58 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef FREESCAPE_SOUND_H
#define FREESCAPE_SOUND_H
#include "audio/softsynth/pcspk.h"
#include "common/array.h"
namespace Freescape {
struct soundFx {
int size;
float sampleRate;
byte *data;
};
struct soundUnitZX {
uint16 freqTimesSeconds;
uint16 tStates;
float multiplier;
};
struct soundSpeakerFx {
uint16 frequencyStart;
uint8 frequencyDuration;
uint8 frequencyStepsNumber;
uint16 frequencyStep;
uint8 repetitions;
Common::Array<struct soundSpeakerFx *>additionalSteps;
};
class SizedPCSpeaker : public Audio::PCSpeaker {
public:
bool endOfStream() const override { return !isPlaying(); }
};
} // End of namespace Freescape
#endif // FREESCAPE_SOUND_H