scummvm/engines/mm/mm1/mm1.cpp
2023-01-22 20:06:41 +01:00

67 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "engines/util.h"
#include "mm/mm1/mm1.h"
#include "mm/mm1/gfx/gfx.h"
#include "mm/mm1/views/title_view.h"
#include "mm/mm1/views/are_you_ready.h"
namespace MM {
namespace MM1 {
MM1Engine *g_engine = nullptr;
MM1Engine::MM1Engine(OSystem *syst, const MightAndMagicGameDescription *gameDesc)
: Engine(syst), _gameDescription(gameDesc), _randomSource("MM1") {
g_engine = this;
}
MM1Engine::~MM1Engine() {
g_engine = nullptr;
}
Common::Error MM1Engine::run() {
// Initialize graphics mode
initGraphics(320, 200);
Gfx::GFX::setEgaPalette(0);
// Load globals
if (!_globals.load())
return Common::kNoError;
// Run the game
Views::TitleView view1(this);
Views::AreYouReady view2(this);
focusElement(&view2);
runGame();
return Common::kNoError;
}
} // End of namespace Xeen
} // End of namespace MM