mirror of
https://github.com/libretro/scummvm.git
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93 lines
3.9 KiB
C++
93 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOOLS_CREATE_PROJECT_MSBUILD_H
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#define TOOLS_CREATE_PROJECT_MSBUILD_H
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#include "msvc.h"
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namespace CreateProjectTool {
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class MSBuildProvider final : public MSVCProvider {
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public:
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MSBuildProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, StringList &global_errors, const int version, const MSVCVersion &msvc);
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protected:
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void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
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const StringList &includeList, const StringList &excludeList, const std::string &pchIncludeRoot, const StringList &pchDirs, const StringList &pchExclude) override;
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void outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, MSVC_Architecture arch, const std::string &configuration);
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void writeFileListToProject(const FileNode &dir, std::ostream &projectFile, const int indentation,
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const std::string &objPrefix, const std::string &filePrefix,
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const std::string &pchIncludeRoot, const StringList &pchDirs, const StringList &pchExclude) override;
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void writeReferences(const BuildSetup &setup, std::ofstream &output) override;
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void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, MSVC_Architecture arch, const StringList &defines, const std::string &prefix) override;
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void createBuildProp(const BuildSetup &setup, bool isRelease, MSVC_Architecture arch, const std::string &configuration) override;
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const char *getProjectExtension() override;
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const char *getPropertiesExtension() override;
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private:
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struct FileEntry {
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std::string name;
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std::string path;
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std::string filter;
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std::string prefix;
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bool operator<(const FileEntry &rhs) const {
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return path.compare(rhs.path) == -1; // Not exactly right for alphabetical order, but good enough
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}
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};
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typedef std::list<FileEntry> FileEntries;
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struct PCHInfo {
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std::string file;
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std::string outputFile;
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};
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std::list<std::string> _filters; // list of filters (we need to create a GUID for each filter id)
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FileEntries _compileFiles;
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FileEntries _includeFiles;
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FileEntries _otherFiles;
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FileEntries _asmFiles;
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FileEntries _resourceFiles;
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void computeFileList(const FileNode &dir, const std::string &objPrefix, const std::string &filePrefix);
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void createFiltersFile(const BuildSetup &setup, const std::string &name);
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void outputFilter(std::ostream &filters, const FileEntries &files, const std::string &action);
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void outputFiles(std::ostream &projectFile, const FileEntries &files, const std::string &action);
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void outputCompileFiles(std::ostream &projectFile, const std::string &pchIncludeRoot, const StringList &pchDirs, const StringList &pchExclude, StringList &outPCHFiles);
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void outputNasmCommand(std::ostream &projectFile, const std::string &config, const std::string &prefix);
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static void createFileNodesFromPCHList(FileNode &dir, const std::string &pathBase, const StringList &pchCompileFiles);
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static void insertPathIntoDirectory(FileNode &dir, const std::string &path);
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};
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} // namespace CreateProjectTool
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#endif // TOOLS_CREATE_PROJECT_MSBUILD_H
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