mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
641277fd16
svn-id: r13263
667 lines
18 KiB
C++
667 lines
18 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "sky/disk.h"
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#include "sky/logic.h"
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#include "sky/text.h"
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#include "sky/sky.h"
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#include "sky/skydefs.h"
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#include "sky/struc.h"
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namespace Sky {
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#define FIRST_TEXT_SEC 77
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#define FIRST_TEXT_BUFFER 274
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#define NO_OF_TEXT_SECTIONS 8 // 8 sections per language
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#define CHAR_SET_FILE 60150
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#define MAX_SPEECH_SECTION 7
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#define CHAR_SET_HEADER 128
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#define MAX_NO_LINES 10
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Text::Text(Disk *skyDisk) {
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_skyDisk = skyDisk;
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initHuffTree();
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_mainCharacterSet.addr = _skyDisk->loadFile(CHAR_SET_FILE, NULL);
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_mainCharacterSet.charHeight = MAIN_CHAR_HEIGHT;
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_mainCharacterSet.charSpacing = 0;
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fnSetFont(0);
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if (!SkyEngine::isDemo()) {
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_controlCharacterSet.addr = _skyDisk->loadFile(60520, NULL);
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_controlCharacterSet.charHeight = 12;
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_controlCharacterSet.charSpacing = 0;
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_linkCharacterSet.addr = _skyDisk->loadFile(60521, NULL);
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_linkCharacterSet.charHeight = 12;
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_linkCharacterSet.charSpacing = 1;
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patchLINCCharset();
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} else {
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_controlCharacterSet.addr = NULL;
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_linkCharacterSet.addr = NULL;
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}
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if (SkyEngine::isCDVersion()) {
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_preAfterTableArea = _skyDisk->loadFile(60522, NULL);
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} else
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_preAfterTableArea = NULL;
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}
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Text::~Text(void) {
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if (_controlCharacterSet.addr) free(_controlCharacterSet.addr);
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if (_linkCharacterSet.addr) free(_linkCharacterSet.addr);
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if (_preAfterTableArea) free(_preAfterTableArea);
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}
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void Text::patchChar(byte *charSetPtr, int width, int height, int c, const uint16 *data) {
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byte *ptr = charSetPtr + (CHAR_SET_HEADER + (height << 2) * c);
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charSetPtr[c] = width;
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for (int i = 0; i < height; i++) {
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ptr[i * 4 + 0] = (data[i] & 0xFF00) >> 8;
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ptr[i * 4 + 1] = data[i] & 0x00FF;
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ptr[i * 4 + 2] = (data[i + height] & 0xFF00) >> 8;
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ptr[i * 4 + 3] = data[i + height] & 0x00FF;
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}
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}
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void Text::patchLINCCharset() {
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// The LINC terminal charset looks strange in some cases. This
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// function attempts to patch up the worst blemishes.
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byte *charSetPtr = _controlCharacterSet.addr;
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int charHeight = _controlCharacterSet.charHeight;
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// In v0.0288, decrease the character spacing is too wide. Decrease
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// the width for every character by one, except for space which needs
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// to be one pixel wider than before.
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if (SkyEngine::_systemVars.gameVersion == 288) {
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for (int i = 1; i < CHAR_SET_HEADER; i++)
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charSetPtr[i]--;
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charSetPtr[0]++;
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}
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// NOTE: I have only tested this part of the code with v0.0372
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// Several characters are different in this charset than in the other
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// two. This is particularly noticeable when using a non-English
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// version.
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// Since the same character data is used both in LINC terminals and
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// in LINC-space, we need to provide a mask (for the black outline)
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// even though it's only visible in the latter. We store the mask
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// as the second half of the array to make it more human-readable.
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// In the actual game data, the character and mask are interleaved.
