mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 16:18:45 +00:00
218e132e37
svn-id: r27024
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef DC_SOFTKBD_H
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#define DC_SOFTKBD_H
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#include "label.h"
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#define SK_NUM_KEYS 61
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class OSystem_Dreamcast;
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class SoftKeyboard : public Interactive
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{
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private:
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const OSystem_Dreamcast *os;
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Label labels[2][SK_NUM_KEYS];
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byte shiftState;
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int8 keySel;
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public:
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SoftKeyboard(const OSystem_Dreamcast *os);
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void draw(float x, float y, int transp = 0);
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int key(int k, byte &shiftFlags);
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void mouse(int x, int y);
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};
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#endif /* DC_SOFTKBD_H */
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