scummvm/bits.h
2004-02-24 21:09:53 +00:00

379 lines
9.2 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef BITS_H
#define BITS_H
#include <SDL_byteorder.h>
#include "stdafx.h"
#include "vector3d.h"
#include <stdlib.h>
#include <stdio.h>
// Use config.h, generated by configure
#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif
#ifndef PI
#define PI 3.14159265358979323846
#endif
#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
template<typename T> inline T ABS (T x) { return (x>=0) ? x : -x; }
template<typename T> inline T MIN (T a, T b) { return (a<b) ? a : b; }
template<typename T> inline T MAX (T a, T b) { return (a>b) ? a : b; }
#ifndef round
#define round(x) ((x > 0.0) ? floor((x) + 0.5) : ceil((x) - 0.5))
#endif
#if defined(_MSC_VER)
#define snprintf _snprintf
#if defined(CHECK_HEAP)
#undef CHECK_HEAP
#define CHECK_HEAP checkHeap();
#else
#define CHECK_HEAP
#endif
#define SYSTEM_LITTLE_ENDIAN
#define FORCEINLINE __forceinline
#define NORETURN _declspec(noreturn)
typedef unsigned char byte;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned long uint32;
typedef unsigned int uint;
typedef signed char int8;
typedef signed short int16;
typedef signed long int32;
#define START_PACK_STRUCTS pack(push, 1)
#define END_PACK_STRUCTS pack(pop)
#define GCC_PACK
#elif defined(__MINGW32__)
#define CHECK_HEAP
#define SYSTEM_LITTLE_ENDIAN
#define FORCEINLINE inline
#define NORETURN __attribute__((__noreturn__))
#define GCC_PACK __attribute__((packed))
#define _HEAPOK 0
typedef unsigned char byte;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef unsigned int uint;
typedef signed char int8;
typedef signed short int16;
typedef signed int int32;
#define START_PACK_STRUCTS pack (push, 1)
#define END_PACK_STRUCTS pack(pop)
#elif defined(UNIX)
#define CHECK_HEAP
#ifdef X11_BACKEND
// You need to set this manually if necessary
// #define SYSTEM_LITTLE_ENDIAN
#else
/* need this for the SDL_BYTEORDER define */
#include <SDL_byteorder.h>
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SYSTEM_LITTLE_ENDIAN
#elif SDL_BYTEORDER == SDL_BIG_ENDIAN
#define SYSTEM_BIG_ENDIAN
#else
#error Neither SDL_BIG_ENDIAN nor SDL_LITTLE_ENDIAN is set.
#endif
#endif
// You need to set this manually if necessary
// #define SYSTEM_NEED_ALIGNMENT
#define FORCEINLINE inline
#define CDECL
#ifndef HAVE_CONFIG_H
typedef unsigned char byte;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint;
typedef unsigned int uint32;
typedef signed char int8;
typedef signed short int16;
typedef signed int int32;
#endif
#if defined(__DECCXX) // Assume alpha architecture
#define INVERSE_MKID
#define SCUMM_NEED_ALIGNMENT
#endif
#if defined(__GNUC__)
#define START_PACK_STRUCTS
#define END_PACK_STRUCTS
#define GCC_PACK __attribute__((packed))
#define NORETURN __attribute__((__noreturn__))
#else
#define START_PACK_STRUCTS pack (1)
#define END_PACK_STRUCTS pack ()
#define GCC_PACK
#define NORETURN
#endif
#ifdef __FreeBSD__
#undef ROUND
#define ROUND(x) rint(x)
#endif
#elif defined(__MORPHOS__)
#define scumm_stricmp stricmp
#define scumm_strnicmp strnicmp
#define CHECK_HEAP
#define SCUMM_BIG_ENDIAN
#define SCUMM_NEED_ALIGNMENT
#define FORCEINLINE inline
#define CDECL
typedef unsigned char byte;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned long uint32;
typedef unsigned int uint;
typedef signed char int8;
typedef signed short int16;
typedef signed long int32;
#if defined(__GNUC__)
#define START_PACK_STRUCTS
#define END_PACK_STRUCTS
#define GCC_PACK __attribute__((packed))
#define NORETURN __attribute__((__noreturn__))
#else
#define START_PACK_STRUCTS pack (1)
#define END_PACK_STRUCTS pack ()
#define GCC_PACK
#define NORETURN
#endif
#define main morphos_main
#elif defined(__DC__)
#define CHECK_HEAP
#define SCUMM_LITTLE_ENDIAN
#define SCUMM_NEED_ALIGNMENT
#define FORCEINLINE inline
#define NORETURN __attribute__((__noreturn__))
#define GCC_PACK __attribute__((packed))
#define CDECL
typedef unsigned char byte;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned long uint32;
typedef unsigned int uint;
typedef signed char int8;
typedef signed short int16;
