scummvm/engines/saga2/spellio.cpp
2022-10-29 14:41:52 +02:00

552 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#include "saga2/saga2.h"
#include "saga2/idtypes.h"
#include "saga2/magic.h"
#include "saga2/effects.h"
#include "saga2/spellbuk.h"
#include "saga2/tcoords.h"
#include "saga2/rect.h"
#include "saga2/spellio.h"
#include "saga2/spelshow.h"
#include "saga2/saveload.h"
namespace Saga2 {
/* ===================================================================== *
partial SpellDisplayPrototype implementation
* ===================================================================== */
// ------------------------------------------------------------------
// ctor
SpellDisplayPrototype::SpellDisplayPrototype(ResourceSpellItem *rsi) {
_effect = rsi->effect; // Effect ID
_effParm1 = 0; // effect setting 1
_effParm2 = 0; // effect setting 1
_effParm3 = 0; // effect setting 1
_effParm4 = 0; // effect setting 1
_scatter = kDiFlagZero; // direction init mode
_elasticity = (effectCollisionCont) rsi->effectronElasticity; // collision flags
_maxAge = rsi->maxAge; // auto self-destruct age
_implementAge = rsi->implAge; // auto self-destruct age
_primarySpriteID = rsi->baseSprite; // RES_ID(x, y, z, 0) to get sprites
_primarySpriteNo = rsi->spriteCount; // sprites available
_secondarySpriteID = rsi->baseSprite2; // RES_ID(x, y, z, 0) to get sprites
_secondarySpriteNo = rsi->spriteCount2; // sprites available
//_effCount=0; // effectrons to allocate
_colorMap[0] = rsi->cm0;
_colorMap[1] = rsi->cm1;
_colorMap[2] = 0;
_colorMap[3] = 0;
_ID = kSpellNone;
}
/* ===================================================================== *
partial SpellStuff implementation
* ===================================================================== */
// ------------------------------------------------------------------
// init from res file
void SpellStuff::setupFromResource(ResourceSpellItem *rsi) {
_master = (SpellID) rsi->spell;
_display = (SpellID) rsi->spell;
_targetableTypes = (SpellTargetingTypes) rsi->targs;
_targetTypes = (SpellApplicationTypes) rsi->applys;
_manaType = (SpellManaID) rsi->manaType;
_manaUse = rsi->manaAmount;
_shape = (effectAreas) rsi->effect;
_size = 0;
_sound = rsi->soundID;
}
// ------------------------------------------------------------------
// add spell internal effect
void SpellStuff::addEffect(ResourceSpellEffect *rse) {
ProtoEffect *pe = nullptr;
assert(rse && rse->spell == _master);
switch (rse->effectGroup) {
case kEffectNone :
return;
case kEffectAttrib :
pe = new ProtoEnchantment(
makeEnchantmentID(
rse->effectGroup,
rse->effectType,
rse->attribModifier),
rse->enchTimeLo,
rse->enchTimeHi);
break;
case kEffectResist :
case kEffectImmune :
case kEffectOthers :
case kEffectNonActor :
pe = new ProtoEnchantment(
makeEnchantmentID(
rse->effectGroup,
rse->effectType,
rse->flagSet),
rse->enchTimeLo,
rse->enchTimeHi);
break;
case kEffectDamage :
pe = new ProtoDamage(
rse->baseDice,
rse->diceSides ? rse->diceSides : 6,
rse->skillDice,
0,
(effectDamageTypes) rse->effectType,
0,
rse->targeting & kSpellTargCaster);
break;
case kEffectDrains :
pe = new ProtoDrainage(
rse->baseDice,
rse->diceSides ? rse->diceSides : 6,
rse->skillDice,
0,
(effectDrainsTypes) rse->effectType,
0,
rse->targeting & kSpellTargCaster);
break;
case kEffectTAG :
pe = new ProtoTAGEffect(
