/advancedDetector.h"
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#include "sludge/detection.h"
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#include "sludge/sludge.h"
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static const DebugChannelDef debugFlagList[] = {
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{Sludge::kSludgeDebugFatal, "script", "Script debug level"},
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{Sludge::kSludgeDebugDataLoad, "loading", "Data loading debug level"},
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{Sludge::kSludgeDebugStackMachine, "stack", "Stack Machine debug level"},
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{Sludge::kSludgeDebugBuiltin, "builtin", "Built-in debug level"},
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{Sludge::kSludgeDebugGraphics, "graphics", "Graphics debug level"},
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{Sludge::kSludgeDebugZBuffer, "zBuffer", "ZBuffer debug level"},
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{Sludge::kSludgeDebugSound, "sound", "Sound debug level"},
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DEBUG_CHANNEL_END
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};
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static const PlainGameDescriptor sludgeGames[] = {
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{ "sludge", "Sludge Game" },
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{ "welcome", "Welcome Example" },
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{ "verbcoin", "Verb Coin" },
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{ "parallax", "Parallax Demo" },
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{ "robinsrescue", "Robin's Rescue" },
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{ "outoforder", "Out Of Order" },
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{ "frasse", "Frasse and the Peas of Kejick" },
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{ "interview", "The Interview" },
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{ "life", "Life Flashes By" },
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{ "tgttpoacs", "The Game That Takes Place on a Cruise Ship" },
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{ "mandy", "Mandy Christmas Adventure" },
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{ "cubert", "Cubert Badbone, P.I." },
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{ "gjgagsas", "The Game Jam Game About Games, Secrets and Stuff" },
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{ "tsotc", "The Secret of Tremendous Corporation" },
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{ "nsc", "Nathan's Second Chance" },
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{ "atw", "Above The Waves" },
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{ "leptonsquest", "Lepton's Quest" },
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{ 0, 0 }
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};
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#include "sludge/detection_tables.h"
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static Sludge::SludgeGameDescription s_fallbackDesc =
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{
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{
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"",
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"",
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NOMIDI)
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},
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0
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};
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static char s_fallbackFileNameBuffer[51];
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class SludgeMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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SludgeMetaEngineDetection() : AdvancedMetaEngineDetection(Sludge::gameDescriptions, sizeof(Sludge::SludgeGameDescription), sludgeGames) {
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_maxScanDepth = 1;
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}
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const char *getName() const override {
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return "sludge";
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}
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const char *getEngineName() const override {
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return "Sludge";
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}
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const char *getOriginalCopyright() const override {
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return "Sludge (C) 2000-2014 Hungry Software and contributors";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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// for fall back detection
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
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};
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ADDetectedGame SludgeMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
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// reset fallback description
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s_fallbackDesc.desc.gameId = "sludge";
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s_fallbackDesc.desc.extra = "";
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s_fallbackDesc.desc.language = Common::EN_ANY;
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s_fallbackDesc.desc.flags = ADGF_UNSTABLE;
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s_fallbackDesc.desc.platform = Common::kPlatformUnknown;
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s_fallbackDesc.desc.guiOptions = GUIO1(GUIO_NOMIDI);
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s_fallbackDesc.languageID = 0;
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory())
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continue;
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Common::String fileName = file->getName();
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fileName.toLowercase();
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if (!(fileName.hasSuffix(".slg") || fileName == "gamedata"))
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continue;
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Common::File f;
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if (!f.open(*file))
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continue;
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bool headerBad = false;
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if (f.readByte() != 'S')
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headerBad = true;
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if (f.readByte() != 'L')
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headerBad = true;
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if (f.readByte() != 'U')
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headerBad = true;
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if (f.readByte() != 'D')
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headerBad = true;
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if (f.readByte() != 'G')
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headerBad = true;
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if (f.readByte() != 'E')
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headerBad = true;
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if (headerBad) {
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continue;
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}
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strncpy(s_fallbackFileNameBuffer, fileName.c_str(), 50);
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s_fallbackFileNameBuffer[50] = '\0';
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s_fallbackDesc.desc.filesDescriptions[0].fileName = s_fallbackFileNameBuffer;
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ADDetectedGame game;
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game.desc = &s_fallbackDesc.desc;
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FileProperties tmp;
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if (getFileProperties(allFiles, kMD5Head, fileName, tmp)) {
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game.hasUnknownFiles = true;
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game.matchedFiles[fileName] = tmp;
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}
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return game;
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}
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return ADDetectedGame();
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}
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REGISTER_PLUGIN_STATIC(SLUDGE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SludgeMetaEngineDetection);
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