scummvm/engines/bbvs/metaengine.cpp
sluicebox cb2d47e3df BBVS: Disable ScummVM autosave
This engine automatically saves to slot zero on every room change.

Enabling ScummVM autosave caused the game to be frequently interrupted
with message boxes prompting how to handle the conflict.
2023-11-27 14:31:51 -08:00

141 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bbvs/bbvs.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "base/plugins.h"
#include "graphics/thumbnail.h"
namespace Bbvs {
bool BbvsEngine::isDemo() const {
return _gameDescription->flags & ADGF_DEMO;
}
bool BbvsEngine::isLoogieDemo() const {
return _gameDescription->flags & GF_LOOGIE_DEMO;
}
bool BbvsEngine::isLoogieAltDemo() const {
return _gameDescription->flags & GF_LOOGIE_ALT_DEMO;
}
} // End of namespace Bbvs
class BbvsMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "bbvs";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
int getMaximumSaveSlot() const override;
SaveStateList listSaves(const char *target) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
void removeSaveState(const char *target, int slot) const override;
// Disable autosave (see mirrored method in bbvs.h for detailed explanation)
int getAutosaveSlot() const override { return -1; }
};
bool BbvsMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSimpleSavesNames);
}
void BbvsMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
int BbvsMetaEngine::getMaximumSaveSlot() const {
return 999;
}
SaveStateList BbvsMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Bbvs::BbvsEngine::SaveHeader header;
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (Bbvs::BbvsEngine::readSaveHeader(in, header) == Bbvs::BbvsEngine::kRSHENoError) {
saveList.push_back(SaveStateDescriptor(this, slotNum, header.description));
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor BbvsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Bbvs::BbvsEngine::getSavegameFilename(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
Bbvs::BbvsEngine::SaveHeader header;
Bbvs::BbvsEngine::kReadSaveHeaderError error;
error = Bbvs::BbvsEngine::readSaveHeader(in, header, false);
delete in;
if (error == Bbvs::BbvsEngine::kRSHENoError) {
SaveStateDescriptor desc(this, slot, header.description);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
desc.setPlayTime(header.playTime * 1000);
return desc;
}
}
return SaveStateDescriptor();
}
Common::Error BbvsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Bbvs::BbvsEngine(syst, desc);
return Common::kNoError;
}
#if PLUGIN_ENABLED_DYNAMIC(BBVS)
REGISTER_PLUGIN_DYNAMIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
#else
REGISTER_PLUGIN_STATIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
#endif