scummvm/engines/neverhood/module2900.h
johndoe123 682d15fce4 NEVERHOOD: Cleanup and fixes
- Implement GameModule::initScene2801Vars()
- Fix Scene1201::~Scene1201() which does some game logic stuff
- Rename some stuff
- Add more game variable constants
2013-05-08 20:47:07 +02:00

103 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE2900_H
#define NEVERHOOD_MODULE2900_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module2900
class Module2900 : public Module {
public:
Module2900(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
int _sceneNum;
int _teleporterModuleResult;
void createScene(int sceneNum, int which);
void updateScene();
void updateMusic(bool halfVolume);
};
class SsScene2901LocationButton : public StaticSprite {
public:
SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index);
protected:
Scene *_parentScene;
uint _index;
int _countdown1;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsScene2901LocationButtonLight : public StaticSprite {
public:
SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index);
void show();
void hide();
protected:
uint _index;
};
class SsScene2901BrokenButton : public StaticSprite {
public:
SsScene2901BrokenButton(NeverhoodEngine *vm, int which);
};
class SsScene2901BigButton : public StaticSprite {
public:
SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which);
protected:
Scene *_parentScene;
int _which;
int _countdown1;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2901 : public Scene {
public:
Scene2901(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_ssLocationButtons[6];
SsScene2901LocationButtonLight *_ssLocationButtonLights[6];
Sprite *_ssBigButton;
int _currWhirlButtonNum;
int _prevWhirlButtonNum;
int _countdown1;
int _currLocationButtonNum;
int _selectedButtonNum;
int _skipCountdown;
int _blinkOn;
bool _isButton2Broken;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE2900_H */