mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
546 lines
15 KiB
C++
546 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/Base/BGame.h"
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#include "engines/wintermute/Base/BRenderSDL.h"
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#include "engines/wintermute/utils/PathUtil.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/Base/BRegistry.h"
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#include "engines/wintermute/Base/BSoundMgr.h"
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#include "engines/wintermute/Base/scriptables/ScEngine.h"
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#include "common/str.h"
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#include "common/textconsole.h"
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#include "common/system.h"
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namespace WinterMute {
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CBGame *CBPlatform::Game = NULL;
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#define CLASS_NAME "GF_FRAME"
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//////////////////////////////////////////////////////////////////////////
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int CBPlatform::Initialize(CBGame *inGame, int argc, char *argv[]) {
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//setlocale(LC_CTYPE, "");
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Game = inGame;
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if (!Game) return 1;
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bool windowedMode = true;
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// parse command line
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char *SaveGame = NULL;
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char param[MAX_PATH];
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for (int i = 0; i < argc; i++) {
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strcpy(param, argv[i]);
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if (scumm_stricmp(param, "-project") == 0) {
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if (argc > i) strcpy(param, argv[i + 1]);
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else param[0] = '\0';
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if (strcmp(param, "") != 0) {
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char *IniDir = CBUtils::GetPath(param);
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char *IniName = CBUtils::GetFilename(param);
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// switch to ini's dir
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warning("TODO: Place ini-files somewhere");
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// chdir(IniDir);
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// set ini name
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sprintf(param, "./%s", IniName);
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Game->_registry->SetIniName(param);
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delete [] IniDir;
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delete [] IniName;
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}
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} else if (scumm_stricmp(param, "-windowed") == 0) windowedMode = true;
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}
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if (Game->_registry->ReadBool("Debug", "DebugMode")) Game->DEBUG_DebugEnable("./wme.log");
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Game->_dEBUG_ShowFPS = Game->_registry->ReadBool("Debug", "ShowFPS");
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if (Game->_registry->ReadBool("Debug", "DisableSmartCache")) {
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Game->LOG(0, "Smart cache is DISABLED");
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Game->_smartCache = false;
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}
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/* bool AllowDirectDraw = Game->_registry->ReadBool("Debug", "AllowDirectDraw", false);*/
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// load general game settings
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Game->Initialize1();
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if (FAILED(Game->LoadSettings("startup.settings"))) {
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Game->LOG(0, "Error loading game settings.");
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delete Game;
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Game = NULL;
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warning("Some of the essential files are missing. Please reinstall.");
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return 2;
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}
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Game->Initialize2();
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Game->GetDebugMgr()->OnGameInit();
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Game->_scEngine->LoadBreakpoints();
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HRESULT ret;
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// initialize the renderer
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ret = Game->_renderer->InitRenderer(Game->_settingsResWidth, Game->_settingsResHeight, windowedMode);
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if (FAILED(ret)) {
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Game->LOG(ret, "Error initializing renderer. Exiting.");
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delete Game;
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Game = NULL;
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return 3;
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}
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Game->Initialize3();
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#ifdef __IPHONEOS__
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SDL_AddEventWatch(CBPlatform::SDLEventWatcher, NULL);
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#endif
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// initialize sound manager (non-fatal if we fail)
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ret = Game->_soundMgr->initialize();
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if (FAILED(ret)) {
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Game->LOG(ret, "Sound is NOT available.");
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}
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// load game
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uint32 DataInitStart = GetTime();
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if (FAILED(Game->LoadFile(Game->_settingsGameFile ? Game->_settingsGameFile : "default.game"))) {
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Game->LOG(ret, "Error loading game file. Exiting.");
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delete Game;
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Game = NULL;
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return false;
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}
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Game->SetWindowTitle();
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Game->_renderer->_ready = true;
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Game->_miniUpdateEnabled = true;
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Game->LOG(0, "Engine initialized in %d ms", GetTime() - DataInitStart);
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Game->LOG(0, "");
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if (SaveGame) {
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Game->LoadGame(SaveGame);
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delete [] SaveGame;
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}
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// all set, ready to go
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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int CBPlatform::MessageLoop() {
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bool done = false;
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while (!done) {
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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HandleEvent(&event);
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}
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if (Game && Game->_renderer->_active && Game->_renderer->_ready) {
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Game->DisplayContent();
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Game->DisplayQuickMsg();
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Game->DisplayDebugInfo();
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// ***** flip
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if (!Game->_suspendedRendering) Game->_renderer->Flip();
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if (Game->_loading) Game->LoadGame(Game->_scheduledLoadSlot);
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}
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if (Game->_quitting) break;
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}
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if (Game) {
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// remember previous window position
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/*
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if(Game->_renderer && Game->_renderer->_windowed)
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{
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if(!::IsIconic(Game->_renderer->_window))
