..
cdrom.cpp
- Minor cleanup
2007-04-05 13:37:20 +00:00
cdrom.h
Major clean-up, including:
2007-03-20 14:51:57 +00:00
dataio.cpp
- Minor cleanup
2007-04-05 13:37:20 +00:00
dataio.h
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
detection.cpp
Update new demo description
2007-04-09 11:26:32 +00:00
draw_bargon.cpp
Major clean-up, including:
2007-03-20 14:51:57 +00:00
draw_v1.cpp
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
draw_v2.cpp
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
draw.cpp
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
draw.h
- Properly implemented the ImdPlayer
2007-03-29 17:55:39 +00:00
driver_vga.cpp
Some fixes for the Gob3 demos
2007-04-09 14:00:23 +00:00
driver_vga.h
Major clean-up, including:
2007-03-20 14:51:57 +00:00
game_v1.cpp
- Minor cleanup
2007-04-05 13:37:20 +00:00
game_v2.cpp
The scrolling now works without cursor jittering...
2007-04-13 07:48:26 +00:00
game.cpp
The scrolling now works without cursor jittering...
2007-04-13 07:48:26 +00:00
game.h
The scrolling now works without cursor jittering...
2007-04-13 07:48:26 +00:00
global.cpp
Implemented fast modes: CTRL-f for double and CTRL-g for triple speed
2007-04-13 19:55:09 +00:00
global.h
Implemented fast modes: CTRL-f for double and CTRL-g for triple speed
2007-04-13 19:55:09 +00:00
gob.cpp
Restructured saving/loading. Should work for Gob3 now, too...
2007-04-08 00:08:26 +00:00
gob.h
Restructured saving/loading. Should work for Gob3 now, too...
2007-04-08 00:08:26 +00:00
goblin_v1.cpp
Major clean-up, including:
2007-03-20 14:51:57 +00:00
goblin_v2.cpp
Small glitch/different goblin handling fix for Gob3
2007-04-09 15:40:10 +00:00
goblin_v3.cpp
Small glitch/different goblin handling fix for Gob3
2007-04-09 15:40:10 +00:00
goblin.cpp
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
goblin.h
Small glitch/different goblin handling fix for Gob3
2007-04-09 15:40:10 +00:00
imd.cpp
- Fixed another IMD drawing glitch (noticeable when becoming a giant)
2007-04-14 15:13:45 +00:00
imd.h
- Fixed another IMD drawing glitch (noticeable when becoming a giant)
2007-04-14 15:13:45 +00:00
init_v1.cpp
Major clean-up, including:
2007-03-20 14:51:57 +00:00
init_v2.cpp
Major clean-up, including:
2007-03-20 14:51:57 +00:00
init.cpp
- Minor cleanup
2007-04-05 13:37:20 +00:00
init.h
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
inter_bargon.cpp
Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra background buffer
2007-04-05 16:04:59 +00:00
inter_v1.cpp
Some fixes for the Gob3 demos
2007-04-09 14:00:23 +00:00
inter_v2.cpp
Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's second screen
2007-04-09 20:17:10 +00:00
inter_v3.cpp
Restructured saving/loading. Should work for Gob3 now, too...
2007-04-08 00:08:26 +00:00
inter.cpp
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
inter.h
Some Gob3 fixes:
2007-04-06 13:30:09 +00:00
map_v1.cpp
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
map_v2.cpp
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
map.cpp
- Minor cleanup
2007-04-05 13:37:20 +00:00
map.h
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
module.mk
Restructured saving/loading. Should work for Gob3 now, too...
2007-04-08 00:08:26 +00:00
mult_v1.cpp
Major clean-up, including:
2007-03-20 14:51:57 +00:00
mult_v2.cpp
This should fix bug #1694830
2007-04-05 13:36:26 +00:00
mult.cpp
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
mult.h
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
music.cpp
Major clean-up, including:
2007-03-20 14:51:57 +00:00
music.h
Fixing curly bracket style
2007-03-29 21:03:32 +00:00
palanim.cpp
- Minor cleanup
2007-04-05 13:37:20 +00:00
palanim.h
Major clean-up, including:
2007-03-20 14:51:57 +00:00
parse_v1.cpp
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
parse_v2.cpp
- Minor cleanup
2007-04-05 13:37:20 +00:00
parse.cpp
- Minor cleanup
2007-04-05 13:37:20 +00:00
parse.h
"char *" -> "byte *" where appropriate
2007-04-02 11:05:09 +00:00
saveload_v2.cpp
Restructured saving/loading. Should work for Gob3 now, too...
2007-04-08 00:08:26 +00:00
saveload_v3.cpp
Restructured saving/loading. Should work for Gob3 now, too...
2007-04-08 00:08:26 +00:00
saveload.cpp
Actually use the palette after loading
2007-04-13 07:48:55 +00:00
saveload.h
Restructured saving/loading. Should work for Gob3 now, too...
2007-04-08 00:08:26 +00:00
scenery_v1.cpp
Major clean-up, including:
2007-03-20 14:51:57 +00:00
scenery_v2.cpp
Major clean-up, including:
2007-03-20 14:51:57 +00:00
scenery.cpp
Fixed the background glitch
2007-04-09 16:56:47 +00:00
scenery.h
- Minor cleanup
2007-04-05 13:37:20 +00:00
sound.cpp
Moving the mutex locking out of the loop
2007-04-13 13:09:00 +00:00
sound.h
- Minor cleanup
2007-04-05 13:37:20 +00:00
util.cpp
Implemented fast modes: CTRL-f for double and CTRL-g for triple speed
2007-04-13 19:55:09 +00:00
util.h
Implemented fast modes: CTRL-f for double and CTRL-g for triple speed
2007-04-13 19:55:09 +00:00
video_v1.cpp
Major clean-up, including:
2007-03-20 14:51:57 +00:00
video_v2.cpp
Major clean-up, including:
2007-03-20 14:51:57 +00:00
video.cpp
Some Gob3 fixes:
2007-04-06 13:30:09 +00:00
video.h
Some Gob3 fixes:
2007-04-06 13:30:09 +00:00