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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/**
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* @file
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* ARJ decompressor used in engines:
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* - drascula
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*/
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#ifndef COMMON_UNARJ_H
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#define COMMON_UNARJ_H
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#include "common/str.h"
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namespace Common {
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/**
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* @defgroup common_unarj ARJ decompressor
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* @ingroup common
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*
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* @brief API related to ARJ archive files.
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*
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* @{
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*/
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class Archive;
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/**
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* This factory method creates an Archive instance corresponding to the content
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* of the ARJ compressed file with the given name.
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*
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* May return 0 in case of a failure.
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*/
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Archive *makeArjArchive(const Path &name, bool flattenTree = false);
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/**
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* Similar to previous but for multi-volume archives
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*/
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Archive *makeArjArchive(const Array<Path> &names, bool flattenTree = false);
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/** @} */
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} // End of namespace Common
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#endif
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