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https://github.com/libretro/scummvm.git
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489 lines
11 KiB
C++
489 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_GRAPHICS_CONTROLS32_H
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#define SCI_GRAPHICS_CONTROLS32_H
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#include "sci/graphics/text32.h"
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namespace Sci {
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class GfxCache;
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class GfxScreen;
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class GfxText32;
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enum MessageBoxStyle {
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kMessageBoxOK = 0x0,
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kMessageBoxYesNo = 0x4
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};
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struct TextEditor {
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/**
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* The bitmap where the editor is rendered.
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*/
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reg_t bitmap;
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/**
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* The width of the editor, in bitmap pixels.
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*/
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int16 width;
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/**
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* The text in the editor.
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*/
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Common::String text;
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/**
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* The rect where text should be drawn into the editor,
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* in bitmap pixels.
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*/
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Common::Rect textRect;
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/**
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* The color of the border. -1 indicates no border.
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*/
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int16 borderColor;
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/**
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* The text color.
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*/
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uint8 foreColor;
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/**
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* The background color.
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*/
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uint8 backColor;
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/**
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* The transparent color.
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*/
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uint8 skipColor;
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/**
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* The font used to render the text in the editor.
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*/
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GuiResourceId fontId;
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/**
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* The current position of the cursor within the editor.
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*/
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uint16 cursorCharPosition;
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/**
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* Whether or not the cursor is currently drawn to the screen.
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*/
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bool cursorIsDrawn;
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/**
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* The rectangle for drawing the input cursor, in bitmap pixels.
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*/
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Common::Rect cursorRect;
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/**
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* The maximum allowed text length, in characters.
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*/
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uint16 maxLength;
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};
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/**
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* A single block of text written to a ScrollWindow.
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*/
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struct ScrollWindowEntry {
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/**
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* ID of the line. In SSCI this was actually a memory handle for the string
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* of this line. We use a simple numeric ID instead.
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*/
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reg_t id;
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/**
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* The alignment to use when rendering this line of text. If -1, the default
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* alignment from the corresponding ScrollWindow will be used.
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*/
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TextAlign alignment;
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/**
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* The color to use to render this line of text. If -1, the default
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* foreground color from the corresponding ScrollWindow will be used.
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*/
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int16 foreColor;
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/**
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* The font to use to render this line of text. If -1, the default font from
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* the corresponding ScrollWindow will be used.
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*/
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GuiResourceId fontId;
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/**
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* The text.
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*/
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Common::String text;
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};
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class ScreenItem;
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/**
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* A scrollable text window.
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*/
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class ScrollWindow {
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public:
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ScrollWindow(SegManager *segMan, const Common::Rect &gameRect, const Common::Point &position, const reg_t planeObj, const uint8 defaultForeColor, const uint8 defaultBackColor, const GuiResourceId defaultFontId, const TextAlign defaultAlignment, const int16 defaultBorderColor, const uint16 maxNumEntries);
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~ScrollWindow();
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/**
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* Adds a new text entry to the window. If `fontId`, `foreColor`, or
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* `alignment` are `-1`, the ScrollWindow's default values will be used.
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*/
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reg_t add(const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment, const bool scrollTo);
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/**
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* Modifies an existing text entry with the given ID. If `fontId`,
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* `foreColor`, or `alignment` are `-1`, the ScrollWindow's default values
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* will be used.
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*/
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reg_t modify(const reg_t id, const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment, const bool scrollTo);
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/**
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* Shows the ScrollWindow if it is not already visible.
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*/
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void show();
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/**
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* Hides the ScrollWindow if it is currently visible.
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*/
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void hide();
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/**
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* Gets the number of lines that the content of a ScrollWindow is scrolled
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* upward, as a ratio of the total number of lines of content.
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*/
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Ratio where() const;
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/**
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* Scrolls the window to a specific location.
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*/
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void go(const Ratio location);
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/**
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* Scrolls the window to the top.
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*/
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void home();
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/**
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* Scrolls the window to the bottom.
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*/
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void end();
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/**
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* Scrolls the window up one line.
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*/
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void upArrow();
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/**
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* Scrolls the window down one line.
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*/
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void downArrow();
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/**
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* Scrolls the window up by one page.
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*/
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void pageUp();
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/**
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* Scrolls the window down by one page.
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*/
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void pageDown();
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/**
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* Gets a reference to the in-memory bitmap that is used to render the text
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* in the ScrollWindow.
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*/
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const reg_t getBitmap() const { return _bitmap; }
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private:
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SegManager *_segMan;
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typedef Common::Array<ScrollWindowEntry> EntriesList;
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/**
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* A convenience function that fills a ScrollWindowEntry's properties.
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*/
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void fillEntry(ScrollWindowEntry &entry, const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment);
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/**
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* Rescans the entire text of the ScrollWindow when an entry is added or
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* modified, calculating the character offsets of all line endings, the
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* total number of lines of text, the height of the viewport (in lines of
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* text), the last character visible in the viewport (assuming the viewport
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* is scrolled to the top), and the line index of the bottommost visible
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* line (assuming the viewport is scrolled to the top).
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*/
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void computeLineIndices();
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/**
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* Calculates which text is visible within the ScrollWindow's viewport and
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* renders the text to the internal bitmap.
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*
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* If `doFrameOut` is true, the screen will be refreshed immediately instead
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* of waiting for the next call to `kFrameOut`.
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*/
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void update(const bool doFrameOut);
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/**
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* The text renderer.
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*/
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GfxText32 _gfxText32;
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/**
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* The individual text entries added to the ScrollWindow.
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*/
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EntriesList _entries;
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/**
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* The maximum number of entries allowed. Once this limit is reached, the
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* oldest entry will be removed when a new entry is added.
