scummvm/engines/kyra/staticres_lol.cpp
2011-12-26 16:18:10 +01:00

840 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/resource.h"
#include "kyra/lol.h"
#include "kyra/screen_lol.h"
#include "kyra/gui_lol.h"
#ifdef ENABLE_LOL
namespace Kyra {
const LoLCharacter *StaticResource::loadCharData(int id, int &entries) {
return (const LoLCharacter *)getData(id, kLolCharData, entries);
}
const SpellProperty *StaticResource::loadSpellData(int id, int &entries) {
return (const SpellProperty *)getData(id, kLolSpellData, entries);
}
const CompassDef *StaticResource::loadCompassData(int id, int &entries) {
return (const CompassDef *)getData(id, kLolCompassData, entries);
}
const FlyingObjectShape *StaticResource::loadFlyingObjectData(int id, int &entries) {
return (const FlyingObjectShape *)getData(id, kLolFlightShpData, entries);
}
const LoLButtonDef *StaticResource::loadButtonDefs(int id, int &entries) {
return (const LoLButtonDef *)getData(id, kLolButtonData, entries);
}
bool StaticResource::loadCharData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
size = stream.size() / 130;
LoLCharacter *charData = new LoLCharacter[size];
for (int i = 0; i < size; i++) {
LoLCharacter *t = &charData[i];
t->flags = stream.readUint16LE();
stream.read(t->name, 11);
t->raceClassSex = stream.readByte();
t->id = stream.readSint16LE();
t->curFaceFrame = stream.readByte();
t->tempFaceFrame = stream.readByte();
t->screamSfx = stream.readByte();
stream.readUint32LE();
for (int ii = 0; ii < 8; ii++)
t->itemsMight[ii] = stream.readUint16LE();
for (int ii = 0; ii < 8; ii++)
t->protectionAgainstItems[ii] = stream.readUint16LE();
t->itemProtection = stream.readUint16LE();
t->hitPointsCur = stream.readSint16LE();
t->hitPointsMax = stream.readUint16LE();
t->magicPointsCur = stream.readSint16LE();
t->magicPointsMax = stream.readUint16LE();
t->field_41 = stream.readByte();
t->damageSuffered = stream.readUint16LE();
t->weaponHit = stream.readUint16LE();
t->totalMightModifier = stream.readUint16LE();
t->totalProtectionModifier = stream.readUint16LE();
t->might = stream.readUint16LE();
t->protection = stream.readUint16LE();
t->nextAnimUpdateCountdown = stream.readSint16LE();
for (int ii = 0; ii < 11; ii++)
t->items[ii] = stream.readUint16LE();
for (int ii = 0; ii < 3; ii++)
t->skillLevels[ii] = stream.readByte();
for (int ii = 0; ii < 3; ii++)
t->skillModifiers[ii] = stream.readByte();
for (int ii = 0; ii < 3; ii++)
t->experiencePts[ii] = stream.readUint32LE();
for (int ii = 0; ii < 5; ii++)
t->characterUpdateEvents[ii] = stream.readByte();
for (int ii = 0; ii < 5; ii++)
t->characterUpdateDelay[ii] = stream.readByte();
};
ptr = charData;
return true;
}
bool StaticResource::loadSpellData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
size = stream.size() / 28;
SpellProperty *spellData = new SpellProperty[size];
for (int i = 0; i < size; i++) {
SpellProperty *t = &spellData[i];
t->spellNameCode = stream.readUint16LE();
for (int ii = 0; ii < 4; ii++)
t->mpRequired[ii] = stream.readUint16LE();
t->field_a = stream.readUint16LE();
t->field_c = stream.readUint16LE();
for (int ii = 0; ii < 4; ii++)
t->hpRequired[ii] = stream.readUint16LE();
t->field_16 = stream.readUint16LE();
t->field_18 = stream.readUint16LE();
t->flags = stream.readUint16LE();
};
ptr = spellData;
return true;
}
bool StaticResource::loadCompassData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
size = stream.size() / 4;
CompassDef *defs = new CompassDef[size];
for (int i = 0; i < size; i++) {
CompassDef *t = &defs[i];
t->shapeIndex = stream.readByte();
t->x = stream.readByte();
t->y = stream.readByte();
t->flags = stream.readByte();
};
ptr = defs;
return true;
}
bool StaticResource::loadFlyingObjectData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
size = stream.size() / 5;
FlyingObjectShape *defs = new FlyingObjectShape[size];
for (int i = 0; i < size; i++) {
FlyingObjectShape *t = &defs[i];
t->shapeFront = stream.readByte();
t->shapeBack = stream.readByte();
t->shapeLeft = stream.readByte();
t->drawFlags = stream.readByte();
t->flipFlags = stream.readByte();
};
ptr = defs;
