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https://github.com/libretro/scummvm.git
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159 lines
4.8 KiB
C++
159 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TWINE_MENU_H
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#define TWINE_MENU_H
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#include "twine/actor.h"
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namespace TwinE {
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enum MenuSettingsType {
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// button number
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MenuSettings_CurrentLoadedButton = 0,
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// is used to calc the height where the first button will appear
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MenuSettings_NumberOfButtons = 1,
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MenuSettings_ButtonsBoxHeight = 2,
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MenuSettings_HeaderEnd = 3, // TODO: unknown
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MenuSettings_FirstButtonState = 4,
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MenuSettings_FirstButton = 5
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};
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class Menu {
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private:
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TwinEEngine *_engine;
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/** Hero behaviour menu entity */
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uint8 *behaviourEntity = 0;
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/** Behaviour menu anim state */
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int16 behaviourAnimState[4]{0}; // winTab
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/** Behaviour menu anim data pointer */
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AnimTimerDataStruct behaviourAnimData[4];
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int32 inventorySelectedColor = 0;
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int32 inventorySelectedItem = 0; // currentSelectedObjectInInventory
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/**
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* Draws main menu button
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* @param width menu button width
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* @param topheight is the height between the top of the screen and the first button
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* @param buttonId current button identification from menu settings
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* @param textId
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* @param hover flag to know if should draw as a hover button or not
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*/
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void drawButtonGfx(int32 width, int32 topheight, int32 buttonId, int32 textId, bool hover);
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void plasmaEffectRenderFrame();
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/**
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* Process the menu button draw
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* @param data menu settings array
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* @param mode flag to know if should draw as a hover button or not
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*/
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void drawButton(const int16 *menuSettings, bool hover);
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/** Used to run the advanced options menu */
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int32 advoptionsMenu();
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/** Used to run the volume menu */
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int32 volumeMenu();
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/** Used to run the save game management menu */
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int32 savemanageMenu();
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void drawInfoMenu(int16 left, int16 top);
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void drawBehaviour(HeroBehaviourType behaviour, int32 angle, int16 cantDrawBox);
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void drawInventoryItems();
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void drawBehaviourMenu(int32 angle);
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void drawItem(int32 item);
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/**
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* Draw the entire button box
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* @param left start width to draw the button
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* @param top start height to draw the button
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* @param right end width to draw the button
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* @param bottom end height to draw the button
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*/
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void drawMagicItemsBox(int32 left, int32 top, int32 right, int32 bottom, int32 color);
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public:
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Menu(TwinEEngine *engine);
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int32 currMenuTextIndex = -1;
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int32 currMenuTextBank = -1;
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char currMenuTextBuffer[256] = "";
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int16 itemAngle[255]{0}; // objectRotation
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// TODO: these should be const - or the state might not get reset on an engine restart
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static int16 OptionsMenuSettings[];
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static int16 GiveUpMenuSettingsWithSave[];
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static int16 VolumeMenuSettings[];
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static int16 SaveManageMenuSettings[];
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static int16 GiveUpMenuSettings[];
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static int16 MainMenuSettings[];
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static int16 AdvOptionsMenuSettings[];
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/** Behaviour menu move pointer */
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ActorMoveStruct moveMenu;
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/** Plasma Effect pointer to file content: RESS.HQR:51 */
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uint8 *plasmaEffectPtr = nullptr;
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/**
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* Process the plasma effect
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* @param top top height where the effect will be draw in the front buffer
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* @param color plasma effect start color
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*/
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void processPlasmaEffect(int32 top, int32 color);
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/**
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* Draw the entire button box
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* @param left start width to draw the button
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* @param top start height to draw the button
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* @param right end width to draw the button
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* @param bottom end height to draw the button
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*/
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void drawBox(int32 left, int32 top, int32 right, int32 bottom);
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/**
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* Where the main menu options are processed
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* @param menuSettings menu settings array with the information to build the menu options
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* @return pressed menu button identification
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*/
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int32 processMenu(int16 *menuSettings);
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bool init();
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/** Used to run the main menu */
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void run();
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/** Used to run the in-game give-up menu */
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int32 giveupMenu();
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/** Used to run the options menu */
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int32 optionsMenu();
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/** Process hero behaviour menu */
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void processBehaviourMenu();
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/** Process in-game inventory menu */
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void processInventoryMenu();
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};
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} // namespace TwinE
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#endif
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