mirror of
https://github.com/libretro/scummvm.git
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527 lines
14 KiB
C++
527 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "common/str.h"
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#include "common/translation.h"
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#include "gui/message.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/expression.h"
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#include "gob/script.h"
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#include "gob/hotspots.h"
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#include "gob/palanim.h"
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#include "gob/scenery.h"
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#include "gob/video.h"
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#include "gob/videoplayer.h"
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#include "gob/save/saveload.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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#define OPCODEVER Inter_Playtoons
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#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
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#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
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#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
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Inter_Playtoons::Inter_Playtoons(GobEngine *vm) : Inter_v6(vm) {
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}
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void Inter_Playtoons::setupOpcodesDraw() {
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Inter_v6::setupOpcodesDraw();
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// In the code, the Draw codes 0x00 to 0x06 and 0x13 are replaced by an engrish
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// error message. As it's useless, they are simply cleared.
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CLEAROPCODEDRAW(0x00);
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CLEAROPCODEDRAW(0x01);
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CLEAROPCODEDRAW(0x02);
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CLEAROPCODEDRAW(0x03);
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CLEAROPCODEDRAW(0x04);
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CLEAROPCODEDRAW(0x05);
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CLEAROPCODEDRAW(0x06);
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CLEAROPCODEDRAW(0x13);
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CLEAROPCODEDRAW(0x21);
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CLEAROPCODEDRAW(0x22);
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CLEAROPCODEDRAW(0x24);
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OPCODEDRAW(0x17, oPlaytoons_loadMultObject);
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OPCODEDRAW(0x19, oPlaytoons_getObjAnimSize);
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OPCODEDRAW(0x20, oPlaytoons_CD_20_23);
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OPCODEDRAW(0x23, oPlaytoons_CD_20_23);
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OPCODEDRAW(0x25, oPlaytoons_CD_25);
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OPCODEDRAW(0x60, oPlaytoons_copyFile);
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OPCODEDRAW(0x85, oPlaytoons_openItk);
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}
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void Inter_Playtoons::setupOpcodesFunc() {
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Inter_v6::setupOpcodesFunc();
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CLEAROPCODEFUNC(0x3D);
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OPCODEFUNC(0x0B, oPlaytoons_printText);
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OPCODEFUNC(0x1B, oPlaytoons_F_1B);
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OPCODEFUNC(0x24, oPlaytoons_putPixel);
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OPCODEFUNC(0x27, oPlaytoons_freeSprite);
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OPCODEFUNC(0x3F, oPlaytoons_checkData);
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OPCODEFUNC(0x4D, oPlaytoons_readData);
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}
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void Inter_Playtoons::setupOpcodesGob() {
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}
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void Inter_Playtoons::oPlaytoons_printText(OpFuncParams ¶ms) {
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char buf[60];
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int i;
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int16 oldTransparency;
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_vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
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_vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
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_vm->_draw->_backColor = _vm->_game->_script->readValExpr();
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_vm->_draw->_frontColor = _vm->_game->_script->readValExpr();
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_vm->_draw->_fontIndex = _vm->_game->_script->readValExpr();
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_vm->_draw->_destSurface = Draw::kBackSurface;
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_vm->_draw->_textToPrint = buf;
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_vm->_draw->_transparency = 0;
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if (_vm->_draw->_backColor == 16) {
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_vm->_draw->_backColor = 0;
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_vm->_draw->_transparency = 1;
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}
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// colMod is read from conf file (_off_=xxx).
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// in Playtoons, it's not present in the conf file, thus always equal to the default value (0).
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// Maybe used in ADIs...
