scummvm/devtools/create_project/msbuild.h

93 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOOLS_CREATE_PROJECT_MSBUILD_H
#define TOOLS_CREATE_PROJECT_MSBUILD_H
#include "msvc.h"
namespace CreateProjectTool {
class MSBuildProvider final : public MSVCProvider {
public:
MSBuildProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, StringList &global_errors, const int version, const MSVCVersion &msvc);
protected:
void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
const StringList &includeList, const StringList &excludeList, const std::string &pchIncludeRoot, const StringList &pchDirs, const StringList &pchExclude) override;
void outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, MSVC_Architecture arch, const std::string &configuration);
void writeFileListToProject(const FileNode &dir, std::ostream &projectFile, const int indentation,
const std::string &objPrefix, const std::string &filePrefix,
const std::string &pchIncludeRoot, const StringList &pchDirs, const StringList &pchExclude) override;
void writeReferences(const BuildSetup &setup, std::ofstream &output) override;
void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, MSVC_Architecture arch, const StringList &defines, const std::string &prefix) override;
void createBuildProp(const BuildSetup &setup, bool isRelease, MSVC_Architecture arch, const std::string &configuration) override;
const char *getProjectExtension() override;
const char *getPropertiesExtension() override;
private:
struct FileEntry {
std::string name;
std::string path;
std::string filter;
std::string prefix;
bool operator<(const FileEntry &rhs) const {
return path.compare(rhs.path) == -1; // Not exactly right for alphabetical order, but good enough
}
};
typedef std::list<FileEntry> FileEntries;
struct PCHInfo {
std::string file;
std::string outputFile;
};
std::list<std::string> _filters; // list of filters (we need to create a GUID for each filter id)
FileEntries _compileFiles;
FileEntries _includeFiles;
FileEntries _otherFiles;
FileEntries _asmFiles;
FileEntries _resourceFiles;
void computeFileList(const FileNode &dir, const std::string &objPrefix, const std::string &filePrefix);
void createFiltersFile(const BuildSetup &setup, const std::string &name);
void outputFilter(std::ostream &filters, const FileEntries &files, const std::string &action);
void outputFiles(std::ostream &projectFile, const FileEntries &files, const std::string &action);
void outputCompileFiles(std::ostream &projectFile, const std::string &pchIncludeRoot, const StringList &pchDirs, const StringList &pchExclude, StringList &outPCHFiles);
void outputNasmCommand(std::ostream &projectFile, const std::string &config, const std::string &prefix);
static void createFileNodesFromPCHList(FileNode &dir, const std::string &pathBase, const StringList &pchCompileFiles);
static void insertPathIntoDirectory(FileNode &dir, const std::string &path);
};
} // namespace CreateProjectTool
#endif // TOOLS_CREATE_PROJECT_MSBUILD_H