mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
36d863f94e
svn-id: r30737
414 lines
8.5 KiB
C++
414 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/util.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/sound.h"
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namespace Parallaction {
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enum MenuOptions {
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kMenuPart0 = 0,
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kMenuPart1 = 1,
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kMenuPart2 = 2,
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kMenuPart3 = 3,
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kMenuPart4 = 4,
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kMenuLoadGame = 5,
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kMenuQuit = 6
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};
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const char *partNames[] = {
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"PART0",
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"PART1",
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"PART2",
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"PART3",
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"PART4"
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};
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const char *partFirstLocation[] = {
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"intro",
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"museo",
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"start",
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"bolscoi",
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"treno"
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};
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int Parallaction_br::init() {
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_screenWidth = 640;
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_screenHeight = 400;
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if (getGameType() == GType_BRA) {
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if (getPlatform() == Common::kPlatformPC) {
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_disk = new DosDisk_br(this);
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_disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters.
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} else
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error("unsupported platform for Big Red Adventure");
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} else
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error("unknown game type");
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_soundMan = new DummySoundMan(this);
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_activeZone2 = 0;
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initResources();
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initFonts();
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initCursors();
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initOpcodes();
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initParsers();
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_part = -1;
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Parallaction::init();
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return 0;
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}
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Parallaction_br::~Parallaction_br() {
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freeFonts();
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delete _dinoCursor;
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delete _dougCursor;
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delete _donnaCursor;
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}
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void Parallaction_br::callFunction(uint index, void* parm) {
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assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure
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(this->*_callables[index])(parm);
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}
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int Parallaction_br::go() {
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splash("dyna");
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splash("core");
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// TODO: load progress value from special save game
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_progress = 3;
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while ((_engineFlags & kEngineQuit) == 0) {
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// initCharacter();
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int option = showMenu();
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switch (option) {
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case kMenuQuit:
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_engineFlags |= kEngineQuit;
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break;
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case kMenuLoadGame:
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warning("loadgame not yet implemented");
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break;
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default:
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_part = option;
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_disk->selectArchive(partNames[_part]);
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startPart();
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break;
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}
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runGame();
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freePart();
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// freeLocation();
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// freeCharacter();
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}
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return 0;
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}
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void Parallaction_br::splash(const char *name) {
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_gfx->clearScreen();
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_gfx->setBackground(kBackgroundSlide, name, 0, 0);
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_gfx->_backgroundInfo.x = (_screenWidth - _gfx->_backgroundInfo.width) >> 1;
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_gfx->_backgroundInfo.y = (_screenHeight - _gfx->_backgroundInfo.height) >> 1;
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_gfx->updateScreen();
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_system->delayMillis(600);
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Palette blackPal;
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Palette pal(_gfx->_backgroundInfo.palette);
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for (uint i = 0; i < 64; i++) {
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pal.fadeTo(blackPal, 1);
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_gfx->setPalette(pal);
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_gfx->updateScreen();
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_system->delayMillis(20);
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}
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}
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#define MENUITEMS_X 250
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#define MENUITEMS_Y 200
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#define MENUITEM_WIDTH 190
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#define MENUITEM_HEIGHT 18
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void Parallaction_br::renderMenuItem(Graphics::Surface &surf, const char *text) {
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surf.create(MENUITEM_WIDTH, MENUITEM_HEIGHT, 1);
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_menuFont->setColor(0);
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_menuFont->drawString((byte*)surf.getBasePtr(5, 2), MENUITEM_WIDTH, text);
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}
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void Parallaction_br::invertMenuItem(Graphics::Surface &surf) {
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for (int i = 0; i < surf.w * surf.h; i++)
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((byte*)surf.pixels)[i] ^= 0xD;
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}
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/*
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this adapter can handle Surfaces containing multiple frames,
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provided all these frames are the same width and height
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*/
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struct SurfaceToMultiFrames : public Frames {
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uint _num;
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uint _width, _height;
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Graphics::Surface *_surf;
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SurfaceToMultiFrames(uint num, uint w, uint h, Graphics::Surface *surf) : _num(num), _width(w), _height(h), _surf(surf) {
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}
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~SurfaceToMultiFrames() {
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delete _surf;
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}
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uint16 getNum() {
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return _num;
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}
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byte* getData(uint16 index) {
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assert(index < _num);
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return (byte*)_surf->getBasePtr(0, _height * index);
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}
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void getRect(uint16 index, Common::Rect &r) {
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assert(index < _num);
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r.left = 0;
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r.top = 0;
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r.setWidth(_width);
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r.setHeight(_height);
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}
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};
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Frames* Parallaction_br::renderMenuItem(const char *text) {
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// this builds a surface containing two copies of the text.
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// one is in normal color, the other is inverted.
