mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
3575a2db06
svn-id: r5961
147 lines
5.1 KiB
C++
147 lines
5.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "browser.h"
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#include "chooser.h"
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#include "newgui.h"
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#include "options.h"
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#include "PopUpWidget.h"
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//#include "backends/fs/fs.h"
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#include "common/config-file.h"
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//#include "common/engine.h"
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#include "common/gameDetector.h"
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/*
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_____ _ _ _ _ _
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|_ _| |__ (_)___ (_)___ __ _ __| |_ _ _ __ ___ _ __ ___ _ _| |
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| | | '_ \| / __| | / __| / _` | / _` | | | | '_ ` _ \| '_ ` _ \| | | | |
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| | | | | | \__ \ | \__ \ | (_| | | (_| | |_| | | | | | | | | | | | |_| |_|
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|_| |_| |_|_|___/ |_|___/ \__,_| \__,_|\__,_|_| |_| |_|_| |_| |_|\__, (_)
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|___/
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This just looks like an option dialog, but it doesn't change any actual settings currently!
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*/
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// TODO - allow changing options for:
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// - the save path (use _browser!)
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// - music & graphics driver (but see also the comments on EditGameDialog
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// for some techincal difficulties with this)
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// - default volumes (sfx/master/music)
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enum {
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kOKCmd = 'OK '
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};
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GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui)
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: Dialog(gui, 10, 15, 320-2*10, 200-2*15)
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{
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// The GFX mode popup & a label
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// TODO - add an API to query the list of available GFX modes, and to get/set the mode
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new StaticTextWidget(this, 5, 10+1, 100, kLineHeight, "Graphics mode: ", kTextAlignRight);
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PopUpWidget *gfxPopUp;
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gfxPopUp = new PopUpWidget(this, 105, 10, 180, kLineHeight);
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gfxPopUp->appendEntry("<default>");
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gfxPopUp->appendEntry("");
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gfxPopUp->appendEntry("Normal (no scaling)");
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gfxPopUp->appendEntry("2x");
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gfxPopUp->appendEntry("3x");
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gfxPopUp->appendEntry("2xSAI");
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gfxPopUp->appendEntry("Super2xSAI");
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gfxPopUp->appendEntry("SuperEagle");
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gfxPopUp->appendEntry("AdvMAME2x");
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gfxPopUp->setSelected(0);
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// The MIDI mode popup & a label
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new StaticTextWidget(this, 5, 26+1, 100, kLineHeight, "Music driver: ", kTextAlignRight);
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PopUpWidget *midiPopUp;
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midiPopUp = new PopUpWidget(this, 105, 26, 180, kLineHeight);
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// Populate it
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const MusicDrivers *md = GameDetector::getMusicDrivers();
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while (md->name) {
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if (GameDetector::isMusicDriverAvailable(md->id))
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midiPopUp->appendEntry(md->description, md->id);
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md++;
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}
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midiPopUp->setSelected(0);
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//
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// Sound controllers
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//
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const int yoffset = 40;
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new StaticTextWidget(this, 5, yoffset+10, 100, 16, "Master volume: ", kTextAlignRight);
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new StaticTextWidget(this, 5, yoffset+26, 100, 16, "Music volume: ", kTextAlignRight);
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new StaticTextWidget(this, 5, yoffset+42, 100, 16, "SFX volume: ", kTextAlignRight);
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SliderWidget *masterVolumeSlider, *musicVolumeSlider, *sfxVolumeSlider;
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masterVolumeSlider = new SliderWidget(this, 105, yoffset+8, 85, 12, "Volume1", 0);
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musicVolumeSlider = new SliderWidget(this, 105, yoffset+24, 85, 12, "Volume2", 0);
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sfxVolumeSlider = new SliderWidget(this, 105, yoffset+40, 85, 12, "Volume3", 0);
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masterVolumeSlider->setMinValue(0); masterVolumeSlider->setMaxValue(255);
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musicVolumeSlider->setMinValue(0); musicVolumeSlider->setMaxValue(255);
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sfxVolumeSlider->setMinValue(0); sfxVolumeSlider->setMaxValue(255);
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Widget *masterVolumeLabel, *musicVolumeLabel, *sfxVolumeLabel;
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masterVolumeLabel = new StaticTextWidget(this, 200, yoffset+10, 24, 16, "100%", kTextAlignLeft);
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musicVolumeLabel = new StaticTextWidget(this, 200, yoffset+26, 24, 16, "100%", kTextAlignLeft);
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sfxVolumeLabel = new StaticTextWidget(this, 200, yoffset+42, 24, 16, "100%", kTextAlignLeft);
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masterVolumeLabel->setFlags(WIDGET_CLEARBG);
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musicVolumeLabel->setFlags(WIDGET_CLEARBG);
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sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
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//
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// Save game path
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//
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new StaticTextWidget(this, 5, 106, 100, kLineHeight, "Savegame path: ", kTextAlignRight);
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new StaticTextWidget(this, 105, 106, 180, kLineHeight, "/foo/bar", kTextAlignLeft);
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new ButtonWidget(this, 105, 120, 64, 16, "Choose...", 0, 0);
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//
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// Add OK & Cancel buttons
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//
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addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0);
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addButton(_w-(kButtonWidth+10), _h-24, "OK", kOKCmd, 0);
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}
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GlobalOptionsDialog::~GlobalOptionsDialog()
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{
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}
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void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
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{
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if (cmd == kOKCmd) {
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// TODO Write back changes made to config object
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setResult(1);
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close();
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} else {
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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