return true;
}
bool StaticResource::loadButtonDefs(Common::SeekableReadStream &stream, void *&ptr, int &size) {
size = stream.size() / 18;
LoLButtonDef *r = new LoLButtonDef[size];
for (int i = 0; i < size; i++) {
r[i].buttonflags = stream.readUint16BE();
r[i].keyCode = stream.readUint16BE();
r[i].keyCode2 = stream.readUint16BE();
r[i].x = stream.readSint16BE();
r[i].y = stream.readSint16BE();
r[i].w = stream.readUint16BE();
r[i].h = stream.readUint16BE();
r[i].index = stream.readUint16BE();
r[i].screenDim = stream.readUint16BE();
}
ptr = r;
return true;
}
void StaticResource::freeCharData(void *&ptr, int &size) {
LoLCharacter *d = (LoLCharacter *)ptr;
delete[] d;
ptr = 0;
size = 0;
}
void StaticResource::freeSpellData(void *&ptr, int &size) {
SpellProperty *d = (SpellProperty *)ptr;
delete[] d;
ptr = 0;
size = 0;
}
void StaticResource::freeCompassData(void *&ptr, int &size) {
CompassDef *d = (CompassDef *)ptr;
delete[] d;
ptr = 0;
size = 0;
}
void StaticResource::freeFlyingObjectData(void *&ptr, int &size) {
FlyingObjectShape *d = (FlyingObjectShape *)ptr;
delete[] d;
ptr = 0;
size = 0;
}
void StaticResource::freeButtonDefs(void *&ptr, int &size) {
LoLButtonDef *d = (LoLButtonDef *)ptr;
delete[] d;
ptr = 0;
size = 0;
}
void LoLEngine::initStaticResource() {
// assign music data
static const char *const pcMusicFileListIntro[] = { "LOREINTR" };
static const char *const pcMusicFileListFinale[] = { "LOREFINL" };
static const char *const pcMusicFileListIngame[] = { "LORE%02d%c" };
static const char *const pc98MusicFileListIntro[] = { 0, "lore84.86", "lore82.86", 0, 0, 0, "lore83.86", "lore81.86" };
static const char *const pc98MusicFileListFinale[] = { 0, 0, "lore85.86", "lore86.86", "lore87.86" };
static const char *const pc98MusicFileListIngame[] = { "lore%02d.86" };
memset(_soundData, 0, sizeof(_soundData));
if (_flags.platform == Common::kPlatformPC) {
_soundData[0].fileList = pcMusicFileListIntro;
_soundData[0].fileListLen = ARRAYSIZE(pcMusicFileListIntro);
_soundData[1].fileList = pcMusicFileListIngame;
_soundData[1].fileListLen = ARRAYSIZE(pcMusicFileListIngame);
_soundData[2].fileList = pcMusicFileListFinale;
_soundData[2].fileListLen = ARRAYSIZE(pcMusicFileListFinale);
} else if (_flags.platform == Common::kPlatformPC98) {
_soundData[0].fileList = pc98MusicFileListIntro;
_soundData[0].fileListLen = ARRAYSIZE(pc98MusicFileListIntro);
_soundData[1].fileList = pc98MusicFileListIngame;
_soundData[1].fileListLen = ARRAYSIZE(pc98MusicFileListIngame);
_soundData[2].fileList = pc98MusicFileListFinale;
_soundData[2].fileListLen = ARRAYSIZE(pc98MusicFileListFinale);
}
if (_flags.isDemo)
return;
int tempSize;
_pakFileList = _staticres->loadStrings(kLolIngamePakFiles, _pakFileListSize);
_charDefaults = _staticres->loadCharData(kLolCharacterDefs, _charDefaultsSize);
_ingameSoundIndex = (const uint16 *)_staticres->loadRawData(kLolIngameSfxIndex, tempSize);
_musicTrackMap = _staticres->loadRawData(kLolMusicTrackMap, tempSize);
_ingameGMSoundIndex = _staticres->loadRawData(kLolIngameGMSfxIndex, _ingameGMSoundIndexSize);
_ingameMT32SoundIndex = _staticres->loadRawData(kLolIngameMT32SfxIndex, _ingameMT32SoundIndexSize);
_ingamePCSpeakerSoundIndex = _staticres->loadRawData(kLolIngamePcSpkSfxIndex, _ingamePCSpeakerSoundIndexSize);
_spellProperties = _staticres->loadSpellData(kLolSpellProperties, tempSize);
_gameShapeMap = (const int8 *)_staticres->loadRawData(kLolGameShapeMap, tempSize);
_sceneItemOffs = (const int8 *)_staticres->loadRawData(kLolSceneItemOffs, tempSize);
_charInvIndex = _staticres->loadRawData(kLolCharInvIndex, tempSize);
_charInvDefs = _staticres->loadRawData(kLolCharInvDefs, tempSize);
_charDefsMan = _staticres->loadRawDataBe16(kLolCharDefsMan, tempSize);
_charDefsWoman = _staticres->loadRawDataBe16(kLolCharDefsWoman, tempSize);
_charDefsKieran = _staticres->loadRawDataBe16(kLolCharDefsKieran, tempSize);
_charDefsAkshel = _staticres->loadRawDataBe16(kLolCharDefsAkshel, tempSize);
_expRequirements = (const int32 *)_staticres->loadRawDataBe32(kLolExpRequirements, tempSize);
