mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-04 09:56:30 +00:00
88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ADL_DETECTION_H
|
|
#define ADL_DETECTION_H
|
|
|
|
#include "engines/advancedDetector.h"
|
|
|
|
namespace Adl {
|
|
|
|
#define SAVEGAME_VERSION 0
|
|
#define SAVEGAME_NAME_LEN 32
|
|
|
|
enum GameType {
|
|
GAME_TYPE_NONE,
|
|
GAME_TYPE_HIRES0,
|
|
GAME_TYPE_HIRES1,
|
|
GAME_TYPE_HIRES2,
|
|
GAME_TYPE_HIRES3,
|
|
GAME_TYPE_HIRES4,
|
|
GAME_TYPE_HIRES5,
|
|
GAME_TYPE_HIRES6
|
|
};
|
|
|
|
/*
|
|
* ====== Mystery House supported versions ======
|
|
* GAME_VER_HR1_SIMI:
|
|
* - Instructions always shown (no prompt)
|
|
* - Instructions contain Simi Valley address
|
|
* - On-Line Systems title screen in main executable only and waits for key
|
|
* GAME_VER_HR1_COARSE:
|
|
* - Longer instructions, now containing Coarsegold address
|
|
* - On-Line Systems title screen with instructions prompt
|
|
* GAME_VER_HR1_PD:
|
|
* - Public Domain disclaimer on startup
|
|
* - Sierra On-Line title screen with instructions prompt
|
|
*
|
|
* Note: there are probably at least two or three more variants
|
|
*/
|
|
|
|
enum GameVersion {
|
|
GAME_VER_NONE = 0,
|
|
GAME_VER_HR1_SIMI = 0,
|
|
GAME_VER_HR1_COARSE,
|
|
GAME_VER_HR1_VF1,
|
|
GAME_VER_HR1_VF2,
|
|
GAME_VER_HR1_PD,
|
|
GAME_VER_HR4_V1_0,
|
|
GAME_VER_HR4_V1_1,
|
|
GAME_VER_HR4_LNG
|
|
};
|
|
|
|
struct AdlGameDescription {
|
|
ADGameDescription desc;
|
|
GameType gameType;
|
|
GameVersion version;
|
|
};
|
|
|
|
// Mystery House was designed for monochrome display, so we default to
|
|
// monochrome mode there. All the other games default to color mode.
|
|
#define GAMEOPTION_COLOR_DEFAULT_OFF GUIO_GAMEOPTIONS1
|
|
#define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2
|
|
#define GAMEOPTION_COLOR_DEFAULT_ON GUIO_GAMEOPTIONS3
|
|
#define GAMEOPTION_NTSC GUIO_GAMEOPTIONS4
|
|
#define GAMEOPTION_MONO_TEXT GUIO_GAMEOPTIONS5
|
|
|
|
} // End of namespace Adl
|
|
|
|
#endif // ADL_DETECTION_H
|