mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
626 lines
14 KiB
C++
626 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/stream.h"
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#include "graphics/palette.h"
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#include "gob/gob.h"
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#include "gob/util.h"
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#include "gob/global.h"
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#include "gob/dataio.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/video.h"
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#include "gob/videoplayer.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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Util::Util(GobEngine *vm) : _vm(vm) {
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_mouseButtons = kMouseButtonsNone,
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_keyBufferHead = 0;
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_keyBufferTail = 0;
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_fastMode = 0;
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_frameRate = 12;
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_frameWaitTime = 0;
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_startFrameTime = 0;
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_keyState = 0;
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}
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uint32 Util::getTimeKey() {
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return g_system->getMillis() * _vm->_global->_speedFactor;
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}
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int16 Util::getRandom(int16 max) {
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if (max == 0)
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return 0;
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return _vm->_rnd.getRandomNumber(max - 1);
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}
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void Util::beep(int16 freq) {
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if (_vm->_global->_soundFlags == 0)
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return;
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_vm->_sound->speakerOn(freq, 50);
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}
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void Util::notifyPaused(uint32 duration) {
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_startFrameTime += duration;
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}
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void Util::delay(uint16 msecs) {
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g_system->delayMillis(msecs / _vm->_global->_speedFactor);
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}
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void Util::longDelay(uint16 msecs) {
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uint32 time = g_system->getMillis() * _vm->_global->_speedFactor + msecs;
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do {
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_vm->_video->waitRetrace();
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processInput();
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delay(15);
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} while (!_vm->shouldQuit() &&
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((g_system->getMillis() * _vm->_global->_speedFactor) < time));
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}
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void Util::initInput() {
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_mouseButtons = kMouseButtonsNone;
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_keyBufferHead = _keyBufferTail = 0;
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}
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void Util::processInput(bool scroll) {
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Common::Event event;
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Common::EventManager *eventMan = g_system->getEventManager();
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int16 x = 0, y = 0;
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bool hasMove = false;
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_vm->_vidPlayer->updateLive();
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_MOUSEMOVE:
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hasMove = true;
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x = event.mouse.x;
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y = event.mouse.y;
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break;
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case Common::EVENT_LBUTTONDOWN:
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_mouseButtons = (MouseButtons) (((uint32) _mouseButtons) | ((uint32) kMouseButtonsLeft));
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break;
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case Common::EVENT_RBUTTONDOWN:
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_mouseButtons = (MouseButtons) (((uint32) _mouseButtons) | ((uint32) kMouseButtonsRight));
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break;
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case Common::EVENT_LBUTTONUP:
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_mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsLeft));
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break;
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case Common::EVENT_RBUTTONUP:
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_mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsRight));
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break;
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case Common::EVENT_KEYDOWN:
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keyDown(event);
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if (event.kbd.hasFlags(Common::KBD_CTRL)) {
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if (event.kbd.keycode == Common::KEYCODE_f)
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_fastMode ^= 1;
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else if (event.kbd.keycode == Common::KEYCODE_g)
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_fastMode ^= 2;
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else if (event.kbd.keycode == Common::KEYCODE_p)
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_vm->pauseGame();
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else if (event.kbd.keycode == Common::KEYCODE_d) {
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_vm->getDebugger()->attach();
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_vm->getDebugger()->onFrame();
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}
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break;
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}
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addKeyToBuffer(event.kbd);
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break;
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case Common::EVENT_KEYUP:
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keyUp(event);
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break;
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default:
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break;
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}
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}
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_vm->_global->_speedFactor = MIN(_fastMode + 1, 3);
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if (hasMove && scroll) {
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x = CLIP(x, _vm->_global->_mouseMinX, _vm->_global->_mouseMaxX);
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y = CLIP(y, _vm->_global->_mouseMinY, _vm->_global->_mouseMaxY);
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x -= _vm->_video->_screenDeltaX;
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y -= _vm->_video->_screenDeltaY;
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_vm->_util->setMousePos(x, y);
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_vm->_game->wantScroll(x, y);
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// WORKAROUND:
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// Force a check of the mouse in order to fix the sofa bug. This apply only for Gob3, and only
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// in the impacted TOT file so that the second screen animation is not broken.
