mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 03:37:53 +00:00
361c3b95d5
svn-id: r10069
305 lines
8.7 KiB
C++
305 lines
8.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* /scummvm/scumm/player_v3a.cpp
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*/
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#include "stdafx.h"
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#include "common/engine.h"
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#include "player_v3a.h"
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#include "scumm.h"
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#include "sound/mixer.h"
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unsigned short _notefreqs[4][12] = {
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{0x06B0,0x0650,0x05F4,0x05A0,0x054C,0x0500,0x04B8,0x0474,0x0434,0x03F8,0x03C0,0x0388},
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{0x0358,0x0328,0x02FA,0x02D0,0x02A6,0x0280,0x025C,0x023A,0x021A,0x01FC,0x01E0,0x01C4},
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{0x01AC,0x0194,0x017D,0x0168,0x0153,0x0140,0x012E,0x011D,0x010D,0x00FE,0x00F0,0x00E2},
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{0x00D6,0x00CA,0x00BE,0x00B4,0x00A9,0x00A0,0x0097,0x008E,0x0086,0x007F,0x00F0,0x00E2}
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};
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////////////////////////////////////////
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//
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// V3 Amiga sound/music driver
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//
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////////////////////////////////////////
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Player_V3A::Player_V3A(Scumm *scumm) {
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int i;
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_scumm = scumm;
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_system = scumm->_system;
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_mixer = scumm->_mixer;
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for (i = 0; i < V3A_MAXCHANS; i++)
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_soundID[i] = _timeleft[i] = 0;
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_curSong = 0;
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_songData = NULL;
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_songPtr = 0;
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_songDelay = 0;
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_music_timer = 0;
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_maxvol = 255;
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_isinit = false;
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}
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Player_V3A::~Player_V3A() {
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for (int i = 0; _wavetable[i] != NULL; i++) {
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for (int j = 0; j < 6; j++)
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{
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free(_wavetable[i]->_idat[j]);
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free(_wavetable[i]->_ldat[j]);
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}
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free(_wavetable[i]);
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}
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free(_wavetable);
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}
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void Player_V3A::set_master_volume (int vol) {
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_maxvol = vol;
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}
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void Player_V3A::stopAllSounds() {
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_curSong = 0;
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_songData = NULL;
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_songPtr = 0;
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_songDelay = 0;
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for (int i = 0; i < V3A_MAXCHANS; i++) {
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if (_soundID[i]) {
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_mixer->stopID(_soundID[i]);
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_soundID[i] = 0;
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_timeleft[i] = 0;
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}
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}
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}
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void Player_V3A::stopSound(int nr) {
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int i;
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if (nr == _curSong) {
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_curSong = 0;
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_songData = NULL;
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_songPtr = 0;
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_songDelay = 0;
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for (i = 0; i < V3A_MAXCHANS; i++)
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if ((_soundID[i] >> 8) == nr)
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stopSound(_soundID[i--]);
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return;
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}
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for (i = 0; i < V3A_MAXCHANS; i++) {
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if (_soundID[i] == nr)
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break;
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}
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if (i == V3A_MAXCHANS)
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return;
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_mixer->stopID(_soundID[i]);
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for (i++; i < V3A_MAXCHANS; i++)
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{
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_soundID[i - 1] = _soundID[i];
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_timeleft[i - 1] = _timeleft[i];
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}
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_soundID[V3A_MAXCHANS - 1] = 0;
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_timeleft[V3A_MAXCHANS - 1] = 0;
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}
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void Player_V3A::playSound (int nr, char *data, int size, int rate, int vol, int tl, bool looped, int loopStart, int loopEnd) {
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int i;
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for (i = 0; i < V3A_MAXCHANS; i++)
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if (!_soundID[i])
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break;
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if (i == V3A_MAXCHANS)
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{
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warning("player_v3a - out of sound channels!");
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return;
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}
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_soundID[i] = nr;
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_timeleft[i] = tl;
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vol = (vol * _maxvol) / 255;
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if (looped)
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_mixer->playRaw(NULL, data, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_LOOP, nr, vol, 0, loopStart, loopEnd);
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else _mixer->playRaw(NULL, data, size, rate, SoundMixer::FLAG_AUTOFREE, nr, vol, 0);
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}
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void Player_V3A::startSound(int nr) {
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byte *data = _scumm->getResourceAddress(rtSound, nr);
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assert(data);
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if (!_isinit) {
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int i;
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if (_scumm->_gameId == GID_INDY3) {
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unsigned char *ptr = _scumm->getResourceAddress(rtSound,83);
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int offset = 4;
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_wavetable = (instData **)malloc(13 * sizeof(void *));
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for (i = 0; i < 12; i++) {
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_wavetable[i] = (instData *)malloc(sizeof(instData));
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for (int j = 0; j < 6; j++) {
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int off, len;
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off = READ_BE_UINT16(ptr + offset + 0);
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_wavetable[i]->_ilen[j] = len = READ_BE_UINT16(ptr + offset + 2);
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if (len) {
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_wavetable[i]->_idat[j] = (char *)malloc(len);
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memcpy(_wavetable[i]->_idat[j],ptr + off,len);
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} else _wavetable[i]->_idat[j] = NULL;
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off = READ_BE_UINT16(ptr + offset + 4);
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_wavetable[i]->_llen[j] = len = READ_BE_UINT16(ptr + offset + 6);
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if (len) {
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_wavetable[i]->_ldat[j] = (char *)malloc(len);
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memcpy(_wavetable[i]->_ldat[j],ptr + off,len);
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} else _wavetable[i]->_ldat[j] = NULL;
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_wavetable[i]->_oct[j] = READ_BE_UINT16(ptr + offset + 8);
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offset += 10;
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}
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offset += 2;
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}
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_wavetable[i] = NULL;
