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850 lines
23 KiB
C++
850 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/video/VidTheoraPlayer.h"
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#include "engines/wintermute/Base/BBase.h"
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#include "engines/wintermute/Base/BGame.h"
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#include "engines/wintermute/Base/BFileManager.h"
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#include "engines/wintermute/Base/BSurfaceSDL.h"
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#include "engines/wintermute/Base/BSoundMgr.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/video/decoders/theora_decoder.h"
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#include "common/system.h"
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//#pragma comment(lib, "libtheora.lib")
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(CVidTheoraPlayer, false)
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//////////////////////////////////////////////////////////////////////////
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CVidTheoraPlayer::CVidTheoraPlayer(CBGame *inGame): CBBase(inGame) {
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SetDefaults();
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}
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//////////////////////////////////////////////////////////////////////////
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void CVidTheoraPlayer::SetDefaults() {
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_file = NULL;
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_filename = "";
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_startTime = 0;
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_looping = false;
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_freezeGame = false;
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_currentTime = 0;
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_state = THEORA_STATE_NONE;
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_videoFrameReady = false;
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_audioFrameReady = false;
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_videobufTime = 0;
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_playbackStarted = false;
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_dontDropFrames = false;
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_texture = NULL;
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_alphaImage = NULL;
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_alphaFilename = "";
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_frameRendered = false;
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_seekingKeyframe = false;
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_timeOffset = 0.0f;
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_posX = _posY = 0;
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_playbackType = VID_PLAY_CENTER;
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_playZoom = 0.0f;
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_savedState = THEORA_STATE_NONE;
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_savedPos = 0;
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_volume = 100;
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_theoraDecoder = NULL;
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#if 0
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_vorbisStreams = _theoraStreams = 0;
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GenLookupTables();
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_subtitler = NULL;
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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CVidTheoraPlayer::~CVidTheoraPlayer(void) {
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cleanup();
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/* SAFE_DELETE_ARRAY(_filename);
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SAFE_DELETE_ARRAY(_alphaFilename);
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SAFE_DELETE(_texture);
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SAFE_DELETE(_alphaImage);*/
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// SAFE_DELETE(_subtitler);
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}
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//////////////////////////////////////////////////////////////////////////
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void CVidTheoraPlayer::cleanup() {
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if (_file) {
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Game->_fileManager->closeFile(_file);
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_file = NULL;
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}
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_surface.free();
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delete _theoraDecoder;
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_theoraDecoder = NULL;
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delete _alphaImage;
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_alphaImage = NULL;
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delete _texture;
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_texture = NULL;
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#if 0
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if (m_Sound) {
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Game->m_SoundMgr->RemoveSound(m_Sound);
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m_Sound = NULL;
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}
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SAFE_DELETE_ARRAY(m_AudioBuf);
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m_AudioBufFill = 0;
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m_AudioBufSize = 0;
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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ERRORCODE CVidTheoraPlayer::initialize(const Common::String &filename, const Common::String &subtitleFile) {
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cleanup();
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_filename = filename;
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_file = Game->_fileManager->openFile(filename, true, false);
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if (!_file) return STATUS_FAILED;
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//if (Filename != _filename) CBUtils::setString(&_filename, filename);
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#if defined (USE_THEORADEC)
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_theoraDecoder = new TheoraDecoder();
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#else
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return STATUS_FAILED;
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#endif
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_theoraDecoder->loadStream(_file);
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if (!_theoraDecoder->isVideoLoaded())
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return STATUS_FAILED;
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_state = THEORA_STATE_PAUSED;
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// Additional setup.