typedef signed long int32;
#define START_PACK_STRUCTS pack (push, 1)
#define END_PACK_STRUCTS pack(pop)
#else
#error No system type defined
#endif
FORCEINLINE uint32 SWAP_BYTES_32(uint32 a) {
return ((a >> 24) & 0x000000FF) |
((a >> 8) & 0x0000FF00) |
((a << 8) & 0x00FF0000) |
((a << 24) & 0xFF000000);
}
FORCEINLINE uint16 SWAP_BYTES_16(uint16 a) {
return ((a >> 8) & 0x00FF) + ((a << 8) & 0xFF00);
}
#if defined(SYSTEM_LITTLE_ENDIAN)
#define PROTO_MKID(a) ((uint32) \
(((a) >> 24) & 0x000000FF) | \
(((a) >> 8) & 0x0000FF00) | \
(((a) << 8) & 0x00FF0000) | \
(((a) << 24) & 0xFF000000))
#define PROTO_MKID_BE(a) ((uint32)(a))
#if defined(INVERSE_MKID)
# define MKID(a) PROTO_MKID_BE(a)
# define MKID_BE(a) PROTO_MKID(a)
#else
# define MKID(a) PROTO_MKID(a)
# define MKID_BE(a) PROTO_MKID_BE(a)
#endif
#define READ_UINT32(a) READ_LE_UINT32(a)
#define FROM_LE_32(a) ((uint32)(a))
#define FROM_LE_16(a) ((uint16)(a))
#define TO_LE_32(a) ((uint32)(a))
#define TO_LE_16(a) ((uint16)(a))
#define TO_BE_32(a) SWAP_BYTES_32(a)
#define TO_BE_16(a) SWAP_BYTES_16(a)
#elif defined(SYSTEM_BIG_ENDIAN)
#define MKID(a) ((uint32)(a))
#define MKID_BE(a) ((uint32)(a))
#define READ_UINT32(a) READ_BE_UINT32(a)
#define FROM_LE_32(a) SWAP_BYTES_32(a)
#define FROM_LE_16(a) SWAP_BYTES_16(a)
#define TO_LE_32(a) SWAP_BYTES_32(a)
#define TO_LE_16(a) SWAP_BYTES_16(a)
#define TO_BE_32(a) ((uint32)(a))
#define TO_BE_16(a) ((uint16)(a))
#else
#error No endianness defined
#endif
#if defined(SYSTEM_NEED_ALIGNMENT) || defined(SYSTEM_BIG_ENDIAN)
FORCEINLINE uint16 READ_LE_UINT16(const void *ptr) {
const byte *b = (const byte *)ptr;
return (b[1] << 8) + b[0];
}
FORCEINLINE uint32 READ_LE_UINT32(const void *ptr) {
const byte *b = (const byte *)ptr;
return (b[3] << 24) + (b[2] << 16) + (b[1] << 8) + (b[0]);
}
FORCEINLINE void WRITE_LE_UINT16(void *ptr, uint16 value) {
byte *b = (byte *)ptr;
b[0] = (byte)(value >> 0);
b[1] = (byte)(value >> 8);
}
FORCEINLINE void WRITE_LE_UINT32(void *ptr, uint32 value) {
byte *b = (byte *)ptr;
b[0] = (byte)(value >> 0);
b[1] = (byte)(value >> 8);
b[2] = (byte)(value >> 16);
b[3] = (byte)(value >> 24);
}
#else
FORCEINLINE uint16 READ_LE_UINT16(const void *ptr) {
return *(const uint16 *)(ptr);
}
FORCEINLINE uint32 READ_LE_UINT32(const void *ptr) {
return *(const uint32 *)(ptr);
}
FORCEINLINE void WRITE_LE_UINT16(void *ptr, uint16 value) {
*(uint16 *)(ptr) = value;
}
FORCEINLINE void WRITE_LE_UINT32(void *ptr, uint32 value) {
*(uint32 *)(ptr) = value;
}
#endif
#if defined(SYSTEM_NEED_ALIGNMENT) || defined(SYSTEM_LITTLE_ENDIAN)
FORCEINLINE uint16 READ_BE_UINT16(const void *ptr) {
const byte *b = (const byte *)ptr;
return (b[0] << 8) + b[1];
}
FORCEINLINE uint32 READ_BE_UINT32(const void *ptr) {
const byte *b = (const byte*)ptr;
return (b[0] << 24) + (b[1] << 16) + (b[2] << 8) + (b[3]);
}
FORCEINLINE void WRITE_BE_UINT16(void *ptr, uint16 value) {
byte *b = (byte *)ptr;
b[0] = (byte)(value >> 8);
b[1] = (byte)(value >> 0);
}
FORCEINLINE void WRITE_BE_UINT32(void *ptr, uint32 value) {
byte *b = (byte *)ptr;
b[0] = (byte)(value >> 24);
b[1] = (byte)(value >> 16);
b[2] = (byte)(value >> 8);
b[3] = (byte)(value >> 0);
}
#else
FORCEINLINE uint16 READ_BE_UINT16(const void *ptr) {
return *(const uint16 *)(ptr);
}
FORCEINLINE uint32 READ_BE_UINT32(const void *ptr) {
return *(const uint32 *)(ptr);
}
FORCEINLINE void WRITE_BE_UINT16(void *ptr, uint16 value) {
*(uint16 *)(ptr) = value;
}
FORCEINLINE void WRITE_BE_UINT32(void *ptr, uint32 value) {
*(uint32 *)(ptr) = value;
}
#endif
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
inline float get_float(const char *data) {
const unsigned char *udata = reinterpret_cast<const unsigned char *>(data);
unsigned char fdata[4];
fdata[0] = udata[3];
fdata[1] = udata[2];
fdata[2] = udata[1];
fdata[3] = udata[0];
return *(reinterpret_cast<const float *>(fdata));
}
#else
inline float get_float(const char *data) {
return *(reinterpret_cast<const float *>(data));
}
#endif
inline Vector3d get_vector3d(const char *data) {
return Vector3d(get_float(data), get_float(data + 4), get_float(data + 8));
}
#endif