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if ((_vm->getGameType() == kGameTypeGob3) && _vm->isCurrentTot("EMAP1008.TOT"))
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_vm->_game->evaluateScroll();
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}
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}
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void Util::clearKeyBuf() {
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processInput();
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_keyBufferHead = _keyBufferTail = 0;
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}
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bool Util::keyBufferEmpty() {
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return (_keyBufferHead == _keyBufferTail);
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}
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void Util::addKeyToBuffer(const Common::KeyState &key) {
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if ((_keyBufferHead + 1) % KEYBUFSIZE == _keyBufferTail) {
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warning("key buffer overflow");
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return;
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}
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_keyBuffer[_keyBufferHead] = key;
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_keyBufferHead = (_keyBufferHead + 1) % KEYBUFSIZE;
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}
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bool Util::getKeyFromBuffer(Common::KeyState &key) {
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if (_keyBufferHead == _keyBufferTail) return false;
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key = _keyBuffer[_keyBufferTail];
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_keyBufferTail = (_keyBufferTail + 1) % KEYBUFSIZE;
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return true;
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}
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int16 Util::translateKey(const Common::KeyState &key) {
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static struct keyS {
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int16 from;
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int16 to;
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} keys[] = {
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{Common::KEYCODE_INVALID, kKeyNone },
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{Common::KEYCODE_BACKSPACE, kKeyBackspace},
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{Common::KEYCODE_SPACE, kKeySpace },
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{Common::KEYCODE_RETURN, kKeyReturn },
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{Common::KEYCODE_ESCAPE, kKeyEscape },
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{Common::KEYCODE_DELETE, kKeyDelete },
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{Common::KEYCODE_UP, kKeyUp },
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{Common::KEYCODE_DOWN, kKeyDown },
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{Common::KEYCODE_RIGHT, kKeyRight },
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{Common::KEYCODE_LEFT, kKeyLeft },
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{Common::KEYCODE_F1, kKeyF1 },
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{Common::KEYCODE_F2, kKeyF2 },
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{Common::KEYCODE_F3, kKeyF3 },
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{Common::KEYCODE_F4, kKeyF4 },
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{Common::KEYCODE_F5, kKeyEscape },
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{Common::KEYCODE_F6, kKeyF6 },
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{Common::KEYCODE_F7, kKeyF7 },
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{Common::KEYCODE_F8, kKeyF8 },
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{Common::KEYCODE_F9, kKeyF9 },
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{Common::KEYCODE_F10, kKeyF10 }
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};
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for (int i = 0; i < ARRAYSIZE(keys); i++)
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if (key.keycode == keys[i].from)
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return keys[i].to;
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if ((key.keycode >= Common::KEYCODE_SPACE) &&
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(key.keycode <= Common::KEYCODE_DELETE)) {
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// Used as a user input in Gobliins 2 notepad, in the save dialog, ...
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return key.ascii;
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}
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return 0;
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}
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int16 Util::getKey() {
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Common::KeyState key;
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while (!getKeyFromBuffer(key)) {
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processInput();
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if (keyBufferEmpty())
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g_system->delayMillis(10 / _vm->_global->_speedFactor);
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}
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return translateKey(key);
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}
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int16 Util::checkKey() {
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Common::KeyState key;
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getKeyFromBuffer(key);
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return translateKey(key);
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}
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bool Util::checkKey(int16 &key) {
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Common::KeyState keyS;
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if (!getKeyFromBuffer(keyS))
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return false;
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key = translateKey(keyS);
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return true;
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}
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bool Util::keyPressed() {
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int16 key = checkKey();
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if (key)
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return true;
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int16 x, y;
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MouseButtons buttons;
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getMouseState(&x, &y, &buttons);
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return buttons != kMouseButtonsNone;
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}
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void Util::getMouseState(int16 *pX, int16 *pY, MouseButtons *pButtons) {
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Common::Point mouse = g_system->getEventManager()->getMousePos();
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*pX = mouse.x + _vm->_video->_scrollOffsetX - _vm->_video->_screenDeltaX;
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*pY = mouse.y + _vm->_video->_scrollOffsetY - _vm->_video->_screenDeltaY;
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if (pButtons != 0)
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*pButtons = _mouseButtons;
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}
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void Util::setMousePos(int16 x, int16 y) {
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x = CLIP<int>(x + _vm->_video->_screenDeltaX, 0, _vm->_width - 1);
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y = CLIP<int>(y + _vm->_video->_screenDeltaY, 0, _vm->_height - 1);
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g_system->warpMouse(x, y);
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}
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void Util::waitMouseUp() {
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do {
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processInput();
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if (_mouseButtons != kMouseButtonsNone)
