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svn-id: r9544
347 lines
7.9 KiB
Groff
347 lines
7.9 KiB
Groff
.\" Hey, EMACS: -*- nroff -*-
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.\" First parameter, NAME, should be all caps
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.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
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.\" other parameters are allowed: see man(7), man(1)
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.TH SCUMMVM 6 "August 6, 2003"
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.\" Please adjust this date whenever revising the manpage.
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.\"
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.\" Some roff macros, for reference:
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.\" .nh disable hyphenation
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.\" .br insert line break
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.\" .sp <n> insert n+1 empty lines
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.\" for manpage-specific macros, see man(7)
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.SH NAME
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scummvm \- graphic adventure game interpreter
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.SH SYNOPSIS
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.B scummvm
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[\fIoptions\fR] [\fIgame\fR]
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.SH DESCRIPTION
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.PP
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\fBscummvm\fP is an interpreter that will play graphic adventure games
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written for LucasArts' SCUMM virtual machine. Some other adventure
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games using similar engines may be supported - for example
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\fBSimon The Sorcerer\fP
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.
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.P
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Note that this manpage is frequently outdated and you would be well advised to
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look at the README and the output of \fIscummvm -h\fP for more up to date information.
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.P
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Please be aware that the engine may contains bugs and non-implemented features
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that may make it impossible to finish the game. Check
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.B http://www.scummvm.org/compatibility.php
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for the latest compatability information.
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.SS OPTIONS
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If you don't pass ScummVM options it will start the graphical game launcher.
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The interpreter expects to find the game's data files in the current directory,
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if a path isn't specified in a config file.
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You may supply a different path using -p on the command line. The name of the
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game is then supplied on the command line.
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.TP
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.B \-a
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Specify game is amiga version.
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.TP
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.BI \-\-[no\-]aspect\-ratio
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Enable/Disable aspect ratio correction
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.TP
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.BI \-b <param>
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Specify parameter to pass to first game script default is 0.
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.TP
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.BI \-c <num>
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Use cdrom number \fI<num>\fP for cd audio.
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.TP
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.BI \-d [num]
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Set debug level (default level 1)
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.TP
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.BI \-e <mode>
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Specify music output where \fI<mode>\fP can be one of:
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.br
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.br
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\fBadlib\fP Uses internal Adlib Emulation (default)
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.br
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\fBwindows\fP Windows MIDI. Uses built-in sequencer.
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.br
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\fBseq\fP Uses /dev/sequencer for MIDI, *nix users.
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.br
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\fBqt\fP Quicktime sound, for Macintosh users.
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.br
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\fBcore\fP CoreAudio sound, for MacOS X users.
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.br
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\fBamidi\fP Uses the MorphOS MIDI system, for MorphOS users
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.br
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\fBalsa\fP Output using ALSA sequencer device.
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.br
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\fBnull\fP Null output. Don't play any music.
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.TP
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.BI \-f
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Runs in full-screen mode.
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.TP
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.BI \-\-[no\-]floppy\-intro
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Enable/Disable floppy version intro for Beneath a Steel Sky CD version.
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.TP
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.BI \-g <mode>
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Graphics Filter. Note that resolutions listed assume the game was originally 320x200.
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\fI<mode>\fP can be one of:
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.br
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\fBnormal\fP No filtering, original 320x200 resolution. Fastest.
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.br
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\fB2x\fP No filtering, double screen/window size to 640x400
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.br
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\fB3x\fP No filtering, triple screen/window size to 960x600
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.br
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\fB2xsai\fP 2xsai filtering, double screen/window size to 640x400
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.br
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\fBsuper2xsai\fP Enhanced 2xsai filtering. 640x400 screen/window size
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.br
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\fBsupereagle\fP Less blurry than 2xsai, but slower. Also 640x400
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.br
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\fBadvmame2x\fP 640x400 scaling. Doesn't rely on blurring like 2xSAI.
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.br
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\fBadvmame3x\fP 960x600 scaling. Doesn't rely on blurring like 2xSAI.
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.br
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\fBtv2x\fP 640x400 scaling. Horizontal scanlines.
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.br
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\fBdotmatrix\fP 640x400 scaling. Dot matrix effect.
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.br
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.TP
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.BI \-h
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Show help and exit.
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.TP
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.BI \-l <file>
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Load config file \fI<file>\fP instead of default.
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.TP
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.B \-m <num>
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Set music volume to number \fI<num>\fP (0-255)
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.TP
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.BI \-\-[no\-]multi\-midi
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Enable/Disable combination Adlib and native MIDI.
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.TP
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.B \-n
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No subtitles for speech
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.TP
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.BI \-\-[no\-]native\-mt32
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Enable/Disable true Roland MT-32 MIDI (disable GM emulation)
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.TP
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.BI \-o <num>
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Set master volume to number \fI<num>\fP (0-255)
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.TP
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.BI \-p <path>
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Specify the path to the game.
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.TP
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.BI \-q <lang>
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Specify language where \fI<lang>\fP can be one of:
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.br
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\fBde\fP German
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.br
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\fBen\fP English (default for most games)
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.br
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\fBes\fP Spanish
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.br
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\fBfr\fP French
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.br
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\fBgb\fP English (Great Britain) (default for Beneath a Steel Sky)
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.br
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\fBhb\fP Hebrew
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.br
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\fBit\fP Italian
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.br
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\fBjp\fP Japanese
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.br
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\fBkr\fP Korean
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.br
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\fBpt\fP Portuguese
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.br
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\fBse\fP Sweedish
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.br
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\fBzh\fP Chinese
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.br
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.TP
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.BI \-s <num>
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set sfx volume to number num (0-255)
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.TP
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.BI \-t <num>
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Set music tempo (50-200, default 100)
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.TP
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.BI \-u
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Dump scripts if a dumps directory is in the current directory.
