scummvm/engines/mohawk/riven_scripts.cpp
Bastien Bouclet d91ac01419 MOHAWK: RIVEN: Queue opening and closing the main menu as scripts
This way all the other actions are blocked while the card load scripts
are executed. Expecially, it's not possible anymore to open the main
menu while the scripts for returning from the main menu are still
executing.

Fixes Trac#10628.
2018-07-13 19:44:48 +02:00

999 lines
30 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/cursors.h"
#include "mohawk/riven.h"
#include "mohawk/riven_card.h"
#include "mohawk/riven_graphics.h"
#include "mohawk/riven_scripts.h"
#include "mohawk/riven_sound.h"
#include "mohawk/riven_stack.h"
#include "mohawk/riven_stacks/aspit.h"
#include "mohawk/riven_video.h"
#include "common/memstream.h"
#include "common/debug-channels.h"
#include "common/stream.h"
#include "common/system.h"
namespace Mohawk {
static void printTabs(byte tabs) {
for (byte i = 0; i < tabs; i++)
debugN("\t");
}
RivenScriptManager::RivenScriptManager(MohawkEngine_Riven *vm) :
_vm(vm),
_runningQueuedScripts(false),
_stoppingAllScripts(false) {
_storedMovieOpcode.time = 0;
_storedMovieOpcode.slot = 0;
}
RivenScriptManager::~RivenScriptManager() {
clearStoredMovieOpcode();
}
RivenScriptPtr RivenScriptManager::readScript(Common::ReadStream *stream) {
RivenScriptPtr script = RivenScriptPtr(new RivenScript());
uint16 commandCount = stream->readUint16BE();
for (uint16 i = 0; i < commandCount; i++) {
RivenCommandPtr command = readCommand(stream);
script->addCommand(command);
}
return script;
}
RivenCommandPtr RivenScriptManager::readCommand(Common::ReadStream *stream) {
RivenCommandType type = (RivenCommandType) stream->readUint16BE();
switch (type) {
case kRivenCommandSwitch:
return RivenCommandPtr(RivenSwitchCommand::createFromStream(_vm, stream));
case kRivenCommandChangeStack:
return RivenCommandPtr(RivenStackChangeCommand::createFromStream(_vm, stream));
default:
return RivenCommandPtr(RivenSimpleCommand::createFromStream(_vm, type, stream));
}
}
RivenScriptList RivenScriptManager::readScripts(Common::ReadStream *stream) {
RivenScriptList scriptList;
uint16 scriptCount = stream->readUint16BE();
for (uint16 i = 0; i < scriptCount; i++) {
RivenTypedScript script;
script.type = stream->readUint16BE();
script.script = readScript(stream);
scriptList.push_back(script);
}
return scriptList;
}
void RivenScriptManager::stopAllScripts() {
_stoppingAllScripts = true;
}
void RivenScriptManager::setStoredMovieOpcode(const StoredMovieOpcode &op) {
clearStoredMovieOpcode();
_storedMovieOpcode.script = op.script;
_storedMovieOpcode.slot = op.slot;
_storedMovieOpcode.time = op.time;
}
void RivenScriptManager::runStoredMovieOpcode() {
if (_storedMovieOpcode.script) {
runScript(_storedMovieOpcode.script, false);
clearStoredMovieOpcode();
}
}
void RivenScriptManager::clearStoredMovieOpcode() {
_storedMovieOpcode.script = RivenScriptPtr();
_storedMovieOpcode.time = 0;
_storedMovieOpcode.slot = 0;
}
void RivenScriptManager::runScript(const RivenScriptPtr &script, bool queue) {
if (!script || script->empty()) {
return;
}
if (!queue) {
script->run(this);
} else {
_queue.push_back(script);
}
}
bool RivenScriptManager::hasQueuedScripts() const {
return !_queue.empty();
}
void RivenScriptManager::runQueuedScripts() {
_runningQueuedScripts = true;
for (uint i = 0; i < _queue.size(); i++) {
_queue[i]->run(this);
}
_queue.clear();
_stoppingAllScripts = false; // Once the queue is empty, all scripts have been stopped
_runningQueuedScripts = false;
}
RivenScriptPtr RivenScriptManager::createScriptFromData(uint commandCount, ...) {
va_list args;
va_start(args, commandCount);
// Build a script from the variadic arguments
Common::MemoryWriteStreamDynamic writeStream = Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
writeStream.writeUint16BE((uint16)commandCount);
for (uint i = 0; i < commandCount; i++) {
uint16 command = va_arg(args, int);
writeStream.writeUint16BE(command);
if (command == kRivenCommandSwitch) {
