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https://github.com/libretro/scummvm.git
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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_GRAPHICS_FONTSJIS_H
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#define SCI_GRAPHICS_FONTSJIS_H
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#include "sci/graphics/helpers.h"
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namespace Graphics {
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class FontSJIS;
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}
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namespace Sci {
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/**
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* Special Font class, handles SJIS inside sci games, uses ScummVM SJIS support
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*/
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class GfxFontSjis : public GfxFont {
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public:
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GfxFontSjis(GfxScreen *screen, GuiResourceId resourceId);
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~GfxFontSjis() override;
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GuiResourceId getResourceId() override;
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byte getHeight() override;
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bool isDoubleByte(uint16 chr) override;
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byte getCharWidth(uint16 chr) override;
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void draw(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput) override;
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private:
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GfxScreen *_screen;
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GuiResourceId _resourceId;
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Graphics::FontSJIS *_commonFont;
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};
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} // End of namespace Sci
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#endif
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