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delay(10);
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} while (_mouseButtons != kMouseButtonsNone);
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}
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void Util::waitMouseDown() {
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int16 x;
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int16 y;
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MouseButtons buttons;
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do {
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processInput();
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getMouseState(&x, &y, &buttons);
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if (buttons == 0)
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delay(10);
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} while (buttons == 0);
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}
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void Util::waitMouseRelease(char drawMouse) {
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MouseButtons buttons;
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int16 mouseX;
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int16 mouseY;
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_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, drawMouse);
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while (buttons != 0) {
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if (drawMouse != 0)
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_vm->_draw->animateCursor(2);
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delay(10);
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_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, drawMouse);
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}
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}
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void Util::forceMouseUp(bool onlyWhenSynced) {
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if (onlyWhenSynced && (_vm->_game->_mouseButtons != _mouseButtons))
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return;
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_vm->_game->_mouseButtons = kMouseButtonsNone;
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_mouseButtons = kMouseButtonsNone;
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}
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void Util::clearPalette() {
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int16 i;
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byte colors[768];
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_vm->validateVideoMode(_vm->_global->_videoMode);
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if (_vm->_global->_setAllPalette) {
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if (_vm->getPixelFormat().bytesPerPixel == 1) {
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memset(colors, 0, sizeof(colors));
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g_system->getPaletteManager()->setPalette(colors, 0, 256);
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}
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return;
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}
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for (i = 0; i < 16; i++)
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_vm->_video->setPalElem(i, 0, 0, 0, 0, _vm->_global->_videoMode);
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}
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int16 Util::getFrameRate() {
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return _frameRate;
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}
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void Util::setFrameRate(int16 rate) {
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if (rate == 0)
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rate = 1;
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_frameRate = rate;
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_frameWaitTime = 1000 / rate;
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_startFrameTime = getTimeKey();
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}
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void Util::notifyNewAnim() {
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_startFrameTime = getTimeKey();
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}
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void Util::waitEndFrame(bool handleInput) {
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int32 time;
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time = getTimeKey() - _startFrameTime;
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if ((time > 1000) || (time < 0)) {
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_vm->_video->retrace();
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_startFrameTime = getTimeKey();
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return;
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}
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int32 toWait = 0;
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do {
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if (toWait > 0)
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delay(MIN<int>(toWait, 10));
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if (handleInput)
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processInput();
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_vm->_video->retrace();
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time = getTimeKey() - _startFrameTime;
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toWait = _frameWaitTime - time;
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} while (toWait > 0);
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_startFrameTime = getTimeKey();
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}
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void Util::setScrollOffset(int16 x, int16 y) {
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processInput();
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if (x >= 0)
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_vm->_video->_scrollOffsetX = x;
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else
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_vm->_video->_scrollOffsetX = _vm->_draw->_scrollOffsetX;
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if (y >= 0)
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_vm->_video->_scrollOffsetY = y;
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else
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_vm->_video->_scrollOffsetY = _vm->_draw->_scrollOffsetY;
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_vm->_video->waitRetrace();
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}
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void Util::insertStr(const char *str1, char *str2, int16 pos) {
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int len1 = strlen(str1);
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int len2 = strlen(str2);
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int from = MIN((int) pos, len2);
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for (int i = len2; i >= from; i--)
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str2[len1 + i] = str2[i];
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for (int i = 0; i < len1; i++)
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str2[i + from] = str1[i];
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}
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void Util::cutFromStr(char *str, int16 from, int16 cutlen) {
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int len = strlen(str);
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if (from >= len)
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return;
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if ((from + cutlen) > len) {
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str[from] = 0;
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return;
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}
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int i = from;
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do {
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str[i] = str[i + cutlen];
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i++;
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} while (str[i] != 0);
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}