_monsterModifiers = _staticres->loadRawDataBe16(kLolMonsterModifiers, tempSize);
_monsterShiftOffs = (const int8 *)_staticres->loadRawData(kLolMonsterShiftOffsets, tempSize);
_monsterDirFlags = _staticres->loadRawData(kLolMonsterDirFlags, tempSize);
_monsterScaleX = _staticres->loadRawData(kLolMonsterScaleX, tempSize);
_monsterScaleY = _staticres->loadRawData(kLolMonsterScaleY, tempSize);
_monsterScaleWH = _staticres->loadRawDataBe16(kLolMonsterScaleWH, tempSize);
_inventorySlotDesc = _staticres->loadRawDataBe16(kLolInventoryDesc, tempSize);
_levelShpList = _staticres->loadStrings(kLolLevelShpList, tempSize);
_levelDatList = _staticres->loadStrings(kLolLevelDatList, tempSize);
_compassDefs = _staticres->loadCompassData(kLolCompassDefs, tempSize);
_flyingItemShapes = _staticres->loadFlyingObjectData(kLolFlyingObjectShp, tempSize);
_itemCost = _staticres->loadRawDataBe16(kLolItemPrices, tempSize);
_stashSetupData = _staticres->loadRawData(kLolStashSetup, tempSize);
_dscWalls = (const int8 *)_staticres->loadRawData(kLolDscWalls, tempSize);
_dscOvlMap = _staticres->loadRawData(kLolDscOvlMap, tempSize);
_dscShapeOvlIndex = _staticres->loadRawData(kLolDscOvlIndex, tempSize);
_dscShapeScaleW = _staticres->loadRawDataBe16(kLolDscScaleWidthData, tempSize);
_dscShapeScaleH = _staticres->loadRawDataBe16(kLolDscScaleHeightData, tempSize);
_dscShapeY = (const int8 *)_staticres->loadRawData(kLolBaseDscY, tempSize);
_dscDoorMonsterScaleTable = _staticres->loadRawDataBe16(kLolDscDoorScale, tempSize);
_dscDoor4 = _staticres->loadRawDataBe16(kLolDscDoor4, tempSize);
_dscDoorMonsterX = (const int16 *)_staticres->loadRawDataBe16(kLolDscDoorX, tempSize);
_dscDoorMonsterY = (const int16 *)_staticres->loadRawDataBe16(kLolDscDoorY, tempSize);
_scrollXTop = _staticres->loadRawData(kLolScrollXTop, tempSize);
_scrollYTop = _staticres->loadRawData(kLolScrollYTop, tempSize);
_scrollXBottom = _staticres->loadRawData(kLolScrollXBottom, tempSize);
_scrollYBottom = _staticres->loadRawData(kLolScrollYBottom, tempSize);
const char *const *tmpSndList = _staticres->loadStrings(kLolIngameSfxFiles, _ingameSoundListSize);
if (tmpSndList) {
_ingameSoundList = new char*[_ingameSoundListSize];
for (int i = 0; i < _ingameSoundListSize; i++) {
_ingameSoundList[i] = new char[strlen(tmpSndList[i]) + 1];
strcpy(_ingameSoundList[i], tmpSndList[i]);
}
_staticres->unloadId(kLolIngameSfxFiles);
}
_buttonData = _staticres->loadButtonDefs(kLolButtonDefs, tempSize);
_buttonList1 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList1, tempSize);
_buttonList2 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList2, tempSize);
_buttonList3 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList3, tempSize);
_buttonList4 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList4, tempSize);
_buttonList5 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList5, tempSize);
_buttonList6 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList6, tempSize);
_buttonList7 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList7, tempSize);
_buttonList8 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList8, tempSize);
_autoMapStrings = _staticres->loadRawDataBe16(kLolMapStringId, tempSize);
const uint8 *tmp = _staticres->loadRawData(kLolLegendData, tempSize);
uint8 entrySize = tempSize / 12;
tempSize /= entrySize;
if (tempSize) {
_defaultLegendData = new MapLegendData[tempSize];
for (int i = 0; i < tempSize; i++) {
_defaultLegendData[i].shapeIndex = *tmp++;
_defaultLegendData[i].enable = *tmp++ ? true : false;
_defaultLegendData[i].y = (entrySize == 5) ? (int8)*tmp++ : (i == 10 ? -5 : 0);
_defaultLegendData[i].stringId = READ_LE_UINT16(tmp);
tmp += 2;
}
_staticres->unloadId(kLolLegendData);
}
tmp = _staticres->loadRawData(kLolMapCursorOvl, tempSize);
if (tmp) {
_mapCursorOverlay = new uint8[tempSize];
memcpy(_mapCursorOverlay, tmp, tempSize);
_staticres->unloadId(kLolMapCursorOvl);
}
_updateSpellBookCoords = _staticres->loadRawData(kLolSpellbookCoords, tempSize);
_updateSpellBookAnimData = _staticres->loadRawData(kLolSpellbookAnim, tempSize);
_healShapeFrames = _staticres->loadRawData(kLolHealShapeFrames, tempSize);
