scummvm/engines/neverhood/module1300.h

296 lines
8.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE1300_H
#define NEVERHOOD_MODULE1300_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/smackerplayer.h"
namespace Neverhood {
// Module1300
class Module1300 : public Module {
public:
Module1300(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1300();
protected:
int _sceneNum;
uint32 _musicFileHash;
void createScene(int sceneNum, int which);
void updateScene();
};
class AsScene1302Bridge : public AnimatedSprite {
public:
AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stLowerBridge();
void stRaiseBridge();
void cbLowerBridgeEvent();
};
class SsScene1302Fence : public StaticSprite {
public:
SsScene1302Fence(NeverhoodEngine *vm);
protected:
int16 _firstY;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suMoveDown();
void suMoveUp();
};
class Scene1302 : public Scene {
public:
Scene1302(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_asVenusFlyTrap;
Sprite *_asBridge;
Sprite *_ssFence;
Sprite *_asRing1;
Sprite *_asRing2;
Sprite *_asRing3;
Sprite *_asRing4;
Sprite *_asRing5;
Sprite *_class595;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1303Balloon : public AnimatedSprite {
public:
AsScene1303Balloon(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmBalloonPopped(int messageNum, const MessageParam &param, Entity *sender);
void stPopBalloon();
};
class Scene1303 : public Scene {
public:
Scene1303(NeverhoodEngine *vm, Module *parentModule);
protected:
Sprite *_sprite1;
Sprite *_asBalloon;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1304Needle : public AnimatedSprite {
public:
AsScene1304Needle(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, int16 x, int16 y);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1304 : public Scene {
public:
Scene1304(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_sprite1;
Sprite *_asKey;
Sprite *_asNeedle;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1305 : public Scene {
public:
Scene1305(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1306Elevator : public AnimatedSprite {
public:
AsScene1306Elevator(NeverhoodEngine *vm, Scene *parentScene, AnimatedSprite *asElevatorDoor);
protected:
Scene *_parentScene;
AnimatedSprite *_asElevatorDoor;
bool _isUp;
bool _isDown;
int _countdown;
void update();
void upGoingDown();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stGoingUp();
void cbGoingUpEvent();
void stGoingDown();
void cbGoingDownEvent();
};
class Scene1306 : public Scene {
public:
Scene1306(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene1306();
protected:
Sprite *_ssButton;
Sprite *_asTape;
AnimatedSprite *_asElevatorDoor;
Sprite *_asElevator;
Sprite *_sprite1;
Sprite *_asKey;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage416EB0(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1307Key : public AnimatedSprite {
public:
AsScene1307Key(NeverhoodEngine *vm, Scene *parentScene, uint keyIndex, NRect *clipRects);
protected:
Scene *_parentScene;
NPointArray *_pointList;
uint _pointIndex;
int _frameIndex;
uint _keyIndex;
NRect *_clipRects;
bool _isClickable;
int16 _prevX, _prevY;
int16 _deltaX, _deltaY;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suRemoveKey();
void suInsertKey();
void suMoveKey();
void stRemoveKey();
void stInsertKey();
void stMoveKey();
void stUnlock();
void stInsert();
};
class Scene1307 : public Scene {
public:
Scene1307(NeverhoodEngine *vm, Module *parentModule);
protected:
NPointArray *_keyHolePoints;
NRect _keyHoleRects[16];
NRect _clipRects[4];
Sprite *_asKeys[3];
int _countdown;
Sprite *_asCurrKey;
bool _isInsertingKey;
bool _doLeaveScene;
bool _isPuzzleSolved;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1308JaggyDoor : public AnimatedSprite {
public:
AsScene1308JaggyDoor(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stOpenDoor();
void stOpenDoorDone();
void stCloseDoor();
void stCloseDoorDone();
};
class AsScene1308KeyboardDoor : public AnimatedSprite {
public:
AsScene1308KeyboardDoor(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stFallingKeys();
void stFallingKeysDone();
};
class AsScene1308LightWallSymbols : public AnimatedSprite {
public:
AsScene1308LightWallSymbols(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stFadeIn();
void stFadeOut();
void stFadeOutDone();
};
class SsScene1308Number : public StaticSprite {
public:
SsScene1308Number(NeverhoodEngine *vm, uint32 fileHash, int index);
};
class AsScene1308Mouse : public AnimatedSprite {
public:
AsScene1308Mouse(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1308 : public Scene {
public:
Scene1308(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_asTape;
Sprite *_asJaggyDoor;
Sprite *_asLightWallSymbols;
Sprite *_ssNumber1;
Sprite *_ssNumber2;
Sprite *_ssNumber3;
AnimatedSprite *_asProjector;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_sprite5;
bool _isProjecting;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1317 : public Scene {
public:
Scene1317(NeverhoodEngine *vm, Module *parentModule);
protected:
SmackerPlayer *_smackerPlayer;
bool _klaymenBlinks;
int _klaymenBlinkCountdown;
int _decisionCountdown;
uint32 _smackerFileHash;
bool _keepLastSmackerFrame;
void update();
void upChooseKing();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmChooseKing(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmHoborgAsKing(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmEndMovie(int messageNum, const MessageParam &param, Entity *sender);
void stChooseKing();
void stNoDecisionYet();
void stHoborgAsKing();
void stKlaymenAsKing();
void stEndMovie();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE1300_H */