// The switch command has a different format that is not implemented
error("Cannot create a Switch command from data");
}
uint16 argumentCount = va_arg(args, int);
writeStream.writeUint16BE(argumentCount);
for (uint j = 0; j < commandCount; j++) {
uint16 argument = va_arg(args, int);
writeStream.writeUint16BE(argument);
}
}
va_end(args);
Common::MemoryReadStream readStream = Common::MemoryReadStream(writeStream.getData(), writeStream.size());
return readScript(&readStream);
}
RivenScriptPtr RivenScriptManager::readScriptFromData(uint16 *data, uint16 size) {
// Script data is expected to be in big endian
for (uint i = 0; i < size; i++) {
data[i] = TO_BE_16(data[i]);
}
Common::MemoryReadStream patchStream((const byte *)(data), size * sizeof(uint16));
return _vm->_scriptMan->readScript(&patchStream);
}
RivenScriptPtr RivenScriptManager::createScriptWithCommand(RivenCommand *command) {
assert(command);
RivenScriptPtr script = RivenScriptPtr(new RivenScript());
script->addCommand(RivenCommandPtr(command));
return script;
}
bool RivenScriptManager::runningQueuedScripts() const {
return _runningQueuedScripts;
}
bool RivenScriptManager::stoppingAllScripts() const {
return _stoppingAllScripts;
}
RivenScript::RivenScript() {
}
RivenScript::~RivenScript() {
}
void RivenScript::dumpScript(byte tabs) {
for (uint16 i = 0; i < _commands.size(); i++) {
_commands[i]->dump(tabs);
}
}
void RivenScript::run(RivenScriptManager *scriptManager) {
for (uint i = 0; i < _commands.size(); i++) {
if (scriptManager->stoppingAllScripts()) {
return;
}
_commands[i]->execute();
}
}
void RivenScript::addCommand(RivenCommandPtr command) {
_commands.push_back(command);
}
bool RivenScript::empty() const {
return _commands.empty();
}
RivenScript &RivenScript::operator+=(const RivenScript &other) {
_commands.push_back(other._commands);
return *this;
}
const char *RivenScript::getTypeName(uint16 type) {
static const char *names[] = {
"MouseDown",
"MouseDrag",
"MouseUp",
"MouseEnter",
"MouseInside",
"MouseLeave",
"CardLoad",
"CardLeave",
"CardUnknown",
"CardEnter",
"CardUpdate"
};
assert(type < ARRAYSIZE(names));
return names[type];
}
void RivenScript::applyCardPatches(MohawkEngine_Riven *vm, uint32 cardGlobalId, uint16 scriptType, uint16 hotspotId) {
bool shouldApplyPatches = false;
// On Prison Island when pressing the dome viewer switch to close the dome,
// the game schedules an ambient sound change using kRivenCommandStoreMovieOpcode
// but does not play the associated video in a blocking way. The stored opcode
// is not immediately used, stays in memory and may be triggered by some
// other action. (Bug #9958)
// We replace kRivenCommandStoreMovieOpcode by kRivenCommandActivateSLST
// to make the ambient sound change happen immediately.
//
// Script before patch:
// playMovieBlocking(3); // Dome closing
// playMovie(4); // Dome spinning up
// activatePLST(2); // Dome closed
// playMovieBlocking(4); // Dome spinning up
// storeMovieOpcode(1, 0, 0, 40, 2); // Schedule ambient sound change to "dome spinning"
// after movie 1 finishes blocking playback
// playMovie(1); // Dome spinning
//
// Script after patch:
// playMovieBlocking(3); // Dome closing
// playMovie(4); // Dome spinning up
// activatePLST(2); // Dome closed
// playMovieBlocking(4); // Dome spinning up
// activateSLST(2); // Ambient sound change to "dome spinning"
// playMovie(1); // Dome spinning
if (cardGlobalId == 0x1AC1 && scriptType == kCardEnterScript) {
shouldApplyPatches = true;
for (uint i = 0; i < _commands.size(); i++) {
if (_commands[i]->getType() == kRivenCommandStoreMovieOpcode) {
RivenSimpleCommand::ArgumentArray arguments;
arguments.push_back(2);
_commands[i] = RivenCommandPtr(new RivenSimpleCommand(vm, kRivenCommandActivateSLST, arguments));
debugC(kRivenDebugPatches, "Applied immediate ambient sound patch to card %x", cardGlobalId);
break;
}
}
}
// On Jungle Island when entering the submarine from the dock beside the main walkway,
// the sound of the hatch closing does not play (Bug #9972).