tmp = _staticres->loadRawData(kLolLightningDefs, tempSize);
if (tmp) {
_lightningProps = new LightningProperty[5];
for (int i = 0; i < 5; i++) {
_lightningProps[i].lastFrame = tmp[i << 2];
_lightningProps[i].frameDiv = tmp[(i << 2) + 1];
_lightningProps[i].sfxId = READ_LE_UINT16(&tmp[(i << 2) + 2]);
}
_staticres->unloadId(kLolLightningDefs);
}
_fireBallCoords = (const int16*)_staticres->loadRawDataBe16(kLolFireballCoords, tempSize);
_buttonCallbacks.clear();
_buttonCallbacks.reserve(95);
#define cb(x) _buttonCallbacks.push_back(BUTTON_FUNCTOR(LoLEngine, this, &LoLEngine::x))
// 0x00
cb(clickedUpArrow);
cb(clickedDownArrow);
_buttonCallbacks.push_back(_buttonCallbacks[1]);
cb(clickedLeftArrow);
// 0x04
cb(clickedRightArrow);
cb(clickedTurnLeftArrow);
cb(clickedTurnRightArrow);
cb(clickedAttackButton);
// 0x08
for (int i = 0; i < 3; ++i)
_buttonCallbacks.push_back(_buttonCallbacks[7]);
cb(clickedMagicButton);
// 0x0C
for (int i = 0; i < 3; ++i)
_buttonCallbacks.push_back(_buttonCallbacks[11]);
cb(clickedMagicSubmenu);
// 0x10
cb(clickedScreen);
cb(clickedPortraitLeft);
for (int i = 0; i < 7; ++i)
_buttonCallbacks.push_back(_buttonCallbacks[17]);
// 0x19
cb(clickedLiveMagicBarsLeft);
for (int i = 0; i < 3; ++i)
_buttonCallbacks.push_back(_buttonCallbacks[25]);
// 0x1D
cb(clickedPortraitEtcRight);
for (int i = 0; i < 3; ++i)
_buttonCallbacks.push_back(_buttonCallbacks[29]);
// 0x21
cb(clickedCharInventorySlot);
for (int i = 0; i < 10; ++i)
_buttonCallbacks.push_back(_buttonCallbacks[33]);
// 0x2C
cb(clickedExitCharInventory);
cb(clickedSceneDropItem);
for (int i = 0; i < 3; ++i)
_buttonCallbacks.push_back(_buttonCallbacks[45]);
// 0x31
cb(clickedScenePickupItem);
cb(clickedInventorySlot);
for (int i = 0; i < 9; ++i)
_buttonCallbacks.push_back(_buttonCallbacks[50]);
// 0x3C
cb(clickedInventoryScroll);
cb(clickedInventoryScroll);
cb(clickedWall);
_buttonCallbacks.push_back(_buttonCallbacks[62]);
// 0x40
cb(clickedSequenceWindow);
_buttonCallbacks.push_back(_buttonCallbacks[0]);
_buttonCallbacks.push_back(_buttonCallbacks[1]);
_buttonCallbacks.push_back(_buttonCallbacks[3]);
// 0x44
_buttonCallbacks.push_back(_buttonCallbacks[4]);
_buttonCallbacks.push_back(_buttonCallbacks[5]);
_buttonCallbacks.push_back(_buttonCallbacks[6]);
cb(clickedScroll);
// 0x48
for (int i = 0; i < 9; ++i)
_buttonCallbacks.push_back(_buttonCallbacks[71]);
// 0x51
cb(clickedSpellTargetCharacter);
for (int i = 0; i < 3; ++i)
_buttonCallbacks.push_back(_buttonCallbacks[81]);
// 0x55
cb(clickedSpellTargetScene);
cb(clickedSceneThrowItem);
_buttonCallbacks.push_back(_buttonCallbacks[86]);
// 0x58
cb(clickedOptions);
cb(clickedRestParty);
cb(clickedMoneyBox);
cb(clickedCompass);
// 0x5C
cb(clickedAutomap);
cb(clickedLamp);
cb(clickedStatusIcon);
#undef cb
}
void GUI_LoL::initStaticData() {
GUI_V2_BUTTON(_scrollUpButton, 20, 96, 0, 1, 1, 1, 0x4487, 0, 0, 0, 25, 16, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0);
GUI_V2_BUTTON(_scrollDownButton, 21, 98, 0, 1, 1, 1, 0x4487, 0, 0, 0, 25, 16, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0);
for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i)
GUI_V2_BUTTON(_menuButtons[i], i, 0, 0, 0, 0, 0, 0x4487, 0, 0, 0, 0, 0, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0);
if (_vm->gameFlags().isTalkie)
GUI_LOL_MENU(_mainMenu, 9, 0x4000, 0, 7, -1, -1, -1, -1);
else
GUI_LOL_MENU(_mainMenu, 17, 0x4000, 0, 6, -1, -1, -1, -1);
GUI_LOL_MENU_ITEM(_mainMenu.item[0], 0x4001, 16, 23, 176, 15, 0, 0);
GUI_LOL_MENU_ITEM(_mainMenu.item[1], 0x4002, 16, 40, 176, 15, 0, 0);
GUI_LOL_MENU_ITEM(_mainMenu.item[2], 0x4003, 16, 57, 176, 15, 0, 0);
GUI_LOL_MENU_ITEM(_mainMenu.item[3], 0x4004, 16, 74, 176, 15, 0, 0);
if (_vm->gameFlags().isTalkie) {
GUI_LOL_MENU_ITEM(_mainMenu.item[4], 0x42D9, 16, 91, 176, 15, 0, 0);
GUI_LOL_MENU_ITEM(_mainMenu.item[5], 0x4006, 16, 108, 176, 15, 0, 0);
GUI_LOL_MENU_ITEM(_mainMenu.item[6], 0x4005, 88, 127, 104, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
} else {
GUI_LOL_MENU_ITEM(_mainMenu.item[4], 0x4006, 16, 91, 176, 15, 0, 0);