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const uint16 slash[] = {
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0x0000, 0x0000, 0x0000, 0x0800, 0x1000, 0x1000,
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0x2000, 0x2000, 0x4000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0800, 0x1C00, 0x3800, 0x3800,
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0x7000, 0x7000, 0xE000, 0x4000, 0x0000, 0x0000
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};
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const uint16 lt[] = {
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0x0000, 0x0000, 0x0800, 0x1000, 0x2000, 0x4000,
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0x2000, 0x1000, 0x0800, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0800, 0x1C00, 0x3800, 0x7000, 0xE000,
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0x7000, 0x3800, 0x1C00, 0x0800, 0x0000, 0x0000
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};
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const uint16 gt[] = {
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0x0000, 0x0000, 0x4000, 0x2000, 0x1000, 0x0800,
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0x1000, 0x2000, 0x4000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x4000, 0xE000, 0x7000, 0x3800, 0x1C00,
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0x3800, 0x7000, 0xE000, 0x4000, 0x0000, 0x0000
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};
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const uint16 a_umlaut[] = {
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0x0000, 0x0000, 0x2800, 0x0000, 0x3000, 0x0800,
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0x3800, 0x4800, 0x3800, 0x0000, 0x0000, 0x0000,
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0x0000, 0x2800, 0x7C00, 0x3800, 0x7800, 0x3C00,
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0x7C00, 0xFC00, 0x7C00, 0x3800, 0x0000, 0x0000
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};
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const uint16 o_umlaut[] = {
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0x0000, 0x0000, 0x4800, 0x0000, 0x3000, 0x4800,
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0x4800, 0x4800, 0x3000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x4800, 0xFC00, 0x7800, 0x7800, 0xFC00,
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0xFC00, 0xFC00, 0x7800, 0x3000, 0x0000, 0x0000
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};
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const uint16 u_umlaut[] = {
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0x0000, 0x0000, 0x4800, 0x0000, 0x4800, 0x4800,
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0x4800, 0x4800, 0x3800, 0x0000, 0x0000, 0x0000,
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0x0000, 0x4800, 0xFC00, 0x4800, 0xFC00, 0xFC00,
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0xFC00, 0xFC00, 0x7C00, 0x3800, 0x0000, 0x0000
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};
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const uint16 A_umlaut[] = {
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0x0000, 0x4800, 0x0000, 0x3000, 0x4800, 0x4800,
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0x7800, 0x4800, 0x4800, 0x0000, 0x0000, 0x0000,
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0x4800, 0xFC00, 0x7800, 0x7800, 0xFC00, 0xFC00,
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0xFC00, 0xFC00, 0xFC00, 0x4800, 0x0000, 0x0000
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};
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const uint16 O_umlaut[] = {
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0x0000, 0x4800, 0x0000, 0x3000, 0x4800, 0x4800,
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0x4800, 0x4800, 0x3000, 0x0000, 0x0000, 0x0000,
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0x4800, 0xFC00, 0x7800, 0x7800, 0xFC00, 0xFC00,
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0xFC00, 0xFC00, 0x7800, 0x3000, 0x0000, 0x0000
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};
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const uint16 U_umlaut[] = {
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0x0000, 0x4800, 0x0000, 0x4800, 0x4800, 0x4800,
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0x4800, 0x4800, 0x3000, 0x0000, 0x0000, 0x0000,
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0x4800, 0xFC00, 0x4800, 0xFC00, 0xFC00, 0xFC00,
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0xFC00, 0xFC00, 0x7800, 0x3000, 0x0000, 0x0000
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};
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const uint16 normal_j[] = {
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0x0000, 0x0000, 0x0000, 0x0800, 0x0000, 0x0800,
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0x0800, 0x0800, 0x0800, 0x4800, 0x3000, 0x0000,
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0x0000, 0x0000, 0x0800, 0x1C00, 0x0800, 0x1C00,
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0x1C00, 0x1C00, 0x5C00, 0xFC00, 0x7800, 0x3000
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};
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const uint16 german_sz[] = {
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0x0000, 0x0000, 0x2000, 0x5000, 0x5000, 0x4800,
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0x4800, 0x4800, 0x5000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x2000, 0x7000, 0xF800, 0xF800, 0xFC00,
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0xFC00, 0xFC00, 0xF800, 0x7000, 0x0000, 0x0000
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};
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const uint16 normal_1[] = {
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0x0000, 0x0000, 0x0000, 0x1000, 0x7000, 0x1000,
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0x1000, 0x1000, 0x7c00, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x1000, 0x7800, 0xF800, 0x7800,
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0x3800, 0x7c00, 0xFE00, 0x7c00, 0x0000, 0x0000
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};
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patchChar(charSetPtr, 5, charHeight, 3, u_umlaut);
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patchChar(charSetPtr, 5, charHeight, 8, german_sz);
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patchChar(charSetPtr, 5, charHeight, 9, o_umlaut);
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patchChar(charSetPtr, 5, charHeight, 93, U_umlaut);
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patchChar(charSetPtr, 5, charHeight, 74, normal_j);
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patchChar(charSetPtr, 6, charHeight, 17, normal_1);
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if (SkyEngine::_systemVars.gameVersion <= 303) {