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_surface.create(_theoraDecoder->getWidth(), _theoraDecoder->getHeight(), _theoraDecoder->getPixelFormat());
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_texture = new CBSurfaceSDL(Game);
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_texture->create(_theoraDecoder->getWidth(), _theoraDecoder->getHeight());
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_state = THEORA_STATE_PLAYING;
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_playZoom = 100;
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return STATUS_OK;
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#if 0
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cleanup();
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_file = Game->_fileManager->openFile(filename);
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if (!_file) return STATUS_FAILED;
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if (Filename != _filename) CBUtils::setString(&_filename, filename);
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// start up Ogg stream synchronization layer
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ogg_sync_init(&m_OggSyncState);
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// init supporting Vorbis structures needed in header parsing
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vorbis_comment_init(&m_VorbisComment);
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vorbis_info_init(&m_VorbisInfo);
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// init supporting Theora structures needed in header parsing
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theora_comment_init(&m_TheoraComment);
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theora_info_init(&m_TheoraInfo);
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// Ogg file open; parse the headers
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// Only interested in Vorbis/Theora streams
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ogg_packet TempOggPacket;
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bool IsDone = false;
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while (!IsDone) {
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int BytesRead = BufferData(&m_OggSyncState);
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if (BytesRead == 0) break;
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while (ogg_sync_pageout(&m_OggSyncState, &m_OggPage) > 0) {
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ogg_stream_state OggStateTest;
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// is this a mandated initial header? If not, stop parsing
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if (!ogg_page_bos(&m_OggPage)) {
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// don't leak the page; get it into the appropriate stream
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if (m_TheoraStreams)
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ogg_stream_pagein(&m_TheoraStreamState, &m_OggPage);
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if (m_VorbisStreams)
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ogg_stream_pagein(&m_VorbisStreamState, &m_OggPage);
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IsDone = true;
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break;
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}
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ogg_stream_init(&OggStateTest, ogg_page_serialno(&m_OggPage));
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ogg_stream_pagein(&OggStateTest, &m_OggPage);
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ogg_stream_packetout(&OggStateTest, &TempOggPacket);
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// identify the codec: try theora
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if (!m_TheoraStreams && theora_decode_header(&m_TheoraInfo, &m_TheoraComment, &TempOggPacket) >= 0) {
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// it is theora
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memcpy(&m_TheoraStreamState, &OggStateTest, sizeof(OggStateTest));
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m_TheoraStreams = 1;
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} else if (!m_VorbisStreams && vorbis_synthesis_headerin(&m_VorbisInfo, &m_VorbisComment, &TempOggPacket) >= 0) {
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// it is vorbis
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memcpy(&m_VorbisStreamState, &OggStateTest, sizeof(OggStateTest));
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m_VorbisStreams = 1;
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} else {
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// whatever it is, we don't care about it
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ogg_stream_clear(&OggStateTest);
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}
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}
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}
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// we're expecting more header packets
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while ((m_TheoraStreams && m_TheoraStreams < 3) || (m_VorbisStreams && m_VorbisStreams < 3)) {
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int Ret;
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// look for further theora headers
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while (m_TheoraStreams && (m_TheoraStreams < 3) && (Ret = ogg_stream_packetout(&m_TheoraStreamState, &TempOggPacket))) {
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if (Ret < 0) {
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Game->LOG(0, "Error parsing Theora stream headers; corrupt stream?");
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return STATUS_FAILED;
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}
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if (theora_decode_header(&m_TheoraInfo, &m_TheoraComment, &TempOggPacket)) {
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Game->LOG(0, "Error parsing Theora stream headers; corrupt stream?");
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return STATUS_FAILED;
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}
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m_TheoraStreams++;
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if (m_TheoraStreams == 3) break;
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}
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/* look for more vorbis header packets */
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while (m_VorbisStreams && (m_VorbisStreams < 3) && (Ret = ogg_stream_packetout(&m_VorbisStreamState, &TempOggPacket))) {
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if (Ret < 0) {
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Game->LOG(0, "Error parsing Vorbis stream headers; corrupt stream?");
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return STATUS_FAILED;
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}
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if (vorbis_synthesis_headerin(&m_VorbisInfo, &m_VorbisComment, &TempOggPacket)) {
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Game->LOG(0, "Error parsing Vorbis stream headers; corrupt stream?");
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return STATUS_FAILED;
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}
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m_VorbisStreams++;
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if (m_VorbisStreams == 3) break;
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}
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// The header pages/packets will arrive before anything else we
