mirror of
https://github.com/libretro/scummvm.git
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202 lines
6.6 KiB
C++
202 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "gui/dump-all-dialogs.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/language.h"
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#include "common/translation.h"
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#include "gui/ThemeEngine.h"
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#include "gui/about.h"
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#include "gui/gui-manager.h"
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#include "gui/launcher.h"
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#include "gui/message.h"
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#include "gui/browser.h"
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#include "gui/downloaddialog.h"
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#include "gui/remotebrowser.h"
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#include "gui/chooser.h"
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#include "gui/cloudconnectionwizard.h"
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#include "gui/dialog.h"
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#include "gui/downloaddialog.h"
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#include "gui/downloadpacksdialog.h"
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#include "gui/fluidsynth-dialog.h"
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#include "gui/themebrowser.h"
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#include "gui/massadd.h"
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#include "gui/options.h"
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#include "image/png.h"
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namespace GUI {
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void saveGUISnapshot(Graphics::Surface surf, const Common::String &filename) {
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Common::DumpFile outFile;
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Common::String outName = Common::String::format("snapshots/%s", filename.c_str());
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if (outFile.open(Common::Path(outName, '/'))) {
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Image::writePNG(outFile, surf);
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outFile.finalize();
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outFile.close();
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warning("Dumped %s", filename.c_str());
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}
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}
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void handleSimpleDialog(GUI::Dialog &dialog, const Common::String &filename,Graphics::Surface surf) {
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dialog.open(); // For rendering
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dialog.reflowLayout(); // For updating surface
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g_gui.redrawFull();
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g_system->grabOverlay(surf);
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saveGUISnapshot(surf, filename);
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dialog.close();
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}
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void dumpDialogs(const Common::String &message, const Common::String &lang) {
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#ifdef USE_TRANSLATION
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// Update GUI language
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TransMan.setLanguage(lang);
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#endif
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Graphics::Surface surf;
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surf.create(g_system->getOverlayWidth(), g_system->getOverlayHeight(), g_system->getOverlayFormat());
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Common::String suffix = Common::String::format("-%dx%d-%s.png", g_system->getOverlayWidth(), g_system->getOverlayHeight(), lang.c_str());
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// Skipping Tooltips as not required
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// MessageDialog
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GUI::MessageDialog messageDialog(message);
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handleSimpleDialog(messageDialog, "messageDialog" + suffix, surf);
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// AboutDialog
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GUI::AboutDialog aboutDialog;
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handleSimpleDialog(aboutDialog, "aboutDialog" + suffix, surf);
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#if defined(USE_CLOUD) && defined(USE_LIBCURL)
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// CloudConnectingWizard
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GUI::CloudConnectionWizard cloudConnectingWizard;
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handleSimpleDialog(cloudConnectingWizard, "cloudConnectingWizard" + suffix, surf);
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// RemoteBrowserDialog
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GUI::RemoteBrowserDialog remoteBrowserDialog(_("Select directory with game data"));
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handleSimpleDialog(remoteBrowserDialog, "remoteBrowserDialog" + suffix, surf);
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// DownloadIconPacksDialog
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GUI::DownloadPacksDialog downloadIconPacksDialog(_("icon packs"), "LIST", "gui-icons*.dat");
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handleSimpleDialog(downloadIconPacksDialog, "downloadIconPacksDialog" + suffix, surf);
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// DownloadShaderPacksDialog
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GUI::DownloadPacksDialog downloadShaderPacksDialog(_("shader packs"), "LIST-SHADERS", "shaders*.dat");
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handleSimpleDialog(downloadShaderPacksDialog, "downloadShaderPacksDialog" + suffix, surf);
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#endif
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#ifdef USE_FLUIDSYNTH
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// FluidSynthSettingsDialog
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GUI::FluidSynthSettingsDialog fluidSynthSettingsDialog;
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handleSimpleDialog(fluidSynthSettingsDialog, "fluidSynthSettings-" + suffix, surf);
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#endif
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// ThemeBrowserDialog
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GUI::ThemeBrowser themeBrowser;
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handleSimpleDialog(themeBrowser, "themeBrowser-" + suffix, surf);
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// BrowserDialog
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GUI::BrowserDialog browserDialog(_("Select directory with game data"), true);
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handleSimpleDialog(browserDialog, "browserDialog-" + suffix, surf);
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// ChooserDialog
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GUI::ChooserDialog chooserDialog(_("Pick the game:"));
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handleSimpleDialog(chooserDialog, "chooserDialog-" + suffix, surf);
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// MassAddDialog
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GUI::MassAddDialog massAddDialog(Common::FSNode("."));
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handleSimpleDialog(massAddDialog, "massAddDialog-" + suffix, surf);
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// LauncherDialog
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#if 0
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GUI::LauncherChooser chooser;
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chooser.selectLauncher();
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chooser.open();
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g_system->grabOverlay(surf);
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saveGUISnapshot(surf, "launcher-" + filename);
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chooser.close();
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#endif
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}
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void dumpAllDialogs(const Common::String &message) {
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#ifdef USE_TRANSLATION
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auto originalLang = TransMan.getCurrentLanguage();
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#endif
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int original_window_width = ConfMan.getInt("last_window_width", Common::ConfigManager::kApplicationDomain);
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int original_window_height = ConfMan.getInt("last_window_height", Common::ConfigManager::kApplicationDomain);
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Common::List<Common::String> list = Common::getLanguageList();
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const int res[] = {320, 200,
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320, 240,
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640, 400,
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640, 480,
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800, 600,
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0};
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// HACK: Pass info to backend to force window resize
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ConfMan.setBool("force_resize", true, Common::ConfigManager::kApplicationDomain);
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Common::FSNode dumpDir("snapshots");
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if (!dumpDir.isDirectory())
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dumpDir.createDirectory();
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// Iterate through all resolutions available
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for (const int *r = res; *r; r += 2) {
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int w = r[0];
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int h = r[1];
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// Update resolution
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ConfMan.setInt("last_window_width" , w, Common::ConfigManager::kApplicationDomain);
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ConfMan.setInt("last_window_height", h, Common::ConfigManager::kApplicationDomain);
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g_system->beginGFXTransaction();
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g_system->initSize(w, h);
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g_system->endGFXTransaction();
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// Iterate through all langauges
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for (Common::String &lang : list) {
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dumpDialogs(message, lang);
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}
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}
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#ifdef USE_TRANSLATION
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TransMan.setLanguage(originalLang);
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#endif
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ConfMan.setInt("last_window_width", original_window_width, Common::ConfigManager::kApplicationDomain);
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ConfMan.setInt("last_window_height", original_window_height, Common::ConfigManager::kApplicationDomain);
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g_system->beginGFXTransaction();
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g_system->initSize(original_window_width, original_window_height);
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g_system->endGFXTransaction();
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// Clean up the temporary flag.
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// Since we are still within the same method where we added,
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// there is no need to flush config to the disk
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ConfMan.removeKey("force_resize", Common::ConfigManager::kApplicationDomain);
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}
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} // End of namespace GUI
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