mirror of
https://github.com/libretro/scummvm.git
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ebecf1dbaa
svn-id: r12262
107 lines
2.7 KiB
C++
107 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef SOUND_H
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#define SOUND_H
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#include "common/scummsys.h"
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#include "sound/mixer.h"
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class File;
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namespace Scumm {
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class ScummEngine;
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struct MP3OffsetTable;
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enum {
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kTalkSoundID = 10000
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};
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class Sound {
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protected:
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int16 _soundQuePos, _soundQue[0x100];
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int16 _soundQue2Pos, _soundQue2[10];
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File *_sfxFile;
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uint32 _talk_sound_a1, _talk_sound_a2, _talk_sound_b1, _talk_sound_b2;
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byte _talk_sound_mode;
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int _talk_sound_frame;
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bool _mouthSyncMode;
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bool _endOfMouthSync;
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uint16 _mouthSyncTimes[64];
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uint _curSoundPos;
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MP3OffsetTable *offset_table; // SO3 MP3 compressed audio
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int num_sound_effects; // SO3 MP3 compressed audio
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bool _vorbis_mode; // true if using SOG, false if using SO3
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int _currentCDSound;
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ScummEngine *_vm;
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public:
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PlayingSoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
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bool _soundsPaused;
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byte _sfxMode;
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public:
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Sound(ScummEngine *parent);
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~Sound();
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void addSoundToQueue(int sound);
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void addSoundToQueue2(int sound);
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void processSoundQues();
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void playSound(int sound);
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void startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle *handle = NULL);
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void stopTalkSound();
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bool isMouthSyncOff(uint pos);
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int isSoundRunning(int sound) const;
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bool isSoundInUse(int sound) const;
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void stopSound(int a);
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void stopAllSounds();
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void soundKludge(int *list, int num);
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void talkSound(uint32 a, uint32 b, int mode, int frame);
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void setupSound();
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void pauseSounds(bool pause);
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void startCDTimer();
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void stopCDTimer();
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void playCDTrack(int track, int numLoops, int startFrame, int duration);
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void stopCD();
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int pollCD() const;
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void updateCD();
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int getCurrentCDSound() const { return _currentCDSound; }
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protected:
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File *openSfxFile();
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void startSfxSound(File *file, int file_size, PlayingSoundHandle *handle, int id = -1);
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bool isSfxFinished() const;
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void processSfxQueues();
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bool isSoundInQueue(int sound) const;
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};
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} // End of namespace Scumm
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#endif
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