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patchChar(charSetPtr, 5, charHeight, 10, a_umlaut);
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} else {
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patchChar(charSetPtr, 5, charHeight, 94, A_umlaut);
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patchChar(charSetPtr, 5, charHeight, 95, O_umlaut);
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// Used by, for instance, the BRIEFING.DOC file in all (?) languages
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patchChar(charSetPtr, 5, charHeight, 96, lt);
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patchChar(charSetPtr, 5, charHeight, 97, gt);
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patchChar(charSetPtr, 5, charHeight, 98, slash);
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}
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}
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void Text::fnSetFont(uint32 fontNr) {
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struct charSet *newCharSet;
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switch (fontNr) {
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case 0:
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newCharSet = &_mainCharacterSet;
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break;
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case 1:
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newCharSet = &_controlCharacterSet;
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break;
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case 2:
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newCharSet = &_linkCharacterSet;
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break;
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default:
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error("Tried to set invalid font (%d)", fontNr);
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}
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_curCharSet = fontNr;
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_characterSet = newCharSet->addr;
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_charHeight = (byte)newCharSet->charHeight;
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_dtCharSpacing = newCharSet->charSpacing;
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}
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void Text::fnTextModule(uint32 textInfoId, uint32 textNo) {
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fnSetFont(1);
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uint16* msgData = (uint16 *)SkyEngine::fetchCompact(textInfoId);
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lowTextManager_t textId = lowTextManager(textNo, msgData[1], msgData[2], 209, false);
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Logic::_scriptVariables[RESULT] = textId.compactNum;
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Compact *textCompact = SkyEngine::fetchCompact(textId.compactNum);
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textCompact->xcood = msgData[3];
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textCompact->ycood = msgData[4];
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fnSetFont(0);
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}
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void Text::getText(uint32 textNr) { //load text #"textNr" into textBuffer
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if (patchMessage(textNr))
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return ;
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uint32 sectionNo = (textNr & 0x0F000) >> 12;
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if (SkyEngine::_itemList[FIRST_TEXT_SEC + sectionNo] == (void **)NULL) { //check if already loaded
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debug(5, "Loading Text item(s) for Section %d", (sectionNo>>2));
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uint32 fileNo = sectionNo + ((SkyEngine::_systemVars.language * NO_OF_TEXT_SECTIONS) + 60600);
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SkyEngine::_itemList[FIRST_TEXT_SEC + sectionNo] = (void **)_skyDisk->loadFile((uint16)fileNo, NULL);
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}
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_textItemPtr = (uint8 *)SkyEngine::_itemList[FIRST_TEXT_SEC + sectionNo];
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uint32 offset = 0;
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uint32 nr32MsgBlocks = (textNr & 0x0fe0);
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uint32 skipBytes;
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byte *blockPtr;
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bool bitSeven;
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if (nr32MsgBlocks) {
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blockPtr = (byte *)(_textItemPtr + 4);
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nr32MsgBlocks >>= 5;
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do {
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offset += READ_LE_UINT16(blockPtr);
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blockPtr += 2;
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} while (--nr32MsgBlocks);
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}
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uint32 remItems = textNr;
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textNr &= 0x1f;
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if (textNr) {
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remItems &= 0x0fe0;
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remItems += READ_LE_UINT16(_textItemPtr);
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blockPtr = _textItemPtr + remItems;
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do {
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skipBytes = *blockPtr++;
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bitSeven = (bool)((skipBytes >> (7)) & 0x1);
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skipBytes &= ~(1UL << 7);
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if (bitSeven)
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skipBytes <<= 3;
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offset += skipBytes;
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} while (--textNr);
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}
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uint32 numBits = offset;
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offset >>= 2;
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offset += READ_LE_UINT16(_textItemPtr + 2);
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_textItemPtr += offset;
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//bit pointer: 0->8, 1->6, 2->4 ...