// This happens only in the CD version of the game.
//
// Script before patch:
// transition(16);
// switchCard(534);
//
// Script after patch:
// transition(16);
// switchCard(534);
// playSound(112, 256, 0);
if (cardGlobalId == 0x2E900 && scriptType == kMouseDownScript && hotspotId == 3
&& !(vm->getFeatures() & GF_DVD)) {
shouldApplyPatches = true;
RivenSimpleCommand::ArgumentArray arguments;
arguments.push_back(112);
arguments.push_back(256);
arguments.push_back(0);
_commands.push_back(RivenCommandPtr(new RivenSimpleCommand(vm, kRivenCommandPlaySound, arguments)));
debugC(kRivenDebugPatches, "Applied missing closing sound patch to card %x", cardGlobalId);
}
// Second part of the patch to fix the invalid card change when entering Gehn's office
// The first part is in the card patches.
if (cardGlobalId == 0x2E76 && scriptType == kCardUpdateScript && !(vm->getFeatures() & GF_DVD)) {
shouldApplyPatches = true;
for (uint i = 0; i < _commands.size(); i++) {
int transitionIndex = -1;
if (_commands[i]->getType() == kRivenCommandTransition) {
transitionIndex = i;
}
if (transitionIndex >= 0) {
_commands.remove_at(transitionIndex + 1);
_commands.remove_at(transitionIndex);
RivenSimpleCommand::ArgumentArray arguments;
arguments.push_back(6);
_commands.push_back(RivenCommandPtr(new RivenSimpleCommand(vm, kRivenCommandActivatePLST, arguments)));
}
}
debugC(kRivenDebugPatches, "Applied invalid card change during screen update (2/2) to card %x", cardGlobalId);
}
// First part of the patch to fix the invalid steam sounds
// when looking at the Boiler island bridge from Temple island.
// The second part is in the card patches.
if (cardGlobalId == 0x22118 && scriptType == kCardLoadScript) {
shouldApplyPatches = true;
// Remove all the activateSLST calls.
// Fixed calls will be added back in the second part of the patch.
for (uint i = 0; i < _commands.size(); i++) {
if (_commands[i]->getType() == kRivenCommandActivateSLST) {
_commands.remove_at(i);
break;
}
}
debugC(kRivenDebugPatches, "Applied incorrect steam sounds (1/2) to card %x", cardGlobalId);
}
// Override the main menu new game script to call an external command.
// This way we can reset all the state when starting a new game while a game is already started.
if (cardGlobalId == 0xE2E && scriptType == kMouseDownScript && hotspotId == 16
&& (vm->getFeatures() & GF_25TH)) {
shouldApplyPatches = true;
_commands.clear();
RivenSimpleCommand::ArgumentArray arguments;
arguments.push_back(RivenStacks::ASpit::kExternalNewGame);
arguments.push_back(0);
_commands.push_back(RivenCommandPtr(new RivenSimpleCommand(vm, kRivenCommandRunExternal, arguments)));
debugC(kRivenDebugPatches, "Applied override new game script patch to card %x", cardGlobalId);
}
if (shouldApplyPatches) {
for (uint i = 0; i < _commands.size(); i++) {
_commands[i]->applyCardPatches(cardGlobalId, scriptType, hotspotId);
}
}
}
RivenScriptPtr &operator+=(RivenScriptPtr &lhs, const RivenScriptPtr &rhs) {
if (rhs) {
*lhs += *rhs;
}
return lhs;
}
RivenCommand::RivenCommand(MohawkEngine_Riven *vm) :
_vm(vm) {
}
RivenCommand::~RivenCommand() {
}
RivenSimpleCommand::RivenSimpleCommand(MohawkEngine_Riven *vm, RivenCommandType type, const ArgumentArray &arguments) :
RivenCommand(vm),
_type(type),
_arguments(arguments) {
setupOpcodes();
}
RivenSimpleCommand::~RivenSimpleCommand() {
}
RivenSimpleCommand *RivenSimpleCommand::createFromStream(MohawkEngine_Riven *vm, RivenCommandType type, Common::ReadStream *stream) {
uint16 argc = stream->readUint16BE();
