scummvm/engines/wintermute/Base/BRegion.h
2012-07-09 12:27:06 +02:00

69 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BREGION_H
#define WINTERMUTE_BREGION_H
#include "engines/wintermute/Base/BPoint.h"
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {
class CBRegion : public CBObject {
public:
float _lastMimicScale;
int _lastMimicX;
int _lastMimicY;
void cleanup();
ERRORCODE mimic(CBRegion *region, float scale = 100.0f, int x = 0, int y = 0);
ERRORCODE getBoundingRect(Rect32 *rect);
bool ptInPolygon(int x, int y);
DECLARE_PERSISTENT(CBRegion, CBObject)
bool _active;
int _editorSelectedPoint;
CBRegion(CBGame *inGame);
virtual ~CBRegion();
bool pointInRegion(int x, int y);
bool createRegion();
ERRORCODE loadFile(const char *filename);
ERRORCODE loadBuffer(byte *buffer, bool complete = true);
Rect32 _rect;
CBArray<CBPoint *, CBPoint *> _points;
virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride = NULL);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
} // end of namespace WinterMute
#endif