GUI_LOL_MENU_ITEM(_mainMenu.item[5], 0x4005, 88, 110, 104, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
}
Button::Callback mainMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedMainMenu);
for (int i = 0; i < _mainMenu.numberOfItems; ++i)
_mainMenu.item[i].callback = mainMenuFunctor;
GUI_LOL_MENU(_loadMenu, 10, 0x400e, 1, 5, 128, 20, 128, 118);
GUI_LOL_MENU_ITEM(_loadMenu.item[0], 0xfffe, 8, 39, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_loadMenu.item[1], 0xfffd, 8, 56, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_loadMenu.item[2], 0xfffc, 8, 73, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_loadMenu.item[3], 0xfffb, 8, 90, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_loadMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
Button::Callback loadMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedLoadMenu);
for (int i = 0; i < 5; ++i)
_loadMenu.item[i].callback = loadMenuFunctor;
GUI_LOL_MENU(_saveMenu, 10, 0x400d, 1, 5, 128, 20, 128, 118);
GUI_LOL_MENU_ITEM(_saveMenu.item[0], 0xfffe, 8, 39, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_saveMenu.item[1], 0xfffd, 8, 56, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_saveMenu.item[2], 0xfffc, 8, 73, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_saveMenu.item[3], 0xfffb, 8, 90, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_saveMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
Button::Callback saveMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedSaveMenu);
for (int i = 0; i < 5; ++i)
_saveMenu.item[i].callback = saveMenuFunctor;
GUI_LOL_MENU(_deleteMenu, 10, 0x400f, 1, 5, 128, 20, 128, 118);
GUI_LOL_MENU_ITEM(_deleteMenu.item[0], 0xfffe, 8, 39, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_deleteMenu.item[1], 0xfffd, 8, 56, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_deleteMenu.item[2], 0xfffc, 8, 73, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_deleteMenu.item[3], 0xfffb, 8, 90, 256, 15, 0, 0);
GUI_LOL_MENU_ITEM(_deleteMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
Button::Callback deleteMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedDeleteMenu);
for (int i = 0; i < 5; ++i)
_deleteMenu.item[i].callback = deleteMenuFunctor;
GUI_LOL_MENU(_gameOptions, 17, 0x400c, 0, 6, -1, -1, -1, -1);
if (_vm->gameFlags().isTalkie) {
GUI_LOL_MENU_ITEM(_gameOptions.item[0], 0xfff7, 120, 22, 80, 15, 0x406e, 0);
GUI_LOL_MENU_ITEM(_gameOptions.item[1], 0xfff6, 120, 39, 80, 15, 0x406c, 0);
GUI_LOL_MENU_ITEM(_gameOptions.item[2], 0xfff5, 120, 56, 80, 15, 0x406d, 0);
GUI_LOL_MENU_ITEM(_gameOptions.item[3], 0xfff4, 120, 73, 80, 15, 0x42d5, 0);
GUI_LOL_MENU_ITEM(_gameOptions.item[4], 0xfff3, 120, 90, 80, 15, 0x42d2, 0);
GUI_LOL_MENU_ITEM(_gameOptions.item[5], 0x4072, 104, 110, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
} else {
GUI_LOL_MENU_ITEM(_gameOptions.item[0], 0xfff9, 120, 22, 80, 15, 0x406a, 0);
GUI_LOL_MENU_ITEM(_gameOptions.item[1], 0xfff8, 120, 39, 80, 15, 0x406b, 0);
GUI_LOL_MENU_ITEM(_gameOptions.item[2], 0xfff7, 120, 56, 80, 15, 0x406e, 0);
GUI_LOL_MENU_ITEM(_gameOptions.item[3], 0xfff6, 120, 73, 80, 15, 0x406c, 0);
GUI_LOL_MENU_ITEM(_gameOptions.item[4], 0xfff5, 120, 90, 80, 15, 0x406d, 0);
GUI_LOL_MENU_ITEM(_gameOptions.item[5], 0x4072, 104, 110, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
}
Button::Callback optionsMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedOptionsMenu);
for (int i = 0; i < _gameOptions.numberOfItems; ++i)
_gameOptions.item[i].callback = optionsMenuFunctor;
GUI_LOL_MENU(_audioOptions, 18, 0x42d9, 2, 1, -1, -1, -1, -1);
GUI_LOL_MENU_ITEM(_audioOptions.item[0], 0x4072, 152, 76, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
GUI_LOL_MENU_ITEM(_audioOptions.item[1], 3, 128, 22, 114, 14, 0x42db, 0);
GUI_LOL_MENU_ITEM(_audioOptions.item[2], 4, 128, 39, 114, 14, 0x42da, 0);
GUI_LOL_MENU_ITEM(_audioOptions.item[3], 5, 128, 56, 114, 14, 0x42dc, 0);
Button::Callback audioMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedAudioMenu);
for (int i = 0; i < 4; ++i)
_audioOptions.item[i].callback = audioMenuFunctor;