Common::Array<uint16> arguments;
arguments.resize(argc);
for (uint16 i = 0; i < argc; i++) {
arguments[i] = stream->readUint16BE();
}
return new RivenSimpleCommand(vm, type, arguments);
}
#define OPCODE(x) { &RivenSimpleCommand::x, #x }
void RivenSimpleCommand::setupOpcodes() {
static const RivenOpcode riven_opcodes[] = {
// 0x00 (0 decimal)
OPCODE(empty),
OPCODE(drawBitmap),
OPCODE(switchCard),
OPCODE(playScriptSLST),
// 0x04 (4 decimal)
OPCODE(playSound),
OPCODE(empty), // Empty
OPCODE(empty), // Complex animation (not used)
OPCODE(setVariable),
// 0x08 (8 decimal)
OPCODE(empty), // Not a SimpleCommand
OPCODE(enableHotspot),
OPCODE(disableHotspot),
OPCODE(empty), // Empty
// 0x0C (12 decimal)
OPCODE(stopSound),
OPCODE(changeCursor),
OPCODE(delay),
OPCODE(empty), // Empty
// 0x10 (16 decimal)
OPCODE(empty), // Empty
OPCODE(runExternalCommand),
OPCODE(transition),
OPCODE(refreshCard),
// 0x14 (20 decimal)
OPCODE(beginScreenUpdate),
OPCODE(applyScreenUpdate),
OPCODE(empty), // Empty
OPCODE(empty), // Empty
// 0x18 (24 decimal)
OPCODE(incrementVariable),
OPCODE(empty), // Empty
OPCODE(empty), // Empty
OPCODE(empty), // Not a SimpleCommand
// 0x1C (28 decimal)
OPCODE(disableMovie),
OPCODE(disableAllMovies),
OPCODE(empty), // Set movie rate (not used)
OPCODE(enableMovie),
// 0x20 (32 decimal)
OPCODE(playMovieBlocking),
OPCODE(playMovie),
OPCODE(stopMovie),
OPCODE(empty), // Start a water effect (not used)
// 0x24 (36 decimal)
OPCODE(unk_36), // Unknown
OPCODE(fadeAmbientSounds),
OPCODE(storeMovieOpcode),
OPCODE(activatePLST),
// 0x28 (40 decimal)
OPCODE(activateSLST),
OPCODE(activateMLSTAndPlay),
OPCODE(empty), // Empty
OPCODE(activateBLST),
// 0x2C (44 decimal)
OPCODE(activateFLST),
OPCODE(zipMode),
OPCODE(activateMLST),
OPCODE(empty) // Activate an SLST with a volume parameter (not used)
};
_opcodes = riven_opcodes;
}
////////////////////////////////
// Opcodes
////////////////////////////////
// Command 1: draw tBMP resource (tbmp_id, left, top, right, bottom, u0, u1, u2, u3)
void RivenSimpleCommand::drawBitmap(uint16 op, const ArgumentArray &args) {
if (args.size() < 5) // Copy the image to the whole screen, ignoring the rest of the parameters
_vm->_gfx->copyImageToScreen(args[0], 0, 0, 608, 392);
else // Copy the image to a certain part of the screen
_vm->_gfx->copyImageToScreen(args[0], args[1], args[2], args[3], args[4]);
}
// Command 2: go to card (card id)
void RivenSimpleCommand::switchCard(uint16 op, const ArgumentArray &args) {
_vm->changeToCard(args[0]);
}
// Command 3: play an SLST from the script
void RivenSimpleCommand::playScriptSLST(uint16 op, const ArgumentArray &args) {
int offset = 0, j = 0;
uint16 soundCount = args[offset++];
SLSTRecord slstRecord;
slstRecord.index = 0; // not set by the scripts, so we set it to 0
slstRecord.soundIds.resize(soundCount);
for (j = 0; j < soundCount; j++)
slstRecord.soundIds[j] = args[offset++];
slstRecord.fadeFlags = args[offset++];
slstRecord.loop = args[offset++];
slstRecord.globalVolume = args[offset++];
slstRecord.u0 = args[offset++];
slstRecord.suspend = args[offset++];
slstRecord.volumes.resize(soundCount);
slstRecord.balances.resize(soundCount);
slstRecord.u2.resize(soundCount);
for (j = 0; j < soundCount; j++)
slstRecord.volumes[j] = args[offset++];
for (j = 0; j < soundCount; j++)
slstRecord.balances[j] = args[offset++]; // negative = left, 0 = center, positive = right
for (j = 0; j < soundCount; j++)
slstRecord.u2[j] = args[offset++]; // Unknown
// Play the requested sound list
_vm->_sound->playSLST(slstRecord);