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numBits &= 3;
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numBits ^= 3;
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numBits++;
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numBits <<= 1;
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_inputValue = *_textItemPtr++;
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char *dest = (char *)_textBuffer;
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char textChar;
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_shiftBits = (uint8) numBits;
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do {
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textChar = getTextChar();
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*dest++ = textChar;
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} while(textChar);
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}
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void Text::fnPointerText(uint32 pointedId, uint16 mouseX, uint16 mouseY) {
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Compact *ptrComp = SkyEngine::fetchCompact(pointedId);
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lowTextManager_t text = lowTextManager(ptrComp->cursorText, TEXT_MOUSE_WIDTH, L_CURSOR, 242, false);
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Logic::_scriptVariables[CURSOR_ID] = text.compactNum;
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if (Logic::_scriptVariables[MENU]) {
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_mouseOfsY = TOP_LEFT_Y - 2;
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if (mouseX < 150) _mouseOfsX = TOP_LEFT_X + 24;
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else _mouseOfsX = TOP_LEFT_X - 8 - _lowTextWidth;
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} else {
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_mouseOfsY = TOP_LEFT_Y - 10;
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if (mouseX < 150) _mouseOfsX = TOP_LEFT_X + 13;
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else _mouseOfsX = TOP_LEFT_X - 8 - _lowTextWidth;
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}
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Compact *textCompact = SkyEngine::fetchCompact(text.compactNum);
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logicCursor(textCompact, mouseX, mouseY);
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}
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void Text::logicCursor(Compact *textCompact, uint16 mouseX, uint16 mouseY) {
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textCompact->xcood = (uint16)(mouseX + _mouseOfsX);
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textCompact->ycood = (uint16)(mouseY + _mouseOfsY);
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if (textCompact->ycood < TOP_LEFT_Y) textCompact->ycood = TOP_LEFT_Y;
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}
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bool Text::getTBit() {
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if (_shiftBits) {
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(_shiftBits)--;
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} else {
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_inputValue = *_textItemPtr++;
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_shiftBits = 7;
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}
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return (bool)(((_inputValue) >> (_shiftBits)) & 1);
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}
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displayText_t Text::displayText(uint8 *dest, bool centre, uint16 pixelWidth, uint8 color) {
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//Render text in _textBuffer in buffer *dest
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return displayText(this->_textBuffer, dest, centre, pixelWidth, color);
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}
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displayText_t Text::displayText(char *textPtr, uint8 *dest, bool centre, uint16 pixelWidth, uint8 color) {
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//Render text pointed to by *textPtr in buffer *dest
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uint8 textChar;
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char *curPos = textPtr;
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char *lastSpace = curPos;
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byte *centerTblPtr = _centreTable;
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uint16 lineWidth = 0;
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_dtCol = color;
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_dtLineWidth = pixelWidth;
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_dtLines = 0;
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_dtLetters = 1;
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_dtData = dest;
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_dtText = textPtr;
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_dtCentre = centre;
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textChar = (uint8)*curPos++;
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_dtLetters++;
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// work around bug #778105 (line width exceeded)
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char *tmpPtr = strstr(textPtr, "MUND-BEATMUNG!");
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if (tmpPtr)
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strcpy(tmpPtr, "MUND BEATMUNG!");
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while (textChar >= 0x20) {
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if ((_curCharSet == 1) && (textChar >= 0x80))
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textChar = 0x20;
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textChar -= 0x20;
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if (textChar == 0) {
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lastSpace = curPos; //keep track of last space
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*(uint32 *)centerTblPtr = TO_LE_32(lineWidth);
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}
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lineWidth += *(_characterSet+textChar); //add character width
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lineWidth += (uint16)_dtCharSpacing; //include character spacing
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if (pixelWidth <= lineWidth) {
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if (*(lastSpace-1) == 10)
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error("line width exceeded!");
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*(lastSpace-1) = 10;
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lineWidth = 0;
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_dtLines++;
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centerTblPtr += 4; //get next space in centering table
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curPos = lastSpace; //go back for new count
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}
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textChar = (uint8)*curPos++;
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_dtLetters++;
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}
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_dtLastWidth = lineWidth; //save width of last line
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*(uint32 *)centerTblPtr = TO_LE_32(lineWidth); //and update centering table
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_dtLines++;
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if (_dtLines > MAX_NO_LINES)
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error("Maximum no. of lines exceeded!");
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_dtLineSize = pixelWidth * _charHeight;
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uint32 numBytes = (_dtLineSize * _dtLines) + sizeof(struct dataFileHeader) + 4;
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if (_dtData == NULL)
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_dtData = (byte *)malloc(numBytes);
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uint8 *curDest = _dtData;
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uint32 bytesToClear = numBytes; //no of bytes to clear
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bytesToClear -= sizeof(struct dataFileHeader); //don't touch the header.