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// care about, or the stream is not obeying spec
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if (ogg_sync_pageout(&m_OggSyncState, &m_OggPage) > 0) {
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if (m_TheoraStreams)
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ogg_stream_pagein(&m_TheoraStreamState, &m_OggPage);
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if (m_VorbisStreams)
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ogg_stream_pagein(&m_VorbisStreamState, &m_OggPage);
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} else {
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int Ret = BufferData(&m_OggSyncState); // someone needs more data
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if (Ret == 0) {
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Game->LOG(0, "End of file while searching for codec headers");
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return STATUS_FAILED;
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}
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}
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}
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// and now we have it all. initialize decoders
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if (m_TheoraStreams) {
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theora_decode_init(&m_TheoraState, &m_TheoraInfo);
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} else {
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// tear down the partial theora setup
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theora_info_clear(&m_TheoraInfo);
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theora_comment_clear(&m_TheoraComment);
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}
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if (m_VorbisStreams) {
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vorbis_synthesis_init(&m_VorbisDSPState, &m_VorbisInfo);
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vorbis_block_init(&m_VorbisDSPState, &m_VorbisBlock);
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} else {
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// tear down the partial vorbis setup
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vorbis_info_clear(&m_VorbisInfo);
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vorbis_comment_clear(&m_VorbisComment);
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}
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ERRORCODE Res = STATUS_OK;
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// create sound buffer
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if (m_VorbisStreams && Game->m_SoundMgr->m_SoundAvailable) {
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m_Sound = new CBSoundTheora(Game);
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Game->m_SoundMgr->AddSound(m_Sound);
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if (DID_FAIL(Res = m_Sound->InitializeBuffer(this))) {
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Game->m_SoundMgr->RemoveSound(m_Sound);
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m_Sound = NULL;
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Game->LOG(Res, "Error initializing sound buffer for Theora file '%s'", filename);
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} else {
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SAFE_DELETE_ARRAY(m_AudioBuf);
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m_AudioBufSize = m_Sound->m_StreamBlockSize;
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m_AudioBuf = new ogg_int16_t[m_AudioBufSize];
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}
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}
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// create texture
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if (m_TheoraStreams && !m_Texture) {
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if (Game->m_UseD3D)
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m_Texture = new CBSurfaceD3D(Game);
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else
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m_Texture = new CBSurfaceDD(Game);
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if (!m_Texture || DID_FAIL(Res = m_Texture->Create(m_TheoraInfo.width, m_TheoraInfo.height))) {
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SAFE_DELETE(m_Texture);
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}
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}
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if (!m_Subtitler) m_Subtitler = new CVidSubtitler(Game);
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if (m_Subtitler && Game->m_VideoSubtitles) m_Subtitler->LoadSubtitles(filename, SubtitleFile);
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return Res;
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#endif
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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ERRORCODE CVidTheoraPlayer::resetStream() {
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warning("VidTheoraPlayer::resetStream - stubbed");
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#if 0
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if (_sound) _sound->Stop();
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m_TimeOffset = 0.0f;
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Initialize(m_Filename);
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Play(m_PlaybackType, m_PosX, m_PosY, false, false, m_Looping, 0, m_PlayZoom);
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#endif
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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ERRORCODE CVidTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame, bool freezeMusic, bool looping, uint32 startTime, float forceZoom, int volume) {
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if (forceZoom < 0.0f)
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forceZoom = 100.0f;
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if (volume < 0)
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_volume = Game->_soundMgr->getVolumePercent(SOUND_SFX);
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else _volume = volume;
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_freezeGame = freezeGame;
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if (!_playbackStarted && _freezeGame)
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Game->freeze(freezeMusic);
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_playbackStarted = false;
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float width, height;
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if (_theoraDecoder) {
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_surface.copyFrom(*_theoraDecoder->decodeNextFrame());
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_state = THEORA_STATE_PLAYING;
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_looping = looping;
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_playbackType = type;
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_startTime = startTime;
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_volume = volume;
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_posX = x;
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_posY = y;
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_playZoom = forceZoom;
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width = (float)_theoraDecoder->getWidth();
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height = (float)_theoraDecoder->getHeight();
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} else {