}
// Command 4: play local tWAV resource (twav_id, volume, block)
void RivenSimpleCommand::playSound(uint16 op, const ArgumentArray &args) {
uint16 volume = args[1];
bool playOnDraw = args[2] == 1;
_vm->_sound->playSound(args[0], volume, playOnDraw);
}
// Command 7: set variable value (variable, value)
void RivenSimpleCommand::setVariable(uint16 op, const ArgumentArray &args) {
_vm->getStackVar(args[0]) = args[1];
}
// Command 9: enable hotspot (blst_id)
void RivenSimpleCommand::enableHotspot(uint16 op, const ArgumentArray &args) {
RivenHotspot *hotspot = _vm->getCard()->getHotspotByBlstId(args[0]);
if (hotspot) {
hotspot->enable(true);
}
}
// Command 10: disable hotspot (blst_id)
void RivenSimpleCommand::disableHotspot(uint16 op, const ArgumentArray &args) {
RivenHotspot *hotspot = _vm->getCard()->getHotspotByBlstId(args[0]);
if (hotspot) {
hotspot->enable(false);
}
}
// Command 12: stop sounds (flags)
void RivenSimpleCommand::stopSound(uint16 op, const ArgumentArray &args) {
// WORKAROUND: The Play Riven/Visit Riven/Start New Game buttons
// in the main menu call this function to stop ambient sounds
// after the change stack call to Temple Island. However, this
// would cause all ambient sounds not to play. An alternative
// fix would be to stop all scripts on a stack change, but this
// does fine for now.
if (_vm->getStack()->getId() == kStackTspit && (_vm->getStack()->getCurrentCardGlobalId() == 0x6e9a ||
_vm->getStack()->getCurrentCardGlobalId() == 0xfeeb))
return;
// The argument is a bitflag for the setting.
// bit 0 is normal sound stopping
// bit 1 is ambient sound stopping
// Having no flags set means clear all
if (args[0] & 2 || args[0] == 0)
_vm->_sound->stopAllSLST();
if (args[0] & 1 || args[0] == 0)
_vm->_sound->stopSound();
}
// Command 13: set mouse cursor (cursor_id)
void RivenSimpleCommand::changeCursor(uint16 op, const ArgumentArray &args) {
_vm->_cursor->setCursor(args[0]);
}
// Command 14: pause script execution (delay in ms, u1)
void RivenSimpleCommand::delay(uint16 op, const ArgumentArray &args) {
if (args[0] > 0)
_vm->delay(args[0]);
}
// Command 17: call external command
void RivenSimpleCommand::runExternalCommand(uint16 op, const ArgumentArray &args) {
uint16 commandNameid = args[0];
uint16 argumentCount = args[1];
Common::Array<uint16> commandArgs(argumentCount ? &args[2] : nullptr, argumentCount);
_vm->getStack()->runCommand(commandNameid, commandArgs);
}
// Command 18: transition
// Note that this opcode has 1 or 5 parameters, depending on args.size()
// Parameter 0: transition type
// Parameters 1-4: transition rectangle
void RivenSimpleCommand::transition(uint16 op, const ArgumentArray &args) {
if (args.size() == 1)
_vm->_gfx->scheduleTransition((RivenTransition) args[0]);
else
_vm->_gfx->scheduleTransition((RivenTransition) args[0], Common::Rect(args[1], args[2], args[3], args[4]));
}
// Command 19: reload card
void RivenSimpleCommand::refreshCard(uint16 op, const ArgumentArray &args) {
_vm->getCard()->enter(false);
}
// Command 20: begin screen update
void RivenSimpleCommand::beginScreenUpdate(uint16 op, const ArgumentArray &args) {
_vm->_gfx->beginScreenUpdate();
}
// Command 21: apply screen update
void RivenSimpleCommand::applyScreenUpdate(uint16 op, const ArgumentArray &args) {
_vm->_gfx->applyScreenUpdate();
}
// Command 24: increment variable (variable, value)
void RivenSimpleCommand::incrementVariable(uint16 op, const ArgumentArray &args) {
_vm->getStackVar(args[0]) += args[1];
}
