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79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef GRIM_PRIMITIVESOBJECT_H
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#define GRIM_PRIMITIVESOBJECT_H
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#include "common/rect.h"
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#include "engines/grim/pool.h"
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#include "engines/grim/bitmap.h"
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namespace Grim {
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class SaveGame;
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class PoolColor;
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class PrimitiveObject : public PoolObject<PrimitiveObject, MKTAG('P', 'R', 'I', 'M')> {
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public:
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PrimitiveObject();
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~PrimitiveObject();
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typedef enum {
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RECTANGLE = 1,
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BITMAP,
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LINE,
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POLYGON
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} PrimType;
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void createRectangle(Common::Point p1, Common::Point p2, PoolColor *color, bool filled);
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void createBitmap(Bitmap *bitmap, Common::Point p, bool transparent);
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void createLine(Common::Point p1, Common::Point p2, PoolColor *color);
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void createPolygon(Common::Point p1, Common::Point p2, Common::Point p3, Common::Point p4, PoolColor *color);
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Common::Point getP1() { return _p1; }
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Common::Point getP2() { return _p2; }
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Common::Point getP3() { return _p3; }
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Common::Point getP4() { return _p4; }
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void setPos(int x, int y);
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void setColor(PoolColor *color) { _color = color; }
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PoolColor *getColor() { return _color; }
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bool isFilled() { return _filled; }
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void draw();
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bool isBitmap() { return _type == BITMAP; }
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Bitmap *getBitmapHandle() { assert(_bitmap); return _bitmap; }
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void saveState(SaveGame *state) const;
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bool restoreState(SaveGame *state);
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private:
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Common::Point _p1, _p2, _p3, _p4;
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PoolColor *_color;
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bool _filled;
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int _type;
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Bitmap::Ptr _bitmap;
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friend class GrimEngine;
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};
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} // end of namespace Grim
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#endif
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