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https://github.com/libretro/scummvm.git
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204 lines
6.3 KiB
C++
204 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "lab/parsetypes.h"
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namespace Lab {
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/* Have to make sure that ROOMBUFFERSIZE is bigger than the biggest piece of memory
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that we need */
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#define ROOMBUFFERSIZE (2 * 20480L)
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#define EMPTYROOM ((uint16) -1)
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#define MAXMARKERS 10
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extern RoomData *_rooms;
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typedef struct {
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uint16 _roomNum;
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void *_start0, *_end0, *_start1, *_end1;
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} RoomMarker;
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static RoomMarker _roomMarkers[MAXMARKERS];
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static void *RoomBuffer = NULL;
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static uint16 CurMarker = 0;
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static void *MemPlace = NULL, *NextMemPlace = NULL;
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static int32 MemLeftInBuffer = 0L;
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/*****************************************************************************/
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/* Allocates the memory for the room buffers. */
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/*****************************************************************************/
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bool initRoomBuffer() {
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CurMarker = 0;
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if ((RoomBuffer = calloc(ROOMBUFFERSIZE, 1))) {
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MemPlace = RoomBuffer;
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MemLeftInBuffer = ROOMBUFFERSIZE;
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for (uint16 i = 0; i < MAXMARKERS; i++)
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_roomMarkers[i]._roomNum = EMPTYROOM;
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return true;
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} else
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return false;
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}
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/*****************************************************************************/
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/* Frees the memory for the room buffers. */
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/*****************************************************************************/
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void freeRoomBuffer() {
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if (RoomBuffer)
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free(RoomBuffer);
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}
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/*****************************************************************************/
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/* Frees a room's resources. */
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/*****************************************************************************/
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static void freeRoom(uint16 roomMarkerId) {
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uint16 roomNum = _roomMarkers[roomMarkerId]._roomNum;
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if (roomNum != EMPTYROOM) {
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_rooms[roomNum]._northView = nullptr;
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_rooms[roomNum]._southView = nullptr;
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_rooms[roomNum]._eastView = nullptr;
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_rooms[roomNum]._westView = nullptr;
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RuleList *rules = _rooms[roomNum]._rules;
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for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule)
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delete *rule;
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_rooms[roomNum]._rules->clear();
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delete _rooms[roomNum]._rules;
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_rooms[roomNum]._rules = nullptr;
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_rooms[roomNum]._roomMsg = nullptr;
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}
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_roomMarkers[roomMarkerId]._roomNum = EMPTYROOM;
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_roomMarkers[roomMarkerId]._start0 = nullptr;
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_roomMarkers[roomMarkerId]._end0 = nullptr;
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_roomMarkers[roomMarkerId]._start1 = nullptr;
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_roomMarkers[roomMarkerId]._end1 = nullptr;
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}
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/*****************************************************************************/
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/* Gets a chunk of memory from the buffer. */
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/*****************************************************************************/
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static void *getCurMem(uint16 Size) {
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if (((int32) Size) > MemLeftInBuffer) {
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MemPlace = RoomBuffer;
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MemLeftInBuffer = ROOMBUFFERSIZE;
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NextMemPlace = NULL;
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}
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void *Ptr = MemPlace;
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MemPlace = (char *)MemPlace + Size;
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MemLeftInBuffer -= Size;
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if (MemPlace > NextMemPlace) {
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NextMemPlace = NULL;
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for (uint16 i = 0; i < MAXMARKERS; i++) {
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if (_roomMarkers[i]._roomNum != EMPTYROOM) {
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void *Start0 = _roomMarkers[i]._start0;
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void *Start1 = _roomMarkers[i]._start1;
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void *End0 = _roomMarkers[i]._end0;
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void *End1 = _roomMarkers[i]._end1;
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if (((Start0 >= Ptr) && (Start0 < MemPlace)) ||
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((End0 >= Ptr) && (End0 < MemPlace)) ||
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((Ptr >= Start0) && (Ptr <= End0)) ||
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((Start1 >= Ptr) && (Start1 < MemPlace)) ||
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((End1 >= Ptr) && (End1 < MemPlace)) ||
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((Ptr >= Start1) && (Ptr <= End1))) {
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freeRoom(i);
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} else {
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if (Start0 >= MemPlace)
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if ((NextMemPlace == NULL) || (Start0 < NextMemPlace))
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NextMemPlace = Start0;
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if (Start1 >= MemPlace)
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if ((NextMemPlace == NULL) || (Start1 < NextMemPlace))
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NextMemPlace = Start1;
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}
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}
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}
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if (NextMemPlace == NULL) {
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NextMemPlace = RoomBuffer;
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NextMemPlace = (char *)NextMemPlace + ROOMBUFFERSIZE;
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}
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}
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return Ptr;
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}
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/*****************************************************************************/
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/* Grabs a chunk of memory from the room buffer, and manages it for a */
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/* particular room. */
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/*****************************************************************************/
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void allocRoom(void **Ptr, uint16 size, uint16 roomNum) {
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if (1 & size) /* Memory is required to be even aligned */
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size++;
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uint16 roomMarkerId = 0;
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while ((roomMarkerId < MAXMARKERS)) {
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if (_roomMarkers[roomMarkerId]._roomNum == roomNum)
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break;
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else
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roomMarkerId++;
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}
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if (roomMarkerId >= MAXMARKERS) {
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roomMarkerId = CurMarker;
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CurMarker++;
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if (CurMarker >= MAXMARKERS)
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CurMarker = 0;
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freeRoom(roomMarkerId);
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_roomMarkers[roomMarkerId]._roomNum = roomNum;
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}
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*Ptr = getCurMem(size);
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if (!_roomMarkers[roomMarkerId]._start0) {
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_roomMarkers[roomMarkerId]._start0 = *Ptr;
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_roomMarkers[roomMarkerId]._end0 = (void *)(((char *)(*Ptr)) + size - 1);
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} else if (*Ptr < _roomMarkers[roomMarkerId]._start0) {
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if (_roomMarkers[roomMarkerId]._start1 == nullptr)
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_roomMarkers[roomMarkerId]._start1 = *Ptr;
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_roomMarkers[roomMarkerId]._end1 = (void *)(((char *)(*Ptr)) + size - 1);
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} else
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_roomMarkers[roomMarkerId]._end0 = (void *)(((char *)(*Ptr)) + size - 1);
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}
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} // End of namespace Lab
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