scummvm/engines/mm/mm1/sound.cpp
2023-05-28 20:48:28 -07:00

50 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/textconsole.h"
#include "mm/mm1/sound.h"
#include "mm/mm1/mm1.h"
namespace MM {
namespace MM1 {
void Sound::sound(SoundId soundNum) {
if (g_engine->isEnhanced()) {
if (soundNum == SOUND_1) {
g_engine->_sound->playSound("gulp.voc");
return;
}
}
warning("TODO: sound %d", (int)soundNum);
}
void Sound::sound2(SoundId soundNum) {
warning("TODO: sound2 %d", (int)soundNum);
}
void Sound::stopSound() {
warning("TODO: stopSound");
}
} // namespace MM1
} // namespace MM