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width = (float)Game->_renderer->_width;
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height = (float)Game->_renderer->_height;
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}
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switch (type) {
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case VID_PLAY_POS:
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_playZoom = forceZoom;
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_posX = x;
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_posY = y;
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break;
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case VID_PLAY_STRETCH: {
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float ZoomX = (float)((float)Game->_renderer->_width / width * 100);
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float ZoomY = (float)((float)Game->_renderer->_height / height * 100);
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_playZoom = MIN(ZoomX, ZoomY);
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_posX = (int)((Game->_renderer->_width - width * (_playZoom / 100)) / 2);
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_posY = (int)((Game->_renderer->_height - height * (_playZoom / 100)) / 2);
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}
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break;
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case VID_PLAY_CENTER:
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_playZoom = 100.0f;
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_posX = (int)((Game->_renderer->_width - width) / 2);
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_posY = (int)((Game->_renderer->_height - height) / 2);
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break;
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}
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return STATUS_OK;
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#if 0
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m_State = THEORA_STATE_PLAYING;
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m_Looping = Looping;
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m_PlaybackType = Type;
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float Width, Height;
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if (m_TheoraStreams) {
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Width = (float)m_TheoraInfo.width;
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Height = (float)m_TheoraInfo.height;
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} else {
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Width = (float)Game->m_Renderer->m_Width;
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Height = (float)Game->m_Renderer->m_Height;
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}
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switch (Type) {
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case VID_PLAY_POS:
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m_PlayZoom = ForceZoom;
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m_PosX = X;
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m_PosY = Y;
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break;
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case VID_PLAY_STRETCH: {
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float ZoomX = (float)((float)Game->m_Renderer->m_Width / Width * 100);
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float ZoomY = (float)((float)Game->m_Renderer->m_Height / Height * 100);
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m_PlayZoom = min(ZoomX, ZoomY);
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m_PosX = (Game->m_Renderer->m_Width - Width * (m_PlayZoom / 100)) / 2;
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m_PosY = (Game->m_Renderer->m_Height - Height * (m_PlayZoom / 100)) / 2;
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}
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break;
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case VID_PLAY_CENTER:
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m_PlayZoom = 100.0f;
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m_PosX = (Game->m_Renderer->m_Width - Width) / 2;
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m_PosY = (Game->m_Renderer->m_Height - Height) / 2;
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break;
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}
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if (StartTime) SeekToTime(StartTime);
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Update();
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#endif
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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ERRORCODE CVidTheoraPlayer::stop() {
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_theoraDecoder->close();
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_state = THEORA_STATE_FINISHED;
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if (_freezeGame) {
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Game->unfreeze();
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}
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#if 0
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if (m_Sound) m_Sound->Stop();
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m_State = THEORA_STATE_FINISHED;
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if (m_FreezeGame) Game->Unfreeze();
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#endif
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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ERRORCODE CVidTheoraPlayer::update() {
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_currentTime = _freezeGame ? Game->_liveTimer : Game->_timer;
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if (!isPlaying()) return STATUS_OK;
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if (_playbackStarted /*&& m_Sound && !m_Sound->IsPlaying()*/) return STATUS_OK;
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if (_playbackStarted && !_freezeGame && Game->_state == GAME_FROZEN) return STATUS_OK;
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if (_theoraDecoder) {
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if (_theoraDecoder->endOfVideo() && _looping) {
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warning("Should loop movie");
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_theoraDecoder->rewind();
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} else if (_theoraDecoder->endOfVideo() && !_looping) {
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warning("Finished movie");
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_state = THEORA_STATE_FINISHED;
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_playbackStarted = false;
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if (_freezeGame) Game->unfreeze();
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}
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if (_state == THEORA_STATE_PLAYING) {
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if (_theoraDecoder->getTimeToNextFrame() == 0) {
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_surface.copyFrom(*_theoraDecoder->decodeNextFrame());
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if (_texture) {
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WriteVideo();
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}
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}
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return STATUS_OK;
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}
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}
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// Skip the busy-loop?