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{
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int PosX = Game->_renderer->_windowRect.left;
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int PosY = Game->_renderer->_windowRect.top;
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PosX -= Game->_renderer->_monitorRect.left;
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PosY -= Game->_renderer->_monitorRect.top;
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Game->_registry->WriteInt("Video", "WindowPosX", PosX);
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Game->_registry->WriteInt("Video", "WindowPosY", PosY);
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}
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}
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*/
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delete Game;
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Game = NULL;
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}
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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void CBPlatform::HandleEvent(Common::Event *event) {
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switch (event->type) {
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case Common::EVENT_LBUTTONDOWN:
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if (Game) {
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if (Game->IsLeftDoubleClick()) Game->OnMouseLeftDblClick();
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else Game->OnMouseLeftDown();
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}
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break;
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case Common::EVENT_RBUTTONDOWN:
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if (Game) {
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if (Game->IsRightDoubleClick()) Game->OnMouseRightDblClick();
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else Game->OnMouseRightDown();
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}
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break;
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case Common::EVENT_MBUTTONDOWN:
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if (Game) Game->OnMouseMiddleDown();
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break;
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case Common::EVENT_LBUTTONUP:
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if (Game) Game->OnMouseLeftUp();
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break;
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case Common::EVENT_RBUTTONUP:
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if (Game) Game->OnMouseRightUp();
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break;
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case Common::EVENT_MBUTTONUP:
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if (Game) Game->OnMouseMiddleUp();
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break;
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case Common::EVENT_KEYDOWN:
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if (Game) Game->HandleKeypress(event);
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break;
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/*#ifdef __IPHONEOS__
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{
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CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
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POINT p;
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GetCursorPos(&p);
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Game->SetActiveObject(renderer->GetObjectAt(p.x, p.y));
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if (Game->_activeObject != NULL && strcmp(Game->_activeObject->GetClassName(), "CUIButton") == 0) {
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CUIButton *btn = static_cast<CUIButton *>(Game->_activeObject);
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if (btn->_visible && !btn->_disable) btn->_press = true;
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}
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}
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#endif*/
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//TODO
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/* case SDL_MOUSEWHEEL:
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if (Game) Game->HandleMouseWheel(event->wheel.y);
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break;
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case SDL_KEYDOWN:
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case SDL_TEXTINPUT:
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if (Game) Game->HandleKeypress(event);
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break;
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case SDL_WINDOWEVENT:
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switch (event->window.event) {
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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case SDL_WINDOWEVENT_RESTORED:
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if (Game) Game->OnActivate(true, true);
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SDL_ShowCursor(SDL_DISABLE);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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case SDL_WINDOWEVENT_MINIMIZED:
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#ifndef __IPHONEOS__
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if (Game) Game->OnActivate(false, false);
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SDL_ShowCursor(SDL_ENABLE);
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#endif
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break;
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case SDL_WINDOWEVENT_CLOSE:
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break;
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}
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break;
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*/
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case Common::EVENT_QUIT:
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#ifdef __IPHONEOS__
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if (Game) {
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Game->AutoSaveOnExit();
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Game->_quitting = true;
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}
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#else
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if (Game) Game->OnWindowClose();
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#endif
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break;
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default:
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// TODO: Do we care about any other events?
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break;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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int CBPlatform::SDLEventWatcher(void *userdata, Common::Event *event) {
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//TODO
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/* if (event->type == SDL_WINDOWEVENT && event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
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if (Game) Game->AutoSaveOnExit();
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if (Game) Game->OnActivate(false, false);
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SDL_ShowCursor(SDL_ENABLE);
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}
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*/
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return 1;
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}
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//////////////////////////////////////////////////////////////////////////
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// Win32 API bindings
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//////////////////////////////////////////////////////////////////////////
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HINSTANCE CBPlatform::ShellExecute(HWND hwnd, LPCSTR lpOperation, LPCSTR lpFile, LPCSTR lpParameters, LPCSTR lpDirectory, int nShowCmd) {
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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void CBPlatform::OutputDebugString(LPCSTR lpOutputString) {
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/*
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#ifdef __WIN32__
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::OutputDebugString(lpOutputString);
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#endif
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*/
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}
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//////////////////////////////////////////////////////////////////////////
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uint32 CBPlatform::GetTime() {
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return g_system->getMillis();
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::GetCursorPos(LPPOINT lpPoint) {
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CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
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Common::Point p = g_system->getEventManager()->getMousePos();
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lpPoint->x = p.x;
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lpPoint->y = p.y;
