scummvm/engines/draci/sprite.h
Robert Špalek caa3b6707e Improved the interface of Sprite and Animation concerning relative coordinates and scaling.
It is no longer needed to modify the underlying animations when drawing them
on the screen or testing pixels in them.  Read access is enough, because
the displacement of the object is passed as a parameter.

Added some more const's where they logically belong.

svn-id: r44419
2009-09-27 20:49:59 +00:00

162 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DRACI_SPRITE_H
#define DRACI_SPRITE_H
#include "draci/surface.h"
#include "draci/font.h"
namespace Draci {
enum DrawableType { kDrawableText, kDrawableSprite };
struct Displacement {
int relX, relY;
double extraScaleX, extraScaleY;
};
extern const Displacement kNoDisplacement;
class Drawable {
public:
virtual void draw(Surface *surface, bool markDirty, int relX=0, int relY=0) const = 0;
virtual void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement = kNoDisplacement) const = 0;
virtual ~Drawable() {};
uint getWidth() const { return _width; }
uint getHeight() const { return _height; }
uint getScaledWidth() const { return _scaledWidth; }
uint getScaledHeight() const { return _scaledHeight; }
void setScaled(uint width, uint height) {
_scaledWidth = width;
_scaledHeight = height;
}
int getX() const { return _x; }
int getY() const { return _y; }
void setX(int x) { _x = x; }
void setY(int y) { _y = y; }
void setDelay(int delay) { _delay = delay; }
int getDelay() const { return _delay; }
virtual Common::Rect getRect(const Displacement &displacement = kNoDisplacement) const = 0;
virtual DrawableType getType() const = 0;
protected:
uint _width; //!< Width of the sprite
uint _height; //!< Height of the sprite
uint _scaledWidth; //!< Scaled width of the sprite
uint _scaledHeight; //!< Scaled height of the sprite
int _x, _y; //!< Sprite coordinates
/** The time a drawable should stay on the screen
* before being replaced by another or deleted
*/
int _delay;
};
/**
* Represents a Draci Historie sprite. Supplies two constructors; one for
* loading a sprite from a raw data buffer and one for loading a sprite in
* the Draci sprite format. Supports loading the sprite from a column-wise
* format (transforming them to row-wise) since that is the way the sprites
* are stored in the original game files.
*
* Sprite format:
* [uint16LE] sprite width
* [uint16LE] sprite height
* [height * width bytes] image pixels stored column-wise, one byte per pixel
*/
class Sprite : public Drawable {
public:
Sprite(const byte *raw_data, uint16 width, uint16 height, int x, int y, bool columnwise);
Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise);
~Sprite();
void draw(Surface *surface, bool markDirty, int relX=0, int relY=0) const;
void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement = kNoDisplacement) const;
void setMirrorOn();
void setMirrorOff();
Common::Rect getRect(const Displacement &displacement = kNoDisplacement) const;
const byte *getBuffer() const { return _data; }
int getPixel(int x, int y, const Displacement &displacement = kNoDisplacement) const;
DrawableType getType() const { return kDrawableSprite; }
private:
const byte *_data; //!< Pointer to a buffer containing raw sprite data (row-wise)
bool _mirror;
};
class Text : public Drawable {
public:
Text(const Common::String &str, const Font *font, byte fontColour,
int x, int y, uint spacing = 0);
~Text() {};
void setText(const Common::String &str);
void setColour(byte fontColour);
void setSpacing(uint spacing);
void setFont(const Font *font);
uint getLength() const;
void draw(Surface *surface, bool markDirty, int relX=0, int relY=0) const;
// TODO: drawReScaled just calls draw so Text can be accessed through a Drawable pointer.
// Handle scaling text sometimes (not essential).
void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement = kNoDisplacement) const { draw(surface, markDirty, displacement.relX, displacement.relY); }
Common::Rect getRect(const Displacement &displacement = kNoDisplacement) const;
DrawableType getType() const { return kDrawableText; }
private:
Common::String _text;
uint _length;
uint8 _colour;
uint _spacing;
const Font *_font;
};
} // End of namespace Draci
#endif // DRACI_SPRITE_H