scummvm/engines/teenagent/animation.h
Vladimir Menshakov 841e2d3424 separate timers for mark, scene and messages.
svn-id: r47056
2010-01-05 22:09:16 +00:00

69 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef TEENAGENT_ANIMATION_H
#define TEENAGENT_ANIMATION_H
#include "common/stream.h"
#include "teenagent/surface.h"
namespace TeenAgent {
class Animation {
public:
uint16 id, x, y;
bool loop, paused, ignore;
enum Type {kTypeLan, kTypeVaria, kTypeInventory};
Animation();
void load(Common::SeekableReadStream *s, Type type = kTypeLan);
void free();
Surface *firstFrame();
Surface *currentFrame(int dt);
uint16 currentIndex() const { return index; }
void resetIndex() { index = 0; }
~Animation();
bool empty() const { return frames == NULL; }
void restart();
//uint16 width() const { return frames? frames[0].w: 0; }
//uint16 height() const { return frames? frames[0].h: 0; }
protected:
byte *data;
uint16 data_size;
uint16 frames_count;
Surface *frames;
uint16 index;
};
} // End of namespace TeenAgent
#endif