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renderer->PointFromScreen(lpPoint);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::SetCursorPos(int X, int Y) {
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CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
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POINT p;
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p.x = X;
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p.y = Y;
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renderer->PointToScreen(&p);
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// TODO
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//SDL_WarpMouseInWindow(renderer->GetSdlWindow(), p.x, p.y);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::ShowWindow(HWND hWnd, int nCmdShow) {
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::DeleteFile(const char *lpFileName) {
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return remove(lpFileName) ? true : false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::CopyFile(const char *from, const char *to, bool failIfExists) {
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// try {
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warning("CBPlatform::CopyFile(%s, %s, %d) - not implemented", from, to, failIfExists);
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return false;
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// if (failIfExists && boost::filesystem::exists(to)) return false;
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// boost::filesystem::copy_file(from, to);
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// return true;
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// } catch (...) {
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// return false;
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// }
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}
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//////////////////////////////////////////////////////////////////////////
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HWND CBPlatform::SetCapture(HWND hWnd) {
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::ReleaseCapture() {
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::SetForegroundWindow(HWND hWnd) {
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::SetRectEmpty(LPRECT lprc) {
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lprc->left = lprc->right = lprc->top = lprc->bottom = 0;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::IsRectEmpty(const LPRECT lprc) {
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return (lprc->left >= lprc->right) || (lprc->top >= lprc->bottom);
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::PtInRect(LPRECT lprc, POINT p) {
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return (p.x >= lprc->left) && (p.x < lprc->right) && (p.y >= lprc->top) && (p.y < lprc->bottom);
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::SetRect(LPRECT lprc, int left, int top, int right, int bottom) {
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lprc->left = left;
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lprc->top = top;
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lprc->right = right;
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lprc->bottom = bottom;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::IntersectRect(LPRECT lprcDst, const LPRECT lprcSrc1, const LPRECT lprcSrc2) {
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if (IsRectEmpty(lprcSrc1) || IsRectEmpty(lprcSrc2) ||
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lprcSrc1->left >= lprcSrc2->right || lprcSrc2->left >= lprcSrc1->right ||
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lprcSrc1->top >= lprcSrc2->bottom || lprcSrc2->top >= lprcSrc1->bottom) {
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SetRectEmpty(lprcDst);
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return false;
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}
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lprcDst->left = MAX(lprcSrc1->left, lprcSrc2->left);
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lprcDst->right = MIN(lprcSrc1->right, lprcSrc2->right);
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lprcDst->top = MAX(lprcSrc1->top, lprcSrc2->top);
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lprcDst->bottom = MIN(lprcSrc1->bottom, lprcSrc2->bottom);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::UnionRect(LPRECT lprcDst, RECT *lprcSrc1, RECT *lprcSrc2) {
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if (IsRectEmpty(lprcSrc1)) {
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if (IsRectEmpty(lprcSrc2)) {
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SetRectEmpty(lprcDst);
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return false;
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} else {
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*lprcDst = *lprcSrc2;
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}
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} else {
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if (IsRectEmpty(lprcSrc2)) {
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*lprcDst = *lprcSrc1;
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} else {
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lprcDst->left = MIN(lprcSrc1->left, lprcSrc2->left);
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lprcDst->top = MIN(lprcSrc1->top, lprcSrc2->top);
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lprcDst->right = MAX(lprcSrc1->right, lprcSrc2->right);
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lprcDst->bottom = MAX(lprcSrc1->bottom, lprcSrc2->bottom);
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}
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::CopyRect(LPRECT lprcDst, RECT *lprcSrc) {
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if (lprcDst == NULL || lprcSrc == NULL) return false;
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*lprcDst = *lprcSrc;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::OffsetRect(LPRECT lprc, int dx, int dy) {
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if (lprc == NULL) return false;
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lprc->left += dx;
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lprc->top += dy;
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lprc->right += dx;
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lprc->bottom += dy;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::EqualRect(LPRECT rect1, LPRECT rect2) {
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return rect1->left == rect2->left && rect1->right == rect2->right && rect1->top == rect2->top && rect1->bottom == rect2->bottom;
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}
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//////////////////////////////////////////////////////////////////////////
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AnsiString CBPlatform::GetSystemFontPath() {
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#ifdef __WIN32__
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// we're looking for something like "c:\windows\fonts\";
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char winDir[MAX_PATH + 1];
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winDir[MAX_PATH] = '\0';
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::GetWindowsDirectory(winDir, MAX_PATH);
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return PathUtil::Combine(AnsiString(winDir), "fonts");
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#else
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// !PORTME
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//return "/Library/Fonts/";
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return "";
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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AnsiString CBPlatform::GetPlatformName() {
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// TODO: Should conform to the WME-spec.
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//return AnsiString(SDL_GetPlatform());
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return AnsiString("ScummVM");
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}
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//////////////////////////////////////////////////////////////////////////
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char *CBPlatform::strupr(char *string) {
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if (string) {
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for (size_t i = 0; i < strlen(string); ++i) {
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string[i] = toupper(string[i]);
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}
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}
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return string;
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}
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//////////////////////////////////////////////////////////////////////////
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char *CBPlatform::strlwr(char *string) {
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if (string) {
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for (size_t i = 0; i < strlen(string); ++i) {
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string[i] = tolower(string[i]);
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}
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}
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return string;
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}
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} // end of namespace WinterMute
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