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if ((!_texture || !_videoFrameReady) && !_theoraDecoder->endOfVideo()) {
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// end playback
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if (!_looping) {
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_state = THEORA_STATE_FINISHED;
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if (_freezeGame) Game->unfreeze();
|
|
return STATUS_OK;
|
|
} else {
|
|
resetStream();
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
m_CurrentTime = m_FreezeGame ? Game->m_LiveTimer : Game->m_Timer;
|
|
|
|
if (!IsPlaying()) return STATUS_OK;
|
|
|
|
if (m_PlaybackStarted && m_Sound && !m_Sound->IsPlaying()) return STATUS_OK;
|
|
|
|
if (m_PlaybackStarted && !m_FreezeGame && Game->m_State == GAME_FROZEN) return STATUS_OK;
|
|
|
|
int Counter = 0;
|
|
while (true) {
|
|
if (m_Sound) DecodeVorbis();
|
|
else m_AudioFrameReady = true;
|
|
|
|
if (m_Texture) DecodeTheora();
|
|
else m_VideoFrameReady = true;
|
|
|
|
if ((!m_Sound || !m_AudioFrameReady) && (!m_Texture || !m_VideoFrameReady) && m_File->IsEOF()) {
|
|
// end playback
|
|
if (!m_Looping) {
|
|
m_State = THEORA_STATE_FINISHED;
|
|
if (m_Sound) m_Sound->Stop();
|
|
if (m_FreezeGame) Game->Unfreeze();
|
|
break;
|
|
} else {
|
|
ResetStream();
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
if (!m_VideoFrameReady || !m_AudioFrameReady) {
|
|
Counter++;
|
|
if (StreamInData() == 0) break;
|
|
} else break;
|
|
}
|
|
|
|
|
|
// If playback has begun, top audio buffer off immediately.
|
|
//if(m_Sound) WriteAudio();
|
|
|
|
// are we at or past time for this video frame?
|
|
if (m_PlaybackStarted && m_VideoFrameReady && (!m_FrameRendered || m_VideobufTime <= GetMovieTime())) {
|
|
//Game->LOG(0, "%f %f", m_VideobufTime, GetMovieTime());
|
|
if (m_Texture) WriteVideo();
|
|
m_VideoFrameReady = false;
|
|
|
|
if (m_SavedState == THEORA_STATE_PAUSED) {
|
|
Pause();
|
|
m_SavedState = THEORA_STATE_NONE;
|
|
}
|
|
}
|
|
|
|
// if our buffers either don't exist or are ready to go,
|
|
// we can begin playback
|
|
bool StartNow = false;
|
|
if ((!m_TheoraStreams || m_VideoFrameReady) &&
|
|
(!m_VorbisStreams || m_AudioFrameReady)) StartNow = true;
|
|
// same if we've run out of input
|
|
if (m_File->IsEOF()) StartNow = true;
|
|
|
|
|
|
if (m_Sound) WriteAudio();
|
|
|
|
|
|
if (!m_PlaybackStarted && StartNow && !m_SeekingKeyframe) {
|
|
//m_StartTime = timeGetTime();
|
|
m_StartTime = m_CurrentTime;
|
|
if (m_Sound) {
|
|
m_Sound->SetPrivateVolume(m_Volume);
|
|
m_Sound->Play();
|
|
}
|
|
m_PlaybackStarted = true;
|
|
}
|
|
|
|
if (m_Subtitler && Game->m_VideoSubtitles) m_Subtitler->update(GetMovieFrame());
|
|
#endif
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
uint32 CVidTheoraPlayer::getMovieTime() {
|
|
if (!_playbackStarted) {
|
|
return 0;
|
|
} else {
|
|
return _theoraDecoder->getTime();
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
uint32 CVidTheoraPlayer::getMovieFrame() {
|
|
#if 0
|
|
if (!m_TheoraStreams) return 0;
|
|
float Time = GetMovieTime();
|
|
|
|
return Time / ((double)m_TheoraInfo.fps_denominator / m_TheoraInfo.fps_numerator);
|
|
#endif
|
|
if (_theoraDecoder) {
|
|
return _theoraDecoder->getTime();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ERRORCODE CVidTheoraPlayer::WriteVideo() {