GUI_LOL_MENU(_deathMenu, 11, 0x4013, 0, 2, -1, -1, -1, -1);
GUI_LOL_MENU_ITEM(_deathMenu.item[0], 0x4006, 8, 30, 104, 15, 0, 0);
GUI_LOL_MENU_ITEM(_deathMenu.item[1], 0x4001, 176, 30, 104, 15, 0, 0);
Button::Callback deathMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedDeathMenu);
for (int i = 0; i < 2; ++i)
_deathMenu.item[i].callback = deathMenuFunctor;
GUI_LOL_MENU(_savenameMenu, 7, 0x4053, 0, 2, -1, -1, -1, -1);
GUI_LOL_MENU_ITEM(_savenameMenu.item[0], 0x4012, 8, 38, 72, 15, 0, _vm->_keyMap[Common::KEYCODE_RETURN]);
GUI_LOL_MENU_ITEM(_savenameMenu.item[1], 0x4011, 176, 38, 72, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
Button::Callback savenameMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedSavenameMenu);
for (int i = 0; i < 2; ++i)
_savenameMenu.item[i].callback = savenameMenuFunctor;
GUI_LOL_MENU(_choiceMenu, 11, 0, 0, 2, -1, -1, -1, -1);
GUI_LOL_MENU_ITEM(_choiceMenu.item[0], 0x4007, 8, 30, 72, 15, 0, 0);
GUI_LOL_MENU_ITEM(_choiceMenu.item[1], 0x4008, 208, 30, 72, 15, 0, 0);
Button::Callback choiceMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedChoiceMenu);
for (int i = 0; i < 2; ++i)
_choiceMenu.item[i].callback = choiceMenuFunctor;
}
const ScreenDim Screen_LoL::_screenDimTable256C[] = {
{ 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 }, // Taken from Intro
{ 0x08, 0x48, 0x18, 0x38, 0xFE, 0x01, 0x00, 0x00 },
{ 0x0E, 0x00, 0x16, 0x78, 0xFE, 0x01, 0x00, 0x00 },
{ 0x0B, 0x7B, 0x1C, 0x12, 0xFE, 0xFC, 0x00, 0x00 },
{ 0x0B, 0x7B, 0x1C, 0x2D, 0xFE, 0xFC, 0x00, 0x00 },
{ 0x55, 0x7B, 0xE9, 0x37, 0xFE, 0xFC, 0x00, 0x00 },
{ 0x0B, 0x8C, 0x10, 0x2B, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (4 entries)
{ 0x04, 0x59, 0x20, 0x3C, 0x00, 0x00, 0x00, 0x00 },
{ 0x05, 0x6E, 0x1E, 0x0C, 0xFE, 0x01, 0x00, 0x00 },
{ 0x07, 0x19, 0x1A, 0x97, 0x00, 0x00, 0x00, 0x00 }, // Ingame main menu box CD version
{ 0x03, 0x1E, 0x22, 0x8C, 0x00, 0x00, 0x00, 0x00 },
{ 0x02, 0x48, 0x24, 0x34, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x0E, 0x00, 0x16, 0x78, 0xFE, 0x01, 0x00, 0x00 },
{ 0x0D, 0xA2, 0x18, 0x0C, 0xFE, 0x01, 0x00, 0x00 },
{ 0x0F, 0x06, 0x14, 0x6E, 0x01, 0x00, 0x00, 0x00 },
{ 0x1A, 0xBE, 0x0A, 0x07, 0xFE, 0x01, 0x00, 0x00 },
{ 0x07, 0x21, 0x1A, 0x85, 0x00, 0x00, 0x00, 0x00 },
{ 0x03, 0x32, 0x22, 0x62, 0x00, 0x00, 0x00, 0x00 },
{ 0x0B, 0x8C, 0x10, 0x33, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (5 entries, CD version only)
{ 0x0B, 0x8C, 0x10, 0x23, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (3 entries, floppy version only)
{ 0x01, 0x20, 0x26, 0x80, 0xDC, 0xFD, 0x00, 0x00 }, // Credits
{ 0x09, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
{ 0x19, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
{ 0x01, 0x02, 0x26, 0x14, 0x00, 0x0F, 0x0E, 0x00 },
};
const ScreenDim Screen_LoL::_screenDimTable16C[] = {
{ 0x00, 0x00, 0x28, 0xC8, 0x33, 0x44, 0x00, 0x00 }, // Taken from Intro
{ 0x08, 0x48, 0x18, 0x38, 0x33, 0x44, 0x00, 0x00 },
{ 0x0E, 0x00, 0x16, 0x78, 0x33, 0x44, 0x00, 0x00 },
{ 0x0B, 0x7B, 0x1C, 0x11, 0x33, 0x11, 0x00, 0x00 },
{ 0x0B, 0x7B, 0x1C, 0x2D, 0x33, 0x11, 0x00, 0x00 },
{ 0x55, 0x7B, 0xE9, 0x37, 0x33, 0x11, 0x00, 0x00 },
{ 0x0B, 0x92, 0x10, 0x2A, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (4 entries)
{ 0x04, 0x58, 0x20, 0x3C, 0x00, 0x00, 0x00, 0x00 },
{ 0x05, 0x6C, 0x1E, 0x0D, 0x33, 0x44, 0x00, 0x00 },
{ 0x07, 0x20, 0x1A, 0x86, 0x00, 0x00, 0x00, 0x00 },
{ 0x03, 0x20, 0x22, 0x8C, 0x00, 0x00, 0x00, 0x00 },
{ 0x02, 0x48, 0x24, 0x34, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x0E, 0x00, 0x16, 0x78, 0x33, 0x44, 0x00, 0x00 },
{ 0x0D, 0xA2, 0x18, 0x0C, 0x33, 0x44, 0x00, 0x00 },
{ 0x0F, 0x06, 0x14, 0x6E, 0x44, 0x00, 0x00, 0x00 },
{ 0x1A, 0xBE, 0x0A, 0x07, 0x33, 0x44, 0x00, 0x00 },
{ 0x07, 0x21, 0x1A, 0x85, 0x00, 0x00, 0x00, 0x00 },
{ 0x03, 0x32, 0x22, 0x62, 0x00, 0x00, 0x00, 0x00 },
{ 0x0B, 0x8C, 0x10, 0x33, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (5 entries, not used here)
{ 0x0B, 0x8C, 0x10, 0x23, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (3 entries)
{ 0x01, 0x20, 0x26, 0x80, 0xDC, 0xFD, 0x00, 0x00 }, // Credits (TODO: Check this!)