(effectTAGTypes) rse->effectType,
rse->flagSet,
rse->attribModifier);
break;
case kEffectLocation :
pe = new ProtoLocationEffect(
(kEffectLocationTypes) rse->effectType,
rse->attribModifier);
break;
case kEffectSpecial : {
switch (rse->effectType) {
case kSpecialDispellHelpfulEnch : // clears helpful enchantments
pe = new ProtoSpecialEffect(DispellProtections, rse->attribModifier);
break;
case kSpecialDispellHarmfulEnch : // clears harmful enchantments
pe = new ProtoSpecialEffect(DispellCurses, rse->attribModifier);
break;
case kSpecialKill : // death spell
pe = new ProtoSpecialEffect(DeathSpell, rse->attribModifier);
break;
case kSpecialRessurect : // raise dead spell
pe = new ProtoSpecialEffect(Resurrect, rse->attribModifier);
break;
case kSpecialTeleport : // Teleportation
pe = new ProtoSpecialEffect(TeleportToLocation, rse->attribModifier);
break;
case kSpecialCreateActor : // Create an actor or wall
pe = new ProtoSpecialEffect(CreateWraith, rse->attribModifier);
break;
case kSpecialSagaFunc : // calls a saga function
pe = new ProtoSpecialEffect(SagaSpellCall, rse->attribModifier);
break;
case kSpecialRejoin : // Create an actor or wall
pe = new ProtoSpecialEffect(Rejoin, rse->attribModifier);
break;
case kSpecialCreateWWisp : // calls a saga function
pe = new ProtoSpecialEffect(CreateWWisp, rse->attribModifier);
break;
case kSpecialCreateFWisp : // calls a saga function
pe = new ProtoSpecialEffect(CreateFWisp, rse->attribModifier);
break;
case kSpecialCreateWraith : // calls a saga function
pe = new ProtoSpecialEffect(CreateWraith, rse->attribModifier);
break;
case kSpecialCreateFood : // calls a saga function
pe = new ProtoSpecialEffect(CreateFood, rse->attribModifier);
break;
}
break;
}
}
if (pe == nullptr)
error("failed to alloc protoEffect");
if (_effects == nullptr)
_effects = pe;
else {
ProtoEffect *tail;
for (tail = _effects; tail->_next; tail = tail->_next) ;
tail->_next = pe;
}
}
// ------------------------------------------------------------------
// init spells
void initSpellState() {
}
void saveSpellState(Common::OutSaveFile *outS) {
debugC(2, kDebugSaveload, "Saving SpellState");
g_vm->_activeSpells->write(outS);
}
void loadSpellState(Common::InSaveFile *in) {
debugC(2, kDebugSaveload, "Loading SpellState");
g_vm->_activeSpells->read(in);
}
// ------------------------------------------------------------------
// cleanup active spells
void cleanupSpellState() {
g_vm->_activeSpells->wipe();
}
// ------------------------------------------------------------------
// cleanup active _spells
StorageSpellTarget::StorageSpellTarget(SpellTarget &st) {
GameObject *go = nullptr;
ActiveItem *ai;
type = st.getType();
loc = st.getPoint();
if (type == SpellTarget::kSpellTargetObject) {
if (type == SpellTarget::kSpellTargetObject)
go = st.getObject();
else
go = nullptr;
}
if (go)
obj = go->thisID();
else
obj = Nothing;
if (type == SpellTarget::kSpellTargetTAG)
ai = st.getTAG();
else
ai = nullptr;
if (ai)
tag = ai->thisID();
else
tag = NoActiveItem;
}
StorageSpellInstance::StorageSpellInstance(SpellInstance &si) {
implementAge = si._implementAge; // age at which to implement the spell effects
effect = si._effect->thisID(); // effect prototype of the current effect
dProto = si._dProto->thisID(); // effect prototype of the current effect
caster = si._caster->thisID();