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memset(curDest + sizeof(struct dataFileHeader), 0, bytesToClear);
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curPos += bytesToClear;
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//make the header
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((struct dataFileHeader *)curDest)->s_width = _dtLineWidth;
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((struct dataFileHeader *)curDest)->s_height = (uint16)(_charHeight * _dtLines);
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((struct dataFileHeader *)curDest)->s_sp_size = (uint16)(_dtLineWidth * _charHeight * _dtLines);
|
|
((struct dataFileHeader *)curDest)->s_offset_x = 0;
|
|
((struct dataFileHeader *)curDest)->s_offset_y = 0;
|
|
|
|
//reset position
|
|
curPos = textPtr;
|
|
|
|
curDest += sizeof(struct dataFileHeader); //point to where pixels start
|
|
byte *prevDest = curDest;
|
|
centerTblPtr = _centreTable;
|
|
|
|
do {
|
|
if (_dtCentre) {
|
|
|
|
uint32 width = (_dtLineWidth - READ_LE_UINT32(centerTblPtr)) >> 1;
|
|
centerTblPtr += 4;
|
|
curDest += width;
|
|
}
|
|
|
|
textChar = (uint8)*curPos++;
|
|
while (textChar >= 0x20) {
|
|
makeGameCharacter(textChar - 0x20, _characterSet, curDest, color);
|
|
textChar = *curPos++;
|
|
}
|
|
|
|
prevDest = curDest = prevDest + _dtLineSize; //start of last line + start of next
|
|
|
|
} while (textChar >= 10);
|
|
|
|
struct displayText_t ret;
|
|
ret.textData = _dtData;
|
|
ret.textWidth = _dtLastWidth;
|
|
return ret;
|
|
}
|
|
|
|
void Text::makeGameCharacter(uint8 textChar, uint8 *charSetPtr, uint8 *&dest, uint8 color) {
|
|
|
|
bool maskBit, dataBit;
|
|
uint8 charWidth = (uint8)((*(charSetPtr + textChar)) + 1 - _dtCharSpacing);
|
|
uint16 data, mask;
|
|
byte *charSpritePtr = charSetPtr + (CHAR_SET_HEADER + ((_charHeight << 2) * textChar));
|
|
byte *startPos = dest;
|
|
byte *curPos = startPos;
|
|
|
|
for (int i = 0; i < _charHeight; i++) {
|
|
|
|
byte *prevPos = curPos;
|
|
|
|
data = READ_BE_UINT16(charSpritePtr);
|
|
mask = READ_BE_UINT16(charSpritePtr + 2);
|
|
charSpritePtr += 4;
|
|
|
|
for (int j = 0; j < charWidth; j++) {
|
|
|
|
maskBit = (mask & 0x8000) != 0; //check mask
|
|
mask <<= 1;
|
|
dataBit = (data & 0x8000) != 0; //check data
|
|
data <<= 1;
|
|
|
|
if (maskBit)
|
|
if (dataBit)
|
|
*curPos = color;
|
|
else
|
|
*curPos = 240; //black edge
|
|
|
|
curPos++;
|
|
}
|
|
|
|
//advance a line
|
|
curPos = prevPos + _dtLineWidth;
|
|
}
|
|
|
|
//update position
|
|
dest = startPos + charWidth + _dtCharSpacing * 2 - 1;
|
|
|
|
}
|
|
|
|
lowTextManager_t Text::lowTextManager(uint32 textNum, uint16 width, uint16 logicNum, uint8 color, bool centre) {
|
|
|
|
getText(textNum);
|
|
|
|
struct displayText_t textInfo = displayText(NULL, centre, width, color);
|
|
|
|
_lowTextWidth = textInfo.textWidth;
|
|
byte *textData = textInfo.textData;
|
|
|
|
uint32 compactNum = FIRST_TEXT_COMPACT;
|
|
|
|
Compact *cpt = SkyEngine::fetchCompact(compactNum);
|
|
|
|
while (cpt->status != 0) {
|
|
compactNum++;
|
|
cpt = SkyEngine::fetchCompact(compactNum);