{ 0x09, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
{ 0x19, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
{ 0x01, 0x02, 0x26, 0x14, 0x00, 0x0F, 0x0E, 0x00 },
};
const int Screen_LoL::_screenDimTableCount = ARRAYSIZE(Screen_LoL::_screenDimTable256C);
const char * const LoLEngine::_languageExt[] = {
"ENG",
"FRE",
"GER"
};
const char *const LoLEngine::_charPreviewNamesDefault[] = {
"Ak\'shel",
"Michael",
"Kieran",
"Conrad"
};
const char *const LoLEngine::_charPreviewNamesRussianFloppy[] = {
"\x80\xAA\xE8\xA5\xAB\0",
"\x8C\xA0\xA9\xAA\xAB\0",
"\x8A\xA8\xE0\xA0\xAD\0",
"\x8A\xAE\xAD\xE0\xA0\xA4\0"
};
const LoLEngine::CharacterPrev LoLEngine::_charPreviews[] = {
{ 0x060, 0x7F, { 0x0F, 0x08, 0x05 } },
{ 0x09A, 0x7F, { 0x06, 0x0A, 0x0F } },
{ 0x0D4, 0x7F, { 0x08, 0x06, 0x08 } },
{ 0x10F, 0x7F, { 0x0A, 0x0C, 0x0A } }
};
const uint16 LoLEngine::_charPosXPC98[] = {
92, 152, 212, 268
};
const uint8 LoLEngine::_charNamesPC98[][11] = {
{ 0x83, 0x41, 0x83, 0x4E, 0x83, 0x56, 0x83, 0x46, 0x83, 0x8B, 0x00 },
{ 0x83, 0x7D, 0x83, 0x43, 0x83, 0x50, 0x83, 0x8B, 0x00, 0x00, 0x00 },
{ 0x83, 0x4C, 0x81, 0x5B, 0x83, 0x89, 0x83, 0x93, 0x00, 0x00, 0x00 },
{ 0x83, 0x52, 0x83, 0x93, 0x83, 0x89, 0x83, 0x62, 0x83, 0x68, 0x00 }
};
const uint8 LoLEngine::_chargenFrameTableTalkie[] = {
0x00, 0x01, 0x02, 0x03, 0x04,
0x05, 0x04, 0x03, 0x02, 0x01,
0x00, 0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07, 0x08,
0x09, 0x0A, 0x0B, 0x0C, 0x0D,
0x0E, 0x0F, 0x10, 0x11, 0x12
};
const uint8 LoLEngine::_chargenFrameTableFloppy[] = {
0, 1, 2, 3, 4, 5, 4, 3, 2,
1, 0, 0, 1, 2, 3, 4, 5, 6,
7, 8, 9, 10, 11, 12, 13, 14, 15
};
const uint16 LoLEngine::_selectionPosTable[] = {
0x6F, 0x00, 0x8F, 0x00, 0xAF, 0x00, 0xCF, 0x00,
0xEF, 0x00, 0x6F, 0x20, 0x8F, 0x20, 0xAF, 0x20,
0xCF, 0x20, 0xEF, 0x20, 0x6F, 0x40, 0x8F, 0x40,
0xAF, 0x40, 0xCF, 0x40, 0xEF, 0x40, 0x10F, 0x00
};
const uint8 LoLEngine::_selectionChar1IdxTable[] = {
0, 0, 5, 5, 5, 5, 5, 5,
5, 5, 5, 0, 0, 5, 5, 5,
5, 5, 5, 5, 0, 0, 5, 5,
5, 5, 5
};
const uint8 LoLEngine::_selectionChar2IdxTable[] = {
1, 1, 6, 6, 1, 1, 6, 6,
6, 6, 6, 6, 6, 1, 1, 6,
6, 6, 1, 1, 6, 6, 6, 6,
6, 6, 6
};
const uint8 LoLEngine::_selectionChar3IdxTable[] = {
2, 2, 7, 7, 7, 7, 2, 2,
7, 7, 7, 7, 7, 7, 7, 2,
2, 7, 7, 7, 7, 2, 2, 7,
7, 7, 7
};
const uint8 LoLEngine::_selectionChar4IdxTable[] = {
3, 3, 8, 8, 8, 8, 3, 3,
8, 8, 3, 3, 8, 8, 8, 8,
8, 8, 8, 8, 8, 3, 3, 8,
8, 8, 8
};
const uint8 LoLEngine::_reminderChar1IdxTable[] = {
4, 4, 4, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5,
5
};
const uint8 LoLEngine::_reminderChar2IdxTable[] = {
9, 9, 9, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6
};
const uint8 LoLEngine::_reminderChar3IdxTable[] = {
0xE, 0xE, 0xE, 0x7, 0x7, 0x7, 0x7, 0x7,
0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7,
0x7
};
const uint8 LoLEngine::_reminderChar4IdxTable[] = {
0xF, 0xF, 0xF, 0x8, 0x8, 0x8, 0x8, 0x8,
0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8,
0x8
};