// Command 28: disable a movie
void RivenSimpleCommand::disableMovie(uint16 op, const ArgumentArray &args) {
RivenVideo *video = _vm->_video->openSlot(args[0]);
if (video)
video->disable();
}
// Command 29: disable all movies
void RivenSimpleCommand::disableAllMovies(uint16 op, const ArgumentArray &args) {
_vm->_video->disableAllMovies();
}
// Command 31: enable a movie
void RivenSimpleCommand::enableMovie(uint16 op, const ArgumentArray &args) {
RivenVideo *video = _vm->_video->openSlot(args[0]);
video->enable();
}
// Command 32: play foreground movie - blocking (movie_id)
void RivenSimpleCommand::playMovieBlocking(uint16 op, const ArgumentArray &args) {
RivenVideo *video = _vm->_video->openSlot(args[0]);
video->setLooping(false);
video->enable();
video->playBlocking();
}
// Command 33: play background movie - nonblocking (movie_id)
void RivenSimpleCommand::playMovie(uint16 op, const ArgumentArray &args) {
RivenVideo *video = _vm->_video->openSlot(args[0]);
video->enable();
video->play();
}
// Command 34: stop a movie
void RivenSimpleCommand::stopMovie(uint16 op, const ArgumentArray &args) {
RivenVideo *video = _vm->_video->openSlot(args[0]);
video->stop();
}
// Command 36: unknown
void RivenSimpleCommand::unk_36(uint16 op, const ArgumentArray &args) {
}
// Command 37: fade ambient sounds
void RivenSimpleCommand::fadeAmbientSounds(uint16 op, const ArgumentArray &args) {
// Similar to stopSound(), but does fading
_vm->_sound->stopAllSLST(true);
}
// Command 38: Store an opcode for use when playing a movie (movie id, time high, time low, opcode, arguments...)
void RivenSimpleCommand::storeMovieOpcode(uint16 op, const ArgumentArray &args) {
// This opcode is used to delay an opcode's usage based on the elapsed
// time of a specified movie. However, every use in the game is for
// delaying an activateSLST opcode.
uint32 delayTime = (args[1] << 16) + args[2];
// Store the script
RivenScriptManager::StoredMovieOpcode storedOp;
storedOp.script = _vm->_scriptMan->createScriptFromData(1, args[3], 1, args[4]);
storedOp.time = delayTime;
storedOp.slot = args[0];
// Store the opcode for later
_vm->_scriptMan->setStoredMovieOpcode(storedOp);
}
// Command 39: activate PLST record (card picture lists)
void RivenSimpleCommand::activatePLST(uint16 op, const ArgumentArray &args) {
_vm->_activatedPLST = true;
RivenCard::Picture picture = _vm->getCard()->getPicture(args[0]);
_vm->_gfx->copyImageToScreen(picture.id, picture.rect.left, picture.rect.top, picture.rect.right, picture.rect.bottom);
}
// Command 40: activate SLST record (card ambient sound lists)
void RivenSimpleCommand::activateSLST(uint16 op, const ArgumentArray &args) {
_vm->_activatedSLST = true;
SLSTRecord slstRecord = _vm->getCard()->getSound(args[0]);
_vm->_sound->playSLST(slstRecord);
}
// Command 41: activate MLST record and play
void RivenSimpleCommand::activateMLSTAndPlay(uint16 op, const ArgumentArray &args) {
MLSTRecord mlstRecord = _vm->getCard()->getMovie(args[0]);
activateMLST(mlstRecord);
RivenVideo *video = _vm->_video->openSlot(mlstRecord.playbackSlot);
video->enable();
video->play();
}
// Command 43: activate BLST record (card hotspot enabling lists)
void RivenSimpleCommand::activateBLST(uint16 op, const ArgumentArray &args) {
_vm->getCard()->activateHotspotEnableRecord(args[0]);
}
// Command 44: activate FLST record (information on which SFXE resource this card should use)
void RivenSimpleCommand::activateFLST(uint16 op, const ArgumentArray &args) {
_vm->getCard()->activateWaterEffect(args[0]);
}