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// if (!_vm->_draw->_transparency)
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// _vm->_draw->_backColor += colMod;
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// _vm->_draw->_frontColor += colMod;
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oldTransparency = _vm->_draw->_transparency;
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do {
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for (i = 0; (_vm->_game->_script->peekChar() != '.') &&
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(_vm->_game->_script->peekByte() != 200); i++) {
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buf[i] = _vm->_game->_script->readChar();
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}
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if (_vm->_game->_script->peekByte() != 200) {
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_vm->_game->_script->skip(1);
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switch (_vm->_game->_script->peekByte()) {
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case TYPE_VAR_INT8:
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case TYPE_ARRAY_INT8:
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sprintf(buf + i, "%d",
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(int8) READ_VARO_UINT8(_vm->_game->_script->readVarIndex()));
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break;
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case TYPE_VAR_INT16:
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case TYPE_VAR_INT32_AS_INT16:
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case TYPE_ARRAY_INT16:
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sprintf(buf + i, "%d",
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(int16) READ_VARO_UINT16(_vm->_game->_script->readVarIndex()));
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break;
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case TYPE_VAR_INT32:
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case TYPE_ARRAY_INT32:
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sprintf(buf + i, "%d",
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(int32)VAR_OFFSET(_vm->_game->_script->readVarIndex()));
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break;
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case TYPE_VAR_STR:
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case TYPE_ARRAY_STR:
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sprintf(buf + i, "%s",
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GET_VARO_STR(_vm->_game->_script->readVarIndex()));
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break;
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}
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_vm->_game->_script->skip(1);
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} else
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buf[i] = 0;
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if (_vm->_game->_script->peekByte() == 200) {
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_vm->_draw->_spriteBottom = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->getCharHeight();
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_vm->_draw->_spriteRight = _vm->_draw->stringLength(_vm->_draw->_textToPrint, _vm->_draw->_fontIndex);
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_vm->_draw->adjustCoords(1, &_vm->_draw->_spriteBottom, &_vm->_draw->_spriteRight);
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if (_vm->_draw->_transparency == 0) {
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_vm->_draw->spriteOperation(DRAW_FILLRECT);
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_vm->_draw->_transparency = 1;
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}
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_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
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_vm->_draw->_transparency = oldTransparency;
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i = 0;
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} else
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i = strlen(buf);
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} while (_vm->_game->_script->peekByte() != 200);
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_vm->_game->_script->skip(1);
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}
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void Inter_Playtoons::oPlaytoons_F_1B(OpFuncParams ¶ms) {
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_vm->_game->_hotspots->oPlaytoons_F_1B();
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}
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void Inter_Playtoons::oPlaytoons_putPixel(OpFuncParams ¶ms) {
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_vm->_draw->_destSurface = _vm->_game->_script->readInt16();
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_vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
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_vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
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_vm->_game->_script->readExpr(99, 0);
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//unk_var is always set to 0 in Playtoons
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_vm->_draw->_frontColor = _vm->_game->_script->getResultInt() & 0xFFFF; // + unk_var;
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_vm->_draw->_pattern = _vm->_game->_script->getResultInt()>>16;
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_vm->_draw->spriteOperation(DRAW_PUTPIXEL);
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}
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void Inter_Playtoons::oPlaytoons_freeSprite(OpFuncParams ¶ms) {
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int16 index;
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if (_vm->_game->_script->peekByte(1) == 0)
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index = _vm->_game->_script->readInt16();
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else
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index = _vm->_game->_script->readValExpr();
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_vm->_draw->freeSprite(index);
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}
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void Inter_Playtoons::oPlaytoons_checkData(OpFuncParams ¶ms) {
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Common::String file = getFile(_vm->_game->_script->evalString());
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uint16 varOff = _vm->_game->_script->readVarIndex();
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int32 size = -1;
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int16 handle = 1;
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SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str());
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if (mode == SaveLoad::kSaveModeNone) {
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size = _vm->_dataIO->fileSize(file);
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if (size == -1)
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warning("File \"%s\" not found", file.c_str());
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} else if (mode == SaveLoad::kSaveModeSave)
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size = _vm->_saveLoad->getSize(file.c_str());
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else if (mode == SaveLoad::kSaveModeExists)
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size = 23;
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if (size == -1)
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handle = -1;
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debugC(2, kDebugFileIO, "Requested size of file \"%s\": %d",
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file.c_str(), size);
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WRITE_VAR_OFFSET(varOff, handle);
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WRITE_VAR(16, (uint32) size);
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}
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void Inter_Playtoons::oPlaytoons_readData(OpFuncParams ¶ms) {