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.TP
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.BI \-v
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Show version info and exit.
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.TP
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.BI \-w [file]
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Write to config file [~/.scummvmrc]
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.TP
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.BI \-x [num]
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Load savegame slot number num (default: 0 - autosave)
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.TP
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.BI \-y <num>
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Set text speed (default: 60)
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.TP
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.BI \-z
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Display list of recognised games.
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.SH "INGAME KEYS"
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While the game is running, the following keys can be used (in addition to any
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keys used by the game):
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.TP
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.B F5
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Access the in-game save/load/options dialog
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.TP
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.B Ctrl+0..9
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Load a previously saved game state.
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.TP
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.B Ctrl+Alt a
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Toggle aspect\-ratio correction on/off. Most of the games use a 320x200 pixel
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resolution, which may look squashed on modern monitors. Aspect\-ratio
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correction stretches the image to use 320x240 pixels instead, or a multiple
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thereof.
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.TP
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.B Ctrl+Alt b
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Switch between bilinear and non-linear filtering [OpenGL backend]
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.TP
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.B Alt+0..9
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Save a game state.
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.TP
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.B Alt+Enter
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Toggles full screen/windowed
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.TP
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.B Ctrl+Z
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Quit the game.
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.TP
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.B Ctrl+F
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Run in fast mode (process frames faster).
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.TP
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.B Ctrl+G
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Run in REALLY fast mode
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.TP
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.B Ctrl+D
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Starts the debugger.
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.TP
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.B Ctrl+S
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Shows memory consumption.
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.P
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.SH SUPPORTED GAMES
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.P
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The following games should be finishable with ScummVM, for a complete list
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of all supported targets use the \fB\-z\fP option.
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.TP
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.B maniac
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Maniac Mansion (enhanced version)
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.TP
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.B zak
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Zak McKracken and the Alien Mindbenders (enhanced version)
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.TP
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.B indy3ega
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Indiana Jones and the Last Crusade (16 colour)
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.TP
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.B indy3
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Indiana Jones and the Last Crusade (256 colour)
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.TP
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.B zak256
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Zak McKracken and the Alien Mindbenders (256 colour)
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.TP
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.B loom
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Loom (16 colour)
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.TP
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.B loomcd
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Loom CD Talkie
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.TP
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.B monkeyega
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The Secret of Monkey Island (16 colour)
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.TP
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.B monkeyvga
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The Secret of Monkey Island (256 colour, disk version)
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.TP
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.B monkey/monkey1
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The Secret of Monkey Island (256 colour, cd version)
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.TP
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.B monkey2
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Monkey Island 2: LeChuck's revenge
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.TP
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.B atlantis
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Indiana Jones and the Fate of Atlantis
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.TP
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.B playfate
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Indiana Jones and the Fate of Atlantis (demo)
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.TP
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.B tentacle
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Day of the Tentacle
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.TP
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.B samnmax
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Sam & Max Hit the Road
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.TP
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.B ft
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Full Throttle
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.TP
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.B dig
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The Dig
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.TP
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.B comi
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The Curse of Monkey Island
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.P
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.TP
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.B simon1dos
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Simon the Sorcerer (DOS)
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.TP
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.B simon1win
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Simon the Sorcerer Talkie (WIN)
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.TP
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.B simon1talkie
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Simon the Sorcerer Talkie (DOS)
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.TP
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.B simon2dos
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Simon the Sorcerer 2 (DOS)
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.TP
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.B simon2win
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Simon the Sorcerer 2 Talkie (WIN)
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.TP
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.B simon2talkie
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Simon the Sorcerer 2 Talkie (DOS)
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.TP
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.B simon2mac
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Simon the Sorcerer 2 Talkie (Amiga or Mac)
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.TP
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.B sky
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Beneath a Steel Sky
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.SH FILES
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.TP
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~/.scummvmrc
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ScummVM config file on Unix
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.TP
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~/Library/Preferences/ScummVM Preferences
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ScummVM config file on Mac OS X
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.TP
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<windows dir>\\scummvm.ini
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ScummVM config file on Windows
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.TP
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scummvm.ini in the current directory
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Others.
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.SH EXAMPLES
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.TP
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.B Running Day of the Tentacle specifying the path
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scummvm -p /usr/local/share/games/tentacle/ tentacle
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.TP
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.B Running The Dig with advmame2x graphics filter with no subtitles
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scummvm -g advmame2x -n dig
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.TP
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.B Running The Italian version of Maniac Mansion fullscreen
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scummvm -q it -f maniac
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.SH AUTHOR
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This manual page was written by David Given <dg@cowlark.com>,
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for the Debian GNU/Linux system (but may be used by others).
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Heavily updated by Jonathan Gray <khalek@scummvm.org>.
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.P
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\fBScummVM\fP was written by Ludvig Strigeus <strigeus@users.sourceforge.net>
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and the ScummVM team. See
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.B http://www.scummvm.org
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for more information.
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