2023-12-24 13:19:25 +01:00

148 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Based on Phantasma code by Thomas Harte (2013),
// available at https://github.com/TomHarte/Phantasma/ (MIT)
#include "common/file.h"
#include "common/compression/unzip.h"
#include "image/bmp.h"
#include "freescape/freescape.h"
namespace Freescape {
void FreescapeEngine::loadAssets() {
if (isDemo())
loadAssetsDemo();
else
loadAssetsFullGame();
}
void FreescapeEngine::loadAssetsFullGame() {
Common::File file;
if (isAmiga()) {
loadAssetsAmigaFullGame();
} else if (isAtariST()) {
loadAssetsAtariFullGame();
} else if (isSpectrum()) {
loadAssetsZXFullGame();
} else if (isCPC()) {
loadAssetsCPCFullGame();
} else if (isC64()) {
loadAssetsC64FullGame();
} else if (isDOS()) {
loadAssetsDOSFullGame();
} else
error("Invalid or unsupported render mode %s", Common::getRenderModeDescription(_renderMode));
}
void FreescapeEngine::loadAssetsDemo() {
Common::File file;
if (isAmiga()) {
loadAssetsAmigaDemo();
} else if (isAtariST()) {
loadAssetsAtariDemo();
} else if (isDOS()) {
loadAssetsDOSDemo();
} else if (isSpectrum()) {
loadAssetsZXDemo();
} else if (isCPC()) {
loadAssetsCPCDemo();
} else
error("Unsupported demo");
}
void FreescapeEngine::loadAssetsAtariDemo() {
}
void FreescapeEngine::loadAssetsAmigaDemo() {
}
void FreescapeEngine::loadAssetsDOSDemo() {
}
void FreescapeEngine::loadAssetsZXDemo() {
}
void FreescapeEngine::loadAssetsCPCDemo() {
}
void FreescapeEngine::loadAssetsC64Demo() {
}
void FreescapeEngine::loadAssetsAtariFullGame() {
}
void FreescapeEngine::loadAssetsAmigaFullGame() {
}
void FreescapeEngine::loadAssetsDOSFullGame() {
}
void FreescapeEngine::loadAssetsZXFullGame() {
}
void FreescapeEngine::loadAssetsCPCFullGame() {
}
void FreescapeEngine::loadAssetsC64FullGame() {
}
void FreescapeEngine::loadDataBundle() {
_dataBundle = Common::makeZipArchive(FREESCAPE_DATA_BUNDLE);
if (!_dataBundle) {
error("ENGINE: Couldn't load data bundle '%s'.", FREESCAPE_DATA_BUNDLE);
}
Common::Path versionFilename("version");
if (!_dataBundle->hasFile(versionFilename))
error("No version number in %s", FREESCAPE_DATA_BUNDLE);
Common::SeekableReadStream *versionFile = _dataBundle->createReadStreamForMember(versionFilename);
char *versionData = (char *)malloc((versionFile->size() + 1) * sizeof(char));
versionFile->read(versionData, versionFile->size());
versionData[versionFile->size()] = '\0';
Common::String expectedVersion = "3";
if (versionData != expectedVersion)
error("Unexpected version number for freescape.dat: expecting '%s' but found '%s'", expectedVersion.c_str(), versionData);
free(versionData);
}
Graphics::Surface *FreescapeEngine::loadBundledImage(const Common::String &name) {
Image::BitmapDecoder decoder;
Common::Path bmpFilename(name + "_" + Common::getRenderModeDescription(_renderMode) + ".bmp");
debugC(1, kFreescapeDebugParser, "Loading %s from bundled archive", bmpFilename.toString().c_str());
if (!_dataBundle->hasFile(bmpFilename))
error("Failed to open file %s from bundle", bmpFilename.toString().c_str());
Common::SeekableReadStream *bmpFile = _dataBundle->createReadStreamForMember(bmpFilename);
if (!decoder.loadStream(*bmpFile))
error("Failed to decode bmp file %s from bundle", bmpFilename.toString().c_str());
Graphics::Surface *surface = new Graphics::Surface();
surface->copyFrom(*decoder.getSurface());
decoder.destroy();
return surface;
}
} // End of namespace Freescape