mirror of
https://github.com/libretro/scummvm.git
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202 lines
4.9 KiB
C++
202 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Mortville Manor DOS source code
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* Copyright (c) 1988-1989 Lankhor
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*/
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#include "common/scummsys.h"
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#include "mortevielle/sound.h"
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#include "mortevielle/mortevielle.h"
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namespace Mortevielle {
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/**
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* Constructor
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*/
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PCSpeaker::PCSpeaker(int rate) {
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_rate = rate;
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_oscLength = 0;
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_oscSamples = 0;
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_remainingSamples = 0;
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_volume = 255;
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}
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/**
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* Destructor
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*/
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PCSpeaker::~PCSpeaker() {
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}
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/**
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* Adds a new note to the queue of notes to be played.
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*/
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void PCSpeaker::play(int freq, uint32 length) {
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assert((freq > 0) && (length > 0));
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Common::StackLock lock(_mutex);
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_pendingNotes.push(SpeakerNote(freq, length));
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}
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/**
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* Stops the currently playing song
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*/
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void PCSpeaker::stop() {
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Common::StackLock lock(_mutex);
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_remainingSamples = 0;
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_pendingNotes.clear();
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}
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void PCSpeaker::setVolume(byte volume) {
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_volume = volume;
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}
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/**
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* Return true if a song is currently playing
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*/
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bool PCSpeaker::isPlaying() const {
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return !_pendingNotes.empty() || (_remainingSamples != 0);
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}
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/**
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* Method used by the mixer to pull off pending samples to play
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*/
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int PCSpeaker::readBuffer(int16 *buffer, const int numSamples) {
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Common::StackLock lock(_mutex);
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int i;
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for (i = 0; (_remainingSamples || !_pendingNotes.empty()) && (i < numSamples); ++i) {
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if (!_remainingSamples)
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// Used up the current note, so queue the next one
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dequeueNote();
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buffer[i] = generateSquare(_oscSamples, _oscLength) * _volume;
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if (_oscSamples++ >= _oscLength)
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_oscSamples = 0;
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_remainingSamples--;
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}
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// Clear the rest of the buffer
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if (i < numSamples)
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memset(buffer + i, 0, (numSamples - i) * sizeof(int16));
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return numSamples;
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}
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/**
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* Dequeues a note from the pending note list
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*/
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void PCSpeaker::dequeueNote() {
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SpeakerNote note = _pendingNotes.pop();
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_oscLength = _rate / note.freq;
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_oscSamples = 0;
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_remainingSamples = (_rate * note.length) / 1000000;
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assert((_oscLength > 0) && (_remainingSamples > 0));
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}
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/**
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* Support method for generating a square wave
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*/
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int8 PCSpeaker::generateSquare(uint32 x, uint32 oscLength) {
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return (x < (oscLength / 2)) ? 127 : -128;
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}
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/*-------------------------------------------------------------------------*/
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const int tab[16] = { -96, -72, -48, -32, -20, -12, -8, -4, 0, 4, 8, 12, 20, 32, 48, 72 };
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// The PC timer chip works at a frequency of 1.19318Mhz
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#define TIMER_FREQUENCY 1193180
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SoundManager::SoundManager(Audio::Mixer *mixer) {
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_mixer = mixer;
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_speakerStream = new PCSpeaker(mixer->getOutputRate());
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle,
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_speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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}
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SoundManager::~SoundManager() {
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_mixer->stopHandle(_speakerHandle);
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delete _speakerStream;
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}
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/**
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* Decode music data
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*/
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void SoundManager::decodeMusic(const byte *PSrc, byte *PDest, int NbreSeg) {
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int seed = 128;
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int v;
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for (int idx1 = 0; idx1 < (NbreSeg * 2); ++idx1) {
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for (int idx2 = 0; idx2 < 64; ++idx2) {
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byte srcByte = *PSrc++;
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v = tab[srcByte >> 4];
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seed += v;
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*PDest++ = seed & 0xff;
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v = tab[srcByte & 0xf];
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seed += v;
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*PDest++ = seed & 0xff;
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}
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}
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}
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void SoundManager::litph(tablint &t, int typ, int tempo) {
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return;
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}
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void SoundManager::playNote(int frequency, int32 length) {
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_speakerStream->play(frequency, length);
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}
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void SoundManager::musyc(tablint &tb, int nbseg, int att) {
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#ifdef DEBUG
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const byte *pSrc = &mem[0x5000 * 16];
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// Convert the countdown amount to a tempo rate, and then to note length in microseconds
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int tempo = TIMER_FREQUENCY / att;
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int length = 1000000 / tempo;
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for (int noteIndex = 0; noteIndex < (nbseg * 16); ++noteIndex) {
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int lookupValue = *pSrc++;
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int noteCountdown = tb[lookupValue];
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int noteFrequency = TIMER_FREQUENCY / noteCountdown;
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playNote(noteFrequency, length);
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}
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// Keep waiting until the song has been finished
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while (_speakerStream->isPlaying() && !g_vm->shouldQuit()) {
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g_vm->delay(10);
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}
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#endif
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}
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} // End of namespace Mortevielle
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