target = StorageSpellTarget(*si._target);
world = si._world->thisID();
age = si._age;
spell = si._spell;
maxAge = si._maxAge;
effSeq = si._effSeq; // which effect in a sequence is being played
eListSize = si._eList._count;
}
StorageSpellTarget::StorageSpellTarget() {
type = 0;
loc = Nowhere;
obj = Nothing;
tag = NoActiveItem;
}
void StorageSpellTarget::read(Common::InSaveFile *in) {
ActiveItemID tagID;
type = in->readSint16LE();
loc.load(in);
obj = in->readUint16LE();
tagID = in->readSint16LE();
tag = ActiveItemID(tagID);
}
void StorageSpellTarget::write(Common::MemoryWriteStreamDynamic *out) {
out->writeSint16LE(type);
loc.write(out);
out->writeUint16LE(obj);
out->writeSint16LE(tag.val);
}
StorageSpellInstance::StorageSpellInstance() : implementAge(0), effect(0), dProto(kSpellNone), caster(0),
world(0), age(0), spell(kSpellNone), maxAge(0), effSeq(0), eListSize(0) {
}
void StorageSpellInstance::read(Common::InSaveFile *in) {
implementAge = in->readSint32LE();
effect = in->readUint16LE();
dProto = (SpellID)in->readByte();
caster = in->readUint16LE();
target.read(in);
world = in->readUint16LE();
age = in->readSint32LE();
spell = (SpellID)in->readByte();
maxAge = in->readSint32LE();
effSeq = in->readSint16LE();
eListSize = in->readSint16LE();
}
void StorageSpellInstance::write(Common::MemoryWriteStreamDynamic *out) {
out->writeSint32LE(implementAge);
out->writeUint16LE(effect);
out->writeByte(dProto);
out->writeUint16LE(caster);
target.write(out);
out->writeUint16LE(world);
out->writeSint32LE(age);
out->writeByte(spell);
out->writeSint32LE(maxAge);
out->writeSint16LE(effSeq);
out->writeSint16LE(eListSize);
}
SpellTarget::SpellTarget(StorageSpellTarget &sst) {
_type = (SpellTarget::spellTargetType) sst.type;
_loc = sst.loc;
_next = nullptr;
if (sst.obj != Nothing)
_obj = GameObject::objectAddress(sst.obj);
else
_obj = nullptr;
if (sst.tag != NoActiveItem)
_tag = ActiveItem::activeItemAddress(sst.tag);
else
_tag = nullptr;
}
SpellInstance::SpellInstance(StorageSpellInstance &ssi) {
_implementAge = ssi.implementAge; // age at which to implement the spell effects
_dProto = (*g_vm->_sdpList)[ssi.dProto];
_caster = GameObject::objectAddress(ssi.caster);
_target = new SpellTarget(ssi.target);
GameObject *go = GameObject::objectAddress(ssi.world);
assert(isWorld(go));
_world = (GameWorld *) go;
_age = ssi.age;
_spell = ssi.spell;
_maxAge = ssi.maxAge;
_effSeq = 0;
_effect = (*g_vm->_edpList)[ssi.effect];
while (_effSeq < ssi.effSeq) // which effect in a sequence is being played
_effect = _effect->_next;
}
size_t SpellDisplayList::saveSize() {
size_t total = 0;
total += sizeof(_count);
if (_count) {
for (int i = 0; i < _count; i++)
total += _spells[i]->saveSize();
}
return total;
}
void SpellDisplayList::write(Common::OutSaveFile *outS) {
outS->write("SPEL", 4);
CHUNK_BEGIN;
out->writeUint16LE(_count);
debugC(3, kDebugSaveload, "... count = %d", _count);
if (_count) {
for (int i = 0; i < _count; i++) {
debugC(3, kDebugSaveload, "Saving Spell Instance %d", i);
StorageSpellInstance ssi = StorageSpellInstance(*_spells[i]);
ssi.write(out);
_spells[i]->writeEffect(out);
}
}
CHUNK_END;
}
void SpellDisplayList::read(Common::InSaveFile *in) {
uint16 tCount;
tCount = in->readUint16LE();
debugC(3, kDebugSaveload, "... count = %d", tCount);
assert(tCount < _maxCount);
if (tCount) {
for (int i = 0; i < tCount; i++) {
