scummvm/backends/fs/abstract-fs.h
Jordi Vilalta Prat d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00

158 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef BACKENDS_ABSTRACT_FS_H
#define BACKENDS_ABSTRACT_FS_H
#include "common/array.h"
#include "common/str.h"
#include "common/fs.h"
class AbstractFilesystemNode;
typedef Common::Array<AbstractFilesystemNode *> AbstractFSList;
/**
* Abstract file system node. Private subclasses implement the actual
* functionality.
*
* Most of the methods correspond directly to methods in class FilesystemNode,
* so if they are not documented here, look there for more information about
* the semantics.
*/
class AbstractFilesystemNode {
protected:
friend class FilesystemNode;
typedef Common::String String;
typedef FilesystemNode::ListMode ListMode;
/**
* Returns the child node with the given name. If no child with this name
* exists, returns 0. When called on a non-directory node, it should
* handle this gracefully by returning 0.
*
* Example:
* Calling getChild() for a node with path "/foo/bar" using name="file.txt",
* would produce a new node with "/foo/bar/file.txt" as path.
*
* @note This function will append a separator char (\ or /) to the end of the
* path if needed.
*
* @note Handling calls on non-dir nodes gracefully makes it possible to
* switch to a lazy type detection scheme in the future.
*
* @param name String containing the name of the child to create a new node.
*/
virtual AbstractFilesystemNode *getChild(const String &name) const = 0;
/**
* The parent node of this directory.
* The parent of the root is the root itself.
*/
virtual AbstractFilesystemNode *getParent() const = 0;
public:
/**
* Destructor.
*/
virtual ~AbstractFilesystemNode() {}
/*
* Indicates whether the object referred by this path exists in the filesystem or not.
*/
virtual bool exists() const = 0;
/**
* Return a list of child nodes of this directory node. If called on a node
* that does not represent a directory, false is returned.
*
* @param list List to put the contents of the directory in.
* @param mode Mode to use while listing the directory.
* @param hidden Whether to include hidden files or not in the results.
*
* @return true if succesful, false otherwise (e.g. when the directory does not exist).
*/
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const = 0;
/**
* Returns a human readable path string.
*
* @note By default, this method returns the value of getName().
*/
virtual String getDisplayName() const { return getName(); }
/**
* Returns the last component of the path pointed by this FilesystemNode.
*
* Examples (POSIX):
* /foo/bar.txt would return /bar.txt
* /foo/bar/ would return /bar/
*
* @note This method is very architecture dependent, please check the concrete implementation for more information.
*/
virtual String getName() const = 0;
/**
* Returns the 'path' of the current node, usable in fopen().
*/
virtual String getPath() const = 0;
/**
* Indicates whether this path refers to a directory or not.
*/
virtual bool isDirectory() const = 0;
/**
* Indicates whether the object referred by this path can be read from or not.
*
* If the path refers to a directory, readability implies being able to read
* and list the directory entries.
*
* If the path refers to a file, readability implies being able to read the
* contents of the file.
*
* @return bool true if the object can be read, false otherwise.
*/
virtual bool isReadable() const = 0;
/**
* Indicates whether the object referred by this path can be written to or not.
*
* If the path refers to a directory, writability implies being able to modify
* the directory entry (i.e. rename the directory, remove it or write files inside of it).
*
* If the path refers to a file, writability implies being able to write data
* to the file.
*
* @return bool true if the object can be written to, false otherwise.
*/
virtual bool isWritable() const = 0;
/* TODO:
bool isFile();
*/
};
#endif //BACKENDS_ABSTRACT_FS_H