scummvm/common/winexe.h

96 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_WINEXE_H
#define COMMON_WINEXE_H
#include "common/hash-str.h"
#include "common/str.h"
namespace Common {
/** The default Windows resources. */
enum WinResourceType {
kWinCursor = 0x01,
kWinBitmap = 0x02,
kWinIcon = 0x03,
kWinMenu = 0x04,
kWinDialog = 0x05,
kWinString = 0x06,
kWinFontDir = 0x07,
kWinFont = 0x08,
kWinAccelerator = 0x09,
kWinRCData = 0x0A,
kWinMessageTable = 0x0B,
kWinGroupCursor = 0x0C,
kWinGroupIcon = 0x0E,
kWinVersion = 0x10,
kWinDlgInclude = 0x11,
kWinPlugPlay = 0x13,
kWinVXD = 0x14,
kWinAniCursor = 0x15,
kWinAniIcon = 0x16,
kWinHTML = 0x17,
kWinManifest = 0x18
};
class WinResourceID {
public:
WinResourceID() { _idType = kIDTypeNull; }
WinResourceID(String x) { _idType = kIDTypeString; _name = x; }
WinResourceID(uint32 x) { _idType = kIDTypeNumerical; _id = x; }
WinResourceID &operator=(const String &x);
WinResourceID &operator=(uint32 x);
bool operator==(const String &x) const;
bool operator==(const uint32 &x) const;
bool operator==(const WinResourceID &x) const;
String getString() const;
uint32 getID() const;
String toString() const;
private:
/** An ID Type. */
enum IDType {
kIDTypeNull, ///< No type set
kIDTypeNumerical, ///< A numerical ID.
kIDTypeString ///< A string ID.
} _idType;
String _name; ///< The resource's string ID.
uint32 _id; ///< The resource's numerical ID.
};
struct WinResourceID_Hash {
uint operator()(const WinResourceID &id) const { return hashit(id.toString()); }
};
struct WinResourceID_EqualTo {
bool operator()(const WinResourceID &id1, const WinResourceID &id2) const { return id1 == id2; }
};
} // End of namespace Common
#endif