mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-02 07:28:32 +00:00
c441c5261f
svn-id: r33230
144 lines
3.5 KiB
C++
144 lines
3.5 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Inventory related functions
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*/
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#ifndef TINSEL_INVENTORY_H // prevent multiple includes
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#define TINSEL_INVENTORY_H
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#include "tinsel/dw.h"
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#include "tinsel/events.h" // for KEYEVENT, BUTEVENT
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namespace Tinsel {
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class Serializer;
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enum {
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INV_OPEN = -1,
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INV_CONV = 0,
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INV_1 = 1,
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INV_2 = 2,
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INV_CONF = 3,
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NUM_INV = 4
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};
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/** structure of each inventory object */
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struct INV_OBJECT {
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int32 id; // inventory objects id
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SCNHANDLE hFilm; // inventory objects animation film
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SCNHANDLE hScript; // inventory objects event handling script
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int32 attribute; // inventory object's attribute
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};
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typedef INV_OBJECT *PINV_OBJECT;
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void PopUpInventory(int invno);
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enum CONFTYPE {
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SAVE, LOAD, QUIT, OPTION, RESTART, SOUND, CONTROLS, SUBT, TOPWIN
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};
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void PopUpConf(CONFTYPE type);
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void Xmovement(int x);
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void Ymovement(int y);
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void ButtonToInventory(BUTEVENT be);
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void KeyToInventory(KEYEVENT ke);
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int WhichItemHeld(void);
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void HoldItem(int item);
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void DropItem(int item);
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void AddToInventory(int invno, int icon, bool hold);
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bool RemFromInventory(int invno, int icon);
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void RegisterIcons(void *cptr, int num);
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void idec_convw(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
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int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
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void idec_inv1(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
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int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
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void idec_inv2(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
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int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
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bool InventoryActive(void);
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void AddIconToPermanentDefaultList(int icon);
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void convPos(int bpos);
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void ConvPoly(HPOLYGON hp);
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int convIcon(void);
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void CloseDownConv(void);
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void convHide(bool hide);
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bool convHid(void);
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enum {
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INV_NOICON = -1,
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INV_CLOSEICON = -2,
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INV_OPENICON = -3,
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INV_HELDNOTIN = -4
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};
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void ConvAction(int index);
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void InventoryIconCursor(void);
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void setInvWinParts(SCNHANDLE hf);
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void setFlagFilms(SCNHANDLE hf);
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void setConfigStrings(SCNHANDLE *tp);
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int InvItem(int *x, int *y, bool update);
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int InvItemId(int x, int y);
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int InventoryPos(int num);
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bool IsInInventory(int object, int invnum);
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void KillInventory(void);
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void invObjectFilm(int object, SCNHANDLE hFilm);
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void syncInvInfo(Serializer &s);
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int InvGetLimit(int invno);
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void InvSetLimit(int invno, int n);
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void InvSetSize(int invno, int MinWidth, int MinHeight,
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int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
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int WhichInventoryOpen(void);
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bool IsTopWindow(void);
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bool IsConfWindow(void);
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bool IsConvWindow(void);
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} // end of namespace Tinsel
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#endif /* TINSEL_INVENTRY_H */
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