2021-12-26 18:48:43 +01:00

57 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCI_GRAPHICS_FONTSJIS_H
#define SCI_GRAPHICS_FONTSJIS_H
#include "sci/graphics/helpers.h"
namespace Graphics {
class FontSJIS;
}
namespace Sci {
/**
* Special Font class, handles SJIS inside sci games, uses ScummVM SJIS support
*/
class GfxFontSjis : public GfxFont {
public:
GfxFontSjis(GfxScreen *screen, GuiResourceId resourceId);
~GfxFontSjis() override;
GuiResourceId getResourceId() override;
byte getHeight() override;
bool isDoubleByte(uint16 chr) override;
byte getCharWidth(uint16 chr) override;
void draw(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput) override;
private:
GfxScreen *_screen;
GuiResourceId _resourceId;
Graphics::FontSJIS *_commonFont;
};
} // End of namespace Sci
#endif