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*/
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uint _maxNumEntries;
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/**
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* A mapping from a line index to the line's character offset in `_text`.
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*/
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Common::Array<int> _startsOfLines;
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/**
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* All text added to the window.
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*/
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Common::String _text;
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/**
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* Text that is within the viewport of the ScrollWindow.
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*/
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Common::String _visibleText;
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/**
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* The offset of the first visible character in `_text`.
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*/
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int _firstVisibleChar;
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/**
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* The index of the line that is at the top of the viewport.
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*/
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int _topVisibleLine;
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/**
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* The index of the last visible character in `_text`, or -1 if there is no
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* text.
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*/
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int _lastVisibleChar;
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/**
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* The index of the line that is at the bottom of the viewport, or -1 if
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* there is no text.
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*/
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int _bottomVisibleLine;
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/**
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* The total number of lines in the backbuffer. This number may be higher
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* than the total number of entries if an entry contains newlines.
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*/
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int _numLines;
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/**
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* The number of lines that are currently visible in the text area of the
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* window.
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*/
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int _numVisibleLines;
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/**
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* The plane in which the ScrollWindow should be rendered.
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*/
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reg_t _plane;
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/**
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* The default text color.
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*/
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uint8 _foreColor;
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/**
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* The default background color of the text bitmap.
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*/
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uint8 _backColor;
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/**
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* The default border color of the text bitmap. If -1, the viewport will
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* have no border.
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*/
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int16 _borderColor;
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/**
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* The default font used for rendering text into the ScrollWindow.
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*/
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GuiResourceId _fontId;
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/**
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* The default text alignment used for rendering text into the ScrollWindow.
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*/
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TextAlign _alignment;
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/**
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* The visibility of the ScrollWindow.
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*/
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bool _visible;
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/**
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* The dimensions of the text box inside the font bitmap, in text-system
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* coordinates.
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*/
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Common::Rect _textRect;
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/**
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* The top-left corner of the ScrollWindow's screen item, in game script
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* coordinates, relative to the parent plane.
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*/
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Common::Point _position;
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/**
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* The height of the default font in screen pixels. All fonts rendered into
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* the ScrollWindow must have this same height.
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*/
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uint8 _pointSize;
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/**
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* The bitmap used to render text.
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*/
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reg_t _bitmap;
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/**
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* A monotonically increasing ID used to identify text entries added to the
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* ScrollWindow.
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*/
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uint16 _nextEntryId;
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/**
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* The ScrollWindow's screen item.
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*/
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ScreenItem *_screenItem;
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};
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/**
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* Controls class, handles drawing of UI controls in SCI32 games that use kernel
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* controls instead of custom script controls.
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*/
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class GfxControls32 {
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public:
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GfxControls32(SegManager *segMan, GfxCache *cache, GfxText32 *text);
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~GfxControls32();
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private:
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SegManager *_segMan;
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GfxCache *_gfxCache;
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GfxText32 *_gfxText32;
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#pragma mark -
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#pragma mark Text input control
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public:
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reg_t kernelEditText(const reg_t controlObject);
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reg_t kernelInputText(const reg_t textObject, const reg_t titleTextObject, const int16 maxTextLength);
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private:
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/**
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* If true, typing will overwrite text that already exists at the text
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* cursor's current position.
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*/
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bool _overwriteMode;
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/**
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* The tick at which the text cursor should be toggled by `flashCursor`.
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*/
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uint32 _nextCursorFlashTick;
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/**
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* Draws the text cursor for the given editor.
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*/
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void drawCursor(TextEditor &editor);
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/**
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* Erases the text cursor for the given editor.
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*/
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void eraseCursor(TextEditor &editor);
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/**
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* Toggles the text cursor for the given editor to be either drawn or
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* erased.
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*/
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void flashCursor(TextEditor &editor);
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/**
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* Processes an edit text event during a text box event loop. Returns true if
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* the event changed the text.
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*/
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bool processEditTextEvent(const SciEvent &event, TextEditor &editor, ScreenItem *screenItem, bool &clearTextOnInput);
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#pragma mark -
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#pragma mark Scrollable window control
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public:
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/**
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* Creates a new scrollable window and returns the ID for the new window,
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* which is used by game scripts to interact with scrollable windows.
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*/
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reg_t makeScrollWindow(const Common::Rect &gameRect, const Common::Point &position, const reg_t plane, const uint8 defaultForeColor, const uint8 defaultBackColor, const GuiResourceId defaultFontId, const TextAlign defaultAlignment, const int16 defaultBorderColor, const uint16 maxNumEntries);
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/**
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* Gets a registered ScrollWindow instance by ID.
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*/
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ScrollWindow *getScrollWindow(const reg_t id);
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/**
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* Destroys the scroll window with the given ID.
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*/
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void destroyScrollWindow(const reg_t id);
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private:
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typedef Common::HashMap<uint16, ScrollWindow *> ScrollWindowMap;
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/**
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* Monotonically increasing ID used to identify ScrollWindow instances.
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*/
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uint16 _nextScrollWindowId;
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/**
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* A lookup table for registered ScrollWindow instances.
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*/
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ScrollWindowMap _scrollWindows;
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#pragma mark -
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#pragma mark Message box
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public:
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/**
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* Displays an OS-level message dialog.
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*/
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reg_t kernelMessageBox(const Common::String &message, const Common::String &title, const uint16 style);
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private:
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/**
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* Convenience function for creating and showing a message box.
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*/
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int16 showMessageBox(const Common::U32String &message, const Common::U32String &okLabel, const Common::U32String &altLabel, const int16 okValue, const int16 altValue);
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};
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} // End of namespace Sci
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#endif
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