mirror of
https://github.com/libretro/scummvm.git
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d6c34bdc4b
svn-id: r30667
158 lines
4.9 KiB
C++
158 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef BACKENDS_ABSTRACT_FS_H
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#define BACKENDS_ABSTRACT_FS_H
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#include "common/array.h"
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#include "common/str.h"
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#include "common/fs.h"
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class AbstractFilesystemNode;
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typedef Common::Array<AbstractFilesystemNode *> AbstractFSList;
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/**
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* Abstract file system node. Private subclasses implement the actual
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* functionality.
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*
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* Most of the methods correspond directly to methods in class FilesystemNode,
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* so if they are not documented here, look there for more information about
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* the semantics.
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*/
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class AbstractFilesystemNode {
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protected:
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friend class FilesystemNode;
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typedef Common::String String;
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typedef FilesystemNode::ListMode ListMode;
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/**
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* Returns the child node with the given name. If no child with this name
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* exists, returns 0. When called on a non-directory node, it should
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* handle this gracefully by returning 0.
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*
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* Example:
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* Calling getChild() for a node with path "/foo/bar" using name="file.txt",
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* would produce a new node with "/foo/bar/file.txt" as path.
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*
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* @note This function will append a separator char (\ or /) to the end of the
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* path if needed.
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*
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* @note Handling calls on non-dir nodes gracefully makes it possible to
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* switch to a lazy type detection scheme in the future.
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*
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* @param name String containing the name of the child to create a new node.
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*/
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virtual AbstractFilesystemNode *getChild(const String &name) const = 0;
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/**
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* The parent node of this directory.
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* The parent of the root is the root itself.
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*/
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virtual AbstractFilesystemNode *getParent() const = 0;
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public:
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/**
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* Destructor.
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*/
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virtual ~AbstractFilesystemNode() {}
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/*
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* Indicates whether the object referred by this path exists in the filesystem or not.
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*/
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virtual bool exists() const = 0;
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/**
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* Return a list of child nodes of this directory node. If called on a node
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* that does not represent a directory, false is returned.
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*
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* @param list List to put the contents of the directory in.
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* @param mode Mode to use while listing the directory.
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* @param hidden Whether to include hidden files or not in the results.
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*
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* @return true if succesful, false otherwise (e.g. when the directory does not exist).
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*/
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virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const = 0;
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/**
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* Returns a human readable path string.
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*
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* @note By default, this method returns the value of getName().
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*/
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virtual String getDisplayName() const { return getName(); }
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/**
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* Returns the last component of the path pointed by this FilesystemNode.
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*
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* Examples (POSIX):
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* /foo/bar.txt would return /bar.txt
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* /foo/bar/ would return /bar/
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*
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* @note This method is very architecture dependent, please check the concrete implementation for more information.
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*/
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virtual String getName() const = 0;
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/**
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* Returns the 'path' of the current node, usable in fopen().
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*/
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virtual String getPath() const = 0;
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/**
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* Indicates whether this path refers to a directory or not.
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*/
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virtual bool isDirectory() const = 0;
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/**
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* Indicates whether the object referred by this path can be read from or not.
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*
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* If the path refers to a directory, readability implies being able to read
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* and list the directory entries.
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*
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* If the path refers to a file, readability implies being able to read the
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* contents of the file.
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*
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* @return bool true if the object can be read, false otherwise.
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*/
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virtual bool isReadable() const = 0;
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/**
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* Indicates whether the object referred by this path can be written to or not.
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*
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* If the path refers to a directory, writability implies being able to modify
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* the directory entry (i.e. rename the directory, remove it or write files inside of it).
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*
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* If the path refers to a file, writability implies being able to write data
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* to the file.
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*
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* @return bool true if the object can be written to, false otherwise.
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*/
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virtual bool isWritable() const = 0;
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/* TODO:
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bool isFile();
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*/
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};
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#endif //BACKENDS_ABSTRACT_FS_H
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