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https://github.com/libretro/scummvm.git
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682d15fce4
- Implement GameModule::initScene2801Vars() - Fix Scene1201::~Scene1201() which does some game logic stuff - Rename some stuff - Add more game variable constants
103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULE2900_H
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#define NEVERHOOD_MODULE2900_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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// Module2900
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class Module2900 : public Module {
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public:
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Module2900(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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int _sceneNum;
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int _teleporterModuleResult;
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void createScene(int sceneNum, int which);
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void updateScene();
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void updateMusic(bool halfVolume);
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};
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class SsScene2901LocationButton : public StaticSprite {
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public:
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SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index);
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protected:
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Scene *_parentScene;
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uint _index;
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int _countdown1;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsScene2901LocationButtonLight : public StaticSprite {
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public:
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SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index);
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void show();
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void hide();
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protected:
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uint _index;
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};
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class SsScene2901BrokenButton : public StaticSprite {
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public:
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SsScene2901BrokenButton(NeverhoodEngine *vm, int which);
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};
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class SsScene2901BigButton : public StaticSprite {
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public:
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SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which);
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protected:
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Scene *_parentScene;
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int _which;
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int _countdown1;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2901 : public Scene {
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public:
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Scene2901(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_ssLocationButtons[6];
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SsScene2901LocationButtonLight *_ssLocationButtonLights[6];
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Sprite *_ssBigButton;
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int _currWhirlButtonNum;
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int _prevWhirlButtonNum;
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int _countdown1;
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int _currLocationButtonNum;
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int _selectedButtonNum;
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int _skipCountdown;
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int _blinkOn;
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bool _isButton2Broken;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE2900_H */
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