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// the two 'frames' are used to display selected/unselected menu items
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Graphics::Surface *surf = new Graphics::Surface;
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surf->create(MENUITEM_WIDTH, MENUITEM_HEIGHT*2, 1);
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// build first frame to be displayed when item is not selected
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_menuFont->setColor(0);
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_menuFont->drawString((byte*)surf->getBasePtr(5, 2), MENUITEM_WIDTH, text);
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// build second frame to be displayed when item is selected
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_menuFont->drawString((byte*)surf->getBasePtr(5, 2 + MENUITEM_HEIGHT), MENUITEM_WIDTH, text);
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byte *s = (byte*)surf->getBasePtr(0, MENUITEM_HEIGHT);
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for (int i = 0; i < surf->w * MENUITEM_HEIGHT; i++) {
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*s++ ^= 0xD;
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}
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// wrap the surface into the suitable Frames adapter
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return new SurfaceToMultiFrames(2, MENUITEM_WIDTH, MENUITEM_HEIGHT, surf);
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}
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int Parallaction_br::showMenu() {
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// TODO: filter menu entries according to progress in game
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#define NUM_MENULINES 7
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Frames *_lines[NUM_MENULINES];
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const char *menuStrings[NUM_MENULINES] = {
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"SEE INTRO",
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"NEW GAME",
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"SAVED GAME",
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"EXIT TO DOS",
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"PART 2",
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"PART 3",
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"PART 4"
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};
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MenuOptions options[NUM_MENULINES] = {
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kMenuPart0,
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kMenuPart1,
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kMenuLoadGame,
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kMenuQuit,
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kMenuPart2,
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kMenuPart3,
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kMenuPart4
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};
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_gfx->clearScreen();
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_gfx->setBackground(kBackgroundSlide, "tbra", 0, 0);
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_gfx->_backgroundInfo.x = 20;
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_gfx->_backgroundInfo.y = 50;
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int availItems = 4 + _progress;
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// TODO: keep track of and destroy menu item frames/surfaces
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int i;
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for (i = 0; i < availItems; i++) {
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_lines[i] = renderMenuItem(menuStrings[i]);
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uint id = _gfx->setItem(_lines[i], MENUITEMS_X, MENUITEMS_Y + MENUITEM_HEIGHT * i, 0xFF);
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_gfx->setItemFrame(id, 0);
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}
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int selectedItem = -1;
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setMousePointer(0);
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while (true) {
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if ((_mouseButtons == kMouseLeftUp) && selectedItem >= 0)
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break;
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readInput();
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if ((_mousePos.x > MENUITEMS_X) && (_mousePos.x < (MENUITEMS_X+MENUITEM_WIDTH)) && (_mousePos.y > MENUITEMS_Y)) {
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selectedItem = (_mousePos.y - MENUITEMS_Y) / MENUITEM_HEIGHT;
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if (!(selectedItem < availItems))
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selectedItem = -1;
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} else
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selectedItem = -1;
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for (int i = 0; i < availItems; i++) {
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_gfx->setItemFrame(i, selectedItem == i ? 1 : 0);
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}
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_gfx->updateScreen();
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_system->delayMillis(20);
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}
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_system->showMouse(false);
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_gfx->hideDialogueStuff();
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for (i = 0; i < availItems; i++) {
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delete _lines[i];
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}
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return options[selectedItem];
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}
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void Parallaction_br::initFonts() {
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_menuFont = _disk->loadFont("russia");
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_dialogueFont = _disk->loadFont("comic");
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_labelFont = _menuFont;
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}
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void Parallaction_br::freeFonts() {
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delete _menuFont;
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delete _dialogueFont;
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return;
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}
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void Parallaction_br::initCursors() {
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_dinoCursor = _disk->loadPointer("pointer1");
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_dougCursor = _disk->loadPointer("pointer2");
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_donnaCursor = _disk->loadPointer("pointer3");
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_mouseArrow = _donnaCursor;
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}
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void Parallaction_br::setMousePointer(int16 index) {
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Common::Rect r;
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_mouseArrow->getRect(0, r);
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_system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0);
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_system->showMouse(true);
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}
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void Parallaction_br::initPart() {
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memset(_counters, 0, ARRAYSIZE(_counters));
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_globalTable = _disk->loadTable("global");
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_objectsNames = _disk->loadTable("objects");
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_countersNames = _disk->loadTable("counters");
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// _disk->loadObjects("icone.ico");
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}
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void Parallaction_br::freePart() {
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delete _globalTable;
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delete _objectsNames;
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delete _countersNames;
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_globalTable = 0;
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_objectsNames = 0;
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_countersNames = 0;
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}
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void Parallaction_br::startPart() {
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initPart();
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strcpy(_location._name, partFirstLocation[_part]);
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parseLocation("common");
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parseLocation(_location._name);
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}
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void Parallaction_br::changeLocation(char *location) {
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}
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void Parallaction_br::changeCharacter(const char *name) {
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}
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void Parallaction_br::setArrowCursor() {
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}
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void Parallaction_br::setInventoryCursor(int pos) {
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}
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} // namespace Parallaction
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