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void Util::replaceChar(char *str, char c1, char c2) {
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while ((str = strchr(str, c1)))
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*str = c2;
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}
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static const char trStr1[] =
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" ' + - :0123456789: <=> abcdefghijklmnopqrstuvwxyz "
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"abcdefghijklmnopqrstuvwxyz ";
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static const char trStr2[] =
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" ueaaaaceeeiii ooouu aioun"
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" ";
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static const char trStr3[] = " ";
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void Util::cleanupStr(char *str) {
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char *start, *end;
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char buf[300];
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strcpy(buf, trStr1);
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strcat(buf, trStr2);
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strcat(buf, trStr3);
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// Translating "wrong" characters
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for (size_t i = 0; i < strlen(str); i++)
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str[i] = buf[MIN<int>(str[i] - 32, 32)];
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// Trim spaces left
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while (str[0] == ' ')
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cutFromStr(str, 0, 1);
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// Trim spaces right
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while ((*str != '\0') && (str[strlen(str) - 1] == ' '))
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cutFromStr(str, strlen(str) - 1, 1);
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// Merge double spaces
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start = strchr(str, ' ');
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while (start) {
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if (start[1] == ' ') {
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cutFromStr(str, start - str, 1);
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continue;
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}
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end = strchr(start + 1, ' ');
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start = end ? end + 1 : 0;
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}
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}
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void Util::listInsertFront(List *list, void *data) {
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ListNode *node;
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node = new ListNode;
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if (list->pHead) {
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node->pData = data;
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node->pNext = list->pHead;
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node->pPrev = 0;
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list->pHead->pPrev = node;
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list->pHead = node;
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} else {
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list->pHead = node;
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list->pTail = node;
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node->pData = data;
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node->pNext = 0;
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node->pPrev = 0;
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}
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}
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void Util::listInsertBack(List *list, void *data) {
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ListNode *node;
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if (list->pHead != 0) {
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if (list->pTail == 0) {
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list->pTail = list->pHead;
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warning("Util::listInsertBack(): Broken list");
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}
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node = new ListNode;
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node->pData = data;
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node->pPrev = list->pTail;
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node->pNext = 0;
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list->pTail->pNext = node;
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list->pTail = node;
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} else
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listInsertFront(list, data);
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}
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void Util::listDropFront(List *list) {
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if (list->pHead->pNext == 0) {
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delete list->pHead;
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list->pHead = 0;
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list->pTail = 0;
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} else {
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list->pHead = list->pHead->pNext;
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delete list->pHead->pPrev;
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list->pHead->pPrev = 0;
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}
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}
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void Util::deleteList(List *list) {
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while (list->pHead)
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listDropFront(list);
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delete list;
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}
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char *Util::setExtension(char *str, const char *ext) {
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assert(str && ext);
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if (str[0] == '\0')
|
|
return str;
|
|
|
|
char *dot = strrchr(str, '.');
|
|
if (dot)
|
|
*dot = '\0';
|
|
|
|
strcat(str, ext);
|
|
return str;
|
|
}
|
|
|
|
Common::String Util::setExtension(const Common::String &str, const Common::String &ext) {
|
|
if (str.empty())
|
|
return str;
|
|
|
|
const char *dot = strrchr(str.c_str(), '.');
|
|
if (dot)
|
|
return Common::String(str.c_str(), dot - str.c_str()) + ext;
|
|
|
|
return str + ext;
|
|
}
|
|
|
|
Common::String Util::readString(Common::SeekableReadStream &stream, int n) {
|
|
Common::String str;
|
|
|
|
char c;
|
|
while (n-- > 0) {
|
|
if ((c = stream.readByte()) == '\0')
|
|
break;
|
|
|
|
str += c;
|
|
}
|
|
|
|
if (n > 0)
|
|
stream.skip(n);
|
|
|
|
return str;
|
|
}
|
|
|
|
/* NOT IMPLEMENTED */
|
|
void Util::checkJoystick() {
|
|
_vm->_global->_useJoystick = 0;
|
|
}
|
|
|
|
uint32 Util::getKeyState() const {
|
|
return _keyState;
|
|
}
|
|
|
|
void Util::keyDown(const Common::Event &event) {
|
|
if (event.kbd.keycode == Common::KEYCODE_UP)
|
|
_keyState |= 0x0001;
|
|
else if (event.kbd.keycode == Common::KEYCODE_DOWN)
|
|
_keyState |= 0x0002;
|
|
else if (event.kbd.keycode == Common::KEYCODE_RIGHT)
|
|
_keyState |= 0x0004;
|
|
else if (event.kbd.keycode == Common::KEYCODE_LEFT)
|
|
_keyState |= 0x0008;
|
|
else if (event.kbd.keycode == Common::KEYCODE_SPACE)
|
|
_keyState |= 0x0020;
|
|
else if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
|
|
_keyState |= 0x0040;
|
|
}
|
|
|
|
void Util::keyUp(const Common::Event &event) {
|
|
if (event.kbd.keycode == Common::KEYCODE_UP)
|
|
_keyState &= ~0x0001;
|
|
else if (event.kbd.keycode == Common::KEYCODE_DOWN)
|
|
_keyState &= ~0x0002;
|
|
else if (event.kbd.keycode == Common::KEYCODE_RIGHT)
|
|
_keyState &= ~0x0004;
|
|
else if (event.kbd.keycode == Common::KEYCODE_LEFT)
|
|
_keyState &= ~0x0008;
|
|
else if (event.kbd.keycode == Common::KEYCODE_SPACE)
|
|
_keyState &= ~0x0020;
|
|
else if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
|
|
_keyState &= ~0x0040;
|
|
}
|
|
|
|
} // End of namespace Gob
|