mirror of
https://github.com/libretro/scummvm.git
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e774d8ba96
This commit removes the "SpriteLayer" logic previously used in favour of a Z-Buffer implementation
103 lines
2.3 KiB
C++
103 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_SPRITES_H
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#define SLUDGE_SPRITES_H
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#include "graphics/managed_surface.h"
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namespace Sludge {
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struct Sprite {
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int xhot, yhot;
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Graphics::Surface surface;
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Graphics::Surface burnSurface;
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};
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class SpritePalette {
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public:
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uint16 *pal;
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byte *r;
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byte *g;
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byte *b;
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byte originalRed, originalGreen, originalBlue, total;
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SpritePalette() { init(); }
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~SpritePalette() { kill(); }
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void init() {
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pal = nullptr;
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r = g = b = nullptr;
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total = 0;
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originalRed = originalGreen = originalBlue = 255;
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}
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void kill() {
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if (pal) {
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delete[] pal;
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pal = nullptr;
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}
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if (r) {
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delete[] r;
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r = nullptr;
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}
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if (g) {
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delete[] g;
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g = nullptr;
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}
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if (b) {
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delete[] b;
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b = nullptr;
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}
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}
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void setColor(byte red, byte green, byte blue) {
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originalRed = red;
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originalGreen = green;
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originalBlue = blue;
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}
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};
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struct SpriteBank {
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int total;
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int type;
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Sprite *sprites;
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SpritePalette myPalette;
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bool isFont;
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};
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// Sprite display informations
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struct SpriteDisplay {
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int x, y;
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int width, height;
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bool freeAfterUse;
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Graphics::FLIP_FLAGS flip;
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Graphics::Surface *surface;
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byte transparency;
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SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, bool free = false, byte trans = 255) :
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x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), freeAfterUse(free), transparency(trans) {
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}
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};
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} // End of namespace Sludge
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#endif
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