scummvm/engines/gob
Sven Hesse 29523e9017 - Fixed another IMD drawing glitch (noticeable when becoming a giant)
- The IMD player now uses an AppendableAudioStream instead of a ringbuffer
- Changed waitEndSoundSlice() to use the time the sound was started as a reference point. This should help with the sync and fix stutter issues (in Wynnona's letter, for example)

svn-id: r26470
2007-04-14 15:13:45 +00:00
..
cdrom.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
cdrom.h Major clean-up, including: 2007-03-20 14:51:57 +00:00
dataio.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
dataio.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
detection.cpp Update new demo description 2007-04-09 11:26:32 +00:00
draw_bargon.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
draw_v1.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
draw_v2.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
draw.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
draw.h - Properly implemented the ImdPlayer 2007-03-29 17:55:39 +00:00
driver_vga.cpp Some fixes for the Gob3 demos 2007-04-09 14:00:23 +00:00
driver_vga.h Major clean-up, including: 2007-03-20 14:51:57 +00:00
game_v1.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
game_v2.cpp The scrolling now works without cursor jittering... 2007-04-13 07:48:26 +00:00
game.cpp The scrolling now works without cursor jittering... 2007-04-13 07:48:26 +00:00
game.h The scrolling now works without cursor jittering... 2007-04-13 07:48:26 +00:00
global.cpp Implemented fast modes: CTRL-f for double and CTRL-g for triple speed 2007-04-13 19:55:09 +00:00
global.h Implemented fast modes: CTRL-f for double and CTRL-g for triple speed 2007-04-13 19:55:09 +00:00
gob.cpp Restructured saving/loading. Should work for Gob3 now, too... 2007-04-08 00:08:26 +00:00
gob.h Restructured saving/loading. Should work for Gob3 now, too... 2007-04-08 00:08:26 +00:00
goblin_v1.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
goblin_v2.cpp Small glitch/different goblin handling fix for Gob3 2007-04-09 15:40:10 +00:00
goblin_v3.cpp Small glitch/different goblin handling fix for Gob3 2007-04-09 15:40:10 +00:00
goblin.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
goblin.h Small glitch/different goblin handling fix for Gob3 2007-04-09 15:40:10 +00:00
imd.cpp - Fixed another IMD drawing glitch (noticeable when becoming a giant) 2007-04-14 15:13:45 +00:00
imd.h - Fixed another IMD drawing glitch (noticeable when becoming a giant) 2007-04-14 15:13:45 +00:00
init_v1.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
init_v2.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
init.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
init.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
inter_bargon.cpp Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra background buffer 2007-04-05 16:04:59 +00:00
inter_v1.cpp Some fixes for the Gob3 demos 2007-04-09 14:00:23 +00:00
inter_v2.cpp Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's second screen 2007-04-09 20:17:10 +00:00
inter_v3.cpp Restructured saving/loading. Should work for Gob3 now, too... 2007-04-08 00:08:26 +00:00
inter.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
inter.h Some Gob3 fixes: 2007-04-06 13:30:09 +00:00
map_v1.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
map_v2.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
map.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
map.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
module.mk Restructured saving/loading. Should work for Gob3 now, too... 2007-04-08 00:08:26 +00:00
mult_v1.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
mult_v2.cpp This should fix bug #1694830 2007-04-05 13:36:26 +00:00
mult.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
mult.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
music.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
music.h Fixing curly bracket style 2007-03-29 21:03:32 +00:00
palanim.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
palanim.h Major clean-up, including: 2007-03-20 14:51:57 +00:00
parse_v1.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
parse_v2.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
parse.cpp - Minor cleanup 2007-04-05 13:37:20 +00:00
parse.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
saveload_v2.cpp Restructured saving/loading. Should work for Gob3 now, too... 2007-04-08 00:08:26 +00:00
saveload_v3.cpp Restructured saving/loading. Should work for Gob3 now, too... 2007-04-08 00:08:26 +00:00
saveload.cpp Actually use the palette after loading 2007-04-13 07:48:55 +00:00
saveload.h Restructured saving/loading. Should work for Gob3 now, too... 2007-04-08 00:08:26 +00:00
scenery_v1.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
scenery_v2.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
scenery.cpp Fixed the background glitch 2007-04-09 16:56:47 +00:00
scenery.h - Minor cleanup 2007-04-05 13:37:20 +00:00
sound.cpp Moving the mutex locking out of the loop 2007-04-13 13:09:00 +00:00
sound.h - Minor cleanup 2007-04-05 13:37:20 +00:00
util.cpp Implemented fast modes: CTRL-f for double and CTRL-g for triple speed 2007-04-13 19:55:09 +00:00
util.h Implemented fast modes: CTRL-f for double and CTRL-g for triple speed 2007-04-13 19:55:09 +00:00
video_v1.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
video_v2.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
video.cpp Some Gob3 fixes: 2007-04-06 13:30:09 +00:00
video.h Some Gob3 fixes: 2007-04-06 13:30:09 +00:00