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https://github.com/libretro/scummvm.git
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6588398ce6
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736
225 lines
5.0 KiB
C++
225 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// FIXME: This code is taken from SAGA and needs more work (e.g. setVolume).
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// MIDI and digital music class
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#include "sound/audiostream.h"
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#include "sound/mididrv.h"
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#include "sound/midiparser.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "made/music.h"
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namespace Made {
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MusicPlayer::MusicPlayer(MidiDriver *driver) : _parser(0), _driver(driver), _looping(false), _isPlaying(false), _passThrough(false), _isGM(false) {
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memset(_channel, 0, sizeof(_channel));
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_masterVolume = 0;
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_xmidiParser = MidiParser::createParser_XMIDI();
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_smfParser = MidiParser::createParser_SMF();
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}
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MusicPlayer::~MusicPlayer() {
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_driver->setTimerCallback(NULL, NULL);
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stop();
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this->close();
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_xmidiParser->setMidiDriver(NULL);
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_smfParser->setMidiDriver(NULL);
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delete _xmidiParser;
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delete _smfParser;
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}
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void MusicPlayer::setVolume(int volume) {
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volume = CLIP(volume, 0, 255);
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if (_masterVolume == volume)
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return;
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_masterVolume = volume;
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Common::StackLock lock(_mutex);
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for (int i = 0; i < 16; ++i) {
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if (_channel[i]) {
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_channel[i]->volume(_channelVolume[i] * _masterVolume / 255);
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}
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}
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}
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int MusicPlayer::open() {
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// Don't ever call open without first setting the output driver!
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if (!_driver)
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return 255;
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int ret = _driver->open();
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if (ret)
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return ret;
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if (_nativeMT32)
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_driver->sendMT32Reset();
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else
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_driver->sendGMReset();
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_driver->setTimerCallback(this, &onTimer);
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return 0;
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}
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void MusicPlayer::close() {
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stop();
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if (_driver)
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_driver->close();
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_driver = 0;
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}
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void MusicPlayer::send(uint32 b) {
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if (_passThrough) {
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_driver->send(b);
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return;
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}
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byte channel = (byte)(b & 0x0F);
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if ((b & 0xFFF0) == 0x07B0) {
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// Adjust volume changes by master volume
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byte volume = (byte)((b >> 16) & 0x7F);
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_channelVolume[channel] = volume;
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volume = volume * _masterVolume / 255;
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b = (b & 0xFF00FFFF) | (volume << 16);
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} else if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
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b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
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}
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else if ((b & 0xFFF0) == 0x007BB0) {
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//Only respond to All Notes Off if this channel
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//has currently been allocated
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if (_channel[b & 0x0F])
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return;
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}
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if (!_channel[channel])
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_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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if (_channel[channel])
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_channel[channel]->send(b);
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}
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void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
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switch (type) {
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case 0x2F: // End of Track
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if (_looping)
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_parser->jumpToTick(0);
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else
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stop();
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break;
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default:
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//warning("Unhandled meta event: %02x", type);
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break;
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}
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}
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void MusicPlayer::onTimer(void *refCon) {
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MusicPlayer *music = (MusicPlayer *)refCon;
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Common::StackLock lock(music->_mutex);
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if (music->_isPlaying)
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music->_parser->onTimer();
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}
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void MusicPlayer::playXMIDI(GenericResource *midiResource, MusicFlags flags) {
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if (_isPlaying)
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return;
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stop();
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// Load XMID resource data
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_isGM = true;
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if (_xmidiParser->loadMusic(midiResource->getData(), midiResource->getSize())) {
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MidiParser *parser = _xmidiParser;
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parser->setTrack(0);
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parser->setMidiDriver(this);
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parser->setTimerRate(getBaseTempo());
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parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
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_parser = parser;
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setVolume(127);
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_looping = flags & MUSIC_LOOP;
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_isPlaying = true;
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}
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}
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void MusicPlayer::playSMF(GenericResource *midiResource, MusicFlags flags) {
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if (_isPlaying)
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return;
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stop();
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// Load MIDI resource data
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_isGM = true;
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if (_smfParser->loadMusic(midiResource->getData(), midiResource->getSize())) {
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MidiParser *parser = _smfParser;
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parser->setTrack(0);
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parser->setMidiDriver(this);
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parser->setTimerRate(getBaseTempo());
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parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
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_parser = parser;
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setVolume(127);
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_looping = flags & MUSIC_LOOP;
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_isPlaying = true;
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}
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}
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void MusicPlayer::stop() {
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Common::StackLock lock(_mutex);
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_isPlaying = false;
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if (_parser) {
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_parser->unloadMusic();
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_parser = NULL;
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}
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}
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void MusicPlayer::pause() {
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setVolume(-1);
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_isPlaying = false;
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}
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void MusicPlayer::resume() {
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setVolume(127);
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_isPlaying = true;
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}
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} // End of namespace Made
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