scummvm/engines/mortevielle/level15.h

55 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1988-1989 Lankhor
*/
#ifndef MORTEVIELLE_LEVEL15_H
#define MORTEVIELLE_LEVEL15_H
#include "mortevielle/var_mor.h"
namespace Mortevielle {
/* NIVEAU 15 */
extern void copcha();
extern bool dans_rect(rectangle r);
extern void outbloc(int n, pattern p, t_nhom pal);
extern void writepal(int n);
extern void pictout(int seg, int dep, int x, int y);
extern void putxy(int x, int y);
// extern int calad(int x, int y);
extern void sauvecr(int y, int dy);
extern void charecr(int y, int dy);
// extern int peek(int ad);
// extern int peekw(int ad);
// extern real peekl(int ad);
// extern void procedure poke(int ad, int n);
extern void adzon();
extern int animof(int ouf, int num);
// extern void affgd(int offs, int dep, int x, int y);
} // End of namespace Mortevielle
#endif