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Common::String file = getFile(_vm->_game->_script->evalString());
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uint16 dataVar = _vm->_game->_script->readVarIndex();
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int32 size = _vm->_game->_script->readValExpr();
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int32 offset = _vm->_game->_script->evalInt();
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int32 retSize = 0;
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debugC(2, kDebugFileIO, "Read from file \"%s\" (%d, %d bytes at %d)",
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file.c_str(), dataVar, size, offset);
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SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str());
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if (mode == SaveLoad::kSaveModeSave) {
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WRITE_VAR(1, 1);
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if (!_vm->_saveLoad->load(file.c_str(), dataVar, size, offset)) {
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GUI::MessageDialog dialog(_("Failed to load game state from file."));
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dialog.runModal();
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} else
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WRITE_VAR(1, 0);
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return;
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} else if (mode == SaveLoad::kSaveModeIgnore)
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return;
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if (size < 0) {
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if (readSprite(file, dataVar, size, offset))
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WRITE_VAR(1, 0);
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return;
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} else if (size == 0) {
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dataVar = 0;
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size = _vm->_game->_script->getVariablesCount() * 4;
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}
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byte *buf = _variables->getAddressOff8(dataVar);
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if (file[0] == 0) {
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WRITE_VAR(1, size);
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return;
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}
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WRITE_VAR(1, 1);
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Common::SeekableReadStream *stream = _vm->_dataIO->getFile(file);
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if (!stream)
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return;
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_vm->_draw->animateCursor(4);
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if (offset > stream->size()) {
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warning("oPlaytoons_readData: File \"%s\", Offset (%d) > file size (%d)",
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file.c_str(), offset, stream->size());
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delete stream;
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return;
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}
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if (offset < 0)
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stream->seek(offset + 1, SEEK_END);
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else
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stream->seek(offset);
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if (((dataVar >> 2) == 59) && (size == 4)) {
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WRITE_VAR(59, stream->readUint32LE());
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// The scripts in some versions divide through 256^3 then,
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// effectively doing a LE->BE conversion
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if ((_vm->getPlatform() != Common::kPlatformDOS) && (VAR(59) < 256))
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WRITE_VAR(59, SWAP_BYTES_32(VAR(59)));
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} else
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retSize = stream->read(buf, size);
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if (retSize == size)
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WRITE_VAR(1, 0);
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delete stream;
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}
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void Inter_Playtoons::oPlaytoons_loadMultObject() {
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assert(_vm->_mult->_objects);
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uint16 objIndex = _vm->_game->_script->readValExpr();
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debugC(4, kDebugGameFlow, "Loading mult object %d", objIndex);
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Mult::Mult_Object &obj = _vm->_mult->_objects[objIndex];
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Mult::Mult_AnimData &objAnim = *(obj.pAnimData);
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*obj.pPosX = _vm->_game->_script->readValExpr();
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*obj.pPosY = _vm->_game->_script->readValExpr();
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byte *multData = (byte *) &objAnim;
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for (int i = 0; i < 11; i++) {
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if (_vm->_game->_script->peekByte() != 99)
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multData[i] = _vm->_game->_script->readValExpr();
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else
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_vm->_game->_script->skip(1);
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}
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if (((int32)*obj.pPosX != -1234) || ((int32)*obj.pPosY == -4321))
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return;
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warning("Stub: oPlaytoons_loadMultObject: pPosX == -1234, pPosY == -4321");
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}
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void Inter_Playtoons::oPlaytoons_getObjAnimSize() {
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int16 objIndex;
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uint16 readVar[4];
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uint16 types[4];
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Mult::Mult_AnimData animData;
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_vm->_game->_script->evalExpr(&objIndex);
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for (int i = 0; i < 4; i++)
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readVar[i] = _vm->_game->_script->readVarIndex(0, &types[0]);
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if (objIndex == -1) {
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warning("oPlaytoons_getObjAnimSize case -1 not implemented");
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return;
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}
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if (objIndex == -2) {
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bool doBreak = false;
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for (int i = 0; i < 3; i++)
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storeValue(readVar[i], types[i], (uint32) -1);
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for (int i = readValue(readVar[3], types[3]); i < _vm->_mult->_objCount; i++) {
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if (_vm->_mult->_objects[i].pAnimData->isStatic != 0)
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continue;
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byte *data = (byte *)_vm->_mult->_objects[i].pAnimData;
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for (int j = 1; j < 39; j += 2) {