const uint8 LoLEngine::_selectionAnimIndexTable[] = {
0, 5, 1, 6, 2, 7, 3, 8
};
const uint8 LoLEngine::_charInfoFrameTable[] = {
0x0, 0x7, 0x8, 0x9, 0xA, 0xB, 0xA, 0x9,
0x8, 0x7, 0x0, 0x0, 0x7, 0x8, 0x9, 0xA,
0xB, 0xA, 0x9, 0x8, 0x7, 0x0, 0x0, 0x7,
0x8, 0x9, 0xA, 0xB, 0xA, 0x9, 0x8, 0x7
};
const uint8 LoLEngine::_clock2Timers[] = {
0x00, 0x10, 0x11, 0x03, 0x04, 0x50,
0x51, 0x52, 0x08, 0x09, 0x0A
};
const uint8 LoLEngine::_numClock2Timers = ARRAYSIZE(LoLEngine::_clock2Timers);
const int8 LoLEngine::_mapCoords[12][4] = {
{ 0, 7, 0, -5 }, { -5, 0, 6, 0 }, { 7, 5, 7, 1 },
{ 5, 6, 4, 6 }, { 0, 7, 0, -1 }, { -3, 0, 6, 0 },
{ 6, 7, 6, -3 }, { -3, 5, 6, 5 }, { 1, 5, 1, 1 },
{ 3, 1, 3, 1 }, { -1, 6, -1, -8 }, { -7, -1, 5, -1 }
};
const MistOfDoomAnimData LoLEngine::_mistAnimData[] = {
{ 0, 7, 7, 13, 155 },
{ 0, 16, 16, 17, 155 },
{ 0, 24, 24, 24, 174 },
{ 0, 19, 19, 19, 174 },
{ 0, 16, 16, 17, 175 },
};
const char * const LoLEngine::_outroShapeFileTable[] = {
"AMAZON.SHP", "ARCHRSLG.SHP", "AVIANWRM.SHP", "BANDIT.SHP", "BOAR.SHP", "CABAL.SHP",
"GUARD.SHP", "HAG.SHP", "HORNET.SHP", "HURZELL.SHP", "IRONGRZR.SHP", "KNOWLES.SHP",
"LIZARD.SHP", "MANTHA.SHP", "MINOTAUR.SHP", "MORIBUND.SHP", "ORC.SHP", "ORCLDR.SHP",
"PENTROG.SHP", "RATMAN.SHP", "ROCKLING.SHP", "SCAVNGR.SHP", "STARK.SHP",
"SWAMPCIT.SHP", "SWAMPMON.SHP", "THUG.SHP", "VIPER.SHP", "XEOB.SHP"
};
const uint8 LoLEngine::_outroFrameTable[] = {
0, 0, 0, 0, 0, 1, 2, 3,
0, 1, 2, 3, 8, 9, 10, 11,
8, 9, 10, 11, 4, 5, 6, 7
};
const int16 LoLEngine::_outroRightMonsterPos[] = {
205, 55, 205, 55, 205, 55, 205, 55,
205, 56, 207, 57, 208, 58, 210, 59,
213, 60, 216, 61, 220, 61, 225, 61,
230, 61, 235, 61, 240, 61, 240, 61,
240, 61, 240, 61, 240, 61, 240, 61,
240, 61, 265, 61, 290, 61, 315, 61
};
const int16 LoLEngine::_outroLeftMonsterPos[] = {
92, 55, 92, 55, 92, 55, 92, 55,
92, 56, 90, 57, 85, 58, 77, 59,
67, 60, 57, 61, 47, 61, 35, 61,
35, 61, 35, 61, 35, 61, 35, 61,
35, 61, 35, 61, 35, 61, 35, 61,
35, 61, 10, 61, -20, 61, -45, 61
};
const int16 LoLEngine::_outroRightDoorPos[] = {
200, 41, 200, 29, 200, 17, 200, 5,
200, -7, 200, -7, 200, -7, 200, -7,
200, 5, 200, 17, 200, 29, 200, 41,
200, 41, 200, 41, 200, 41, 200, 41,
200, 41, 200, 41, 200, 41, 200, 41,
200, 41, 200, 41, 200, 41, 200, 41
};
const int16 LoLEngine::_outroLeftDoorPos[] = {
72, 41, 72, 29, 72, 17, 72, 5,
72, -7, 72, -7, 72, -7, 72, -7,
72, 5, 72, 17, 72, 29, 72, 41,
72, 41, 72, 41, 72, 41, 72, 41,
72, 41, 72, 41, 72, 41, 72, 41,
72, 41, 72, 41, 72, 41, 72, 41
};
const int LoLEngine::_outroMonsterScaleTableX[] = {
0x050, 0x050, 0x050, 0x050, 0x050, 0x05D, 0x070, 0x085,
0x0A0, 0x0C0, 0x0E2, 0x100, 0x100, 0x100, 0x100, 0x100,
0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100
};
const int LoLEngine::_outroMonsterScaleTableY[] = {
0x04C, 0x04C, 0x04C, 0x04C, 0x04C, 0x059, 0x06B, 0x080,
0x099, 0x0B8, 0x0D9, 0x100, 0x100, 0x100, 0x100, 0x100,
0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100
};
} // End of namespace Kyra
#endif