scummvm/engines/illusions/thread.cpp
johndoe123 65049228a8 ILLUSIONS: Remove old TODOs
(cherry picked from commit bb95440)
2018-07-20 06:43:33 +00:00

348 lines
8.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/thread.h"
#include "illusions/actor.h"
namespace Illusions {
// Thread
Thread::Thread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags)
: _vm(vm), _threadId(threadId), _callingThreadId(callingThreadId), _notifyFlags(notifyFlags),
_pauseCtr(0), _terminated(false) {
}
Thread::~Thread() {
}
int Thread::onUpdate() {
return kTSTerminate;
}
void Thread::onSuspend() {
}
void Thread::onNotify() {
}
void Thread::onPause() {
}
void Thread::onUnpause() {
}
void Thread::onResume() {
}
void Thread::onTerminated() {
}
void Thread::onKill() {
_vm->_controls->threadIsDead(_threadId);
terminate();
}
uint32 Thread::sendMessage(int msgNum, uint32 msgValue) {
return 0;
}
void Thread::pause() {
if (!_terminated) {
++_pauseCtr;
if (_pauseCtr == 1)
onPause();
}
}
void Thread::unpause() {
if (!_terminated) {
--_pauseCtr;
if (_pauseCtr == 0)
onUnpause();
}
}
void Thread::resume() {
if (!_terminated) {
--_pauseCtr;
if (_pauseCtr == 0)
onResume();
}
}
void Thread::suspend() {
if (!_terminated) {
++_pauseCtr;
if (_pauseCtr == 1)
onSuspend();
}
}
void Thread::notify() {
if (!_terminated) {
--_pauseCtr;
if (_pauseCtr == 0)
onNotify();
}
}
int Thread::update() {
// NOTE Deletion of terminated threads handled in caller
int status = kTSYield;
if (!_terminated && _pauseCtr <= 0) {
status = onUpdate();
if (status == kTSTerminate)
terminate();
else if (status == kTSSuspend)
suspend();
}
return status;
}
void Thread::terminate() {
if (!_terminated) {
if (!(_notifyFlags & 1))
_vm->notifyThreadId(_callingThreadId);
_callingThreadId = 0;
onTerminated();
_terminated = true;
}
}
// ThreadList
ThreadList::ThreadList(IllusionsEngine *vm)
: _vm(vm) {
}
void ThreadList::startThread(Thread *thread) {
_threads.push_back(thread);
}
void ThreadList::updateThreads() {
while (1) {
Iterator it = _threads.begin();
while (it != _threads.end()) {
Thread *thread = *it;
if (thread->_terminated) {
delete thread;
it = _threads.erase(it);
} else {
int status = kTSRun;
while (!thread->_terminated && status != kTSTerminate && status != kTSYield) {
status = thread->update();
}
++it;
}
}
if (_vm->_rerunThreads)
_vm->_rerunThreads = false;
else
break;
}
}
Thread *ThreadList::findThread(uint32 threadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
if ((*it)->_threadId == threadId && !(*it)->_terminated)
return (*it);
}
return 0;
}
void ThreadList::suspendId(uint32 threadId) {
Thread *thread = findThread(threadId);
if (thread)
thread->suspend();
}
void ThreadList::notifyId(uint32 threadId) {
Thread *thread = findThread(threadId);
if (thread)
thread->notify();
}
void ThreadList::notifyTimerThreads(uint32 callingThreadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_type == kTTTimerThread && thread->_callingThreadId == callingThreadId)
thread->notify();
}
}
void ThreadList::suspendTimerThreads(uint32 callingThreadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_type == kTTTimerThread && thread->_callingThreadId == callingThreadId)
thread->suspend();
}
}
void ThreadList::terminateThreads(uint32 threadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_threadId != threadId)
thread->terminate();
}
}
void ThreadList::terminateActiveThreads(uint32 threadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_pauseCtr <= 0 && thread->_threadId != threadId)
thread->terminate();
}
}
void ThreadList::terminateThreadsBySceneId(uint32 sceneId, uint32 threadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_sceneId == sceneId && thread->_threadId != threadId)
thread->terminate();
}
}
void ThreadList::suspendThreadsBySceneId(uint32 sceneId, uint32 threadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_sceneId == sceneId && thread->_threadId != threadId)
thread->suspend();
}
}
void ThreadList::notifyThreads(uint32 threadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_threadId != threadId)
thread->notify();
}
}
void ThreadList::notifyThreadsBySceneId(uint32 sceneId, uint32 threadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_sceneId == sceneId && thread->_threadId != threadId)
thread->notify();
}
}
void ThreadList::pauseThreads(uint32 threadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_threadId != threadId)
thread->pause();
}
}
void ThreadList::unpauseThreads(uint32 threadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_threadId != threadId)
thread->unpause();
}
}
void ThreadList::suspendThreads(uint32 threadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_threadId != threadId)
thread->suspend();
}
}
void ThreadList::resumeThreads(uint32 threadId) {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_threadId != threadId)
thread->resume();
}
}
void ThreadList::endTalkThreads() {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_type == kTTTalkThread)
thread->terminate();
}
}
void ThreadList::endTalkThreadsNoNotify() {
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (thread->_type == kTTTalkThread && thread->_callingThreadId == 0)
thread->terminate();
}
}
void ThreadList::terminateThreadChain(uint32 threadId) {
while (threadId) {
Thread *thread = findThread(threadId);
thread->terminate();
threadId = thread->_callingThreadId;
}
}
void ThreadList::killThread(uint32 threadId) {
if (!threadId)
return;
Thread *thread = findThread(threadId);
if (!thread)
return;
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *childThread = *it;
if (childThread->_callingThreadId == threadId)
killThread(childThread->_threadId);
}
thread->onKill();
}
void ThreadList::setThreadSceneId(uint32 threadId, uint32 sceneId) {
Thread *thread = findThread(threadId);
if (thread)
thread->_sceneId = sceneId;
}
uint32 ThreadList::getThreadSceneId(uint32 threadId) {
Thread *thread = findThread(threadId);
return thread ? thread->_sceneId : 0;
}
bool ThreadList::isActiveThread(int msgNum) {
// Check if at least one thread returns a non-null value for the message
for (Iterator it = _threads.begin(); it != _threads.end(); ++it) {
Thread *thread = *it;
if (!thread->_terminated && thread->_pauseCtr <= 0 &&
thread->sendMessage(msgNum, 0) != 0)
return true;
}
return false;
}
} // End of namespace Illusions