scummvm/engines/scumm/detection.cpp
2020-11-28 19:10:52 +01:00

183 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/metaengine.h"
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/list.h"
#include "common/md5.h"
#include "common/system.h"
#include "common/translation.h"
#include "audio/mididrv.h"
#include "scumm/detection.h"
#include "scumm/detection_tables.h"
#include "scumm/file.h"
#include "scumm/file_nes.h"
#pragma mark -
#pragma mark --- Detection code ---
#pragma mark -
// Various methods to help in core detection.
#include "scumm/detection_internal.h"
#pragma mark -
#pragma mark --- Plugin code ---
#pragma mark -
using namespace Scumm;
class ScummMetaEngineDetection : public MetaEngineDetection {
public:
const char *getEngineId() const override {
return "scumm";
}
const char *getName() const override;
const char *getOriginalCopyright() const override;
PlainGameList getSupportedGames() const override;
PlainGameDescriptor findGame(const char *gameid) const override;
DetectedGames detectGames(const Common::FSList &fslist) const override;
const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
};
PlainGameList ScummMetaEngineDetection::getSupportedGames() const {
return PlainGameList(gameDescriptions);
}
PlainGameDescriptor ScummMetaEngineDetection::findGame(const char *gameid) const {
return Engines::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable);
}
static Common::String generatePreferredTarget(const DetectorResult &x) {
Common::String res(x.game.gameid);
if (x.game.preferredTag) {
res = res + "-" + x.game.preferredTag;
}
if (x.game.features & GF_DEMO) {
res = res + "-demo";
}
// Append the platform, if a non-standard one has been specified.
if (x.game.platform != Common::kPlatformDOS && x.game.platform != Common::kPlatformUnknown) {
// HACK: For CoMI, it's pointless to encode the fact that it's for Windows.
if (x.game.id != GID_CMI)
res = res + "-" + Common::getPlatformAbbrev(x.game.platform);
}
// Append the language, if a non-standard one has been specified.
if (x.language != Common::EN_ANY && x.language != Common::UNK_LANG) {
res = res + "-" + Common::getLanguageCode(x.language);
}
return res;
}
DetectedGames ScummMetaEngineDetection::detectGames(const Common::FSList &fslist) const {
DetectedGames detectedGames;
Common::List<DetectorResult> results;
::detectGames(fslist, results, 0);
for (Common::List<DetectorResult>::iterator
x = results.begin(); x != results.end(); ++x) {
const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions);
assert(g);
DetectedGame game = DetectedGame(getEngineId(), x->game.gameid, g->description, x->language, x->game.platform, x->extra);
// Compute and set the preferred target name for this game.
// Based on generateComplexID() in advancedDetector.cpp.
game.preferredTarget = generatePreferredTarget(*x);
game.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi));
game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language));
detectedGames.push_back(game);
}
return detectedGames;
}
const char *ScummMetaEngineDetection::getName() const {
return "SCUMM ["
#if defined(ENABLE_SCUMM_7_8) && defined(ENABLE_HE)
"all games"
#else
"v0-v6 games"
#if defined(ENABLE_SCUMM_7_8)
", v7 & v8 games"
#endif
#if defined(ENABLE_HE)
", HE71+ games"
#endif
#endif
"]";
}
const char *ScummMetaEngineDetection::getOriginalCopyright() const {
return "LucasArts SCUMM Games (C) LucasArts\n"
"Humongous SCUMM Games (C) Humongous";
}
static const ExtraGuiOption comiObjectLabelsOption = {
_s("Show Object Line"),
_s("Show the names of objects at the bottom of the screen"),
"object_labels",
true
};
static const ExtraGuiOption mmnesObjectLabelsOption = {
_s("Use NES Classic Palette"),
_s("Use a more neutral color palette that closely emulates the NES Classic"),
"mm_nes_classic_palette",
false
};
const ExtraGuiOptions ScummMetaEngineDetection::getExtraGuiOptions(const Common::String &target) const {
ExtraGuiOptions options;
if (target.empty() || ConfMan.get("gameid", target) == "comi") {
options.push_back(comiObjectLabelsOption);
}
if (target.empty() || Common::parsePlatform(ConfMan.get("platform", target)) == Common::kPlatformNES) {
options.push_back(mmnesObjectLabelsOption);
}
return options;
}
REGISTER_PLUGIN_STATIC(SCUMM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, ScummMetaEngineDetection);