|
|
if (!_texture) return STATUS_FAILED;
|
|
|
|
_texture->startPixelOp();
|
|
|
|
writeAlpha();
|
|
if (_alphaImage) {
|
|
_texture->putSurface(_surface, true);
|
|
} else {
|
|
_texture->putSurface(_surface, false);
|
|
}
|
|
|
|
//RenderFrame(_texture, &yuv);
|
|
|
|
_texture->endPixelOp();
|
|
_videoFrameReady = true;
|
|
return STATUS_OK;
|
|
}
|
|
|
|
void CVidTheoraPlayer::writeAlpha() {
|
|
if (_alphaImage && _surface.w == _alphaImage->getSurface()->w && _surface.h == _alphaImage->getSurface()->h) {
|
|
assert(_alphaImage->getSurface()->format.bytesPerPixel == 4);
|
|
assert(_surface.format.bytesPerPixel == 4);
|
|
const byte *alphaData = (byte *)_alphaImage->getSurface()->getBasePtr(0, 0);
|
|
int alphaPlace = (_alphaImage->getSurface()->format.aShift / 8);
|
|
alphaData += alphaPlace;
|
|
byte *imgData = (byte *)_surface.getBasePtr(0, 0);
|
|
imgData += (_surface.format.aShift / 8);
|
|
for (int i = 0; i < _surface.w * _surface.h; i++) {
|
|
*imgData = *alphaData;
|
|
alphaData += 4;
|
|
imgData += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ERRORCODE CVidTheoraPlayer::display(uint32 alpha) {
|
|
Rect32 rc;
|
|
ERRORCODE res;
|
|
|
|
if (_texture && _videoFrameReady) {
|
|
CBPlatform::setRect(&rc, 0, 0, _texture->getWidth(), _texture->getHeight());
|
|
if (_playZoom == 100.0f) res = _texture->displayTrans(_posX, _posY, rc, alpha);
|
|
else res = _texture->displayTransZoom(_posX, _posY, rc, _playZoom, _playZoom, alpha);
|
|
} else res = STATUS_FAILED;
|
|
#if 0
|
|
if (m_Subtitler && Game->m_VideoSubtitles) m_Subtitler->display();
|
|
#endif
|
|
return res;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ERRORCODE CVidTheoraPlayer::setAlphaImage(const Common::String &filename) {
|
|
warning("CVidTheoraPlayer::SetAlphaImage(%s) - Not implemented", filename.c_str());
|
|
|
|
delete _alphaImage;
|
|
_alphaImage = new CBImage(Game);
|
|
if (!_alphaImage || DID_FAIL(_alphaImage->loadFile(filename))) {
|
|
delete _alphaImage;
|
|
_alphaImage = NULL;
|
|
_alphaFilename = "";
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
if (_alphaFilename != filename) {
|
|
_alphaFilename = filename;
|
|
}
|
|
//TODO: Conversion.
|
|
#if 0
|
|
SAFE_DELETE(m_AlphaImage);
|
|
m_AlphaImage = new CBImage(Game);
|
|
if (!m_AlphaImage || DID_FAIL(m_AlphaImage->loadFile(filename))) {
|
|
SAFE_DELETE(m_AlphaImage);
|
|
SAFE_DELETE_ARRAY(m_AlphaFilename);
|
|
return STATUS_FAILED;
|
|
}
|
|
if (m_AlphaFilename != Filename) CBUtils::setString(&m_AlphaFilename, filename);
|
|
m_AlphaImage->Convert(IMG_TRUECOLOR);
|
|
#endif
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
byte CVidTheoraPlayer::getAlphaAt(int x, int y) {
|
|
if (_alphaImage) return _alphaImage->getAlphaAt(x, y);
|
|
else return 0xFF;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
inline int intlog(int num) {
|
|
int r = 0;
|
|
while (num > 0) {
|
|
num = num / 2;
|
|
r = r + 1;
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ERRORCODE CVidTheoraPlayer::SeekToTime(uint32 time) {
|
|
warning("CVidTheoraPlayer::SeekToTime(%d) - not supported", time);
|
|
#if 0
|
|
if (!m_TheoraStreams) return STATUS_FAILED;
|
|
|
|
|
|
float TargetTime = Time / 1000.0f;
|
|
|
|
|
|
ogg_page page;
|
|
int read = 1;
|
|
ogg_int64_t gran;
|