|
|
}
|
|
|
|
cpt->flag = (uint16)(compactNum - FIRST_TEXT_COMPACT) + FIRST_TEXT_BUFFER;
|
|
|
|
byte *oldText = (byte *)SkyEngine::_itemList[cpt->flag];
|
|
SkyEngine::_itemList[cpt->flag] = (void **)textData;
|
|
|
|
if (oldText != NULL)
|
|
free (oldText);
|
|
|
|
cpt->logic = logicNum;
|
|
cpt->status = ST_LOGIC | ST_FOREGROUND | ST_RECREATE;
|
|
cpt->screen = (uint16) Logic::_scriptVariables[SCREEN];
|
|
|
|
struct lowTextManager_t ret;
|
|
ret.textData = _dtData;
|
|
ret.compactNum = (uint16)compactNum;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Text::changeTextSpriteColour(uint8 *sprData, uint8 newCol) {
|
|
|
|
dataFileHeader *header = (dataFileHeader *)sprData;
|
|
sprData += sizeof(dataFileHeader);
|
|
for (uint16 cnt = 0; cnt < header->s_sp_size; cnt++)
|
|
if (sprData[cnt] >= 241) sprData[cnt] = newCol;
|
|
}
|
|
|
|
void Text::initHuffTree() {
|
|
switch (SkyEngine::_systemVars.gameVersion) {
|
|
case 109:
|
|
_huffTree = _huffTree_00109;
|
|
break;
|
|
case 267:
|
|
_huffTree = _huffTree_00267;
|
|
break;
|
|
case 288:
|
|
_huffTree = _huffTree_00288;
|
|
break;
|
|
case 303:
|
|
_huffTree = _huffTree_00303;
|
|
break;
|
|
case 331:
|
|
_huffTree = _huffTree_00331;
|
|
break;
|
|
case 348:
|
|
_huffTree = _huffTree_00348;
|
|
break;
|
|
case 365:
|
|
_huffTree = _huffTree_00365;
|
|
break;
|
|
case 368:
|
|
_huffTree = _huffTree_00368;
|
|
break;
|
|
case 372:
|
|
_huffTree = _huffTree_00372;
|
|
break;
|
|
default:
|
|
error("Unknown game version %d", SkyEngine::_systemVars.gameVersion);
|
|
}
|
|
}
|
|
|
|
char Text::getTextChar() {
|
|
int pos = 0;
|
|
for (;;) {
|
|
if (getTBit() == 0)
|
|
pos = _huffTree[pos].lChild;
|
|
else
|
|
pos = _huffTree[pos].rChild;
|
|
if (_huffTree[pos].lChild == 0 && _huffTree[pos].rChild == 0) {
|
|
return _huffTree[pos].value;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Text::patchMessage(uint32 textNum) {
|
|
|
|
uint16 patchIdx = _patchLangIdx[SkyEngine::_systemVars.language];
|
|
uint16 patchNum = _patchLangNum[SkyEngine::_systemVars.language];
|
|
for (uint16 cnt = 0; cnt < patchNum; cnt++) {
|
|
if (_patchedMessages[cnt + patchIdx].textNr == textNum) {
|
|
strcpy(_textBuffer, _patchedMessages[cnt + patchIdx].text);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const PatchMessage Text::_patchedMessages[NUM_PATCH_MSG] = {
|
|
{ 28724, "Testo e Parlato" }, // - italian
|
|
{ 28707, "Solo Testo" },
|
|
{ 28693, "Solo Parlato" },
|
|
{ 28724, "Text och tal" }, // - swedish
|
|
{ 28707, "Endast text" },
|
|
{ 28693, "Endast tal" },
|
|
{ 28686, "Musikvolym" }
|
|
};
|
|
|
|
const uint16 Text::_patchLangIdx[8] = {
|
|
0xFFFF, // SKY_ENGLISH
|
|
0xFFFF, // SKY_GERMAN
|
|
0xFFFF, // SKY_FRENCH
|
|
0xFFFF, // SKY_USA
|
|
3, // SKY_SWEDISH
|
|
0, // SKY_ITALIAN
|
|
0xFFFF, // SKY_PORTUGUESE
|
|
0xFFFF // SKY_SPANISH
|
|
};
|
|
|
|
const uint16 Text::_patchLangNum[8] = {
|
|
0, // SKY_ENGLISH
|
|
0, // SKY_GERMAN
|
|
0, // SKY_FRENCH
|
|
0, // SKY_USA
|
|
4, // SKY_SWEDISH
|
|
3, // SKY_ITALIAN
|
|
0, // SKY_PORTUGUESE
|
|
0 // SKY_SPANISH
|
|
};
|
|
|
|
} // End of namespace Sky
|