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int32 value1 = READ_VARO_UINT32(readVar[3] + j * 4);
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int32 value2 = READ_VARO_UINT32(readVar[3] + (j + 1) * 4);
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if (value1 == -1) {
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doBreak = true;
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break;
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}
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if (value1 >= 0) {
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if ((int8)data[value1] != value2)
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break;
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} else {
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if ((int8)data[-value1] == value2)
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break;
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}
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}
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if (doBreak) {
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storeValue(readVar[0], types[0], i);
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break;
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}
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}
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return;
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}
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if ((objIndex < 0) || (objIndex >= _vm->_mult->_objCount)) {
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warning("oPlaytoons_getObjAnimSize(): objIndex = %d (%d)", objIndex, _vm->_mult->_objCount);
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_vm->_scenery->_toRedrawLeft = 0;
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_vm->_scenery->_toRedrawTop = 0;
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_vm->_scenery->_toRedrawRight = 0;
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_vm->_scenery->_toRedrawBottom = 0;
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} else {
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animData = *(_vm->_mult->_objects[objIndex].pAnimData);
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if (animData.isStatic == 0)
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_vm->_scenery->updateAnim(animData.layer, animData.frame,
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animData.animation, 0, *(_vm->_mult->_objects[objIndex].pPosX),
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*(_vm->_mult->_objects[objIndex].pPosY), 0);
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_vm->_scenery->_toRedrawLeft = MAX<int16>(_vm->_scenery->_toRedrawLeft, 0);
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_vm->_scenery->_toRedrawTop = MAX<int16>(_vm->_scenery->_toRedrawTop , 0);
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}
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WRITE_VAR_OFFSET(readVar[0], _vm->_scenery->_toRedrawLeft);
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WRITE_VAR_OFFSET(readVar[1], _vm->_scenery->_toRedrawTop);
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WRITE_VAR_OFFSET(readVar[2], _vm->_scenery->_toRedrawRight);
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WRITE_VAR_OFFSET(readVar[3], _vm->_scenery->_toRedrawBottom);
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}
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void Inter_Playtoons::oPlaytoons_CD_20_23() {
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_vm->_game->_script->evalExpr(0);
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}
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void Inter_Playtoons::oPlaytoons_CD_25() {
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_vm->_game->_script->readVarIndex();
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_vm->_game->_script->readVarIndex();
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}
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void Inter_Playtoons::oPlaytoons_copyFile() {
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Common::String path1 = _vm->_game->_script->evalString();
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Common::String path2 = _vm->_game->_script->evalString();
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Common::String file1 = getFile(path1.c_str());
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Common::String file2 = getFile(path2.c_str());
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if (file1.equalsIgnoreCase(file2)) {
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warning("oPlaytoons_copyFile(): \"%s\" == \"%s\"", path1.c_str(), path2.c_str());
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return;
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}
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warning("Playtoons Stub: copy file from \"%s\" to \"%s\"", file1.c_str(), file2.c_str());
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}
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void Inter_Playtoons::oPlaytoons_openItk() {
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Common::String file = getFile(_vm->_game->_script->evalString());
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if (!file.contains('.'))
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file += ".ITK";
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_vm->_dataIO->openArchive(file, false);
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}
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Common::String Inter_Playtoons::getFile(const char *path) {
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const char *orig = path;
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if (!strncmp(path, "@:\\", 3))
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path += 3;
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else if (!strncmp(path, "<ME>", 4))
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path += 4;
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else if (!strncmp(path, "<CD>", 4))
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path += 4;
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else if (!strncmp(path, "<STK>", 5))
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path += 5;
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else if (!strncmp(path, "<ALLCD>", 7))
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path += 7;
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const char *backslash = strrchr(path, '\\');
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if (backslash)
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path = backslash + 1;
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if (orig != path)
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debugC(2, kDebugFileIO, "Inter_Playtoons::getFile(): Evaluating path"
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"\"%s\" to \"%s\"", orig, path);
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return path;
|
|
}
|
|
|
|
bool Inter_Playtoons::readSprite(Common::String file, int32 dataVar,
|
|
int32 size, int32 offset) {
|
|
|
|
// WORKAROUND: Adibou copies TEMP.CSA to TEMP01.CSA, which isn't yet implemented
|
|
if (file.equalsIgnoreCase("TEMP01.CSA"))
|
|
file = "TEMP.CSA";
|
|
|
|
bool palette = false;
|
|
if (size < -1000) {
|
|
palette = true;
|
|
size += 1000;
|
|
}
|
|
|
|
int index = -size - 1;
|
|
if ((index < 0) || (index >= Draw::kSpriteCount) || !_vm->_draw->_spritesArray[index]) {
|
|
warning("No such sprite");
|
|
return false;
|
|
}
|
|
|
|
SurfacePtr sprite = _vm->_draw->_spritesArray[index];
|
|
if (sprite->getBPP() != 1) {
|
|
warning("bpp != 1");
|
|
return false;
|
|
}
|
|
|
|
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(file);
|
|
if (!stream) {
|
|
warning("No such file \"%s\"", file.c_str());
|
|
return false;
|
|
}
|
|
|
|
int32 spriteSize = sprite->getWidth() * sprite->getHeight();
|
|
int32 dataSize = stream->size();
|
|
|
|
if (palette)
|
|
dataSize -= 768;
|
|
|
|
int32 readSize = MIN(spriteSize, dataSize);
|
|
if (readSize <= 0)
|
|
return true;
|
|
|
|
stream->read(sprite->getData(), readSize);
|
|
|
|
if (palette)
|
|
stream->read((byte *)_vm->_global->_pPaletteDesc->vgaPal, 768);
|
|
|
|
delete stream;
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Gob
|