scummvm/engines/wintermute/video/VidPlayer.h

94 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_VIDPLAYER_H
#define WINTERMUTE_VIDPLAYER_H
#include "engines/wintermute/dctypes.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "engines/wintermute/Base/BBase.h"
#define MAX_AUDIO_STREAMS 5
#define MAX_VIDEO_STREAMS 5
namespace WinterMute {
class CVidPlayer : public CBBase {
public:
bool _showSubtitle;
int _currentSubtitle;
HRESULT loadSubtitles(const char *Filename, const char *SubtitleFile);
bool _slowRendering;
bool isPlaying();
char *_filename;
HRESULT stop();
HRESULT play(TVideoPlayback Type = VID_PLAY_CENTER, int X = 0, int Y = 0, bool FreezeMusic = true);
uint32 _totalVideoTime;
uint32 _startTime;
//CVidRenderer *_vidRenderer;
//CBSoundAVI *_sound;
bool _soundAvailable;
HRESULT SetDefaults();
bool _playing;
HRESULT display();
HRESULT update();
HRESULT initialize(const char *inFilename, const char *SubtitleFile = NULL);
HRESULT cleanup();
CVidPlayer(CBGame *inGame);
virtual ~CVidPlayer();
/*PAVIFILE _aviFile;
LONG _lastSample;
PAVISTREAM _audioStream;
PAVISTREAM _videoStream;
LPWAVEFORMAT _audioFormat;
LPBITMAPINFO _videoFormat;
PGETFRAME _videoPGF;*/
uint32 _videoEndTime;
int _playPosX;
int _playPosY;
float _playZoom;
/* LPBITMAPV4HEADER _targetFormat;
CBArray<CVidSubtitle *, CVidSubtitle *> _subtitles;*/
};
} // end of namespace WinterMute
#endif