// Command 45: do zip mode
void RivenSimpleCommand::zipMode(uint16 op, const ArgumentArray &args) {
assert(_vm->getCard() && _vm->getCard()->getCurHotspot());
// Check the ZIPS records to see if we have a match to the hotspot name
Common::String hotspotName = _vm->getCard()->getCurHotspot()->getName();
for (uint16 i = 0; i < _vm->_zipModeData.size(); i++)
if (_vm->_zipModeData[i].name == hotspotName) {
_vm->changeToCard(_vm->_zipModeData[i].id);
return;
}
}
// Command 46: activate MLST record (movie lists)
void RivenSimpleCommand::activateMLST(uint16 op, const ArgumentArray &args) {
MLSTRecord mlstRecord = _vm->getCard()->getMovie(args[0]);
activateMLST(mlstRecord);
}
void RivenSimpleCommand::activateMLST(const MLSTRecord &mlstRecord) const {
RivenVideo *ptr = _vm->_video->openSlot(mlstRecord.playbackSlot);
ptr->load(mlstRecord.movieID);
ptr->moveTo(mlstRecord.left, mlstRecord.top);
ptr->setLooping(mlstRecord.loop != 0);
ptr->setVolume(mlstRecord.volume);
}
Common::String RivenSimpleCommand::describe() const {
Common::String desc;
if (_type == kRivenCommandSwitch) { // Use the variable name
Common::String varName = _vm->getStack()->getName(kVariableNames, _arguments[0]);
desc = Common::String::format("%s = %d", varName.c_str(), _arguments[1]);
} else if (_type == kRivenCommandRunExternal) { // Use the external command name
Common::String externalCommandName = _vm->getStack()->getName(kExternalCommandNames, _arguments[0]);
desc = Common::String::format("%s(", externalCommandName.c_str());
uint16 varCount = _arguments[1];
for (uint16 j = 0; j < varCount; j++) {
desc += Common::String::format("%d", _arguments[2 + j]);
if (j != varCount - 1)
desc += ", ";
}
desc += ")";
} else if (_type == kRivenCommandIncrementVariable) { // Use the variable name
Common::String varName = _vm->getStack()->getName(kVariableNames, _arguments[0]);
desc = Common::String::format("%s += %d", varName.c_str(), _arguments[1]);
} else if (_type == kRivenCommandSetVariable) { // Use the variable name
Common::String varName = _vm->getStack()->getName(kVariableNames, _arguments[0]);
desc = Common::String::format("%s = %d", varName.c_str(), _arguments[1]);
} else {
desc = Common::String::format("%s(", _opcodes[_type].desc);
for (uint16 j = 0; j < _arguments.size(); j++) {
desc += Common::String::format("%d", _arguments[j]);
if (j != _arguments.size() - 1)
desc += ", ";
}
desc += ")";
}
return desc;
}
void RivenSimpleCommand::dump(byte tabs) {
printTabs(tabs);
debugN("%s;\n", describe().c_str());
}
void RivenSimpleCommand::execute() {
if (DebugMan.isDebugChannelEnabled(kRivenDebugScript)) {
debugC(kRivenDebugScript, "Running opcode: %s", describe().c_str());
}
(this->*(_opcodes[_type].proc)) (_type, _arguments);
}
RivenCommandType RivenSimpleCommand::getType() const {
return _type;
}
RivenSwitchCommand::RivenSwitchCommand(MohawkEngine_Riven *vm) :
RivenCommand(vm),
_variableId(0) {
}
RivenSwitchCommand::~RivenSwitchCommand() {
}
RivenSwitchCommand *RivenSwitchCommand::createFromStream(MohawkEngine_Riven *vm, Common::ReadStream *stream) {
RivenSwitchCommand *command = new RivenSwitchCommand(vm);
if (stream->readUint16BE() != 2) {
// This value is not used in the original engine
warning("if-then-else unknown value is not 2");
}
// variable to check against
command->_variableId = stream->readUint16BE();
// number of logic blocks
uint16 logicBlockCount = stream->readUint16BE();
command->_branches.resize(logicBlockCount);
for (uint16 i = 0; i < logicBlockCount; i++) {
Branch &branch = command->_branches[i];
