scummvm/engines/grim/primitives.h

79 lines
2.4 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef GRIM_PRIMITIVESOBJECT_H
#define GRIM_PRIMITIVESOBJECT_H
#include "common/rect.h"
#include "engines/grim/pool.h"
#include "engines/grim/bitmap.h"
namespace Grim {
class SaveGame;
class PoolColor;
class PrimitiveObject : public PoolObject<PrimitiveObject, MKTAG('P', 'R', 'I', 'M')> {
public:
PrimitiveObject();
~PrimitiveObject();
typedef enum {
RECTANGLE = 1,
BITMAP,
LINE,
POLYGON
} PrimType;
void createRectangle(Common::Point p1, Common::Point p2, PoolColor *color, bool filled);
void createBitmap(Bitmap *bitmap, Common::Point p, bool transparent);
void createLine(Common::Point p1, Common::Point p2, PoolColor *color);
void createPolygon(Common::Point p1, Common::Point p2, Common::Point p3, Common::Point p4, PoolColor *color);
Common::Point getP1() { return _p1; }
Common::Point getP2() { return _p2; }
Common::Point getP3() { return _p3; }
Common::Point getP4() { return _p4; }
void setPos(int x, int y);
void setColor(PoolColor *color) { _color = color; }
PoolColor *getColor() { return _color; }
bool isFilled() { return _filled; }
void draw();
bool isBitmap() { return _type == BITMAP; }
Bitmap *getBitmapHandle() { assert(_bitmap); return _bitmap; }
void saveState(SaveGame *state) const;
bool restoreState(SaveGame *state);
private:
Common::Point _p1, _p2, _p3, _p4;
PoolColor *_color;
bool _filled;
int _type;
Bitmap::Ptr _bitmap;
friend class GrimEngine;
};
} // end of namespace Grim
#endif