|
float movieLength = 0;
|
|
DWORD LastPos = 0;
|
|
|
|
int keyframe_granule_shift = intlog(m_TheoraInfo.keyframe_frequency_force - 1);
|
|
|
|
while (!m_File->IsEOF() && read != 0) {
|
|
read = BufferData(&m_OggSyncState);
|
|
|
|
while (ogg_sync_pageout(&m_OggSyncState, &page) > 0) {
|
|
int serno = ogg_page_serialno(&page);
|
|
//This is theora stream we were searching for
|
|
if (m_TheoraStreamState.serialno == serno) {
|
|
//Calculate a rough time estimate
|
|
gran = ogg_page_granulepos(&page);
|
|
if (gran >= 0) {
|
|
ogg_int64_t iframe = gran >> keyframe_granule_shift;
|
|
ogg_int64_t pframe = gran - (iframe << keyframe_granule_shift);
|
|
movieLength = (iframe + pframe) *
|
|
((double)m_TheoraInfo.fps_denominator / m_TheoraInfo.fps_numerator);
|
|
|
|
if (movieLength >= TargetTime) {
|
|
m_TimeOffset = movieLength;
|
|
//m_TimeOffset = TargetTime;
|
|
//m_File->Seek(LastPos);
|
|
|
|
goto finish;
|
|
}
|
|
LastPos = m_File->GetPos();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
finish:
|
|
ogg_sync_reset(&m_OggSyncState);
|
|
|
|
ogg_stream_reset(&m_TheoraStreamState);
|
|
ogg_stream_reset(&m_VorbisStreamState);
|
|
|
|
theora_clear(&m_TheoraState);
|
|
theora_decode_init(&m_TheoraState, &m_TheoraInfo);
|
|
vorbis_synthesis_restart(&m_VorbisDSPState);
|
|
|
|
m_SeekingKeyframe = true;
|
|
|
|
//theora_packet_iskeyframe
|
|
|
|
#endif
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ERRORCODE CVidTheoraPlayer::pause() {
|
|
if (_state == THEORA_STATE_PLAYING) {
|
|
_state = THEORA_STATE_PAUSED;
|
|
_theoraDecoder->pauseVideo(true);
|
|
return STATUS_OK;
|
|
} else {
|
|
return STATUS_FAILED;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ERRORCODE CVidTheoraPlayer::resume() {
|
|
if (_state == THEORA_STATE_PAUSED) {
|
|
_state = THEORA_STATE_PLAYING;
|
|
_theoraDecoder->pauseVideo(false);
|
|
return STATUS_OK;
|
|
} else {
|
|
return STATUS_FAILED;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ERRORCODE CVidTheoraPlayer::persist(CBPersistMgr *persistMgr) {
|
|
//CBBase::persist(persistMgr);
|
|
|
|
if (persistMgr->_saving) {
|
|
_savedPos = getMovieTime() * 1000;
|
|
_savedState = _state;
|
|
} else {
|
|
SetDefaults();
|
|
}
|
|
|
|
persistMgr->transfer(TMEMBER(Game));
|
|
persistMgr->transfer(TMEMBER(_savedPos));
|
|
persistMgr->transfer(TMEMBER(_savedState));
|
|
persistMgr->transfer(TMEMBER(_filename));
|
|
persistMgr->transfer(TMEMBER(_alphaFilename));
|
|
persistMgr->transfer(TMEMBER(_posX));
|
|
persistMgr->transfer(TMEMBER(_posY));
|
|
persistMgr->transfer(TMEMBER(_playZoom));
|
|
persistMgr->transfer(TMEMBER_INT(_playbackType));
|
|
persistMgr->transfer(TMEMBER(_looping));
|
|
persistMgr->transfer(TMEMBER(_volume));
|
|
|
|
if (!persistMgr->_saving && (_savedState != THEORA_STATE_NONE)) {
|
|
initializeSimple();
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ERRORCODE CVidTheoraPlayer::initializeSimple() {
|
|
if (DID_SUCCEED(initialize(_filename))) {
|
|
if (_alphaFilename != "") setAlphaImage(_alphaFilename);
|
|
play(_playbackType, _posX, _posY, false, false, _looping, _savedPos, _playZoom);
|
|
} else _state = THEORA_STATE_FINISHED;
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CBSurface *CVidTheoraPlayer::getTexture() {
|
|
return _texture;
|
|
}
|
|
|
|
} // end of namespace WinterMute
|