// Value for this logic block
branch.value = stream->readUint16BE();
branch.script = vm->_scriptMan->readScript(stream);
}
return command;
}
void RivenSwitchCommand::dump(byte tabs) {
Common::String varName = _vm->getStack()->getName(kVariableNames, _variableId);
printTabs(tabs); debugN("switch (%s) {\n", varName.c_str());
for (uint16 j = 0; j < _branches.size(); j++) {
printTabs(tabs + 1);
if (_branches[j].value == 0xFFFF)
debugN("default:\n");
else
debugN("case %d:\n", _branches[j].value);
_branches[j].script->dumpScript(tabs + 2);
printTabs(tabs + 2); debugN("break;\n");
}
printTabs(tabs); debugN("}\n");
}
void RivenSwitchCommand::execute() {
if (DebugMan.isDebugChannelEnabled(kRivenDebugScript)) {
Common::String varName = _vm->getStack()->getName(kVariableNames, _variableId);
debugC(kRivenDebugScript, "Running opcode: switch(%s)", varName.c_str());
}
// Get the switch variable value
uint32 value = _vm->getStackVar(_variableId);
// Look for a case matching the value
for (uint i = 0; i < _branches.size(); i++) {
if (_branches[i].value == value) {
_vm->_scriptMan->runScript(_branches[i].script, false);
return;
}
}
// Look for the default case if any
for (uint i = 0; i < _branches.size(); i++) {
if (_branches[i].value == 0Xffff) {
_vm->_scriptMan->runScript(_branches[i].script, false);
return;
}
}
}
RivenCommandType RivenSwitchCommand::getType() const {
return kRivenCommandSwitch;
}
void RivenSwitchCommand::applyCardPatches(uint32 globalId, int scriptType, uint16 hotspotId) {
for (uint i = 0; i < _branches.size(); i++) {
_branches[i].script->applyCardPatches(_vm, globalId, scriptType, hotspotId);
}
}
RivenStackChangeCommand::RivenStackChangeCommand(MohawkEngine_Riven *vm, uint16 stackId, uint32 globalCardId,
bool byStackId, bool byStackCardId) :
RivenCommand(vm),
_stackId(stackId),
_cardId(globalCardId),
_byStackId(byStackId),
_byStackCardId(byStackCardId) {
}
RivenStackChangeCommand::~RivenStackChangeCommand() {
}
RivenStackChangeCommand *RivenStackChangeCommand::createFromStream(MohawkEngine_Riven *vm, Common::ReadStream *stream) {
/* argumentsSize = */ stream->readUint16BE();
uint16 stackId = stream->readUint16BE();
uint32 globalCardId = stream->readUint32BE();
return new RivenStackChangeCommand(vm, stackId, globalCardId, false, false);
}
void RivenStackChangeCommand::execute() {
debugC(kRivenDebugScript, "Running opcode: changeStack(%d, %d)", _stackId, _cardId);
uint16 stackID;
if (_byStackId) {
stackID = _stackId;
} else {
Common::String stackName = _vm->getStack()->getName(kStackNames, _stackId);
stackID = RivenStacks::getId(stackName.c_str());
if (stackID == kStackUnknown) {
error ("'%s' is not a stack name!", stackName.c_str());
}
}
_vm->changeToStack(stackID);
uint16 cardID;
if (_byStackCardId) {
cardID = _cardId;
} else {
cardID = _vm->getStack()->getCardStackId(_cardId);
}
_vm->changeToCard(cardID);
}
void RivenStackChangeCommand::dump(byte tabs) {
printTabs(tabs);
debugN("changeStack(%d, %d);\n", _stackId, _cardId);
}
RivenCommandType RivenStackChangeCommand::getType() const {
return kRivenCommandChangeStack;
}
RivenTimerCommand::RivenTimerCommand(MohawkEngine_Riven *vm, const Common::SharedPtr<RivenStack::TimerProc> &timerProc) :
RivenCommand(vm),
_timerProc(timerProc) {
}
void RivenTimerCommand::execute() {
(*_timerProc)();
}
void RivenTimerCommand::dump(byte tabs) {
printTabs(tabs);
debugN("doTimer();\n");
}
RivenCommandType RivenTimerCommand::getType() const {
return kRivenCommandTimer;
}
} // End of namespace Mohawk