debugC(3, kDebugSaveload, "Loading Spell Instance %d", i);
SpellInstance *si;
StorageSpellInstance ssi;
ssi.read(in);
si = new SpellInstance(ssi);
add(si);
si->readEffect(in, ssi.eListSize);
}
}
assert(tCount == _count);
}
void SpellDisplayList::wipe() {
for (int i = 0; i < _maxCount; i++)
if (_spells[i]) {
delete _spells[i];
_spells[i] = nullptr;
_count--;
}
assert(_count == 0);
}
size_t SpellInstance::saveSize() {
size_t total = 0;
total += sizeof(StorageSpellInstance);
if (_eList._count)
for (int32 i = 0; i < _eList._count; i++) {
total += sizeof(StorageEffectron);
}
return total;
}
void SpellInstance::writeEffect(Common::MemoryWriteStreamDynamic *out) {
if (_eList._count > 0 && !(_maxAge > 0 && (_age + 1) > _maxAge))
for (int32 i = 0; i < _eList._count; i++) {
StorageEffectron se = StorageEffectron(*_eList._displayList[i]._efx);
se.write(out);
}
}
void SpellInstance::readEffect(Common::InSaveFile *in, uint16 eListSize) {
assert(eListSize == _effect->_nodeCount);
_eList._count = _effect->_nodeCount; //sdp->effCount;
if (_eList._count)
for (int32 i = 0; i < _eList._count; i++) {
StorageEffectron se;
se.read(in);
Effectron *e = new Effectron(se, this);
_eList._displayList[i]._efx = e;
}
}
StorageEffectron::StorageEffectron() {
flags = 0;
size = Extent16(0, 0);
hitBox = Rect16(0, 0, 0, 0);
screenCoords = Point16(0, 0);
partno = 0;
start = Nowhere;
finish = Nowhere;
current = Nowhere;
velocity = TilePoint(0, 0, 0);
acceleration = TilePoint(0, 0, 0);
totalSteps = 0;
stepNo = 0;
hgt = 0;
brd = 0;
pos = 0;
spr = 0;
age = 0;
}
StorageEffectron::StorageEffectron(Effectron &e) {
flags = e._flags;
size = e._size;
hitBox = e._hitBox;
screenCoords = e._screenCoords;
partno = e._partno;
start = e._start;
finish = e._finish;
current = e._current;
velocity = e._velocity;
acceleration = e._acceleration;
totalSteps = e._totalSteps;
stepNo = e._stepNo;
hgt = e._hgt;
brd = e._brd;
pos = e._pos;
spr = e._spr;
age = e._age;
}
void StorageEffectron::read(Common::InSaveFile *in) {
flags = in->readUint32LE();
size.load(in);
hitBox.read(in);
partno = in->readSint16LE();
screenCoords.load(in);
start.load(in);
finish.load(in);
current.load(in);
velocity.load(in);
acceleration.load(in);
totalSteps = in->readUint16LE();
stepNo = in->readUint16LE();
hgt = in->readSint16LE();
brd = in->readSint16LE();
pos = in->readSint32LE();
spr = in->readSint32LE();
age = in->readSint32LE();
}
void StorageEffectron::write(Common::MemoryWriteStreamDynamic *out) {
out->writeUint32LE(flags);
size.write(out);
hitBox.write(out);
out->writeSint16LE(partno);
screenCoords.write(out);
start.write(out);
finish.write(out);
current.write(out);
velocity.write(out);
acceleration.write(out);
out->writeUint16LE(totalSteps);
out->writeUint16LE(stepNo);
out->writeSint16LE(hgt);
out->writeSint16LE(brd);
out->writeSint32LE(pos);
out->writeSint32LE(spr);
out->writeSint32LE(age);
}
Effectron::Effectron(StorageEffectron &se, SpellInstance *si) {
_flags = se.flags;
_size = se.size;
_hitBox = se.hitBox;
_screenCoords = se.screenCoords;
_partno = se.partno;
_start = se.start;
_finish = se.finish;
_current = se.current;
_velocity = se.velocity;
_acceleration = se.acceleration;
_totalSteps = se.totalSteps;
_stepNo = se.stepNo;
_hgt = se.hgt;
_brd = se.brd;
_pos = se.pos;
_spr = se.spr;
_age = se.age;
_parent = si;
}
} // end of namespace Saga2