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}
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else if (_scumm->_gameId == GID_LOOM) {
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unsigned char *ptr = _scumm->getResourceAddress(rtSound,79);
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int offset = 4;
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_wavetable = (instData **)malloc(10 * sizeof(void *));
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for (i = 0; i < 9; i++) {
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_wavetable[i] = (instData *)malloc(sizeof(instData));
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for (int j = 0; j < 6; j++) {
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int off, len;
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off = READ_BE_UINT16(ptr + offset + 0);
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_wavetable[i]->_ilen[j] = len = READ_BE_UINT16(ptr + offset + 2);
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if (len) {
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_wavetable[i]->_idat[j] = (char *)malloc(len);
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memcpy(_wavetable[i]->_idat[j],ptr + off,len);
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} else _wavetable[i]->_idat[j] = NULL;
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off = READ_BE_UINT16(ptr + offset + 4);
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_wavetable[i]->_llen[j] = len = READ_BE_UINT16(ptr + offset + 6);
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if (len) {
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_wavetable[i]->_ldat[j] = (char *)malloc(len);
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memcpy(_wavetable[i]->_ldat[j],ptr + off,len);
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} else _wavetable[i]->_ldat[j] = NULL;
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_wavetable[i]->_oct[j] = READ_BE_UINT16(ptr + offset + 8);
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offset += 10;
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}
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offset += 4;
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}
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_wavetable[i] = NULL;
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}
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else
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error("player_v3a - unknown game!");
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_isinit = true;
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}
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if (data[26]) {
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stopAllSounds();
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_curSong = nr;
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_songData = data;
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_songPtr = 0x1C;
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_songDelay = 1;
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_music_timer = 0;
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} else {
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if (_curSong)
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return; // don't play music and SFX at the same time
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if (getSoundStatus(nr))
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stopSound(nr);
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int size = READ_BE_UINT16(data + 12);
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int rate = 3579545 / READ_BE_UINT16(data + 20);
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char *sound = (char *)malloc(size);
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int vol = (data[24] << 2) | (data[24] >> 4);
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memcpy(sound,data + READ_BE_UINT16(data + 8),size);
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if ((READ_BE_UINT16(data + 16) || READ_BE_UINT16(data + 6))) {
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// the first check is for complex (pitch-bending) looped sounds
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// the second check is for simple looped sounds
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int loopStart = READ_BE_UINT16(data + 10) - READ_BE_UINT16(data + 8);
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int loopEnd = READ_BE_UINT16(data + 14);
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int tl = -1;
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if ((_scumm->_gameId == GID_INDY3) && (nr == 60))
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tl = 240;
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playSound(nr, sound, size, rate, vol, tl, true, loopStart, loopEnd);
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} else {
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int tl = 1 + 60 * size / rate;
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playSound(nr, sound, size, rate, vol, tl, false);
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}
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}
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}
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void Player_V3A::playMusic() {
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int i;
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for (i = 0; i < V3A_MAXCHANS; i++)
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if ((_timeleft[i]) && (!--_timeleft[i]))
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stopSound(_soundID[i--]);
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_music_timer++;
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if (_songDelay && --_songDelay)
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return;
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if (!_curSong)
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return;
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while (1) {
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uint8 inst = _songData[_songPtr++];
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if ((inst == 0) || (inst == 0xFC)) {
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for (i = 0; i < V3A_MAXCHANS; i++)
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if ((_soundID[i] >> 8) == _curSong)
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if (_songDelay < _timeleft[i])
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_songDelay = _timeleft[i];
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_curSong = 0;
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break;
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}
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else if (inst == 0xFB) {
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_songPtr = 0x1C;
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for (i = 0; i < V3A_MAXCHANS; i++)
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if ((_soundID[i] >> 8) == _curSong)
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if (_songDelay < _timeleft[i])
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_songDelay = _timeleft[i];
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break;
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}
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uint8 pitch = _songData[_songPtr++];
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uint8 unk = _songData[_songPtr++];
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uint8 dur = _songData[_songPtr++];
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if ((inst == 0x80) && (pitch == 0) && (unk == 0)) {
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_songDelay = dur;
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break;
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}
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if (_scumm->_gameId == GID_INDY3)
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pitch -= 24;
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else if (_scumm->_gameId == GID_LOOM) // Loom music still has a lot of problems
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pitch -= 21; // but this adjustment seems to get it mostly right
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int pit = pitch % 12;
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int oct = (pitch / 12);
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if (oct > 5)
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oct = 5;
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inst &= 0x7F;
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char *data = (char *)malloc(_wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct]);
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if (_wavetable[inst]->_idat[oct])
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memcpy(data, _wavetable[inst]->_idat[oct], _wavetable[inst]->_ilen[oct]);
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if (_wavetable[inst]->_ldat[oct])
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memcpy(data + _wavetable[inst]->_ilen[oct], _wavetable[inst]->_ldat[oct], _wavetable[inst]->_llen[oct]);
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if (!_lastSample)
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_lastSample++;
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int id = (_curSong << 8) | _lastSample++;
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playSound(id,data,_wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct],3579545 / _notefreqs[_wavetable[inst]->_oct[oct]][pit],255,dur,(_wavetable[inst]->_ldat[oct] != NULL),_wavetable[inst]->_ilen[oct],_wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct]);
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}
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}
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int Player_V3A::getMusicTimer() const {
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return _music_timer / 30;
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}
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int Player_V3A::getSoundStatus(int nr) const {
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if (nr == _curSong)
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return 1;
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for (int i = 0; i < V3A_MAXCHANS; i++)
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if (_soundID[i] == nr)
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return 1;
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return 0;
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}
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